In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the d...In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the deblocking filter,sample adaptive offset,and adaptive loop filter,were performed separately for each component.Recently,cross-component filters have been studied to improve chroma fidelity by exploiting correlations between the luma and chroma channels.This paper introduces the cross-component filters used in the state-ofthe-art video coding standards,including the cross-component adaptive loop filter and cross-component sample adaptive offset.Crosscomponent filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values.We present their origin,development,and status in the current video coding standards.Finally,we conduct discussions on the further evolution of cross-component filters.展开更多
Modern computer systems are increasingly bounded by the available or permissible power at multiple layers from individual components to data centers.To cope with this reality,it is necessary to understand how power bo...Modern computer systems are increasingly bounded by the available or permissible power at multiple layers from individual components to data centers.To cope with this reality,it is necessary to understand how power bounds im-pact performance,especially for systems built from high-end nodes,each consisting of multiple power hungry components.Because placing an inappropriate power bound on a node or a component can lead to severe performance loss,coordinat-ing power allocation among nodes and components is mandatory to achieve desired performance given a total power bud-get.In this article,we describe the paradigm of power bounded high-performance computing,which considers coordinated power bound assignment to be a key factor in computer system performance analysis and optimization.We apply this paradigm to the problem of power coordination across multiple layers for both CPU and GPU computing.Using several case studies,we demonstrate how the principles of balanced power coordination can be applied and adapted to the inter-play of workloads,hardware technology,and the available total power for performance improvement.展开更多
基金supported in part by National Science Foundation of China under Grant No.62031013PCL-CMCC Foundation for Science and Innovation under Grant No.2024ZY1C0040+1 种基金New Cornerstone Science Foundation for the Xplorer PrizeHigh performance Computing Platform of Peking University。
文摘In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capabilities.In the early stage of video coding,in-loop filters,such as the deblocking filter,sample adaptive offset,and adaptive loop filter,were performed separately for each component.Recently,cross-component filters have been studied to improve chroma fidelity by exploiting correlations between the luma and chroma channels.This paper introduces the cross-component filters used in the state-ofthe-art video coding standards,including the cross-component adaptive loop filter and cross-component sample adaptive offset.Crosscomponent filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values.We present their origin,development,and status in the current video coding standards.Finally,we conduct discussions on the further evolution of cross-component filters.
基金supported in part by the U.S.National Science Foundation under Grant Nos.CCF-1551511 and CNS-1551262.
文摘Modern computer systems are increasingly bounded by the available or permissible power at multiple layers from individual components to data centers.To cope with this reality,it is necessary to understand how power bounds im-pact performance,especially for systems built from high-end nodes,each consisting of multiple power hungry components.Because placing an inappropriate power bound on a node or a component can lead to severe performance loss,coordinat-ing power allocation among nodes and components is mandatory to achieve desired performance given a total power bud-get.In this article,we describe the paradigm of power bounded high-performance computing,which considers coordinated power bound assignment to be a key factor in computer system performance analysis and optimization.We apply this paradigm to the problem of power coordination across multiple layers for both CPU and GPU computing.Using several case studies,we demonstrate how the principles of balanced power coordination can be applied and adapted to the inter-play of workloads,hardware technology,and the available total power for performance improvement.