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Research on UAV-MEC Cooperative Scheduling Algorithms Based on Multi-Agent Deep Reinforcement Learning
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作者 Yonghua Huo Ying Liu +1 位作者 Anni Jiang Yang Yang 《Computers, Materials & Continua》 2026年第3期1823-1850,共28页
With the advent of sixth-generation mobile communications(6G),space-air-ground integrated networks have become mainstream.This paper focuses on collaborative scheduling for mobile edge computing(MEC)under a three-tier... With the advent of sixth-generation mobile communications(6G),space-air-ground integrated networks have become mainstream.This paper focuses on collaborative scheduling for mobile edge computing(MEC)under a three-tier heterogeneous architecture composed of mobile devices,unmanned aerial vehicles(UAVs),and macro base stations(BSs).This scenario typically faces fast channel fading,dynamic computational loads,and energy constraints,whereas classical queuing-theoretic or convex-optimization approaches struggle to yield robust solutions in highly dynamic settings.To address this issue,we formulate a multi-agent Markov decision process(MDP)for an air-ground-fused MEC system,unify link selection,bandwidth/power allocation,and task offloading into a continuous action space and propose a joint scheduling strategy that is based on an improved MATD3 algorithm.The improvements include Alternating Layer Normalization(ALN)in the actor to suppress gradient variance,Residual Orthogonalization(RO)in the critic to reduce the correlation between the twin Q-value estimates,and a dynamic-temperature reward to enable adaptive trade-offs during training.On a multi-user,dual-link simulation platform,we conduct ablation and baseline comparisons.The results reveal that the proposed method has better convergence and stability.Compared with MADDPG,TD3,and DSAC,our algorithm achieves more robust performance across key metrics. 展开更多
关键词 UAV-MEC networks multi-agent deep reinforcement learning MATD3 task offloading
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MARCS:A Mobile Crowdsensing Framework Based on Data Shapley Value Enabled Multi-Agent Deep Reinforcement Learning
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作者 Yiqin Wang Yufeng Wang +1 位作者 Jianhua Ma Qun Jin 《Computers, Materials & Continua》 2025年第3期4431-4449,共19页
Opportunistic mobile crowdsensing(MCS)non-intrusively exploits human mobility trajectories,and the participants’smart devices as sensors have become promising paradigms for various urban data acquisition tasks.Howeve... Opportunistic mobile crowdsensing(MCS)non-intrusively exploits human mobility trajectories,and the participants’smart devices as sensors have become promising paradigms for various urban data acquisition tasks.However,in practice,opportunistic MCS has several challenges from both the perspectives of MCS participants and the data platform.On the one hand,participants face uncertainties in conducting MCS tasks,including their mobility and implicit interactions among participants,and participants’economic returns given by the MCS data platform are determined by not only their own actions but also other participants’strategic actions.On the other hand,the platform can only observe the participants’uploaded sensing data that depends on the unknown effort/action exerted by participants to the platform,while,for optimizing its overall objective,the platform needs to properly reward certain participants for incentivizing them to provide high-quality data.To address the challenge of balancing individual incentives and platform objectives in MCS,this paper proposes MARCS,an online sensing policy based on multi-agent deep reinforcement learning(MADRL)with centralized training and decentralized execution(CTDE).Specifically,the interactions between MCS participants and the data platform are modeled as a partially observable Markov game,where participants,acting as agents,use DRL-based policies to make decisions based on local observations,such as task trajectories and platform payments.To align individual and platform goals effectively,the platform leverages Shapley value to estimate the contribution of each participant’s sensed data,using these estimates as immediate rewards to guide agent training.The experimental results on real mobility trajectory datasets indicate that the revenue of MARCS reaches almost 35%,53%,and 100%higher than DDPG,Actor-Critic,and model predictive control(MPC)respectively on the participant side and similar results on the platform side,which show superior performance compared to baselines. 展开更多
关键词 Mobile crowdsensing online data acquisition data Shapley value multi-agent deep reinforcement learning centralized training and decentralized execution(CTDE)
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Energy Optimization for Autonomous Mobile Robot Path Planning Based on Deep Reinforcement Learning
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作者 Longfei Gao Weidong Wang Dieyun Ke 《Computers, Materials & Continua》 2026年第1期984-998,共15页
At present,energy consumption is one of the main bottlenecks in autonomous mobile robot development.To address the challenge of high energy consumption in path planning for autonomous mobile robots navigating unknown ... At present,energy consumption is one of the main bottlenecks in autonomous mobile robot development.To address the challenge of high energy consumption in path planning for autonomous mobile robots navigating unknown and complex environments,this paper proposes an Attention-Enhanced Dueling Deep Q-Network(ADDueling DQN),which integrates a multi-head attention mechanism and a prioritized experience replay strategy into a Dueling-DQN reinforcement learning framework.A multi-objective reward function,centered on energy efficiency,is designed to comprehensively consider path length,terrain slope,motion smoothness,and obstacle avoidance,enabling optimal low-energy trajectory generation in 3D space from the source.The incorporation of a multihead attention mechanism allows the model to dynamically focus on energy-critical state features—such as slope gradients and obstacle density—thereby significantly improving its ability to recognize and avoid energy-intensive paths.Additionally,the prioritized experience replay mechanism accelerates learning from key decision-making experiences,suppressing inefficient exploration and guiding the policy toward low-energy solutions more rapidly.The effectiveness of the proposed path planning algorithm is validated through simulation experiments conducted in multiple off-road scenarios.Results demonstrate that AD-Dueling DQN consistently achieves the lowest average energy consumption across all tested environments.Moreover,the proposed method exhibits faster convergence and greater training stability compared to baseline algorithms,highlighting its global optimization capability under energy-aware objectives in complex terrains.This study offers an efficient and scalable intelligent control strategy for the development of energy-conscious autonomous navigation systems. 展开更多
关键词 Autonomous mobile robot deep reinforcement learning energy optimization multi-attention mechanism prioritized experience replay dueling deep Q-Network
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A Deep Reinforcement Learning-Based Partitioning Method for Power System Parallel Restoration
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作者 Changcheng Li Weimeng Chang +1 位作者 Dahai Zhang Jinghan He 《Energy Engineering》 2026年第1期243-264,共22页
Effective partitioning is crucial for enabling parallel restoration of power systems after blackouts.This paper proposes a novel partitioning method based on deep reinforcement learning.First,the partitioning decision... Effective partitioning is crucial for enabling parallel restoration of power systems after blackouts.This paper proposes a novel partitioning method based on deep reinforcement learning.First,the partitioning decision process is formulated as a Markov decision process(MDP)model to maximize the modularity.Corresponding key partitioning constraints on parallel restoration are considered.Second,based on the partitioning objective and constraints,the reward function of the partitioning MDP model is set by adopting a relative deviation normalization scheme to reduce mutual interference between the reward and penalty in the reward function.The soft bonus scaling mechanism is introduced to mitigate overestimation caused by abrupt jumps in the reward.Then,the deep Q network method is applied to solve the partitioning MDP model and generate partitioning schemes.Two experience replay buffers are employed to speed up the training process of the method.Finally,case studies on the IEEE 39-bus test system demonstrate that the proposed method can generate a high-modularity partitioning result that meets all key partitioning constraints,thereby improving the parallelism and reliability of the restoration process.Moreover,simulation results demonstrate that an appropriate discount factor is crucial for ensuring both the convergence speed and the stability of the partitioning training. 展开更多
关键词 Partitioning method parallel restoration deep reinforcement learning experience replay buffer partitioning modularity
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A Multi-Objective Deep Reinforcement Learning Algorithm for Computation Offloading in Internet of Vehicles
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作者 Junjun Ren Guoqiang Chen +1 位作者 Zheng-Yi Chai Dong Yuan 《Computers, Materials & Continua》 2026年第1期2111-2136,共26页
Vehicle Edge Computing(VEC)and Cloud Computing(CC)significantly enhance the processing efficiency of delay-sensitive and computation-intensive applications by offloading compute-intensive tasks from resource-constrain... Vehicle Edge Computing(VEC)and Cloud Computing(CC)significantly enhance the processing efficiency of delay-sensitive and computation-intensive applications by offloading compute-intensive tasks from resource-constrained onboard devices to nearby Roadside Unit(RSU),thereby achieving lower delay and energy consumption.However,due to the limited storage capacity and energy budget of RSUs,it is challenging to meet the demands of the highly dynamic Internet of Vehicles(IoV)environment.Therefore,determining reasonable service caching and computation offloading strategies is crucial.To address this,this paper proposes a joint service caching scheme for cloud-edge collaborative IoV computation offloading.By modeling the dynamic optimization problem using Markov Decision Processes(MDP),the scheme jointly optimizes task delay,energy consumption,load balancing,and privacy entropy to achieve better quality of service.Additionally,a dynamic adaptive multi-objective deep reinforcement learning algorithm is proposed.Each Double Deep Q-Network(DDQN)agent obtains rewards for different objectives based on distinct reward functions and dynamically updates the objective weights by learning the value changes between objectives using Radial Basis Function Networks(RBFN),thereby efficiently approximating the Pareto-optimal decisions for multiple objectives.Extensive experiments demonstrate that the proposed algorithm can better coordinate the three-tier computing resources of cloud,edge,and vehicles.Compared to existing algorithms,the proposed method reduces task delay and energy consumption by 10.64%and 5.1%,respectively. 展开更多
关键词 deep reinforcement learning internet of vehicles multi-objective optimization cloud-edge computing computation offloading service caching
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Noise-driven enhancement for exploration:Deep reinforcement learning for UAV autonomous navigation in complex environments
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作者 Haotian ZHANG Yiyang LI +1 位作者 Lingquan CHENG Jianliang AI 《Chinese Journal of Aeronautics》 2026年第1期454-471,共18页
Unmanned Aerial Vehicle(UAV)plays a prominent role in various fields,and autonomous navigation is a crucial component of UAV intelligence.Deep Reinforcement Learning(DRL)has expanded the research avenues for addressin... Unmanned Aerial Vehicle(UAV)plays a prominent role in various fields,and autonomous navigation is a crucial component of UAV intelligence.Deep Reinforcement Learning(DRL)has expanded the research avenues for addressing challenges in autonomous navigation.Nonetheless,challenges persist,including getting stuck in local optima,consuming excessive computations during action space exploration,and neglecting deterministic experience.This paper proposes a noise-driven enhancement strategy.In accordance with the overall learning phases,a global noise control method is designed,while a differentiated local noise control method is developed by analyzing the exploration demands of four typical situations encountered by UAV during navigation.Both methods are integrated into a dual-model for noise control to regulate action space exploration.Furthermore,noise dual experience replay buffers are designed to optimize the rational utilization of both deterministic and noisy experience.In uncertain environments,based on the Twin Delay Deep Deterministic Policy Gradient(TD3)algorithm with Long Short-Term Memory(LSTM)network and Priority Experience Replay(PER),a Noise-Driven Enhancement Priority Memory TD3(NDE-PMTD3)is developed.We established a simulation environment to compare different algorithms,and the performance of the algorithms is analyzed in various scenarios.The training results indicate that the proposed algorithm accelerates the convergence speed and enhances the convergence stability.In test experiments,the proposed algorithm successfully and efficiently performs autonomous navigation tasks in diverse environments,demonstrating superior generalization results. 展开更多
关键词 Action space exploration Autonomous navigation deep reinforcement learning Twin delay deep deterministic policy gradient Unmanned aerial vehicle
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Deep reinforcement learning-based adaptive collision avoidance method for UAV in joint operational airspace
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作者 Yan Shen Xuejun Zhang +1 位作者 Yan Li Weidong Zhang 《Defence Technology(防务技术)》 2026年第2期142-159,共18页
As joint operations have become a key trend in modern military development,unmanned aerial vehicles(UAVs)play an increasingly important role in enhancing the intelligence and responsiveness of combat systems.However,t... As joint operations have become a key trend in modern military development,unmanned aerial vehicles(UAVs)play an increasingly important role in enhancing the intelligence and responsiveness of combat systems.However,the heterogeneity of aircraft,partial observability,and dynamic uncertainty in operational airspace pose significant challenges to autonomous collision avoidance using traditional methods.To address these issues,this paper proposes an adaptive collision avoidance approach for UAVs based on deep reinforcement learning.First,a unified uncertainty model incorporating dynamic wind fields is constructed to capture the complexity of joint operational environments.Then,to effectively handle the heterogeneity between manned and unmanned aircraft and the limitations of dynamic observations,a sector-based partial observation mechanism is designed.A Dynamic Threat Prioritization Assessment algorithm is also proposed to evaluate potential collision threats from multiple dimensions,including time to closest approach,minimum separation distance,and aircraft type.Furthermore,a Hierarchical Prioritized Experience Replay(HPER)mechanism is introduced,which classifies experience samples into high,medium,and low priority levels to preferentially sample critical experiences,thereby improving learning efficiency and accelerating policy convergence.Simulation results show that the proposed HPER-D3QN algorithm outperforms existing methods in terms of learning speed,environmental adaptability,and robustness,significantly enhancing collision avoidance performance and convergence rate.Finally,transfer experiments on a high-fidelity battlefield airspace simulation platform validate the proposed method's deployment potential and practical applicability in complex,real-world joint operational scenarios. 展开更多
关键词 Unmanned aerial vehicle Collision avoidance deep reinforcement learning Joint operational airspace Hierarchical prioritized experience replay
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AquaTree:Deep Reinforcement Learning-Driven Monte Carlo Tree Search for Underwater Image Enhancement
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作者 Chao Li Jianing Wang +1 位作者 Caichang Ding Zhiwei Ye 《Computers, Materials & Continua》 2026年第3期1444-1464,共21页
Underwater images frequently suffer from chromatic distortion,blurred details,and low contrast,posing significant challenges for enhancement.This paper introduces AquaTree,a novel underwater image enhancement(UIE)meth... Underwater images frequently suffer from chromatic distortion,blurred details,and low contrast,posing significant challenges for enhancement.This paper introduces AquaTree,a novel underwater image enhancement(UIE)method that reformulates the task as a Markov Decision Process(MDP)through the integration of Monte Carlo Tree Search(MCTS)and deep reinforcement learning(DRL).The framework employs an action space of 25 enhancement operators,strategically grouped for basic attribute adjustment,color component balance,correction,and deblurring.Exploration within MCTS is guided by a dual-branch convolutional network,enabling intelligent sequential operator selection.Our core contributions include:(1)a multimodal state representation combining CIELab color histograms with deep perceptual features,(2)a dual-objective reward mechanism optimizing chromatic fidelity and perceptual consistency,and(3)an alternating training strategy co-optimizing enhancement sequences and network parameters.We further propose two inference schemes:an MCTS-based approach prioritizing accuracy at higher computational cost,and an efficient network policy enabling real-time processing with minimal quality loss.Comprehensive evaluations on the UIEB Dataset and Color correction and haze removal comparisons on the U45 Dataset demonstrate AquaTree’s superiority,significantly outperforming nine state-of-the-art methods across five established underwater image quality metrics. 展开更多
关键词 Underwater image enhancement(UIE) Monte Carlo tree search(MCTS) deep reinforcement learning(DRL) Markov decision process(MDP)
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Novel multi-agent action masked deep reinforcement learning for general industrial assembly lines balancing problems
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作者 Ali M.Ali Luca Tirel Hashim A.Hashim 《Journal of Automation and Intelligence》 2025年第4期299-311,共13页
Efficient planning of activities is essential for modern industrial assembly lines to uphold manufacturing standards,prevent project constraint violations,and achieve cost-effective operations.While exact solutions to... Efficient planning of activities is essential for modern industrial assembly lines to uphold manufacturing standards,prevent project constraint violations,and achieve cost-effective operations.While exact solutions to such challenges can be obtained through Integer Programming(IP),the dependence of the search space on input parameters often makes IP computationally infeasible for large-scale scenarios.Heuristic methods,such as Genetic Algorithms,can also be applied,but they frequently produce suboptimal solutions in extensive cases.This paper introduces a novel mathematical model of a generic industrial assembly line formulated as a Markov Decision Process(MDP),without imposing assumptions on the type of assembly line a notable distinction from most existing models.The proposed model is employed to create a virtual environment for training Deep Reinforcement Learning(DRL)agents to optimize task and resource scheduling.To enhance the efficiency of agent training,the paper proposes two innovative tools.The first is an action-masking technique,which ensures the agent selects only feasible actions,thereby reducing training time.The second is a multi-agent approach,where each workstation is managed by an individual agent,as a result,the state and action spaces were reduced.A centralized training framework with decentralized execution is adopted,offering a scalable learning architecture for optimizing industrial assembly lines.This framework allows the agents to learn offline and subsequently provide real-time solutions during operations by leveraging a neural network that maps the current factory state to the optimal action.The effectiveness of the proposed scheme is validated through numerical simulations,demonstrating significantly faster convergence to the optimal solution compared to a comparable model-based approach. 展开更多
关键词 Artificial intelligence in industrial engineering Autonomous decision making Distributed multi-agent learning reinforcement learning
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Multi-agent deep reinforcement learning based resource management in heterogeneous V2X networks
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作者 Junhui Zhao Fajin Hu +1 位作者 Jiahang Li Yiwen Nie 《Digital Communications and Networks》 2025年第1期182-190,共9页
In Heterogeneous Vehicle-to-Everything Networks(HVNs),multiple users such as vehicles and handheld devices and infrastructure can communicate with each other to obtain more advanced services.However,the increasing num... In Heterogeneous Vehicle-to-Everything Networks(HVNs),multiple users such as vehicles and handheld devices and infrastructure can communicate with each other to obtain more advanced services.However,the increasing number of entities accessing HVNs presents a huge technical challenge to allocate the limited wireless resources.Traditional model-driven resource allocation approaches are no longer applicable because of rich data and the interference problem of multiple communication modes reusing resources in HVNs.In this paper,we investigate a wireless resource allocation scheme including power control and spectrum allocation based on the resource block reuse strategy.To meet the high capacity of cellular users and the high reliability of Vehicle-to-Vehicle(V2V)user pairs,we propose a data-driven Multi-Agent Deep Reinforcement Learning(MADRL)resource allocation scheme for the HVN.Simulation results demonstrate that compared to existing algorithms,the proposed MADRL-based scheme achieves a high sum capacity and probability of successful V2V transmission,while providing close-to-limit performance. 展开更多
关键词 DATA-DRIVEN deep reinforcement learning Resource allocation V2X communications
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Graph-based multi-agent reinforcement learning for collaborative search and tracking of multiple UAVs 被引量:2
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作者 Bocheng ZHAO Mingying HUO +4 位作者 Zheng LI Wenyu FENG Ze YU Naiming QI Shaohai WANG 《Chinese Journal of Aeronautics》 2025年第3期109-123,共15页
This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary obj... This paper investigates the challenges associated with Unmanned Aerial Vehicle (UAV) collaborative search and target tracking in dynamic and unknown environments characterized by limited field of view. The primary objective is to explore the unknown environments to locate and track targets effectively. To address this problem, we propose a novel Multi-Agent Reinforcement Learning (MARL) method based on Graph Neural Network (GNN). Firstly, a method is introduced for encoding continuous-space multi-UAV problem data into spatial graphs which establish essential relationships among agents, obstacles, and targets. Secondly, a Graph AttenTion network (GAT) model is presented, which focuses exclusively on adjacent nodes, learns attention weights adaptively and allows agents to better process information in dynamic environments. Reward functions are specifically designed to tackle exploration challenges in environments with sparse rewards. By introducing a framework that integrates centralized training and distributed execution, the advancement of models is facilitated. Simulation results show that the proposed method outperforms the existing MARL method in search rate and tracking performance with less collisions. The experiments show that the proposed method can be extended to applications with a larger number of agents, which provides a potential solution to the challenging problem of multi-UAV autonomous tracking in dynamic unknown environments. 展开更多
关键词 Unmanned aerial vehicle(UAV) multi-agent reinforcement learning(MARL) Graph attention network(GAT) Tracking Dynamic and unknown environment
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A Survey of Cooperative Multi-agent Reinforcement Learning for Multi-task Scenarios 被引量:1
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作者 Jiajun CHAI Zijie ZHAO +1 位作者 Yuanheng ZHU Dongbin ZHAO 《Artificial Intelligence Science and Engineering》 2025年第2期98-121,共24页
Cooperative multi-agent reinforcement learning(MARL)is a key technology for enabling cooperation in complex multi-agent systems.It has achieved remarkable progress in areas such as gaming,autonomous driving,and multi-... Cooperative multi-agent reinforcement learning(MARL)is a key technology for enabling cooperation in complex multi-agent systems.It has achieved remarkable progress in areas such as gaming,autonomous driving,and multi-robot control.Empowering cooperative MARL with multi-task decision-making capabilities is expected to further broaden its application scope.In multi-task scenarios,cooperative MARL algorithms need to address 3 types of multi-task problems:reward-related multi-task,arising from different reward functions;multi-domain multi-task,caused by differences in state and action spaces,state transition functions;and scalability-related multi-task,resulting from the dynamic variation in the number of agents.Most existing studies focus on scalability-related multitask problems.However,with the increasing integration between large language models(LLMs)and multi-agent systems,a growing number of LLM-based multi-agent systems have emerged,enabling more complex multi-task cooperation.This paper provides a comprehensive review of the latest advances in this field.By combining multi-task reinforcement learning with cooperative MARL,we categorize and analyze the 3 major types of multi-task problems under multi-agent settings,offering more fine-grained classifications and summarizing key insights for each.In addition,we summarize commonly used benchmarks and discuss future directions of research in this area,which hold promise for further enhancing the multi-task cooperation capabilities of multi-agent systems and expanding their practical applications in the real world. 展开更多
关键词 MULTI-TASK multi-agent reinforcement learning large language models
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Multi-hop UAV relay covert communication:A multi-agent reinforcement learning approach 被引量:1
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作者 Hengzhi BAI Haichao WANG +4 位作者 Rongrong HE Jiatao DU Guoxin LI Yuhua XU Yutao JIAO 《Chinese Journal of Aeronautics》 2025年第10期120-133,共14页
Due to the characteristics of line-of-sight(LoS)communication in unmanned aerial vehicle(UAV)networks,these systems are highly susceptible to eavesdropping and surveillance.To effectively address the security concerns... Due to the characteristics of line-of-sight(LoS)communication in unmanned aerial vehicle(UAV)networks,these systems are highly susceptible to eavesdropping and surveillance.To effectively address the security concerns in UAV communication,covert communication methods have been adopted.This paper explores the joint optimization problem of trajectory and transmission power in a multi-hop UAV relay covert communication system.Considering the communication covertness,power constraints,and trajectory limitations,an algorithm based on multi-agent proximal policy optimization(MAPPO),named covert-MAPPO(C-MAPPO),is proposed.The proposed method leverages the strengths of both optimization algorithms and reinforcement learning to analyze and make joint decisions on the transmission power and flight trajectory strategies for UAVs to achieve cooperation.Simulation results demonstrate that the proposed method can maximize the system throughput while satisfying covertness constraints,and it outperforms benchmark algorithms in terms of system throughput and reward convergence speed. 展开更多
关键词 Covert communication Unmanned aerial vehicle(UAV) Power optimization Trajectory planning multi-agent reinforcement learning(MARL)
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A pipelining task offloading strategy via delay-aware multi-agent reinforcement learning in Cybertwin-enabled 6G network
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作者 Haiwen Niu Luhan Wang +3 位作者 Keliang Du Zhaoming Lu Xiangming Wen Yu Liu 《Digital Communications and Networks》 2025年第1期92-105,共14页
Cybertwin-enabled 6th Generation(6G)network is envisioned to support artificial intelligence-native management to meet changing demands of 6G applications.Multi-Agent Deep Reinforcement Learning(MADRL)technologies dri... Cybertwin-enabled 6th Generation(6G)network is envisioned to support artificial intelligence-native management to meet changing demands of 6G applications.Multi-Agent Deep Reinforcement Learning(MADRL)technologies driven by Cybertwins have been proposed for adaptive task offloading strategies.However,the existence of random transmission delay between Cybertwin-driven agents and underlying networks is not considered in related works,which destroys the standard Markov property and increases the decision reaction time to reduce the task offloading strategy performance.In order to address this problem,we propose a pipelining task offloading method to lower the decision reaction time and model it as a delay-aware Markov Decision Process(MDP).Then,we design a delay-aware MADRL algorithm to minimize the weighted sum of task execution latency and energy consumption.Firstly,the state space is augmented using the lastly-received state and historical actions to rebuild the Markov property.Secondly,Gate Transformer-XL is introduced to capture historical actions'importance and maintain the consistent input dimension dynamically changed due to random transmission delays.Thirdly,a sampling method and a new loss function with the difference between the current and target state value and the difference between real state-action value and augmented state-action value are designed to obtain state transition trajectories close to the real ones.Numerical results demonstrate that the proposed methods are effective in reducing reaction time and improving the task offloading performance in the random-delay Cybertwin-enabled 6G networks. 展开更多
关键词 Cybertwin multi-agent deep reinforcement learning(MADRL) Task offloading PIPELINING Delay-aware
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Achievement of Fish School Milling Motion Based on Distributed Multi-agent Reinforcement Learning
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作者 Jincun Liu Yinjie Ren +3 位作者 Yang Liu Yan Meng Dong An Yaoguang Wei 《Journal of Bionic Engineering》 2025年第4期1683-1701,共19页
In recent years,significant research attention has been directed towards swarm intelligence.The Milling behavior of fish schools,a prime example of swarm intelligence,shows how simple rules followed by individual agen... In recent years,significant research attention has been directed towards swarm intelligence.The Milling behavior of fish schools,a prime example of swarm intelligence,shows how simple rules followed by individual agents lead to complex collective behaviors.This paper studies Multi-Agent Reinforcement Learning to simulate fish schooling behavior,overcoming the challenges of tuning parameters in traditional models and addressing the limitations of single-agent methods in multi-agent environments.Based on this foundation,a novel Graph Convolutional Networks(GCN)-Critic MADDPG algorithm leveraging GCN is proposed to enhance cooperation among agents in a multi-agent system.Simulation experiments demonstrate that,compared to traditional single-agent algorithms,the proposed method not only exhibits significant advantages in terms of convergence speed and stability but also achieves tighter group formations and more naturally aligned Milling behavior.Additionally,a fish school self-organizing behavior research platform based on an event-triggered mechanism has been developed,providing a robust tool for exploring dynamic behavioral changes under various conditions. 展开更多
关键词 Collective motion Collective behavior SELF-ORGANIZATION Fish school multi-agent reinforcement learning
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Multi-Agent Reinforcement Learning for Moving Target Defense Temporal Decision-Making Approach Based on Stackelberg-FlipIt Games
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作者 Rongbo Sun Jinlong Fei +1 位作者 Yuefei Zhu Zhongyu Guo 《Computers, Materials & Continua》 2025年第8期3765-3786,共22页
Moving Target Defense(MTD)necessitates scientifically effective decision-making methodologies for defensive technology implementation.While most MTD decision studies focus on accurately identifying optimal strategies,... Moving Target Defense(MTD)necessitates scientifically effective decision-making methodologies for defensive technology implementation.While most MTD decision studies focus on accurately identifying optimal strategies,the issue of optimal defense timing remains underexplored.Current default approaches—periodic or overly frequent MTD triggers—lead to suboptimal trade-offs among system security,performance,and cost.The timing of MTD strategy activation critically impacts both defensive efficacy and operational overhead,yet existing frameworks inadequately address this temporal dimension.To bridge this gap,this paper proposes a Stackelberg-FlipIt game model that formalizes asymmetric cyber conflicts as alternating control over attack surfaces,thereby capturing the dynamic security state evolution of MTD systems.We introduce a belief factor to quantify information asymmetry during adversarial interactions,enhancing the precision of MTD trigger timing.Leveraging this game-theoretic foundation,we employMulti-Agent Reinforcement Learning(MARL)to derive adaptive temporal strategies,optimized via a novel four-dimensional reward function that holistically balances security,performance,cost,and timing.Experimental validation using IP addressmutation against scanning attacks demonstrates stable strategy convergence and accelerated defense response,significantly improving cybersecurity affordability and effectiveness. 展开更多
关键词 Cyber security moving target defense multi-agent reinforcement learning security metrics game theory
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Defending Against Jamming and Interference for Internet of UAVs Using Cooperative Multi-Agent Reinforcement Learning with Mutual Information
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作者 Lin Yan Wu Zhijuan +4 位作者 Peng Nuoheng Zhao Tianyu Zhang Yijin Shu Feng Li Jun 《China Communications》 2025年第5期220-237,共18页
The Internet of Unmanned Aerial Vehicles(I-UAVs)is expected to execute latency-sensitive tasks,but limited by co-channel interference and malicious jamming.In the face of unknown prior environmental knowledge,defendin... The Internet of Unmanned Aerial Vehicles(I-UAVs)is expected to execute latency-sensitive tasks,but limited by co-channel interference and malicious jamming.In the face of unknown prior environmental knowledge,defending against jamming and interference through spectrum allocation becomes challenging,especially when each UAV pair makes decisions independently.In this paper,we propose a cooperative multi-agent reinforcement learning(MARL)-based anti-jamming framework for I-UAVs,enabling UAV pairs to learn their own policies cooperatively.Specifically,we first model the problem as a modelfree multi-agent Markov decision process(MAMDP)to maximize the long-term expected system throughput.Then,for improving the exploration of the optimal policy,we resort to optimizing a MARL objective function with a mutual-information(MI)regularizer between states and actions,which can dynamically assign the probability for actions frequently used by the optimal policy.Next,through sharing their current channel selections and local learning experience(their soft Q-values),the UAV pairs can learn their own policies cooperatively relying on only preceding observed information and predicting others’actions.Our simulation results show that for both sweep jamming and Markov jamming patterns,the proposed scheme outperforms the benchmarkers in terms of throughput,convergence and stability for different numbers of jammers,channels and UAV pairs. 展开更多
关键词 anti-jamming communication internet of UAVs multi-agent reinforcement learning spectrum allocation
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Dynamic Decoupling-Driven Cooperative Pursuit for Multi-UAV Systems:A Multi-Agent Reinforcement Learning Policy Optimization Approach
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作者 Lei Lei Chengfu Wu Huaimin Chen 《Computers, Materials & Continua》 2025年第10期1339-1363,共25页
This paper proposes a Multi-Agent Attention Proximal Policy Optimization(MA2PPO)algorithm aiming at the problems such as credit assignment,low collaboration efficiency and weak strategy generalization ability existing... This paper proposes a Multi-Agent Attention Proximal Policy Optimization(MA2PPO)algorithm aiming at the problems such as credit assignment,low collaboration efficiency and weak strategy generalization ability existing in the cooperative pursuit tasks of multiple unmanned aerial vehicles(UAVs).Traditional algorithms often fail to effectively identify critical cooperative relationships in such tasks,leading to low capture efficiency and a significant decline in performance when the scale expands.To tackle these issues,based on the proximal policy optimization(PPO)algorithm,MA2PPO adopts the centralized training with decentralized execution(CTDE)framework and introduces a dynamic decoupling mechanism,that is,sharing the multi-head attention(MHA)mechanism for critics during centralized training to solve the credit assignment problem.This method enables the pursuers to identify highly correlated interactions with their teammates,effectively eliminate irrelevant and weakly relevant interactions,and decompose large-scale cooperation problems into decoupled sub-problems,thereby enhancing the collaborative efficiency and policy stability among multiple agents.Furthermore,a reward function has been devised to facilitate the pursuers to encircle the escapee by combining a formation reward with a distance reward,which incentivizes UAVs to develop sophisticated cooperative pursuit strategies.Experimental results demonstrate the effectiveness of the proposed algorithm in achieving multi-UAV cooperative pursuit and inducing diverse cooperative pursuit behaviors among UAVs.Moreover,experiments on scalability have demonstrated that the algorithm is suitable for large-scale multi-UAV systems. 展开更多
关键词 multi-agent reinforcement learning multi-UAV systems pursuit-evasion games
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A sample selection mechanism for multi-UCAV air combat policy training using multi-agent reinforcement learning
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作者 Zihui YAN Xiaolong LIANG +3 位作者 Yueqi HOU Aiwu YANG Jiaqiang ZHANG Ning WANG 《Chinese Journal of Aeronautics》 2025年第6期501-516,共16页
Policy training against diverse opponents remains a challenge when using Multi-Agent Reinforcement Learning(MARL)in multiple Unmanned Combat Aerial Vehicle(UCAV)air combat scenarios.In view of this,this paper proposes... Policy training against diverse opponents remains a challenge when using Multi-Agent Reinforcement Learning(MARL)in multiple Unmanned Combat Aerial Vehicle(UCAV)air combat scenarios.In view of this,this paper proposes a novel Dominant and Non-dominant strategy sample selection(DoNot)mechanism and a Local Observation Enhanced Multi-Agent Proximal Policy Optimization(LOE-MAPPO)algorithm to train the multi-UCAV air combat policy and improve its generalization.Specifically,the LOE-MAPPO algorithm adopts a mixed state that concatenates the global state and individual agent's local observation to enable efficient value function learning in multi-UCAV air combat.The DoNot mechanism classifies opponents into dominant or non-dominant strategy opponents,and samples from easier to more challenging opponents to form an adaptive training curriculum.Empirical results demonstrate that the proposed LOE-MAPPO algorithm outperforms baseline MARL algorithms in multi-UCAV air combat scenarios,and the DoNot mechanism leads to stronger policy generalization when facing diverse opponents.The results pave the way for the fast generation of cooperative strategies for air combat agents with MARLalgorithms. 展开更多
关键词 Unmanned combat aerial vehicle Air combat Sample selection multi-agent reinforcement learning Policyproximal optimization
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AoI and TTC Based Resource Allocation in C-V2X Sidelink via Multi-Agent Reinforcement Learning
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作者 Tong Xiaolu Shi Yan +2 位作者 Xu Yaqi Chen Shanzhi Ge Yuming 《China Communications》 2025年第8期281-297,共17页
The rapid development of the Internet of Vehicles(IoVs)underscores the importance of Vehicle-to-Everything(V2X)communication for ensuring driving safety.V2X supports control systems by providing reliable and real-time... The rapid development of the Internet of Vehicles(IoVs)underscores the importance of Vehicle-to-Everything(V2X)communication for ensuring driving safety.V2X supports control systems by providing reliable and real-time information,while the control system's decisions,in turn,affect the communication topology and channel state.Depending on the coupling between communication and control,radio resource allocation(RRA)should be controlaware.However,current RRA methods often focus on optimizing communication metrics,neglecting the needs of the control system.To promote the co-design of communication and control,this paper proposes a novel RRA method that integrates both communication and control considerations.From the communication perspective,the Age of Information(AoI)is introduced to measure the freshness of packets.From the control perspective,a weighted utility function based on Time-to-Collision(TTC)and driving distance is designed,emphasizing the neighboring importance and potentially dangerous vehicles.By synthesizing these two metrics,an optimization objective minimizing weighted AoI based on TTC and driving distance is formulated.The RRA process is modeled as a partially observable Markov decision process,and a multi-agent reinforcement learning algorithm incorporating positional encoding and attention mechanisms(PAMARL)is proposed.Simulation results show that PAMARL can reduce Collision Risk(CR)with better Packet Delivery Ratio(PDR)than others. 展开更多
关键词 age of information multi-agent reinforcement learning resource allocation time to collision
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