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张鷟《游仙窟》中的色爱世界与婚仕规则
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作者 王凯 《衡水学院学报》 2025年第2期117-122,共6页
唐代著名文士张鷟有着丰富的情感经历,为其撰写《游仙窟》提供了素材。《游仙窟》以男女爱情为主线,或隐或显地体现出唐代士人对待恋爱与婚姻的不同态度。唐代士人在面对以情感为重的色爱世界与以仕宦为核心的婚仕规则之间的选择时,绝... 唐代著名文士张鷟有着丰富的情感经历,为其撰写《游仙窟》提供了素材。《游仙窟》以男女爱情为主线,或隐或显地体现出唐代士人对待恋爱与婚姻的不同态度。唐代士人在面对以情感为重的色爱世界与以仕宦为核心的婚仕规则之间的选择时,绝大多数选择了后者。然而,基于婚仕规则而缔结的婚姻,极度缺乏感情基础,夫妻不睦之事甚多。面对这种不幸的婚姻现实,文士们常常在作品中追溯往昔的情感经历,抒发内心的迷茫与悔意,为后人留下了深刻的思考与感悟。 展开更多
关键词 张鷟 《游仙窟》 色爱世界 婚仕规则 唐传奇
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Exploring the emotional impact of in-store apparel experiences on Generation Z consumers
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作者 Wei Zhao Yi Zhu Ruojin Wang 《Advances in Social Behavior Research》 2025年第4期67-73,共7页
This study is set against the backdrop of the experience economy,focusing on the offline clothing consumption scenarios of Generation Z(born between 1996 and 2010).It explores the impact mechanism of multi-dimensional... This study is set against the backdrop of the experience economy,focusing on the offline clothing consumption scenarios of Generation Z(born between 1996 and 2010).It explores the impact mechanism of multi-dimensional consumption experiences in physical stores on the arousal of positive emotions.Through a questionnaire survey,270 valid samples were collected,and structural equation modeling was employed for analysis.The findings reveal that sensory experience(visual and tactile stimuli),Feeling experience(staff service and theme activities),interactive experience(fitting room interaction),and Related experience(sense of community belonging to the brand)significantly stimulate consumers'positive emotions.However,olfactory and auditory experiences(music,fragrance)and Thinking Experiences(reflection on slogans)did not reach a significant level of impact.The study uncovers the"pleasure-arousal-control"Feeling synergy effect in offline consumption,filling the gap in traditional impulse buying theories,which have not adequately addressed multi-sensory integrated experiences and the Feeling uniqueness of Generation Z.In practice,it is recommended that clothing physical retail businesses enhance Feeling value delivery through immersive visual displays,AR fitting technology,community-oriented operations,and personalized service design to meet Generation Z's deep-seated needs for instant gratification,social identity,and self-expression. 展开更多
关键词 Generation Z impulse buying clothing consumption experience emotion-driven
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Emotion-impacted Decision-making under Risks
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作者 Cheng Peng 《Advances in Social Behavior Research》 2024年第9期68-76,共9页
This study explores the influence of emotional states on decision-making under risk,particularly examining how can emotions like happiness and sadness affect human risk-seeking behaviors.The experiment involved 53 Chi... This study explores the influence of emotional states on decision-making under risk,particularly examining how can emotions like happiness and sadness affect human risk-seeking behaviors.The experiment involved 53 Chinese participants divided into two groups,each subjected to an emotion manipulation through a short film clip to induce happiness or sadness.After verifying emotional states,participants engaged in a gamble game designed to measure risk-seeking versus risk-averse choices across various scenarios involving gains and losses.The results revealed that participants in the sad condition exhibited a higher propensity for risk-seeking behavior(60%)compared to those in the happy condition(44.44%).Moreover,a significant difference was observed between gain and loss sections within the sad group,with risk-seeking behavior being more pronounced in the loss section.The t-test results(t=2.66,p=0.0104)indicated a statistically significant difference in risk-seeking behavior between the two emotional states.These findings suggest that emotion significantly impacts decision-making processes under risky situations,with sadness promoting greater risk-seeking tendencies.The study contributes to understanding the emotional drivers behind decision-making and highlights the importance of accounting for emotional states in models of risk-based decision-making. 展开更多
关键词 DECISION-MAKING risk seeking behaviour emotion-driven decision-making gamble game prospect theory expected utility theory
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