In recent years,significant research attention has been directed towards swarm intelligence.The Milling behavior of fish schools,a prime example of swarm intelligence,shows how simple rules followed by individual agen...In recent years,significant research attention has been directed towards swarm intelligence.The Milling behavior of fish schools,a prime example of swarm intelligence,shows how simple rules followed by individual agents lead to complex collective behaviors.This paper studies Multi-Agent Reinforcement Learning to simulate fish schooling behavior,overcoming the challenges of tuning parameters in traditional models and addressing the limitations of single-agent methods in multi-agent environments.Based on this foundation,a novel Graph Convolutional Networks(GCN)-Critic MADDPG algorithm leveraging GCN is proposed to enhance cooperation among agents in a multi-agent system.Simulation experiments demonstrate that,compared to traditional single-agent algorithms,the proposed method not only exhibits significant advantages in terms of convergence speed and stability but also achieves tighter group formations and more naturally aligned Milling behavior.Additionally,a fish school self-organizing behavior research platform based on an event-triggered mechanism has been developed,providing a robust tool for exploring dynamic behavioral changes under various conditions.展开更多
This paper proposes an improved Gaussian particle filter integratingthe Artificial Fish School Algorithm to optimise the measured values to improve the overall estimation accuracy of the system.Meanwhile,it also solve...This paper proposes an improved Gaussian particle filter integratingthe Artificial Fish School Algorithm to optimise the measured values to improve the overall estimation accuracy of the system.Meanwhile,it also solves the problems of susceptibility to interference and insufficient estimation accuracy in nonlinear systems.Furthermore,since the calculation time of the fusion algorithm increases,in order to ensure the speed of state estimation,the linear transformation of standard particle swarm is used to replace the particle sampling link of Gaussian particle filter.Simulation results show that the calculation speed of a fast Gaussian Particle Filter based on the Artificial Fish School Algorithm is 21.7%faster than the Particle Filter based on the Artificial Fish School Algorithm.Compared with Particle Filter,Gaussian particle filter,and the Artificial Fish School Algorithm,the proposed algorithm has a higher accuracy.展开更多
Numerical simulations of self-propelled swimming of a three dimensional bionic fish and fish school in a viscous fluid are carried out. This is done with the assistance of a parallel software package produced for 3D m...Numerical simulations of self-propelled swimming of a three dimensional bionic fish and fish school in a viscous fluid are carried out. This is done with the assistance of a parallel software package produced for 3D moving boundary problems. This computational fluid dynamics package combines the adaptive multi-grid finite volume method, the immersed boundary method and VOF (volume of fluid) method. By using the package results of the self-propelled swimming of a 3D bionic fish and fish school in a vis- cous fluid are obtained. With comparison to the existing experimental measurements of living fishes, the predicted structure of vortical wakes is in good agreement with the measurements.展开更多
基金supported by the National Natural Science Foundation of China under Grant 62273351 and Grant 62303020.
文摘In recent years,significant research attention has been directed towards swarm intelligence.The Milling behavior of fish schools,a prime example of swarm intelligence,shows how simple rules followed by individual agents lead to complex collective behaviors.This paper studies Multi-Agent Reinforcement Learning to simulate fish schooling behavior,overcoming the challenges of tuning parameters in traditional models and addressing the limitations of single-agent methods in multi-agent environments.Based on this foundation,a novel Graph Convolutional Networks(GCN)-Critic MADDPG algorithm leveraging GCN is proposed to enhance cooperation among agents in a multi-agent system.Simulation experiments demonstrate that,compared to traditional single-agent algorithms,the proposed method not only exhibits significant advantages in terms of convergence speed and stability but also achieves tighter group formations and more naturally aligned Milling behavior.Additionally,a fish school self-organizing behavior research platform based on an event-triggered mechanism has been developed,providing a robust tool for exploring dynamic behavioral changes under various conditions.
基金supported by Aeronautical Science Founda-tion of China[grant numbers 2018ZC52037,2017ZC52017]and National Natural Science Foundation of China[grant number 51505221].
文摘This paper proposes an improved Gaussian particle filter integratingthe Artificial Fish School Algorithm to optimise the measured values to improve the overall estimation accuracy of the system.Meanwhile,it also solves the problems of susceptibility to interference and insufficient estimation accuracy in nonlinear systems.Furthermore,since the calculation time of the fusion algorithm increases,in order to ensure the speed of state estimation,the linear transformation of standard particle swarm is used to replace the particle sampling link of Gaussian particle filter.Simulation results show that the calculation speed of a fast Gaussian Particle Filter based on the Artificial Fish School Algorithm is 21.7%faster than the Particle Filter based on the Artificial Fish School Algorithm.Compared with Particle Filter,Gaussian particle filter,and the Artificial Fish School Algorithm,the proposed algorithm has a higher accuracy.
基金Supported by the Key Project of National Natural Science Foundation of China (Grant No. 10532040)
文摘Numerical simulations of self-propelled swimming of a three dimensional bionic fish and fish school in a viscous fluid are carried out. This is done with the assistance of a parallel software package produced for 3D moving boundary problems. This computational fluid dynamics package combines the adaptive multi-grid finite volume method, the immersed boundary method and VOF (volume of fluid) method. By using the package results of the self-propelled swimming of a 3D bionic fish and fish school in a vis- cous fluid are obtained. With comparison to the existing experimental measurements of living fishes, the predicted structure of vortical wakes is in good agreement with the measurements.