With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using th...With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market.展开更多
文摘With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market.