This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It s...This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research.展开更多
The Carter model is used to characterize the dynamic behaviors of fracture growth and fracturing fluid leakoff.A thermo-fluid coupling temperature response forward model is built considering the fluid flow and heat tr...The Carter model is used to characterize the dynamic behaviors of fracture growth and fracturing fluid leakoff.A thermo-fluid coupling temperature response forward model is built considering the fluid flow and heat transfer in wellbore,fracture and reservoir.The influences of fracturing parameters and fracture parameters on the responses of distributed temperature sensing(DTS)are analyzed,and a diagnosis method of fracture parameters is presented based on the simulated annealing algorithm.A field case study is introduced to verify the model’s reliability.Typical V-shaped characteristics can be observed from the DTS responses in the multi-cluster fracturing process,with locations corresponding to the hydraulic fractures.The V-shape depth is shallower for a higher injection rate and longer fracturing and shut-in time.Also,the V-shape is wider for a higher fracture-surface leakoff coefficient,longer fracturing time and smaller fracture width.Additionally,the cooling effect near the wellbore continues to spread into the reservoir during the shut-in period,causing the DTS temperature to decrease instead of rise.Real-time monitoring and interpretation of DTS temperature data can help understand the fracture propagation during fracturing operation,so that immediate measures can be taken to improve the fracturing performance.展开更多
Game theory-based models and design tools have gained substantial prominence for controlling and optimizing behavior within distributed engineering systems due to the inherent distribution of decisions among individua...Game theory-based models and design tools have gained substantial prominence for controlling and optimizing behavior within distributed engineering systems due to the inherent distribution of decisions among individuals.In non-cooperative settings,aggregative games serve as a mathematical framework model for the interdependent optimal decision-making problem among a group of non-cooperative players.In such scenarios,each player's decision is influenced by an aggregation of all players'decisions.Nash equilibrium(NE)seeking in aggregative games has emerged as a vibrant topic driven by applications that harness the aggregation property.This paper presents a comprehensive overview of the current research on aggregative games with a focus on communication topology.A systematic classification is conducted on distributed algorithm research based on communication topologies such as undirected networks,directed networks,and time-varying networks.Furthermore,it sorts out the challenges and compares the algorithms'convergence performance.It also delves into real-world applications of distributed optimization techniques grounded in aggregative games.Finally,it proposes several challenges that can guide future research directions.展开更多
The present study investigates the quest for a fully distributed Nash equilibrium(NE) in networked non-cooperative games, with particular emphasis on actuator limitations. Existing distributed NE seeking approaches of...The present study investigates the quest for a fully distributed Nash equilibrium(NE) in networked non-cooperative games, with particular emphasis on actuator limitations. Existing distributed NE seeking approaches often overlook practical input constraints or rely on centralized information. To address these issues, a novel edge-based double-layer adaptive control framework is proposed. Specifically, adaptive scaling parameters are embedded into the edge weights of the communication graph, enabling a fully distributed scheme that avoids dependence on centralized or global knowledge. Every participant modifies its strategy by exclusively utilizing local information and communicating with its neighbors to iteratively approach the NE. By incorporating damping terms into the design of the adaptive parameters, the proposed approach effectively suppresses unbounded parameter growth and consequently guarantees the boundedness of the adaptive gains. In addition, to account for actuator saturation, the proposed distributed NE seeking approach incorporates a saturation function, which ensures that control inputs do not exceed allowable ranges. A rigorous Lyapunov-based analysis guarantees the convergence and boundedness of all system variables. Finally, the presentation of simulation results aims to validate the efficacy and theoretical soundness of the proposed approach.展开更多
Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’...Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’benefits.To address this challenge,a new model called intra-independent resource allocation game(IIRAG)is formulated under the framework of multi-coalition games.A new DRA algorithm is developed,which draws on techniques of variable replacement and leaderfollowing consensus.The proposed algorithm ensures linear convergence of the collective decision to the Nash equilibrium(NE)of the IIRAG,as well as satisfaction of the resource constraint throughout the iteration process.Numerical simulations validate the effectiveness of the proposed approach.展开更多
A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimizatio...A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimization interaction in distribution network transformer areas,as well as the problem of significant photovoltaic curtailment due to the inability to consume photovoltaic power locally.A scheduling architecture combiningmulti-temporal scales with a three-level decision-making hierarchy is established:the overall approach adopts a centralized-distributed method,analyzing the operational characteristics and interaction relationships of the distribution network center layer,cluster layer,and transformer area layer,providing a“spatial foundation”for subsequent optimization.The optimization process is divided into two stages on the temporal scale:in the first stage,based on forecasted electricity load and demand response characteristics,time-of-use electricity prices are utilized to formulate day-ahead optimization strategies;in the second stage,based on the charging and discharging characteristics of energy storage vehicles and multi-agent cooperative game relationships,rolling electricity prices and optimal interactive energy solutions are determined among clusters and transformer areas using the Nash bargaining theory.Finally,a distributed optimization algorithm using the bisection method is employed to solve the constructed model.Simulation results demonstrate that the proposed optimization strategy can facilitate photovoltaic consumption in the distribution network and enhance grid economy.展开更多
In this paper,a distributed adaptive dynamic programming(ADP)framework based on value iteration is proposed for multi-player differential games.In the game setting,players have no access to the information of others...In this paper,a distributed adaptive dynamic programming(ADP)framework based on value iteration is proposed for multi-player differential games.In the game setting,players have no access to the information of others'system parameters or control laws.Each player adopts an on-policy value iteration algorithm as the basic learning framework.To deal with the incomplete information structure,players collect a period of system trajectory data to compensate for the lack of information.The policy updating step is implemented by a nonlinear optimization problem aiming to search for the proximal admissible policy.Theoretical analysis shows that by adopting proximal policy searching rules,the approximated policies can converge to a neighborhood of equilibrium policies.The efficacy of our method is illustrated by three examples,which also demonstrate that the proposed method can accelerate the learning process compared with the centralized learning framework.展开更多
The Industrial Internet of Things(IIoT)is increasingly vulnerable to sophisticated cyber threats,particularly zero-day attacks that exploit unknown vulnerabilities and evade traditional security measures.To address th...The Industrial Internet of Things(IIoT)is increasingly vulnerable to sophisticated cyber threats,particularly zero-day attacks that exploit unknown vulnerabilities and evade traditional security measures.To address this critical challenge,this paper proposes a dynamic defense framework named Zero-day-aware Stackelberg Game-based Multi-Agent Distributed Deep Deterministic Policy Gradient(ZSG-MAD3PG).The framework integrates Stackelberg game modeling with the Multi-Agent Distributed Deep Deterministic Policy Gradient(MAD3PG)algorithm and incorporates defensive deception(DD)strategies to achieve adaptive and efficient protection.While conventional methods typically incur considerable resource overhead and exhibit higher latency due to static or rigid defensive mechanisms,the proposed ZSG-MAD3PG framework mitigates these limitations through multi-stage game modeling and adaptive learning,enabling more efficient resource utilization and faster response times.The Stackelberg-based architecture allows defenders to dynamically optimize packet sampling strategies,while attackers adjust their tactics to reach rapid equilibrium.Furthermore,dynamic deception techniques reduce the time required for the concealment of attacks and the overall system burden.A lightweight behavioral fingerprinting detection mechanism further enhances real-time zero-day attack identification within industrial device clusters.ZSG-MAD3PG demonstrates higher true positive rates(TPR)and lower false alarm rates(FAR)compared to existing methods,while also achieving improved latency,resource efficiency,and stealth adaptability in IIoT zero-day defense scenarios.展开更多
In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control p...In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control policy using a single-network approximate dynamic programming(ADP) where only one critic neural network(NN) is employed instead of typical actorcritic structure composed of two NNs. The proposed distributed weight tuning laws for critic NNs guarantee stability in the sense of uniform ultimate boundedness(UUB) and convergence of control policies to the Nash equilibrium. In this paper, by introducing novel distributed local operators in weight tuning laws, there is no more requirement for initial stabilizing control policies. Furthermore, the overall closed-loop system stability is guaranteed by Lyapunov stability analysis. Finally, Simulation results show the effectiveness of the proposed algorithm.展开更多
This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information.First,reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for ...This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information.First,reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for games with firstorder and second-order players,respectively.In the developed algorithms,the observed disturbance values are included in control signals to eliminate the influence of disturbances,based on which a gradient-like optimization method is implemented for each player.Second,a signum function based distributed algorithm is proposed to attenuate disturbances for games with secondorder integrator-type players.To be more specific,a signum function is involved in the proposed seeking strategy to dominate disturbances,based on which the feedback of the velocity-like states and the gradients of the functions associated with players achieves stabilization of system dynamics and optimization of players'objective functions.Through Lyapunov stability analysis,it is proven that the players'actions can approach a small region around the Nash equilibrium by utilizing disturbance observerbased strategies with appropriate control gains.Moreover,exponential(asymptotic)convergence can be achieved when the signum function based control strategy(with an adaptive control gain)is employed.The performance of the proposed algorithms is tested by utilizing an integrated simulation platform of virtual robot experimentation platform(V-REP)and MATLAB.展开更多
In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we des...In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we design a distributed NE seeking algorithm by incorporating the non-smooth finite-time average tracking dynamics,where each agent only needs to know its own action and exchange information with its neighbours through a communication graph.We give a sufficient condition for the Lipschitz continuity of the best response mapping for potential games,and then prove the convergence of the proposed algorithm based on the Lyapunov theory.Numerical simulations are given to verify the resultandillustrate the effectiveness of the algorithm.展开更多
In this paper, the optimal variational generalized Nash equilibrium(v-GNE) seeking problem in merely monotone games with linearly coupled cost functions is investigated, in which the feasible strategy domain of each a...In this paper, the optimal variational generalized Nash equilibrium(v-GNE) seeking problem in merely monotone games with linearly coupled cost functions is investigated, in which the feasible strategy domain of each agent is coupled through an affine constraint. A distributed algorithm based on the hybrid steepest descent method is first proposed to seek the optimal v-GNE. Then, an accelerated algorithm with relaxation is proposed and analyzed, which has the potential to further improve the convergence speed to the optimal v-GNE. Some sufficient conditions in both algorithms are obtained to ensure the global convergence towards the optimal v-GNE. To illustrate the performance of the algorithms, numerical simulation is conducted based on a networked Nash-Cournot game with bounded market capacities.展开更多
For the 2008 Olympic Games, drastic control measures were implemented on industrial and urban emissions of sulfur dioxide (SO2), nitrogen oxides (NOx) and other pollutants to address the issues of poor air quality...For the 2008 Olympic Games, drastic control measures were implemented on industrial and urban emissions of sulfur dioxide (SO2), nitrogen oxides (NOx) and other pollutants to address the issues of poor air quality in Beijing. To investigate the effects of SO2 and NOx reductions on the particulate sulfate and nitrate concentrations as well as their size distributions, size-segregated aerosol samples were collected using micro-orifice uniform deposit impactors (MOUDIs) at urban and downwind rural sites in Beijing before and after full-scale controls. During the sampling period, the mass concentrations of fine particles (PMI.s) at the urban and rural sites were 94.0 and 85.9 p.g m-3, respectively. More than 90% of the sulfates and 60% of nitrates formed as fine particles. Benefiting from the advantageous meteorological conditions and the source controls, sulfates were observed in rather low concentrations and primarily in condensation mode during the Olympics. The effects of the control measures were separately analyzed for the northerly and the southerly air-mass-dominated days to account for any bias. After the control measures were implemented, PM, sulfates, and nitrates were significantly reduced when the northerly air masses prevailed, with a higher percentage of reduction in larger particles. The droplet mode particles, which dominated the sulfates and nitrates before the controls were implemented, were remarkably reduced in mass concentration after the control measures were implemented. Nevertheless, when the polluted southerly air masses prevailed, the local source control measures in Beijing did not effectively reduce the ambient sulfate concentration due to the enormous regional contribution from the North China Plain.展开更多
The distributed cooperative decision problems of missiles autonomous formation with network packet loss are investigated by using the potential game based on formation principles.In particular,a dynamic target allocat...The distributed cooperative decision problems of missiles autonomous formation with network packet loss are investigated by using the potential game based on formation principles.In particular,a dynamic target allocation method for missiles formation is provided based on the potential game and formation principles,after the introduction of cooperative guidance and control system of the missiles formation.Then we seek the optimization of a global utility function through autonomous missiles that are capable of making individually rational decisions to optimize their own utility functions.The first important aspect of the problem is to design an individual utility function considering the characteristics of the missiles formation,with which the objective of the missiles are localized to each missile yet aligned with the global utility function.The second is to equip the missiles with an appropriate coordination mechanism with each missile pursuing the optimization of its own utility function.We present the design procedure for the utility,and present a coordination mechanism based on spatial adaptive play and then introduce the idea of“cyclical selected spatial adaptive play”and“negotiation based on time division multiple address(TDMA)protocol formation support network”.Finally,we present simulations for the distributed dynamic target allocation on the comprehensive digital simulation system,and the results illustrate the effectiveness and engineering applicability of the method.展开更多
Task allocation is a key aspect of Unmanned Aerial Vehicle(UAV)swarm collaborative operations.With an continuous increase of UAVs’scale and the complexity and uncertainty of tasks,existing methods have poor performan...Task allocation is a key aspect of Unmanned Aerial Vehicle(UAV)swarm collaborative operations.With an continuous increase of UAVs’scale and the complexity and uncertainty of tasks,existing methods have poor performance in computing efficiency,robustness,and realtime allocation,and there is a lack of theoretical analysis on the convergence and optimality of the solution.This paper presents a novel intelligent framework for distributed decision-making based on the evolutionary game theory to address task allocation for a UAV swarm system in uncertain scenarios.A task allocation model is designed with the local utility of an individual and the global utility of the system.Then,the paper analytically derives a potential function in the networked evolutionary potential game and proves that the optimal solution of the task allocation problem is a pure strategy Nash equilibrium of a finite strategy game.Additionally,a PayOff-based Time-Variant Log-linear Learning Algorithm(POTVLLA)is proposed,which includes a novel learning strategy based on payoffs for an individual and a time-dependent Boltzmann parameter.The former aims to reduce the system’s computational burden and enhance the individual’s effectiveness,while the latter can ensure that the POTVLLA converges to the optimal Nash equilibrium with a probability of one.Numerical simulation results show that the approach is optimal,robust,scalable,and fast adaptable to environmental changes,even in some realistic situations where some UAVs or tasks are likely to be lost and increased,further validating the effectiveness and superiority of the proposed framework and algorithm.展开更多
Dear Editor,This letter presents a solution to the problem of seeking Nash equilibrium(NE)in a class of non-cooperative games of multi-agent systems(MASs)subject to the input disturbance and the networked communicatio...Dear Editor,This letter presents a solution to the problem of seeking Nash equilibrium(NE)in a class of non-cooperative games of multi-agent systems(MASs)subject to the input disturbance and the networked communication.To this end,a novel distributed robust predefined-time algorithm is proposed,which ensures the precise convergence of agent states to the NE within a settling time that can be directly determined by adjusting one or more parameters.The proposed algorithm employs an integral sliding mode strategy to effectively reject disturbances.Additionally,a consensus-based estimator is designed to overcome the challenge of limited information availability,where each agent can only access information from its directly connected neighbors,which conflicts with the computation of the cost function that requires information from all agents.Finally,a numerical example is provided to demonstrate the algorithm's effectiveness and performance.展开更多
Alpine mountain ecosystem shows strong interactions between abiotic and biotic parameters.They also receive high attention from human activities(natural tourism,trekking,skiing,etc.).However,as the potential disturban...Alpine mountain ecosystem shows strong interactions between abiotic and biotic parameters.They also receive high attention from human activities(natural tourism,trekking,skiing,etc.).However,as the potential disturbance risk areas in alpine mountains are increasing,it is necessary to understand the relationship between environmental factors and plant communities.This is also the key consideration for the coming international events such as the Winter Olympic Games,which could generate uncontrolled ecosystem issues not previously studied.The Yin Mountains in Chongli district,Zhangjiakou City,Hebei Province,China will be the core area of the 2022 Winter Olympic Games.We hypothesize that disturbances will be caused,therefore,the previous relationships between the habitat factors and plant community and the main environmental limiting factors before hosting them must be assessed to design future restoration plans.Therefore,we used the two-way indicator species analysis(TWINSPAN)and market basket analysis(MBA)for vegetation classification in 91 sampling plots.Plant community and relationships among environmental variables(altitude,slope position,aspect,direction,inclination,soil porosity,soil bulk density,organic matter content and soil pH)were investigated through the trend correspondence(DCA)and canonical correspondence analyses(CCA).Also,the TWINSPAN was used to classify the vegetation into 6 different groups.CCA analysis showed that i)the spatial variation of soil moisture and the content of soil organic matter are the main factors limiting the development of shrub and herb communities;ii)the distribution of different forest communities was mainly affected by terrain factors(altitude,aspect and slope position);iii)the dynamic changes of vegetation communities in different altitudes were affected by the fluctuation of environmental factors and human disturbance,and the shrubs and herbaceous plants in mid-to-high altitude areas(above 1400 m)generally show the process of transformation from the pioneer community to transitional community in the competition.We concluded that under the strong interference of human activities in the core construction area of the Olympic venues,higher damage intensity and lower resilience in the low altitude area is observed compared with the pioneer community.Whereas in the low altitude area(below 1400m)with a fragile ecological environment,although the plant diversity and coverage are poor,the potential impact and damage degree of the Olympic Games are greatly reduced due to the distance from the construction area of the core venues and good resilience.This information can help land managers and policymakers to anticipate human disturbances on plant communities and support guiding the most efficient ecological restoration after the Winter Olympic Games in 2022.展开更多
Task allocation for munition swarms is constrained by reachable region limitations and real-time requirements.This paper proposes a reachable region guided distributed coalition formation game(RRGDCF)method to address...Task allocation for munition swarms is constrained by reachable region limitations and real-time requirements.This paper proposes a reachable region guided distributed coalition formation game(RRGDCF)method to address these issues.To enable efficient online task allocation,a reachable region prediction strategy based on fully connected neural networks(FCNNs)is developed.This strategy integrates high-fidelity data generated from the golden section method and low-fidelity data from geometric approximation in an optimal mixing ratio to form multi-fidelity samples,significantly enhancing prediction accuracy and efficiency under limited high-fidelity samples.These predictions are then incorporated into the coalition formation game framework.A tabu search mechanism guided by the reachable region center directs munitions to execute tasks within their respective reachable regions,mitigating redundant operations on ineffective coalition structures.Furthermore,an adaptive guidance coalition formation strategy optimizes allocation plans by leveraging the hit probabilities of munitions,replacing traditional random coalition formation methods.Simulation results demonstrate that RRGDCF surpasses the contract network protocol and traditional coalition formation game algorithms in optimality and computational efficiency.Hardware experiments further validate the method's practicality in dynamic scenarios.展开更多
Congestion control is an inherent challenge of V2X(Vehicle to Everything)technologies.Due to the use of a broadcasting mechanism,channel congestion becomes severe with the increase in vehicle density.The researchers s...Congestion control is an inherent challenge of V2X(Vehicle to Everything)technologies.Due to the use of a broadcasting mechanism,channel congestion becomes severe with the increase in vehicle density.The researchers suggested reducing the frequency of packet dissemination to relieve congestion,which caused a rise in road driving risk.Obviously,high-risk vehicles should be able to send messages timely to alarm surrounding vehicles.Therefore,packet dissemination frequency should be set according to the corresponding vehicle’s risk level,which is hard to evaluate.In this paper,a two-stage fuzzy inference model is constructed to evaluate a vehicle’s risk level,while a congestion control algorithm DRG-DCC(Driving Risk Game-Distributed Congestion Control)is proposed.Moreover,HPSO is employed to find optimal solutions.The simulation results show that the proposed method adjusts the transmission frequency based on driving risk,effectively striking a balance between transmission delay and channel busy rate.展开更多
In this paper, we analyse the deployment of middlebox. For a given network information and policy requirements, an attempt is made to determine the optimal location of middlebox to achieve the best performance. In ter...In this paper, we analyse the deployment of middlebox. For a given network information and policy requirements, an attempt is made to determine the optimal location of middlebox to achieve the best performance. In terms of the end-to-end delay as a performance optimization index, a distributed middlebox placement algorithm based on potential game is proposed. Through extensive simulations, it demonstrates that the proposed algorithm achieves the near-optimal solution, and the end-to-end delay decreases significantly.展开更多
基金National Natural Science Foundation of China(62325304).
文摘This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research.
基金Supported by the National High-Tech Research Project(GJSCB-HFGDY-2024-004)National Natural Science Foundation of China(12402305)+2 种基金Postdoctoral Fellowship Program of CPSF(GZC20232200)China Postdoctoral Science Foundation(2024M762703)Sichuan Science and Technology Program(2025ZNSFSC1352)。
文摘The Carter model is used to characterize the dynamic behaviors of fracture growth and fracturing fluid leakoff.A thermo-fluid coupling temperature response forward model is built considering the fluid flow and heat transfer in wellbore,fracture and reservoir.The influences of fracturing parameters and fracture parameters on the responses of distributed temperature sensing(DTS)are analyzed,and a diagnosis method of fracture parameters is presented based on the simulated annealing algorithm.A field case study is introduced to verify the model’s reliability.Typical V-shaped characteristics can be observed from the DTS responses in the multi-cluster fracturing process,with locations corresponding to the hydraulic fractures.The V-shape depth is shallower for a higher injection rate and longer fracturing and shut-in time.Also,the V-shape is wider for a higher fracture-surface leakoff coefficient,longer fracturing time and smaller fracture width.Additionally,the cooling effect near the wellbore continues to spread into the reservoir during the shut-in period,causing the DTS temperature to decrease instead of rise.Real-time monitoring and interpretation of DTS temperature data can help understand the fracture propagation during fracturing operation,so that immediate measures can be taken to improve the fracturing performance.
基金supported in part by the Fundamental Research Funds for the Central Universities(SWU-XDJH202312)the National Natural Science Foundation of China(62173278)the Chongqing Science Fund for Distinguished Young Scholars(2024NSCQJQX0103).
文摘Game theory-based models and design tools have gained substantial prominence for controlling and optimizing behavior within distributed engineering systems due to the inherent distribution of decisions among individuals.In non-cooperative settings,aggregative games serve as a mathematical framework model for the interdependent optimal decision-making problem among a group of non-cooperative players.In such scenarios,each player's decision is influenced by an aggregation of all players'decisions.Nash equilibrium(NE)seeking in aggregative games has emerged as a vibrant topic driven by applications that harness the aggregation property.This paper presents a comprehensive overview of the current research on aggregative games with a focus on communication topology.A systematic classification is conducted on distributed algorithm research based on communication topologies such as undirected networks,directed networks,and time-varying networks.Furthermore,it sorts out the challenges and compares the algorithms'convergence performance.It also delves into real-world applications of distributed optimization techniques grounded in aggregative games.Finally,it proposes several challenges that can guide future research directions.
基金supported by the National Natural Science Foundation of China (Grant No.62173009)the National Key Research and Development Program of China (Grant No.2021ZD0112302)。
文摘The present study investigates the quest for a fully distributed Nash equilibrium(NE) in networked non-cooperative games, with particular emphasis on actuator limitations. Existing distributed NE seeking approaches often overlook practical input constraints or rely on centralized information. To address these issues, a novel edge-based double-layer adaptive control framework is proposed. Specifically, adaptive scaling parameters are embedded into the edge weights of the communication graph, enabling a fully distributed scheme that avoids dependence on centralized or global knowledge. Every participant modifies its strategy by exclusively utilizing local information and communicating with its neighbors to iteratively approach the NE. By incorporating damping terms into the design of the adaptive parameters, the proposed approach effectively suppresses unbounded parameter growth and consequently guarantees the boundedness of the adaptive gains. In addition, to account for actuator saturation, the proposed distributed NE seeking approach incorporates a saturation function, which ensures that control inputs do not exceed allowable ranges. A rigorous Lyapunov-based analysis guarantees the convergence and boundedness of all system variables. Finally, the presentation of simulation results aims to validate the efficacy and theoretical soundness of the proposed approach.
基金supported by the National Natural Science Foundation of China(62003167,62376029,62325304,U22B2046,62073079,62088101,62133003,61991403)the General Joint Fund of the Equipment Advance Research Program of Ministry of Education(8091B022114)the China Postdoctoral Science Foundation(2023M730255).
文摘Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’benefits.To address this challenge,a new model called intra-independent resource allocation game(IIRAG)is formulated under the framework of multi-coalition games.A new DRA algorithm is developed,which draws on techniques of variable replacement and leaderfollowing consensus.The proposed algorithm ensures linear convergence of the collective decision to the Nash equilibrium(NE)of the IIRAG,as well as satisfaction of the resource constraint throughout the iteration process.Numerical simulations validate the effectiveness of the proposed approach.
基金funded by the Jilin Province Science and Technology Development Plan Project(20230101344JC).
文摘A centralized-distributed scheduling strategy for distribution networks based on multi-temporal and hierarchical cooperative game is proposed to address the issues of difficult operation control and energy optimization interaction in distribution network transformer areas,as well as the problem of significant photovoltaic curtailment due to the inability to consume photovoltaic power locally.A scheduling architecture combiningmulti-temporal scales with a three-level decision-making hierarchy is established:the overall approach adopts a centralized-distributed method,analyzing the operational characteristics and interaction relationships of the distribution network center layer,cluster layer,and transformer area layer,providing a“spatial foundation”for subsequent optimization.The optimization process is divided into two stages on the temporal scale:in the first stage,based on forecasted electricity load and demand response characteristics,time-of-use electricity prices are utilized to formulate day-ahead optimization strategies;in the second stage,based on the charging and discharging characteristics of energy storage vehicles and multi-agent cooperative game relationships,rolling electricity prices and optimal interactive energy solutions are determined among clusters and transformer areas using the Nash bargaining theory.Finally,a distributed optimization algorithm using the bisection method is employed to solve the constructed model.Simulation results demonstrate that the proposed optimization strategy can facilitate photovoltaic consumption in the distribution network and enhance grid economy.
基金supported by the Aeronautical Science Foundation of China(20220001057001)an Open Project of the National Key Laboratory of Air-based Information Perception and Fusion(202437)
文摘In this paper,a distributed adaptive dynamic programming(ADP)framework based on value iteration is proposed for multi-player differential games.In the game setting,players have no access to the information of others'system parameters or control laws.Each player adopts an on-policy value iteration algorithm as the basic learning framework.To deal with the incomplete information structure,players collect a period of system trajectory data to compensate for the lack of information.The policy updating step is implemented by a nonlinear optimization problem aiming to search for the proximal admissible policy.Theoretical analysis shows that by adopting proximal policy searching rules,the approximated policies can converge to a neighborhood of equilibrium policies.The efficacy of our method is illustrated by three examples,which also demonstrate that the proposed method can accelerate the learning process compared with the centralized learning framework.
基金funded in part by the Humanities and Social Sciences Planning Foundation of Ministry of Education of China under Grant No.24YJAZH123National Undergraduate Innovation and Entrepreneurship Training Program of China under Grant No.202510347069the Huzhou Science and Technology Planning Foundation under Grant No.2023GZ04.
文摘The Industrial Internet of Things(IIoT)is increasingly vulnerable to sophisticated cyber threats,particularly zero-day attacks that exploit unknown vulnerabilities and evade traditional security measures.To address this critical challenge,this paper proposes a dynamic defense framework named Zero-day-aware Stackelberg Game-based Multi-Agent Distributed Deep Deterministic Policy Gradient(ZSG-MAD3PG).The framework integrates Stackelberg game modeling with the Multi-Agent Distributed Deep Deterministic Policy Gradient(MAD3PG)algorithm and incorporates defensive deception(DD)strategies to achieve adaptive and efficient protection.While conventional methods typically incur considerable resource overhead and exhibit higher latency due to static or rigid defensive mechanisms,the proposed ZSG-MAD3PG framework mitigates these limitations through multi-stage game modeling and adaptive learning,enabling more efficient resource utilization and faster response times.The Stackelberg-based architecture allows defenders to dynamically optimize packet sampling strategies,while attackers adjust their tactics to reach rapid equilibrium.Furthermore,dynamic deception techniques reduce the time required for the concealment of attacks and the overall system burden.A lightweight behavioral fingerprinting detection mechanism further enhances real-time zero-day attack identification within industrial device clusters.ZSG-MAD3PG demonstrates higher true positive rates(TPR)and lower false alarm rates(FAR)compared to existing methods,while also achieving improved latency,resource efficiency,and stealth adaptability in IIoT zero-day defense scenarios.
文摘In this paper, an online optimal distributed learning algorithm is proposed to solve leader-synchronization problem of nonlinear multi-agent differential graphical games. Each player approximates its optimal control policy using a single-network approximate dynamic programming(ADP) where only one critic neural network(NN) is employed instead of typical actorcritic structure composed of two NNs. The proposed distributed weight tuning laws for critic NNs guarantee stability in the sense of uniform ultimate boundedness(UUB) and convergence of control policies to the Nash equilibrium. In this paper, by introducing novel distributed local operators in weight tuning laws, there is no more requirement for initial stabilizing control policies. Furthermore, the overall closed-loop system stability is guaranteed by Lyapunov stability analysis. Finally, Simulation results show the effectiveness of the proposed algorithm.
基金supported by the National Natural Science Foundation of China(NSFC)(62222308,62173181,62073171,62221004)the Natural Science Foundation of Jiangsu Province(BK20200744,BK20220139)+3 种基金Jiangsu Specially-Appointed Professor(RK043STP19001)1311 Talent Plan of Nanjing University of Posts and Telecommunicationsthe Young Elite Scientists SponsorshipProgram by CAST(2021QNRC001)the Fundamental Research Funds for the Central Universities(30920032203)。
文摘This paper is concerned with anti-disturbance Nash equilibrium seeking for games with partial information.First,reduced-order disturbance observer-based algorithms are proposed to achieve Nash equilibrium seeking for games with firstorder and second-order players,respectively.In the developed algorithms,the observed disturbance values are included in control signals to eliminate the influence of disturbances,based on which a gradient-like optimization method is implemented for each player.Second,a signum function based distributed algorithm is proposed to attenuate disturbances for games with secondorder integrator-type players.To be more specific,a signum function is involved in the proposed seeking strategy to dominate disturbances,based on which the feedback of the velocity-like states and the gradients of the functions associated with players achieves stabilization of system dynamics and optimization of players'objective functions.Through Lyapunov stability analysis,it is proven that the players'actions can approach a small region around the Nash equilibrium by utilizing disturbance observerbased strategies with appropriate control gains.Moreover,exponential(asymptotic)convergence can be achieved when the signum function based control strategy(with an adaptive control gain)is employed.The performance of the proposed algorithms is tested by utilizing an integrated simulation platform of virtual robot experimentation platform(V-REP)and MATLAB.
基金This work was supported by the Shanghai Sailing Program(No.20YF1453000)the Fundamental Research Funds for the Central Universities(No.22120200048).
文摘In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we design a distributed NE seeking algorithm by incorporating the non-smooth finite-time average tracking dynamics,where each agent only needs to know its own action and exchange information with its neighbours through a communication graph.We give a sufficient condition for the Lipschitz continuity of the best response mapping for potential games,and then prove the convergence of the proposed algorithm based on the Lyapunov theory.Numerical simulations are given to verify the resultandillustrate the effectiveness of the algorithm.
基金supported by the National Natural Science Foundation of China(Basic Science Center Program)(61988101)the Joint Fund of Ministry of Education for Equipment Pre-research (8091B022234)+3 种基金Shanghai International Science and Technology Cooperation Program (21550712400)Shanghai Pilot Program for Basic Research (22TQ1400100-3)the Fundamental Research Funds for the Central UniversitiesShanghai Artifcial Intelligence Laboratory。
文摘In this paper, the optimal variational generalized Nash equilibrium(v-GNE) seeking problem in merely monotone games with linearly coupled cost functions is investigated, in which the feasible strategy domain of each agent is coupled through an affine constraint. A distributed algorithm based on the hybrid steepest descent method is first proposed to seek the optimal v-GNE. Then, an accelerated algorithm with relaxation is proposed and analyzed, which has the potential to further improve the convergence speed to the optimal v-GNE. Some sufficient conditions in both algorithms are obtained to ensure the global convergence towards the optimal v-GNE. To illustrate the performance of the algorithms, numerical simulation is conducted based on a networked Nash-Cournot game with bounded market capacities.
基金the National Key Basic Research Program of China (973program),a key project of the Shandong Provincial Environmental Protection Department,the Niche Area Development Scheme of the Hong Kong Polytechnic University,the Hong Kong Research Grants Council,the central level,scientific research institutes for basic R & D special fund business
文摘For the 2008 Olympic Games, drastic control measures were implemented on industrial and urban emissions of sulfur dioxide (SO2), nitrogen oxides (NOx) and other pollutants to address the issues of poor air quality in Beijing. To investigate the effects of SO2 and NOx reductions on the particulate sulfate and nitrate concentrations as well as their size distributions, size-segregated aerosol samples were collected using micro-orifice uniform deposit impactors (MOUDIs) at urban and downwind rural sites in Beijing before and after full-scale controls. During the sampling period, the mass concentrations of fine particles (PMI.s) at the urban and rural sites were 94.0 and 85.9 p.g m-3, respectively. More than 90% of the sulfates and 60% of nitrates formed as fine particles. Benefiting from the advantageous meteorological conditions and the source controls, sulfates were observed in rather low concentrations and primarily in condensation mode during the Olympics. The effects of the control measures were separately analyzed for the northerly and the southerly air-mass-dominated days to account for any bias. After the control measures were implemented, PM, sulfates, and nitrates were significantly reduced when the northerly air masses prevailed, with a higher percentage of reduction in larger particles. The droplet mode particles, which dominated the sulfates and nitrates before the controls were implemented, were remarkably reduced in mass concentration after the control measures were implemented. Nevertheless, when the polluted southerly air masses prevailed, the local source control measures in Beijing did not effectively reduce the ambient sulfate concentration due to the enormous regional contribution from the North China Plain.
基金supported by the Industrial Technology Development Program(B1120131046)
文摘The distributed cooperative decision problems of missiles autonomous formation with network packet loss are investigated by using the potential game based on formation principles.In particular,a dynamic target allocation method for missiles formation is provided based on the potential game and formation principles,after the introduction of cooperative guidance and control system of the missiles formation.Then we seek the optimization of a global utility function through autonomous missiles that are capable of making individually rational decisions to optimize their own utility functions.The first important aspect of the problem is to design an individual utility function considering the characteristics of the missiles formation,with which the objective of the missiles are localized to each missile yet aligned with the global utility function.The second is to equip the missiles with an appropriate coordination mechanism with each missile pursuing the optimization of its own utility function.We present the design procedure for the utility,and present a coordination mechanism based on spatial adaptive play and then introduce the idea of“cyclical selected spatial adaptive play”and“negotiation based on time division multiple address(TDMA)protocol formation support network”.Finally,we present simulations for the distributed dynamic target allocation on the comprehensive digital simulation system,and the results illustrate the effectiveness and engineering applicability of the method.
基金co-supported by the National Natural Science Foundation of China(Nos.71971115 and 62173305)the Postgraduate Research and Practice Innovation Program of Jiangsu Province,China(No.KYCX22_0366).
文摘Task allocation is a key aspect of Unmanned Aerial Vehicle(UAV)swarm collaborative operations.With an continuous increase of UAVs’scale and the complexity and uncertainty of tasks,existing methods have poor performance in computing efficiency,robustness,and realtime allocation,and there is a lack of theoretical analysis on the convergence and optimality of the solution.This paper presents a novel intelligent framework for distributed decision-making based on the evolutionary game theory to address task allocation for a UAV swarm system in uncertain scenarios.A task allocation model is designed with the local utility of an individual and the global utility of the system.Then,the paper analytically derives a potential function in the networked evolutionary potential game and proves that the optimal solution of the task allocation problem is a pure strategy Nash equilibrium of a finite strategy game.Additionally,a PayOff-based Time-Variant Log-linear Learning Algorithm(POTVLLA)is proposed,which includes a novel learning strategy based on payoffs for an individual and a time-dependent Boltzmann parameter.The former aims to reduce the system’s computational burden and enhance the individual’s effectiveness,while the latter can ensure that the POTVLLA converges to the optimal Nash equilibrium with a probability of one.Numerical simulation results show that the approach is optimal,robust,scalable,and fast adaptable to environmental changes,even in some realistic situations where some UAVs or tasks are likely to be lost and increased,further validating the effectiveness and superiority of the proposed framework and algorithm.
基金supported by the National Natural Science Foundation of China(62373162,U24A20268,624B2055).
文摘Dear Editor,This letter presents a solution to the problem of seeking Nash equilibrium(NE)in a class of non-cooperative games of multi-agent systems(MASs)subject to the input disturbance and the networked communication.To this end,a novel distributed robust predefined-time algorithm is proposed,which ensures the precise convergence of agent states to the NE within a settling time that can be directly determined by adjusting one or more parameters.The proposed algorithm employs an integral sliding mode strategy to effectively reject disturbances.Additionally,a consensus-based estimator is designed to overcome the challenge of limited information availability,where each agent can only access information from its directly connected neighbors,which conflicts with the computation of the cost function that requires information from all agents.Finally,a numerical example is provided to demonstrate the algorithm's effectiveness and performance.
基金This work was supported by the National Special Water Programs of China(2017ZX07101002-02).
文摘Alpine mountain ecosystem shows strong interactions between abiotic and biotic parameters.They also receive high attention from human activities(natural tourism,trekking,skiing,etc.).However,as the potential disturbance risk areas in alpine mountains are increasing,it is necessary to understand the relationship between environmental factors and plant communities.This is also the key consideration for the coming international events such as the Winter Olympic Games,which could generate uncontrolled ecosystem issues not previously studied.The Yin Mountains in Chongli district,Zhangjiakou City,Hebei Province,China will be the core area of the 2022 Winter Olympic Games.We hypothesize that disturbances will be caused,therefore,the previous relationships between the habitat factors and plant community and the main environmental limiting factors before hosting them must be assessed to design future restoration plans.Therefore,we used the two-way indicator species analysis(TWINSPAN)and market basket analysis(MBA)for vegetation classification in 91 sampling plots.Plant community and relationships among environmental variables(altitude,slope position,aspect,direction,inclination,soil porosity,soil bulk density,organic matter content and soil pH)were investigated through the trend correspondence(DCA)and canonical correspondence analyses(CCA).Also,the TWINSPAN was used to classify the vegetation into 6 different groups.CCA analysis showed that i)the spatial variation of soil moisture and the content of soil organic matter are the main factors limiting the development of shrub and herb communities;ii)the distribution of different forest communities was mainly affected by terrain factors(altitude,aspect and slope position);iii)the dynamic changes of vegetation communities in different altitudes were affected by the fluctuation of environmental factors and human disturbance,and the shrubs and herbaceous plants in mid-to-high altitude areas(above 1400 m)generally show the process of transformation from the pioneer community to transitional community in the competition.We concluded that under the strong interference of human activities in the core construction area of the Olympic venues,higher damage intensity and lower resilience in the low altitude area is observed compared with the pioneer community.Whereas in the low altitude area(below 1400m)with a fragile ecological environment,although the plant diversity and coverage are poor,the potential impact and damage degree of the Olympic Games are greatly reduced due to the distance from the construction area of the core venues and good resilience.This information can help land managers and policymakers to anticipate human disturbances on plant communities and support guiding the most efficient ecological restoration after the Winter Olympic Games in 2022.
基金supported by the National Natural Science Foundation of China(Grant 52372347,52425211,52272360)。
文摘Task allocation for munition swarms is constrained by reachable region limitations and real-time requirements.This paper proposes a reachable region guided distributed coalition formation game(RRGDCF)method to address these issues.To enable efficient online task allocation,a reachable region prediction strategy based on fully connected neural networks(FCNNs)is developed.This strategy integrates high-fidelity data generated from the golden section method and low-fidelity data from geometric approximation in an optimal mixing ratio to form multi-fidelity samples,significantly enhancing prediction accuracy and efficiency under limited high-fidelity samples.These predictions are then incorporated into the coalition formation game framework.A tabu search mechanism guided by the reachable region center directs munitions to execute tasks within their respective reachable regions,mitigating redundant operations on ineffective coalition structures.Furthermore,an adaptive guidance coalition formation strategy optimizes allocation plans by leveraging the hit probabilities of munitions,replacing traditional random coalition formation methods.Simulation results demonstrate that RRGDCF surpasses the contract network protocol and traditional coalition formation game algorithms in optimality and computational efficiency.Hardware experiments further validate the method's practicality in dynamic scenarios.
基金supported by the special key project of Chongqing Technology Innovation and Application Development under Grant No.cstc2021jscx-gksbX0057the Special Major Project of Chongqing Technology Innovation and Application Development under Grant No.CSTB2022TIADSTX0003.
文摘Congestion control is an inherent challenge of V2X(Vehicle to Everything)technologies.Due to the use of a broadcasting mechanism,channel congestion becomes severe with the increase in vehicle density.The researchers suggested reducing the frequency of packet dissemination to relieve congestion,which caused a rise in road driving risk.Obviously,high-risk vehicles should be able to send messages timely to alarm surrounding vehicles.Therefore,packet dissemination frequency should be set according to the corresponding vehicle’s risk level,which is hard to evaluate.In this paper,a two-stage fuzzy inference model is constructed to evaluate a vehicle’s risk level,while a congestion control algorithm DRG-DCC(Driving Risk Game-Distributed Congestion Control)is proposed.Moreover,HPSO is employed to find optimal solutions.The simulation results show that the proposed method adjusts the transmission frequency based on driving risk,effectively striking a balance between transmission delay and channel busy rate.
文摘In this paper, we analyse the deployment of middlebox. For a given network information and policy requirements, an attempt is made to determine the optimal location of middlebox to achieve the best performance. In terms of the end-to-end delay as a performance optimization index, a distributed middlebox placement algorithm based on potential game is proposed. Through extensive simulations, it demonstrates that the proposed algorithm achieves the near-optimal solution, and the end-to-end delay decreases significantly.