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Analyzing Female-Oriented Games From the Perspective of Uses and Gratifications Theory--A Case Study of Love and Deep Space
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作者 Shuangkun Fu 《Journalism and Mass Communication》 2025年第2期84-88,共5页
With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using th... With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market. 展开更多
关键词 Uses and Gratifications Theory female-oriented games Love and Deep Space
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