Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the eff...Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.展开更多
In the last few decades, technology found its way from being a wild sci-fi dream, only seen in movies, to being an important element of all aspects of life. The technological industry bloomed quite rapidly where the t...In the last few decades, technology found its way from being a wild sci-fi dream, only seen in movies, to being an important element of all aspects of life. The technological industry bloomed quite rapidly where the technological solutions have made any process you can think of easier, faster and more efficient. Educational methodologies started off simple, having a teacher using simply his/her words and some writing along with it. With technology entering the field of education, teaching methods were enhanced and the quality of its outcomes was improved. However, sadly in Arab countries that was not the story. In other words, the use of new education technologies is still limited to basic and simple tasks. In fact, to add to the agony, most of the programs used are poorly implemented and rarely applied. Interestingly, as many studies confirm and from the simple observation of kids playing, it is found that most children are very attracted to new technologies and their applications. Those interests not only changed what a normal childhood would look like, but also introduced a multi-billion industry of electronic games. Virtual Reality (VR) games were introduced a few years back starting a gaming revolution, allowing gamers to enter the world of their dreams. Similar to most technologies, VR started to become more affordable with time. Multiple companies have competed to give us amazing VR products such as Samsung Gear. In this manuscript, we present a Virtual Reality Educational Game (VREG), which is an interactive 3D game with Arabic content that targets the students between age 4 and 8 and can be played on a smart phone. VREG includes multiple games that cover the different concepts of Arabic and English languages alongside math, aiming to help the student to learn through playing. In order to make sure that our game reaches wanted education standards, we put it to the test in two private schools;the feedback was very positive from both teachers and students where the majority of users enjoyed their experiments in VR games.展开更多
This study takes children as the research subjects to explore the rationality of integrating food and agriculture education with serious games,thereby consolidating children’s agricultural knowledge,fostering agricul...This study takes children as the research subjects to explore the rationality of integrating food and agriculture education with serious games,thereby consolidating children’s agricultural knowledge,fostering agricultural skills,and developing healthy eating habits.Based on the game mechanics of serious games,combined with children’s cognitive and behavioral characteristics,this study identifies the core indicators of food and agriculture education,refines them into specific design elements,constructs a serious game design model for children’s food and agriculture education,and conducts usability evaluation through the design of corresponding game interfaces.The contextual and incentive properties of serious game mechanics are crucial factors in enhancing children’s acquisition of food and agriculture knowledge,skills,and healthy eating habits.The game design integrating food and agriculture education with serious games can significantly improve the level of children’s food and agriculture education,and has important guiding value for promoting the design and development of children’s educational games.展开更多
The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in ma...The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in many subjects of the engineering, seems to favor the development of the necessary skills, as active use of knowledge required [ 1 ]. However, they are using simulation games as an educational method in many universities in the world for the advantages they present for learning and the development of various skills, to simulate specific situations of professional activity [2]. This paper presents some background and requirements that games must meet educational purposes and propose their use in subjects related to economics, management and organization of production engineering programs where you can teach and learn from building products with simple items like cardboard paper on the theory of constructionism to build a product where people are building theories and knowledge in the mind [3]. The use of games is not widespread in universities in Argentina, however you can generate more motivating learning situations as it leaves the board becoming less abstract and more concrete learning. Classroom climate changes as students take a more participatory role and the teacher intervenes as a guide or facilitator of learning. This work could motivate teachers and researchers to promote their use in teaching and in future research to evaluate the potential of its use as a learning tool.展开更多
Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science educatio...Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science education to reveal research trends and patterns.We discussed the role of virtual reality(VR),AI,and augmented reality(AR)games in teaching science subjects like physics.Specifically,we covered the research spanning between 2011 and 2021,investigated country-wise concentration and most common evaluation methods,and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general.展开更多
Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for stri...Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.展开更多
The article is devoted to the application of new radial sports games basketball in physical education of preschool children. The benefits of a new game: expanding the playing space attributable to each player, limiti...The article is devoted to the application of new radial sports games basketball in physical education of preschool children. The benefits of a new game: expanding the playing space attributable to each player, limiting the opposition defenders and facilitates the use of gaming devices. The use of innovative methods in physical training of preschool children gives you the opportunity to solve successfully the whole complex of educational issues and the full development of the child.展开更多
GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multi...GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multilinguai approach (CLIL compliance) and interactive activities in classrooms. This educational game uses students' personal tablets and smartphones to interact with the game, with a system more comprehensible and funny for young people compared to traditional methodologies. Students are bringing "in situation" by the adventure, so teachers can get a rigorous assessment of their skills. The Game includes several adventure paths, suitable for different age students. They are focused on scientific topics, humanities, hands-on activities in interdisciplinary way. If used conditions do not allow practical or laboratorial activities provided by the game, players can see some videos to understand the activities. Experimental results were outstanding: the RPG appreciation is in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of results achieving.展开更多
As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The a...As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The author did two-month classroom observations in Education First Training School in Ningbo. This paper discusses and shares useful and effective games provided in English class.展开更多
In this paper, we conduct research on the developmental trend of education economy and management major under theperspectives of policy reform and subject game. Education economics and management are two tied for the ...In this paper, we conduct research on the developmental trend of education economy and management major under theperspectives of policy reform and subject game. Education economics and management are two tied for the secondary education management andthe education economics discipline in 1997 to adjust the merger of a cross subject. The development of higher education is refers to the cause ofhigher education by man’s subjective activity to achieve the purpose of process as often characterized by the higher education gross enrollmentratio and the main working age population average received increasing the proportion of the higher education, it is a certain period of a countryof the higher education enterprise overall refl ection of the change process and results. This paper combines the state-of-the-art methodologies topropose the new perspective of the education economy and management subject development that will be meaningful.展开更多
Playing games is one of the important contents of preschool education, and the application of scientific fun games in preschool education can not only bring fun to children, but also transfer knowledge and cultivate c...Playing games is one of the important contents of preschool education, and the application of scientific fun games in preschool education can not only bring fun to children, but also transfer knowledge and cultivate childrens emotions with the help of games. Therefore, the rational use of scientific fun games is of great significance. For preschool teachers, it is necessary to correctly view the development of scientific fun games, and give scientific education and guidance to children in the games, so as to give full play to the practical value of scientific fun games.展开更多
With the change and progress of the times, people pay more and more attention to the art education for children. The teaching of children's age should be distinguished from that of adults, and should be based on c...With the change and progress of the times, people pay more and more attention to the art education for children. The teaching of children's age should be distinguished from that of adults, and should be based on children's physical and mental development. In early childhood education, games play an important role, because games are easy and pleasant, students' active participation is strong, and so on, are widely used in early childhood education. Games also play an important role in children's music education. The organic combination of music and games can stimulate children's interest in music, inspire children's musical mind and stimulate children's musical potential.展开更多
"Guidelines for Preschool Education (Trial)" clearly pointed out that preschool education period should follow the rules and characteristics of children's physical and mental development, respect their p..."Guidelines for Preschool Education (Trial)" clearly pointed out that preschool education period should follow the rules and characteristics of children's physical and mental development, respect their personality and rights, to the game as the basic teaching activities, edutainment in various activities. District corner activity is the main content of a one-day activity for children which is in favor of children's all-round development according to children's age characteristics. Children can get happiness and enrich children's knowledge through the district corner game activity.展开更多
This paper mainly takes the innovation and practice of preschool education of kindergarten games as the research argument, first puts forward the content and form of kindergarten teaching games, then analyzes the impo...This paper mainly takes the innovation and practice of preschool education of kindergarten games as the research argument, first puts forward the content and form of kindergarten teaching games, then analyzes the importance of preschool education of kindergarten games, then expounds the innovation of preschool education of kindergarten games, mainly including the innovation of game content, the innovation of game organization and activity form, the innovation of game environment and materials, finally summarizes and summarizes the practice points of preschool education of kindergarten games, For example, we should closely integrate the contents of pre-school education, enhance the education of games, do a good job of encouragement and guidance, and pay attention to safety protection, in order to give full play to the application value of game-based teaching, raise pre-school education in kindergartens to a new level, and meet the innovative needs of pre-school education activities in kindergartens.展开更多
With the development of early childhood education, early childhood teaching needs to adopt game-based teaching, in order to ensure that children in the participation and experience, to ensure happy experience, with sp...With the development of early childhood education, early childhood teaching needs to adopt game-based teaching, in order to ensure that children in the participation and experience, to ensure happy experience, with specific practical experience to drive children's comprehensive quality growth. Considering children's lively nature, teachers should not adopt the normal teaching mode, but integrate interesting elements in language teaching, so that children can contact language and understand language in a relaxed and happy state. For this purpose, the gamification model has been widely used in language teaching in kindergartens. This paper briefly describes the important role of gamification concept in the implementation of early childhood teaching activities and the implementation path for reference.展开更多
In early childhood, games have very important value and significance for children. Therefore, kindergarten teachers should integrate the concept of game education into the curriculum system and daily teaching activiti...In early childhood, games have very important value and significance for children. Therefore, kindergarten teachers should integrate the concept of game education into the curriculum system and daily teaching activities, and give children rich and profound emotional experience through games, so as to improve children's understanding ability and life practice ability. Based on this, the following will be a detailed analysis of the effective application of game activities in kindergarten education.展开更多
In primary school physical education classroom teaching, teachers try to apply the game to the classroom teaching link is the method of innovation and reform of education, which can enrich the classroom teaching conte...In primary school physical education classroom teaching, teachers try to apply the game to the classroom teaching link is the method of innovation and reform of education, which can enrich the classroom teaching content at the same time, improve students' learning experience, which has a far-reaching impact on the realization of primary school physical education quality education goals. Based on the elementary school physical education classroom, the article first analyzes the application principles of the game in the elementary school physical education, and then discusses how to make the game achieve the wonderful effect in the elementary school physical education.展开更多
Kindergarten is an important place to provide children with enlightenment education. Children's cognition in early childhood has not been fully formed. Therefore, early childhood is the key stage to cultivate chil...Kindergarten is an important place to provide children with enlightenment education. Children's cognition in early childhood has not been fully formed. Therefore, early childhood is the key stage to cultivate children's good moral quality and form good behavior habits. Game teaching method is an important teaching method in early childhood. The game teaching method can fully meet children's cognitive needs. The scientific and rational use of the game teaching method in kindergarten teaching can help children develop healthily physically and mentally, improve children's interest in learning, and mobilize children's initiative to participate in the collective.展开更多
As is known to all, compared with senior students and most adults, children are more interested in games and have stronger curiosity, and inattention is the basic characteristic of children. Based on these characteris...As is known to all, compared with senior students and most adults, children are more interested in games and have stronger curiosity, and inattention is the basic characteristic of children. Based on these characteristics, the use of children's instinct can play an effective role in preschool education. For preschool children's education, through appropriate educational means, not only stimulate children's interest in learning, but also improve the quality of education.展开更多
文摘Background: Active educational video games (AVGs) appear to have a positive effect on elementary school students' motivation leading to enhanced learning outcomes. The purpose of this study was to identify the effectiveness of an AVG on elementary school students' science knowledge learning, physical activity (PA) level, and interest-based motivation. Methods: In this randomized controlled study, 53 elementary school students were assigned to an experimental condition or a comparison condition. The experimental condition provided an AVG learning environment, whereas the comparison condition was based on sedentary educational video games. Results: The results of repeated measures analysis of variance (ANOVA) on the knowledge test showed that students in both groups performed better on the post-test than they did on the pre-test (p 〈 0.001, η2 = 0.486), and their post-test scores did not differ significantly. The experimental condition provided a more active environment since the students' average heart rates (HRs) were in the Target-Heart-Rate-Zone (HR = 134 bpm), which was significantly higher than the average HR (103 bpm) from the comparison condition (t = 7.212, p 〈 0.001). Students in the experimental condition perceived a higher level of situational interest than their counterparts in the comparison group (p 〈 0.01, and η2 = 0.301). Conclusion: These results suggest that AVGs benefit children more in terms of PA and motivation than traditional video games by providing an enjoyable learning experience and sufficient PA.
文摘In the last few decades, technology found its way from being a wild sci-fi dream, only seen in movies, to being an important element of all aspects of life. The technological industry bloomed quite rapidly where the technological solutions have made any process you can think of easier, faster and more efficient. Educational methodologies started off simple, having a teacher using simply his/her words and some writing along with it. With technology entering the field of education, teaching methods were enhanced and the quality of its outcomes was improved. However, sadly in Arab countries that was not the story. In other words, the use of new education technologies is still limited to basic and simple tasks. In fact, to add to the agony, most of the programs used are poorly implemented and rarely applied. Interestingly, as many studies confirm and from the simple observation of kids playing, it is found that most children are very attracted to new technologies and their applications. Those interests not only changed what a normal childhood would look like, but also introduced a multi-billion industry of electronic games. Virtual Reality (VR) games were introduced a few years back starting a gaming revolution, allowing gamers to enter the world of their dreams. Similar to most technologies, VR started to become more affordable with time. Multiple companies have competed to give us amazing VR products such as Samsung Gear. In this manuscript, we present a Virtual Reality Educational Game (VREG), which is an interactive 3D game with Arabic content that targets the students between age 4 and 8 and can be played on a smart phone. VREG includes multiple games that cover the different concepts of Arabic and English languages alongside math, aiming to help the student to learn through playing. In order to make sure that our game reaches wanted education standards, we put it to the test in two private schools;the feedback was very positive from both teachers and students where the majority of users enjoyed their experiments in VR games.
文摘This study takes children as the research subjects to explore the rationality of integrating food and agriculture education with serious games,thereby consolidating children’s agricultural knowledge,fostering agricultural skills,and developing healthy eating habits.Based on the game mechanics of serious games,combined with children’s cognitive and behavioral characteristics,this study identifies the core indicators of food and agriculture education,refines them into specific design elements,constructs a serious game design model for children’s food and agriculture education,and conducts usability evaluation through the design of corresponding game interfaces.The contextual and incentive properties of serious game mechanics are crucial factors in enhancing children’s acquisition of food and agriculture knowledge,skills,and healthy eating habits.The game design integrating food and agriculture education with serious games can significantly improve the level of children’s food and agriculture education,and has important guiding value for promoting the design and development of children’s educational games.
文摘The challenges of today's world require college students have different skills and know how to apply the knowledge acquired to solve new situations. The traditional mode of teaching with lectures, still present in many subjects of the engineering, seems to favor the development of the necessary skills, as active use of knowledge required [ 1 ]. However, they are using simulation games as an educational method in many universities in the world for the advantages they present for learning and the development of various skills, to simulate specific situations of professional activity [2]. This paper presents some background and requirements that games must meet educational purposes and propose their use in subjects related to economics, management and organization of production engineering programs where you can teach and learn from building products with simple items like cardboard paper on the theory of constructionism to build a product where people are building theories and knowledge in the mind [3]. The use of games is not widespread in universities in Argentina, however you can generate more motivating learning situations as it leaves the board becoming less abstract and more concrete learning. Classroom climate changes as students take a more participatory role and the teacher intervenes as a guide or facilitator of learning. This work could motivate teachers and researchers to promote their use in teaching and in future research to evaluate the potential of its use as a learning tool.
文摘Teaching science through computer games,simulations,and artificial intelligence(AI)is an increasingly active research field.To this end,we conducted a systematic literature review on serious games for science education to reveal research trends and patterns.We discussed the role of virtual reality(VR),AI,and augmented reality(AR)games in teaching science subjects like physics.Specifically,we covered the research spanning between 2011 and 2021,investigated country-wise concentration and most common evaluation methods,and discussed the positive and negative aspects of serious games in science education in particular and attitudes towards the use of serious games in education in general.
基金supported by the National Social Science Foundation of China (Grant No.: 13BTQ024) the Foundation for Humanities and Social Sciences of the Chinese Ministry of Education (Grant No.: 12YJAZH155)
文摘Purpose: Based on our experience of designing and testing a computer-based game for teaching undergraduate students information literacy (IL) concepts and skills, this paper summarizes the basic strategies for striking a balance between education and entertainment for the designers of quality IL games. Design/methodology/approach: The project team recruited 10 college students to play the game and post-game group interviews revealed problems and optimization priorities. The optimized game was tested among 50 college students. Based on a comparison of testing results of the two versions of the game, basic strategies for designing quality 1L games were summarized. Findings: The following 5 basic strategies can effectively promote combination of education and entertainment: l) using adventure games to enhance gaming experience, 2) plotting an intriguing story to attract players, 3) motivating players to engage in game play with game components such as challenge, curiosity, fantasy and control, 4) presenting learning materials through game props, and 5) assigning players tasks to be completed with subject knowledge. Research limitations: The 5 basic strategies have been tested only in the development process of one game, and the book classification knowledge in the mini-game is limited to the 22 major categories of the Chinese Library Classification. Practical implications: University libraries may refer to our experience to design and utilize educational games to promote the IL education for college students. Originality value: Few empirical studies tested and summarized strategies for combining learning and fun in the design of IL games for university students. The 5 strategies, which are summarized in the process of design and optimization of the mini-game book classification, are valuable for other designers of IL games.
文摘The article is devoted to the application of new radial sports games basketball in physical education of preschool children. The benefits of a new game: expanding the playing space attributable to each player, limiting the opposition defenders and facilitates the use of gaming devices. The use of innovative methods in physical training of preschool children gives you the opportunity to solve successfully the whole complex of educational issues and the full development of the child.
文摘GeoQuest Project is the design of a new teaching and learning technology based on Computer Class Role Playing Games (RPG) to teach Earth Science in a STEAM educational approach. It ensures interdisciplinarity, multilinguai approach (CLIL compliance) and interactive activities in classrooms. This educational game uses students' personal tablets and smartphones to interact with the game, with a system more comprehensible and funny for young people compared to traditional methodologies. Students are bringing "in situation" by the adventure, so teachers can get a rigorous assessment of their skills. The Game includes several adventure paths, suitable for different age students. They are focused on scientific topics, humanities, hands-on activities in interdisciplinary way. If used conditions do not allow practical or laboratorial activities provided by the game, players can see some videos to understand the activities. Experimental results were outstanding: the RPG appreciation is in agreement with the experiments outcome. This work experience gets excellent feedbacks by teachers, in terms of efficacy of this new teaching methodology and of results achieving.
文摘As a teaching aid, games are vital to facilitate every part in learning process. They are easy to arouse learners' attention and are accessible to achieve teaching objectives compared with traditional teaching. The author did two-month classroom observations in Education First Training School in Ningbo. This paper discusses and shares useful and effective games provided in English class.
文摘In this paper, we conduct research on the developmental trend of education economy and management major under theperspectives of policy reform and subject game. Education economics and management are two tied for the secondary education management andthe education economics discipline in 1997 to adjust the merger of a cross subject. The development of higher education is refers to the cause ofhigher education by man’s subjective activity to achieve the purpose of process as often characterized by the higher education gross enrollmentratio and the main working age population average received increasing the proportion of the higher education, it is a certain period of a countryof the higher education enterprise overall refl ection of the change process and results. This paper combines the state-of-the-art methodologies topropose the new perspective of the education economy and management subject development that will be meaningful.
文摘Playing games is one of the important contents of preschool education, and the application of scientific fun games in preschool education can not only bring fun to children, but also transfer knowledge and cultivate childrens emotions with the help of games. Therefore, the rational use of scientific fun games is of great significance. For preschool teachers, it is necessary to correctly view the development of scientific fun games, and give scientific education and guidance to children in the games, so as to give full play to the practical value of scientific fun games.
文摘With the change and progress of the times, people pay more and more attention to the art education for children. The teaching of children's age should be distinguished from that of adults, and should be based on children's physical and mental development. In early childhood education, games play an important role, because games are easy and pleasant, students' active participation is strong, and so on, are widely used in early childhood education. Games also play an important role in children's music education. The organic combination of music and games can stimulate children's interest in music, inspire children's musical mind and stimulate children's musical potential.
文摘"Guidelines for Preschool Education (Trial)" clearly pointed out that preschool education period should follow the rules and characteristics of children's physical and mental development, respect their personality and rights, to the game as the basic teaching activities, edutainment in various activities. District corner activity is the main content of a one-day activity for children which is in favor of children's all-round development according to children's age characteristics. Children can get happiness and enrich children's knowledge through the district corner game activity.
文摘This paper mainly takes the innovation and practice of preschool education of kindergarten games as the research argument, first puts forward the content and form of kindergarten teaching games, then analyzes the importance of preschool education of kindergarten games, then expounds the innovation of preschool education of kindergarten games, mainly including the innovation of game content, the innovation of game organization and activity form, the innovation of game environment and materials, finally summarizes and summarizes the practice points of preschool education of kindergarten games, For example, we should closely integrate the contents of pre-school education, enhance the education of games, do a good job of encouragement and guidance, and pay attention to safety protection, in order to give full play to the application value of game-based teaching, raise pre-school education in kindergartens to a new level, and meet the innovative needs of pre-school education activities in kindergartens.
文摘With the development of early childhood education, early childhood teaching needs to adopt game-based teaching, in order to ensure that children in the participation and experience, to ensure happy experience, with specific practical experience to drive children's comprehensive quality growth. Considering children's lively nature, teachers should not adopt the normal teaching mode, but integrate interesting elements in language teaching, so that children can contact language and understand language in a relaxed and happy state. For this purpose, the gamification model has been widely used in language teaching in kindergartens. This paper briefly describes the important role of gamification concept in the implementation of early childhood teaching activities and the implementation path for reference.
文摘In early childhood, games have very important value and significance for children. Therefore, kindergarten teachers should integrate the concept of game education into the curriculum system and daily teaching activities, and give children rich and profound emotional experience through games, so as to improve children's understanding ability and life practice ability. Based on this, the following will be a detailed analysis of the effective application of game activities in kindergarten education.
文摘In primary school physical education classroom teaching, teachers try to apply the game to the classroom teaching link is the method of innovation and reform of education, which can enrich the classroom teaching content at the same time, improve students' learning experience, which has a far-reaching impact on the realization of primary school physical education quality education goals. Based on the elementary school physical education classroom, the article first analyzes the application principles of the game in the elementary school physical education, and then discusses how to make the game achieve the wonderful effect in the elementary school physical education.
文摘Kindergarten is an important place to provide children with enlightenment education. Children's cognition in early childhood has not been fully formed. Therefore, early childhood is the key stage to cultivate children's good moral quality and form good behavior habits. Game teaching method is an important teaching method in early childhood. The game teaching method can fully meet children's cognitive needs. The scientific and rational use of the game teaching method in kindergarten teaching can help children develop healthily physically and mentally, improve children's interest in learning, and mobilize children's initiative to participate in the collective.
文摘As is known to all, compared with senior students and most adults, children are more interested in games and have stronger curiosity, and inattention is the basic characteristic of children. Based on these characteristics, the use of children's instinct can play an effective role in preschool education. For preschool children's education, through appropriate educational means, not only stimulate children's interest in learning, but also improve the quality of education.