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Considering individual game behavior and time delay in the multi-channel rumor propagation model
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作者 Yafang Dong Liang'an Huo +1 位作者 Xiaoxiao Xie Ming Li 《Communications in Theoretical Physics》 SCIE CAS CSCD 2024年第7期9-29,共21页
The rapid development of the Internet has accelerated the spread of rumors,posing challenges to social cohesion and stability.To address this,a multi-channel rumor propagation model incorporating individual game behav... The rapid development of the Internet has accelerated the spread of rumors,posing challenges to social cohesion and stability.To address this,a multi-channel rumor propagation model incorporating individual game behavior and time delay is proposed.It depicts individuals strategically choosing propagation channels in the rumor spread process,capturing real-world intricacies more faithfully.Specifically,the model allowing spreaders to choose between text and video information base channels.Strategy adoption hinges on benefits versus costs,with payoffs dictating strategy and the propagation process determining an individual's state.By theoretical analysis of the model,the propagation threshold and equilibrium points are obtained.Then the stability of the model is further demonstrated based on Routh-Hurwitz judgment and Descartes'Rule of Signs.Numerical simulations are conducted to verify the correctness of the theoretical results and the sensitivity of the model to key parameters.The outcomes reveal that increasing the propagation cost of spreaders can significantly curb the spread of rumors.In contrast to the classical ISR model,rumors spread faster and more widely in the improved multi-channel rumor propagation model in this paper,which is a feature more aligned with real-world scenarios.Finally,the validity and predictive ability of the model are verified by using real rumor propagation data sets,indicating that the improved multi-channel rumor propagation model has good practical application and predictive value. 展开更多
关键词 MULTI-CHANNEL rumor propagation time delay game behavior
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Game analysis of building energy saving behaviors between government and developers
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作者 GUO Han-ding WANG Xing +1 位作者 REN Shao-ming ZHANG Yin-xian 《Ecological Economy》 2015年第4期350-354,共5页
Information asymmetry phenomenon and the differences between the main body's earning targets,which are existing in the building energy saving field,have made the game behaviors of its economic activities become in... Information asymmetry phenomenon and the differences between the main body's earning targets,which are existing in the building energy saving field,have made the game behaviors of its economic activities become inevitable.There are strategies choice between government departments and the developers,when the building energy saving work is carried out under the government control.Based on the players based assumptions,the path of player's behavior strategy choices is analyzed,expected revenue models are established and mixed Nash equilibrium is obtained in this paper.Based on the analysis results,the incentive strategy enlightenment could be concluded that it is particularly important to design the scientific incentive system for developers to develop energy-saving buildings reasonably and for the government to implement effective control;the role of informal system in encouraging developers to develop energy-saving buildings should not be ignored. 展开更多
关键词 building energy SAVING GOVERNMENT control behavior game strategy analysis INCENTIVE ENLIGHTENMENT
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Game Analysis on Heathcliff's Behaviors in the Wuthering Heights
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作者 李晓松 《海外英语》 2013年第23期222-225,共4页
Wuthering Heights was an extraordinary novel in the nineteenth century,for it is very different from other contemporary novels which are reconciled with the public opinion by presenting Victorian values and tastes.It ... Wuthering Heights was an extraordinary novel in the nineteenth century,for it is very different from other contemporary novels which are reconciled with the public opinion by presenting Victorian values and tastes.It depicts a story of strong love and extreme hatred.This paper used the game theory to analyse the behaviors of Heathcliff in the Wuthering Heights.Some basic strategies and game models were used to illustrate the choices of the characters.This paper can be divided into four parts.The introduction is to introduce the novel,the description of the research approach and the definition of basic theories.It emphasizes on the introduction of basic strategies and some game models which would be used for the later analysis.The second part is to discuss the formation of Heathcliff's dual personality and analyses its causes.Heathcliff was very cruel in his revenge,but he also has a tender side in love,that is the manifestation of his dual personality.The formation of his dual personality dates back to his childhood suffering,the abnormal family environment,the pressure from long labor and finally his only love—Catherine's betrayal.The third part focuses on discussing how his dual personality affects Heathcliff's choices in the game plays with others.His tender personality affected Heathcliff's choice when facing Catherine's betrayal.He could not choose a grim strategy to totally break up with her,but choose a Tit for Tat and to combine with her after a revenge.His cruel personality made him harm other people indifferently which hide the foreshadowing for his death.The conclusion summarizes the arguments of this paper.This paper analyses from the formation of Heathcliff's dual personality,and then analyzes how his dual personality affected his choices in the game plays with others. 展开更多
关键词 game ANALYSIS Heathcliff’s behaviorS
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic behavior
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Evolutionary game between ESCO and owners in green retrofitting projects of existing public buildings
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作者 GUO Han-ding LU Tong-tong 《Ecological Economy》 2025年第3期214-227,共14页
The green retrofit of existing public buildings is a necessary choice to promote energy conservation,emission reduction,and sustainable development goals in the construction industry,and to advance the implementation ... The green retrofit of existing public buildings is a necessary choice to promote energy conservation,emission reduction,and sustainable development goals in the construction industry,and to advance the implementation of the national"carbon peaking and carbon neutrality"strategy.The effective governance of green retrofit projects for existing public buildings essentially involves a dynamic process of repeated strategic interactions among key stakeholders.From the perspective of project governance,this study clarifies the game-theoretic relationship between ESCO and owners under government guidance,and constructs an evolutionary game model involving the government,ESCO,and owners.The study explores the strategic choices of the core stakeholders in the green retrofit projects of existing public buildings.The aim is to lay a foundation for research on the decision-making coordination and implementation mechanisms between ESCO and owners,thus promoting the efficient and healthy development of green retrofit projects for existing public buildings. 展开更多
关键词 existing public buildings green retrofit project governance evolutionary game of core stakeholder behaviors
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Insensitivity to Unethical Behavior in Dictator Game When Indirectly Intermediated-Implications of Indirect Blindness for Safety Management
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作者 Atsuo Murata 《Journal of Behavioral and Brain Science》 2016年第5期199-208,共10页
The aim of this study was to demonstrate that indirect mediation in behaviors leads to insensitivity to unethical behavior through a dictator game and to give some implications for safety management. The indirect invo... The aim of this study was to demonstrate that indirect mediation in behaviors leads to insensitivity to unethical behavior through a dictator game and to give some implications for safety management. The indirect involvement in the unethical behavior such as the violation of regulation is believed to lessen the responsibility and the criticism from others for the unethical behavior as compared to the direct involvement in it. The instruction condition for the evaluator of behavior in a dictator game was taken up as an experimental variable. Instruction condition 1 was to pay attention to the behavior of only a dictator. In instruction condition 2, the participant (evaluator) was required to review all players’ behavior and evaluate a dictator. It has been investigated whether allowing indirect actions (mediations) leads to reduced punishment as a function of the instruction condition. While the punishment to the indirectness did not get smaller for instruction condition 2, the punishment to the indirectness tended to get smaller only for instruction condition 1. 展开更多
关键词 Unethical behavior Punishment and Fairness INTERMEDIATION Dictator game Decision Making Safety Management
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Hysteresis behavior and nonequilibrium phase transition in a one-dimensional evolutionary game model
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作者 华达银 《Chinese Physics B》 SCIE EI CAS CSCD 2013年第4期213-217,共5页
We investigate a simple evolutionary game model in one dimension. It is found that the system exhibits a discontinuous phase transition from a defection state to a cooperation state when the b payoff of a defector exp... We investigate a simple evolutionary game model in one dimension. It is found that the system exhibits a discontinuous phase transition from a defection state to a cooperation state when the b payoff of a defector exploiting a cooperator is small. Furthermore, if b is large enough, then the system exhibits two continuous phase transitions between two absorbing states and a coexistence state of cooperation and defection, respectively. The tri-critical point is roughly estimated. Moreover, it is found that the critical behavior of the continuous phase transition with an absorbing state is in the directed percolation universality class. 展开更多
关键词 evolutionary game model nonequilibrium phase transition with absorbing state cooperation phenomenon hysteresis behavior
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感觉统合游戏在学龄前孤独症谱系障碍儿童核心症状治疗中的应用
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作者 焦云 贾清政 +3 位作者 杨丹彤 刘李燕 蔡小凡 陈海瑞 《海南医学》 2026年第1期62-67,共6页
目的 探讨基于游戏的感觉统合训练对改善学龄前孤独症谱系障碍(ASD)儿童核心症状的疗效。方法 选取2022年10月至2024年2月海南省妇女儿童医学中心收治的120例学龄前孤独症谱系障碍儿童作为观察对象,采用意向性治疗(ITT)原则进行分析,根... 目的 探讨基于游戏的感觉统合训练对改善学龄前孤独症谱系障碍(ASD)儿童核心症状的疗效。方法 选取2022年10月至2024年2月海南省妇女儿童医学中心收治的120例学龄前孤独症谱系障碍儿童作为观察对象,采用意向性治疗(ITT)原则进行分析,根据随机数表法分为观察组和对照组各60例,观察组脱落率为10.0%,对照组脱落率为16.7%,脱落数据采用最后一次观测值结转法来统计。对照组儿童采用常规非游戏化感统训练,观察组儿童在对照组干预措施的基础上增加感觉统合游戏干预,两组儿童均持续干预12个月。比较两组儿童干预前后的孤独症行为量表(ABC)、孤独症社交反应量表(SRS)、孤独症谱系及相关发育障碍儿童心理教育量表中文修订第三版(CPEP-3)及S-M婴儿—初中学生社会生活能力量表评分。结果 对照组儿童干预前后的SRS分别为[75(73,78)]分、[72(70,75)]分,而观察组为[76(72,78)]分、[69(66,72)]分,两组儿童治疗前SRS评分比较差异均无统计学意义(P>0.05),治疗后SRS评分与治疗前相比均降低,且观察组儿童SRS评分低于对照组,差异有统计学意义(P<0.05);对照组干预前后的ABC分别为[74(71,76)]分、[71(67,73)]分,而观察组为[73(70,76)]分、[66(62,69)]分,两组儿童治疗前ABC评分比较差异均无统计学意义(P>0.05),治疗后ABC评分与治疗前相比均降低,且观察组儿童ABC评分低于对照组,差异有统计学意义(P<0.05);对照组干预前后的CPEP-3评分分别为[302(298,303)]分、[308(305,310)]分,而观察组为[302(297,306)]分、[313(304,317)]分,两组儿童治疗前CPEP-3评分比较差异均无统计学意义(P>0.05),治疗后CPEP-3评分与治疗前比较均提高,且观察组儿童CPEP-3评分高于对照组,差异有统计学意义(P<0.05);对照组干预前后的S-M评分分别为[6(6,6)]分、[6(6,6)]分,而观察组为[6(6,6)]分、[7(6,7)]分,两组儿童S-M评分治疗前比较差异均无统计学意义(P>0.05),治疗后S-M评分与治疗前相比均提高,且观察组儿童S-M评分高于对照组,差异有统计学意义(P<0.05)。结论 感觉统合游戏有助于改善学龄前ASD儿童的核心症状,促进其发展入学技能,助力ASD儿童融入小学,疗效显著,值得推广。 展开更多
关键词 孤独症谱系障碍 感觉统合训练 游戏 社交沟通障碍 社会适应能力
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Virtual Reality Driving Simulation for Measuring Driver Behavior and Characteristics 被引量:1
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作者 Seyyed Meisam Taheri Kojiro Matsushita Minoru Sasaki 《Journal of Transportation Technologies》 2017年第2期123-132,共10页
This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are us... This article provides new insights regarding driver behavior, techniques and adaptability. This study has been done because: 1) driving a vehicle is critical and one of the most common daily tasks;2) simulators are used for the purpose of training and researching driver behavior and characteristics;3) the article addresses driver experience by involving new virtual reality technologies. A simulator has been used to assist novice drivers to learn how to drive in a very safe environment, and researching and collecting data for researchers has become easier due to this secure and user-friendly environment. The theoretical framework of this driving simulation has been designed by using the Unity3D game engine (5.4.f3 version) and was programmed with the C# programming language. To make the driving environment more realistic we, in addition, utilized the HTC Vive Virtual reality headset which is powered by Steamvr. We used Unity Game Engine to design our scenarios and maps because by doing this we are able to be more flexible with designing. In this study, we asked 10 people ranging from ages 19 - 37 to participate in this experiment. Four Japanese divers and six non-Japanese drivers engaged in this study, some of which do not have a driver’s license in Japan. A few Japanese drivers have a license and car, while others have a license but no car. In order to analyze the results of this experiment we are used MatlabR2016b to analyze the gathered data. The result of this research indicates that individual’s behavior and characteristics such as controlling the speed, remaining calm and relaxed when driving, driving at appropriate speeds depending on changes in road structures and etc. can affect their driving performance. 展开更多
关键词 DRIVER behavior game Driving UNITY3D Virtual REALITY Simulation HTC
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智慧医疗情境下四方主体隐私行为的交互机理及演化趋势研究 被引量:3
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作者 朱光 吴晗逸 刘雯 《现代情报》 北大核心 2025年第1期135-149,共15页
[目的/意义]本文针对智慧医疗情境下隐私行为研究在博弈主体、模型参数等方面的不足,探寻患者、医疗机构、智慧医疗平台和政府四方主体之间的隐私行为交互机理与演化趋势。[方法/过程]基于演化博弈理论,构建患者、医疗机构、智慧医疗平... [目的/意义]本文针对智慧医疗情境下隐私行为研究在博弈主体、模型参数等方面的不足,探寻患者、医疗机构、智慧医疗平台和政府四方主体之间的隐私行为交互机理与演化趋势。[方法/过程]基于演化博弈理论,构建患者、医疗机构、智慧医疗平台和政府四方博弈模型。根据不同参数调节下各方行为策略的收益、成本、损失等计算收益矩阵,求解主体的演化稳定策略,并考虑不同因素对主体行为策略及系统稳定状态的影响。[结果/结论]患者的隐私披露行为与披露隐私后获得的服务收益密切相关,医疗机构的隐私保护投入成本和隐私泄露概率对其隐私保护行为有显著影响,智慧医疗平台的政府奖惩、罚款收益和投入成本是影响其严格管理行为的关键因素,政府的监管行为与奖惩机制等因素密切相关。通过应用本文模型和方法,可以动态调整隐私保护机制,明确各方职责,推动智慧医疗可持续健康发展。 展开更多
关键词 智慧医疗 演化博弈 隐私行为 患者 医疗机构 智慧医疗平台 政府
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Dynamical Systems Theory Compared to Game Theory: The Case of the Salamis’s Battle
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作者 Konstantina Founta Loukas Zachilas 《Applied Mathematics》 2021年第10期882-899,共18页
In this paper, we present an innovative non–linear, discrete, dynamical system trying to model the historic battle of Salamis between Greeks and Persians. September 2020 marks the anniversary of the 2500 years that h... In this paper, we present an innovative non–linear, discrete, dynamical system trying to model the historic battle of Salamis between Greeks and Persians. September 2020 marks the anniversary of the 2500 years that have passed since this famous naval battle which took place in late September 480 B.C. The suggested model describes very well the most effective strategic behavior between two participants during a battle (or in a war). Moreover, we compare the results of the Dynamical Systems analysis to Game Theory, considering this conflict as a “war game”. 展开更多
关键词 Discrete Dynamical Systems Modeling Strategic behavior game Theory Battle of Salamis
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零售商后悔行为对两阶段供应链决策和利润的影响研究 被引量:1
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作者 谷炜 刘亚金 +1 位作者 闫相斌 宋亚楠 《管理科学学报》 北大核心 2025年第2期74-84,共11页
针对由多个供应商和多个面临报童问题的零售商组成的供应链系统,将零售商订货决策过程中可能出现的后悔行为纳入供应链决策建模,对比了后悔驱动的行为决策和人工智能辅助的自动化决策的差异,并分析了零售商后悔对其自身利润、上游的供... 针对由多个供应商和多个面临报童问题的零售商组成的供应链系统,将零售商订货决策过程中可能出现的后悔行为纳入供应链决策建模,对比了后悔驱动的行为决策和人工智能辅助的自动化决策的差异,并分析了零售商后悔对其自身利润、上游的供应商利润以及供应链整体利润造成的影响.研究发现,后悔导致零售商订货量相较于自动化库存决策发生偏移,同时提高了批发价格使得供应商获得价格优势,对供应链成员以及整体利润产生明显影响,并且这种影响可能会因供应链的扩张而被放大.管理者应重视并预估零售商后悔行为带来的影响,进而制定更为科学合理的决策策略. 展开更多
关键词 零售商 供应商 STACKELBERG博弈 后悔行为
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Spatial snowdrift game in heterogeneous agent systems with co-evolutionary strategies and updating rules
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作者 夏海江 李萍萍 +1 位作者 柯见洪 林振权 《Chinese Physics B》 SCIE EI CAS CSCD 2015年第4期22-35,共14页
We propose an evolutionary snowdrift game model for heterogeneous systems with two types of agents, in which the inner-directed agents adopt the memory-based updating rule while the copycat-like ones take the uncondit... We propose an evolutionary snowdrift game model for heterogeneous systems with two types of agents, in which the inner-directed agents adopt the memory-based updating rule while the copycat-like ones take the unconditional imitation rule; moreover, each'agent can change his type to adopt another updating rule once the number he sequentially loses the game at is beyond his upper limit of tolerance. The cooperative behaviors of such heterogeneous systems are then investigated by Monte Carlo simulations. The numerical results show the equilibrium cooperation frequency and composition as functions of the cost-to-benefit ratio r are both of plateau structures with discontinuous steplike jumps, and the number of plateaux varies non-monotonically with the upper limit of tolerance VT as well as the initial composition of agents faO. Besides, the quantities of the cooperation frequency and composition are dependent crucially on the system parameters including VT, faO, and r. One intriguing observation is that when the upper limit of tolerance is small, the cooperation frequency will be abnormally enhanced with the increase of the cost-to-benefit ratio in the range of 0 〈 r 〈 1/4. We then probe into the relative cooperation frequencies of either type of agents, which are also of plateau structures dependent on the system parameters. Our results may be helpful to understand the cooperative behaviors of heterogenous agent systems. 展开更多
关键词 cooperative behavior evolutionary snowdrift game heterogeneous agent system
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Effect of Strategy-Homogeneity on the Prisoner’s Dilemma Game in a Square Lattice
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作者 Mengqin Yang Hedong Xu +1 位作者 Cong Li Suohai Fan 《Journal of Applied Mathematics and Physics》 2021年第2期295-305,共11页
We investigate the effect of strategy-homogeneity on the prisoner’s dilemma game in a square lattice. Strategy-homogeneity means that the population contains at least one connected group in which individuals maintain... We investigate the effect of strategy-homogeneity on the prisoner’s dilemma game in a square lattice. Strategy-homogeneity means that the population contains at least one connected group in which individuals maintain the same strategy at each iteration and may update according to updating rule at next iteration. The simulation results show that the introduction of strategy-homogeneity increases the cooperation in the evolutionary stable state. For any value of temptation to defect, the density of cooperators in equilibrium state increases firstly and then decreases as the level of strategy-homogeneity increases constantly, and there exists an appropriate level of strategy-homogeneity, maximizing the density of cooperators. The results may be favorable for comprehending cooperative behaviors in societies composed of connected groups with coherent strategy. 展开更多
关键词 Strategy-Homogeneity Prisoner’s Dilemma game Square Lattice Cooperative behavior
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产教融合利益相关者行为演化及稳定性研究
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作者 陈恒 袁茄曾 刘畅 《黑龙江高教研究》 北大核心 2025年第11期134-143,共10页
基于企业及研究生导师在产教融合过程中的市场环境、成本、收益、保障机制等因素,运用演化博弈理论探究产教融合的行为演化及稳定性。构建产教融合博弈模型分析主体最优策略及系统的帕累托最优状态。研究表明,过高的成本抑制融合意愿,... 基于企业及研究生导师在产教融合过程中的市场环境、成本、收益、保障机制等因素,运用演化博弈理论探究产教融合的行为演化及稳定性。构建产教融合博弈模型分析主体最优策略及系统的帕累托最优状态。研究表明,过高的成本抑制融合意愿,收益的增加会提高融合积极性,背叛收益对融合积极性有负面影响。良好的市场环境、合理的成本分摊与收益分配、研究生导师收益分成比例及有效的保障机制,是产教融合稳定运行的关键。 展开更多
关键词 产教融合 利益相关者 行为演化 稳定性 演化博弈
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基于演化博弈的“15分钟养老服务圈”参与主体行为策略及影响因素
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作者 朱文娟 刘振江 《青岛大学学报(自然科学版)》 2025年第3期101-108,共8页
构建政府干预背景下“15分钟养老服务圈”中养老服务提供商、集成商和老年人的三方演化博弈模型,探究各主体的稳定策略演化过程及其影响因素。通过构建主体收益矩阵并复制动态方程,结合雅可比矩阵稳定性分析,识别系统均衡状态;运用数值... 构建政府干预背景下“15分钟养老服务圈”中养老服务提供商、集成商和老年人的三方演化博弈模型,探究各主体的稳定策略演化过程及其影响因素。通过构建主体收益矩阵并复制动态方程,结合雅可比矩阵稳定性分析,识别系统均衡状态;运用数值仿真与参数灵敏度检验,揭示集成商行为策略对系统稳定性的主导作用。研究结果表明,集成商成本收益比是决定其合作意愿的核心因素,政府补贴与惩罚措施通过调节集成商收益结构可显著提升其合作概率,降低集成商资源整合成本或扩大老年人需求规模可增强三方合作概率。 展开更多
关键词 15分钟养老服务圈 演化博弈 参与主体 行为策略 影响因素
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煤炭城市生态治理的三方演化博弈研究
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作者 李静 常璞 《煤炭经济研究》 2025年第10期121-127,共7页
党的十九届四中全会把“坚持和完善生态文明体系,促进人与自然和谐共生”列入了13个“坚持和完善”,有序的生态文明建设需要多角色合作。随着煤炭城市生态问题日益凸显,实现有效生态治理迫在眉睫。通过聚焦于政府、企业和社会公众三方主... 党的十九届四中全会把“坚持和完善生态文明体系,促进人与自然和谐共生”列入了13个“坚持和完善”,有序的生态文明建设需要多角色合作。随着煤炭城市生态问题日益凸显,实现有效生态治理迫在眉睫。通过聚焦于政府、企业和社会公众三方主体,运用演化博弈理论深入剖析其在煤炭城市生态治理中的交互行为与策略动态,构建三方主体间的演化博弈模型,探讨各方在不同情境下的决策动机、收益成本权衡,揭示不同主体对煤炭城市生态改善的内在作用机制。研究结果不仅明晰了各主体在生态治理进程中的关键效用,还为制定促进三方积极协作的政策策略提供理论依据,以期推动煤炭城市迈向可持续发展之路。 展开更多
关键词 生态治理 演化博弈 激励理论 行为策略 内在作用机制
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考虑声誉约束的工业遗留污染场地治理机会主义行为防范策略
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作者 许玲燕 万宇 +1 位作者 杜建国 王为华 《运筹与管理》 北大核心 2025年第7期147-153,I0065-I0071,共14页
作为责任主体的工业企业在转移、搬迁后遗留的污染场地治理中往往出现瞒报、漏报污染信息与治污努力等机会主义行为,严重影响了污染场地的生态修复效果和政府治理效能,亟需对其设计科学有效的防范机制。为此,考虑当前新媒体和大数据信... 作为责任主体的工业企业在转移、搬迁后遗留的污染场地治理中往往出现瞒报、漏报污染信息与治污努力等机会主义行为,严重影响了污染场地的生态修复效果和政府治理效能,亟需对其设计科学有效的防范机制。为此,考虑当前新媒体和大数据信息时代的企业声誉传播磁场效应及社会公众参与环境治理的传播效应,构建了社会公众关注下的工业遗留污染场地治理信号博弈模型,并引入声誉机制,探讨工业企业治污行为和社会公众监查策略的变化,考察声誉约束的边界条件及机会主义行为的防范策略。研究表明:属地政府给予的治污奖金和企业自身的信息披露成本是区分不同治污努力类型工业企业的关键基础;声誉既能识别工业企业的伪装效果,又能使社会公众保持相对较低的监查和信号核查成本,有效促进了工业企业的治污积极性;一定的政府惩戒力度和社会公众监查水平也会显著提升声誉约束效果,有利于防范工业企业的机会主义行为。 展开更多
关键词 工业遗留污染场地治理 机会主义行为 声誉机制 信号博弈 防范策略
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Dynamics of a Bertrand Duopoly Game of the Greek Oil Market and Application of the d-Backtest Method
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作者 Georges Sarafopoulos Evaggelos Drimpetas +1 位作者 Kosmas Papadopoulos Dimitrios Vezeris 《Applied Mathematics》 2021年第11期1097-1117,共21页
This work presents the complexity that emerges in a Bertrand duopoly between two companies in the Greek oil market, one of which is semi-public and the other is private. The game uses linear demand functions for diffe... This work presents the complexity that emerges in a Bertrand duopoly between two companies in the Greek oil market, one of which is semi-public and the other is private. The game uses linear demand functions for differentiated products from the existing literature and asymmetric cost functions that arose after approaches using the published financial reports of the two oil companies (Hellenic Petroleum and Motor Oil). The game is based on the assumption of homogeneous players who are characterized by bounded rationality and follow an adjustment mechanism. The players’ decisions for each time period are expressed by two difference equations. A dynamical analysis of the game’s discrete dynamical system is made by finding the equilibrium positions and studying their stability. Numerical simulations include bifurcation diagrams and strange attractors. Lyapunov numbers’ graphs and sensitivity analysis in initial conditions prove the algebraic results and reveal the complexity and chaotic behavior of the system focusing on the two parameters k<sub>1</sub> and k<sub>2</sub> (speed of adjustment for each player). The d-Backtest method is applied through which an attempt is made to control the chaos that appears outside the stability space in order to return to the locally asymptotically stable Nash equilibrium for the system. 展开更多
关键词 Duopoly game Discrete Dynamical System Nash Equilibrium STABILITY BIFURCATION Chaotic behavior d-Backtest Method
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父母心理控制与初中生网络游戏成瘾的相关性
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作者 王玺 姜红 +3 位作者 汪丽娜 张婳 张玮 马乐 《中国学校卫生》 北大核心 2025年第4期544-547,共4页
目的分析父母心理控制与初中生网络游戏成瘾(IGD)的关系,为防范青少年IGD的发生发展提供参考和依据。方法2019年8月至2020年2月,采用分层整群抽样方法从西安市抽取3所中学1169名初中生进行调查,采用青少年父母心理控制量表和IGD评分量... 目的分析父母心理控制与初中生网络游戏成瘾(IGD)的关系,为防范青少年IGD的发生发展提供参考和依据。方法2019年8月至2020年2月,采用分层整群抽样方法从西安市抽取3所中学1169名初中生进行调查,采用青少年父母心理控制量表和IGD评分量表调查其父母心理控制和IGD检出情况,采用单因素和二元Logistic回归分析探索IGD相关因素及其与父母心理控制的相关关系。结果初中生IGD检出率为19.9%(184/1169)。多因素Logistic回归分析显示,与父母心理控制评分较低者(≤21分)相比,父母心理控制评分较高者(>21分)IGD检出风险增加(OR=1.82,95%CI=1.21~2.74);父母心理控制评分较高者自觉网络游戏成瘾的检出风险是父母心理控制评分较低者的1.58倍(95%CI=1.07~2.30);与父母心理控制评分较低者相比,父母心理控制评分较高者自主寻求外界帮助以减少网络游戏时间的可能性降低(OR=0.66,95%CI=0.47~0.94)(P值均<0.05)。结论父母心理控制可能增加初中生IGD和自觉网络游戏成瘾的风险,同时降低其主动寻求外界帮助减少网络游戏时间的可能性。家长应增进与初中生的沟通交流,并给予积极引导以降低网络游戏带来的可能风险。 展开更多
关键词 法定监护人 精神卫生 电子游戏 行为 成瘾 回归分析 学生
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