The Laru ritual takesplace in about twentyTibetan and Monguor(Tu)villages aroundRongwu Town,Ton-gren County, HuangnanTibetan Autonomous Prefec-ture,Qinghai Province eachyear beginning on the six-teenth day of the sixt...The Laru ritual takesplace in about twentyTibetan and Monguor(Tu)villages aroundRongwu Town,Ton-gren County, HuangnanTibetan Autonomous Prefec-ture,Qinghai Province eachyear beginning on the six-teenth day of the sixth lunarmonth.展开更多
Podcasts offer diverse content spanning education,entertainment,news,business,sports,and much more,catering precisely to users’personalized interests.IN the fast-paced modern world,people rush through their days as t...Podcasts offer diverse content spanning education,entertainment,news,business,sports,and much more,catering precisely to users’personalized interests.IN the fast-paced modern world,people rush through their days as time fractures into fragmented moments,their eyes glued to screens of all sizes.Against this visual information overload,users seeking professional but more relaxing ways of getting informed are increasingly turning to auditory experiences.展开更多
At 4 pm,the first cinema in the Taxkorgan Tajik Autonomous County in Kashi Prefecture opened at the appointed time.The manager,He Xinyu,was prepared to welcome local filmgoers from various ethnic groups.Manager He can...At 4 pm,the first cinema in the Taxkorgan Tajik Autonomous County in Kashi Prefecture opened at the appointed time.The manager,He Xinyu,was prepared to welcome local filmgoers from various ethnic groups.Manager He can feel that for local residents,the cinema is more than a venue for entertainment-it is a space for connections and inspiration.“The cinema and these screening films,which screen simultaneously with those in other places,offer local residents a sense of belonging to a larger world and a fresh feeling of appreciating cultural products,which means a lot,”said He.展开更多
"Back then,the outdoor film was a very popular way of entertainment As the film projectionist,I was thus welcomed and known by almost everyone,man or woman,young and old,in the villages.As soon as word spread tha..."Back then,the outdoor film was a very popular way of entertainment As the film projectionist,I was thus welcomed and known by almost everyone,man or woman,young and old,in the villages.As soon as word spread that I was coming to show films,people from surrounding villages would bring their entire families and rush over the site.We'd show two or three consecutive screenings,and everyone still felt it wasn't enough".展开更多
Do you like cartoons?I am crazy about cartoons because they are very interesting and cartoon music listens really great.I have a great time when I watch the cartoon films.
Tour Overview.“Yangtze River Fantasy Tour-Charm of the Yangtze”is a carefully crafted 6-night,7-day journey for you to fully experience the endless charm of China's Yangtze River.On this trip,tourists will embar...Tour Overview.“Yangtze River Fantasy Tour-Charm of the Yangtze”is a carefully crafted 6-night,7-day journey for you to fully experience the endless charm of China's Yangtze River.On this trip,tourists will embark on a top luxury cruise ship on China,s inland rivers,sailing through the Yangtze River,enjoying comfort and luxury.The modern design and complete facilities of the cruise ship not only provide first-class accommodation but also offer a variety of onboard entertainment activities,filling your journey with laughter and joy.展开更多
Objective: To explore effective ways of conducting STD/AIDS health education among female commercial sex workers in entertainment establishments and to promote implementation of an 100% condom use programme. Methods: ...Objective: To explore effective ways of conducting STD/AIDS health education among female commercial sex workers in entertainment establishments and to promote implementation of an 100% condom use programme. Methods: In-depth interviews were carried out to collect qualitative information about demographic characteristics, STD/AIDS knowledge, attitude and risk behaviors of female sex workers. Female sex workers were selected by sampling and were given baseline survey and assessment after intervention. Based on the results of the interviews, a questionnaire was developed, and intervention measures were determined. These measures included face-to-face interviewing, counseling, and distribution of STD/AIDS information and condoms. Results: 196 and 182 female sex workers of the same population were interviewed separately before and after intervention. STDs/AIDS knowledge had significantly increased after one year's intervention (P <0.01). Knowledge increased in both the intervention group and the non-intervention group but the increase was more significant among sex workers who received the intervention. Risk behaviors remained at baseline levels in both groups. Conclusion: STD/AIDS health education among female sex workers in entertainment establishments was effective and may benefit society, but the strategies need to be adjusted to the female sex workers' lifestyles, particularly their high rates of mobility and high-risk behaviors.展开更多
In 1952, the federal government was called upon to investigate the comic book industry in order to determine if reading comic books influenced juvenile delinquency. The United States could not afford to look weak from...In 1952, the federal government was called upon to investigate the comic book industry in order to determine if reading comic books influenced juvenile delinquency. The United States could not afford to look weak from any angle; the idea of Communist nations exploiting moral weakness of any kind was frightening to many. However, the Soviets were already aware of moral issues on the American home front that were affecting the health of the nation, such as civil rights, sexism (sexual confusion), a rise in fascism, and juvenile delinquency. This study will discuss the investigation of the comic book industry as the sole contributors to juvenile delinquent issues, as Fredric Wertham charged in his book Seduction of the Innocent. In addition, this study focuses on the ways in which Entertaining Comics (EC) pushed the envelope and challenged Cold War standards of ideal middle class values. Their creative resistance led to the federal investigation which nearly destroyed the comic book industry. Through these investigations, the federal government re-defined the first amendment as it applied to this type of media as a way to curtail what they believed was the Soviet Union's efforts to use our own literature as a propaganda tool for their people.展开更多
上期的第一个话题“旅游”是我们每个人在生活中都会经历或已经经历过的事情。要说人们为什么旅游,原因实在很多,关键是怎样条理清楚地表达出来。考生应首先说出最主要的目的,可以用一两句话概括,然后再谈具体内容。如:Travelling can b...上期的第一个话题“旅游”是我们每个人在生活中都会经历或已经经历过的事情。要说人们为什么旅游,原因实在很多,关键是怎样条理清楚地表达出来。考生应首先说出最主要的目的,可以用一两句话概括,然后再谈具体内容。如:Travelling can broaden our mind.With thedevelopment of high technology,the world isbecoming a global village.It is very important tolearn the culture of other places or even other countries.Sometimes we can learn more through travelling thanwe do from textbooks.When we go to a new place,展开更多
As one of the central figures in the Frankfurt school.Theodor W.Adorno thinks the rise of culture industry is resulting from increased rationalization and standardization within the society.The culture industry is an ...As one of the central figures in the Frankfurt school.Theodor W.Adorno thinks the rise of culture industry is resulting from increased rationalization and standardization within the society.The culture industry is an entertainment industry system which copies and delivers the commercialized noncreative culture product on a large scale through modern science and technology.And it may deceive,enslave and rein the people through the entertainment products,and cause several negative impacts on the mass culture.展开更多
This paper mainly focuses on the study of edutainment and improving the effectiveness of preschool education activities in kindergartens. Firstly, it analyzes the implementation status of preschool education activitie...This paper mainly focuses on the study of edutainment and improving the effectiveness of preschool education activities in kindergartens. Firstly, it analyzes the implementation status of preschool education activities in kindergartens, and then it elaborates the necessity of edutainment and improving the effectiveness of preschool education activities in kindergartens. Finally, it summarizes several corresponding suggestions on the effectiveness of education activities, including the creation of a good kindergarten environment, the innovation of preschool teaching methods, the change of teaching language, the construction of a good teacher-student relationship, and the improvement of teachers professional ability. The purpose is to realize the close integration of edutainment and the effectiveness of preschool education activities in kindergartens and to promote the smooth development of preschool education activities in kindergartens.展开更多
Teasing can be approached as a linguistic resource for examining the interpersonal issues of im/politeness and face,or as a discursive strategy for displaying relationships or constructing social identities.However,st...Teasing can be approached as a linguistic resource for examining the interpersonal issues of im/politeness and face,or as a discursive strategy for displaying relationships or constructing social identities.However,studies have underestimated the discursive constraints of teasing in specific contexts.Meanwhile,a majority of teasing studies were based on Western cultures and did not pay sufficient attention to the variety of teasing across cultures.By collecting data from two Chinese entertainment interviews,where the interviewer employs teasing frequently for performing institutional roles,this study examined how teasing functions to assist the interviewer to complete communicative goals,and explored the discursive constraints of teasing in media context.Data analysis exemplified how teasing helped the interviewer to manage an interview event,obtain the vip’s disclosure and seek audience involvement,helping to construct the interviewer’s professionality.Implications for understanding the discursive features of teasing in the Chinese media context were addressed.展开更多
Taking Goffman's frame theory as a basis, this article analyzes an entertainment commentary and investigates how people's different experience of the organization of the daily life may affect their linguistic ...Taking Goffman's frame theory as a basis, this article analyzes an entertainment commentary and investigates how people's different experience of the organization of the daily life may affect their linguistic presentation. It finds commentaries appearing in the mass media cannot just be taken as a combination of the verbal signs following a set of rules, while, instead it is a reflection of the writers' experience of the media itself, the event and participants commented, and the potential audience involved in a particular frame. It is through the transformation and retransformation that the author of this commentary reveals to us her basic concern about the reality in her eyes. Although texts involved in the mass media are usually taken as a one-way communication, they can be taken as the speaker's presentation of self in their social interaction with the potential audience.展开更多
While a desire for fame and success is universal,little research has been devoted to discovering traits associated with their attainment.Mann(2016)completed a qualitative study of factors that contribute to success.Gr...While a desire for fame and success is universal,little research has been devoted to discovering traits associated with their attainment.Mann(2016)completed a qualitative study of factors that contribute to success.Grounded theory was used to extract themes from interviews of successful entertainers who were asked to describe the factors that contributed to their success.There were three phases to the process of achieving success:Orientation,Approach,and Maintenance.Building on this framework,the present research developed a test to measure characteristics associated with fame and success.A sample was gathered online;311 participants responded to 186 attitudinal items and 10 additional validity items,and also provided information about their level of success and notoriety in highly competitive endeavors.Item analysis reduced the number of items to 58 attitudinal items on seven scales:Doing What You Love,Desire for Fame,Determination,Focus,Business Skills,Maverick Tendencies,and Lifelong Learner Interest.Substantial correlations were found between the scales and self-reported measures of success and fame.展开更多
This article explores the impact of immersive technologies like virtual and augmented reality on video game competitions.These electronic games are structured under an analog scheme similar to that of the sports indus...This article explores the impact of immersive technologies like virtual and augmented reality on video game competitions.These electronic games are structured under an analog scheme similar to that of the sports industry,which has given rise to a new and rapidly growing global market known as“eSports”.eSports are a confluence of innovation,strategy,and marketing,in which players,or gamers,come together and compete with the same intensity and commitment as professional athletes.Gamers participate in local,national,and worldwide competitions that are broadcast over a variety of media,and are sponsored by large transnational companies/brands.For these companies,the eSports phenomenon represents a new paradigm capable of revolutionizing the very concept of entertainment.In this article,we propose a conceptual framework through which we can analyze the business repercussions of this new technology from an integral perspective that takes into account players,sports clubs,publishers,sponsors(brands),spectators and broadcasters.Through this analysis of representative companies from the eSports sector,we explore their evolution and future tendencies,like virtual-reality and augmented reality.The industry participants agree that such groundbreaking these technologies are going to be crucial to the future of eSports because they will be the new way of playing and a marketing revolution.This project seeks to stimulate further research into the profound technological transformation the entertainment sector is now undergoing with the digitalization and implementation of immersive technologies.Special attention will be paid to the institutionalization and professionalization of video game competitions and their progressive homologation with traditional sports.展开更多
文摘The Laru ritual takesplace in about twentyTibetan and Monguor(Tu)villages aroundRongwu Town,Ton-gren County, HuangnanTibetan Autonomous Prefec-ture,Qinghai Province eachyear beginning on the six-teenth day of the sixth lunarmonth.
文摘Podcasts offer diverse content spanning education,entertainment,news,business,sports,and much more,catering precisely to users’personalized interests.IN the fast-paced modern world,people rush through their days as time fractures into fragmented moments,their eyes glued to screens of all sizes.Against this visual information overload,users seeking professional but more relaxing ways of getting informed are increasingly turning to auditory experiences.
文摘At 4 pm,the first cinema in the Taxkorgan Tajik Autonomous County in Kashi Prefecture opened at the appointed time.The manager,He Xinyu,was prepared to welcome local filmgoers from various ethnic groups.Manager He can feel that for local residents,the cinema is more than a venue for entertainment-it is a space for connections and inspiration.“The cinema and these screening films,which screen simultaneously with those in other places,offer local residents a sense of belonging to a larger world and a fresh feeling of appreciating cultural products,which means a lot,”said He.
文摘"Back then,the outdoor film was a very popular way of entertainment As the film projectionist,I was thus welcomed and known by almost everyone,man or woman,young and old,in the villages.As soon as word spread that I was coming to show films,people from surrounding villages would bring their entire families and rush over the site.We'd show two or three consecutive screenings,and everyone still felt it wasn't enough".
文摘Do you like cartoons?I am crazy about cartoons because they are very interesting and cartoon music listens really great.I have a great time when I watch the cartoon films.
文摘Tour Overview.“Yangtze River Fantasy Tour-Charm of the Yangtze”is a carefully crafted 6-night,7-day journey for you to fully experience the endless charm of China's Yangtze River.On this trip,tourists will embark on a top luxury cruise ship on China,s inland rivers,sailing through the Yangtze River,enjoying comfort and luxury.The modern design and complete facilities of the cruise ship not only provide first-class accommodation but also offer a variety of onboard entertainment activities,filling your journey with laughter and joy.
基金Supported by Jiangsu China/WHO 100% Condom Use Programme. Project Identifier:WP/ICPMSU3.5/001/RB/02
文摘Objective: To explore effective ways of conducting STD/AIDS health education among female commercial sex workers in entertainment establishments and to promote implementation of an 100% condom use programme. Methods: In-depth interviews were carried out to collect qualitative information about demographic characteristics, STD/AIDS knowledge, attitude and risk behaviors of female sex workers. Female sex workers were selected by sampling and were given baseline survey and assessment after intervention. Based on the results of the interviews, a questionnaire was developed, and intervention measures were determined. These measures included face-to-face interviewing, counseling, and distribution of STD/AIDS information and condoms. Results: 196 and 182 female sex workers of the same population were interviewed separately before and after intervention. STDs/AIDS knowledge had significantly increased after one year's intervention (P <0.01). Knowledge increased in both the intervention group and the non-intervention group but the increase was more significant among sex workers who received the intervention. Risk behaviors remained at baseline levels in both groups. Conclusion: STD/AIDS health education among female sex workers in entertainment establishments was effective and may benefit society, but the strategies need to be adjusted to the female sex workers' lifestyles, particularly their high rates of mobility and high-risk behaviors.
文摘In 1952, the federal government was called upon to investigate the comic book industry in order to determine if reading comic books influenced juvenile delinquency. The United States could not afford to look weak from any angle; the idea of Communist nations exploiting moral weakness of any kind was frightening to many. However, the Soviets were already aware of moral issues on the American home front that were affecting the health of the nation, such as civil rights, sexism (sexual confusion), a rise in fascism, and juvenile delinquency. This study will discuss the investigation of the comic book industry as the sole contributors to juvenile delinquent issues, as Fredric Wertham charged in his book Seduction of the Innocent. In addition, this study focuses on the ways in which Entertaining Comics (EC) pushed the envelope and challenged Cold War standards of ideal middle class values. Their creative resistance led to the federal investigation which nearly destroyed the comic book industry. Through these investigations, the federal government re-defined the first amendment as it applied to this type of media as a way to curtail what they believed was the Soviet Union's efforts to use our own literature as a propaganda tool for their people.
文摘上期的第一个话题“旅游”是我们每个人在生活中都会经历或已经经历过的事情。要说人们为什么旅游,原因实在很多,关键是怎样条理清楚地表达出来。考生应首先说出最主要的目的,可以用一两句话概括,然后再谈具体内容。如:Travelling can broaden our mind.With thedevelopment of high technology,the world isbecoming a global village.It is very important tolearn the culture of other places or even other countries.Sometimes we can learn more through travelling thanwe do from textbooks.When we go to a new place,
文摘As one of the central figures in the Frankfurt school.Theodor W.Adorno thinks the rise of culture industry is resulting from increased rationalization and standardization within the society.The culture industry is an entertainment industry system which copies and delivers the commercialized noncreative culture product on a large scale through modern science and technology.And it may deceive,enslave and rein the people through the entertainment products,and cause several negative impacts on the mass culture.
文摘This paper mainly focuses on the study of edutainment and improving the effectiveness of preschool education activities in kindergartens. Firstly, it analyzes the implementation status of preschool education activities in kindergartens, and then it elaborates the necessity of edutainment and improving the effectiveness of preschool education activities in kindergartens. Finally, it summarizes several corresponding suggestions on the effectiveness of education activities, including the creation of a good kindergarten environment, the innovation of preschool teaching methods, the change of teaching language, the construction of a good teacher-student relationship, and the improvement of teachers professional ability. The purpose is to realize the close integration of edutainment and the effectiveness of preschool education activities in kindergartens and to promote the smooth development of preschool education activities in kindergartens.
基金supported by the Department of Education of Guangdong Province entitled innovation project “An Interpersonal Pragmatic Study of Humor in Chinese Broadcasting Context” (No.: 2017WQNCX042)Center for Linguistics and Applied Linguistics at Guandong Univerisity of Foreign Studies, China for the project of the frontier research and its theoretical innovation in interpersonal pragmatics (2018WZDXM006)+2 种基金China Scholarship Council (2018)participated in the Hungarian Academy funded MTA Lendulet (LP2017/5) project of Professor Dániel Z.Kádárthe support from the Chinese MOE Research Project of Humanities and Social Science (Project No.: 16JJD740006) conducted by Center for Linguistics and Applied Linguistics, Guangdong University of Foreign Studies.
文摘Teasing can be approached as a linguistic resource for examining the interpersonal issues of im/politeness and face,or as a discursive strategy for displaying relationships or constructing social identities.However,studies have underestimated the discursive constraints of teasing in specific contexts.Meanwhile,a majority of teasing studies were based on Western cultures and did not pay sufficient attention to the variety of teasing across cultures.By collecting data from two Chinese entertainment interviews,where the interviewer employs teasing frequently for performing institutional roles,this study examined how teasing functions to assist the interviewer to complete communicative goals,and explored the discursive constraints of teasing in media context.Data analysis exemplified how teasing helped the interviewer to manage an interview event,obtain the vip’s disclosure and seek audience involvement,helping to construct the interviewer’s professionality.Implications for understanding the discursive features of teasing in the Chinese media context were addressed.
文摘Taking Goffman's frame theory as a basis, this article analyzes an entertainment commentary and investigates how people's different experience of the organization of the daily life may affect their linguistic presentation. It finds commentaries appearing in the mass media cannot just be taken as a combination of the verbal signs following a set of rules, while, instead it is a reflection of the writers' experience of the media itself, the event and participants commented, and the potential audience involved in a particular frame. It is through the transformation and retransformation that the author of this commentary reveals to us her basic concern about the reality in her eyes. Although texts involved in the mass media are usually taken as a one-way communication, they can be taken as the speaker's presentation of self in their social interaction with the potential audience.
文摘While a desire for fame and success is universal,little research has been devoted to discovering traits associated with their attainment.Mann(2016)completed a qualitative study of factors that contribute to success.Grounded theory was used to extract themes from interviews of successful entertainers who were asked to describe the factors that contributed to their success.There were three phases to the process of achieving success:Orientation,Approach,and Maintenance.Building on this framework,the present research developed a test to measure characteristics associated with fame and success.A sample was gathered online;311 participants responded to 186 attitudinal items and 10 additional validity items,and also provided information about their level of success and notoriety in highly competitive endeavors.Item analysis reduced the number of items to 58 attitudinal items on seven scales:Doing What You Love,Desire for Fame,Determination,Focus,Business Skills,Maverick Tendencies,and Lifelong Learner Interest.Substantial correlations were found between the scales and self-reported measures of success and fame.
文摘This article explores the impact of immersive technologies like virtual and augmented reality on video game competitions.These electronic games are structured under an analog scheme similar to that of the sports industry,which has given rise to a new and rapidly growing global market known as“eSports”.eSports are a confluence of innovation,strategy,and marketing,in which players,or gamers,come together and compete with the same intensity and commitment as professional athletes.Gamers participate in local,national,and worldwide competitions that are broadcast over a variety of media,and are sponsored by large transnational companies/brands.For these companies,the eSports phenomenon represents a new paradigm capable of revolutionizing the very concept of entertainment.In this article,we propose a conceptual framework through which we can analyze the business repercussions of this new technology from an integral perspective that takes into account players,sports clubs,publishers,sponsors(brands),spectators and broadcasters.Through this analysis of representative companies from the eSports sector,we explore their evolution and future tendencies,like virtual-reality and augmented reality.The industry participants agree that such groundbreaking these technologies are going to be crucial to the future of eSports because they will be the new way of playing and a marketing revolution.This project seeks to stimulate further research into the profound technological transformation the entertainment sector is now undergoing with the digitalization and implementation of immersive technologies.Special attention will be paid to the institutionalization and professionalization of video game competitions and their progressive homologation with traditional sports.