Product innovation is crucial for the future of the publishing industry,and the objective of this study was to understand the role of multi-disciplinarity in publishing innovation teams,typical patterns of interaction...Product innovation is crucial for the future of the publishing industry,and the objective of this study was to understand the role of multi-disciplinarity in publishing innovation teams,typical patterns of interaction between team members,and similarities and differences in multidisciplinary innovation teams across national boundaries(US,Canada,and Germany).This is an exploratory study from Portland State University,Stuttgart Media University and Toronto Metropolitan University based on twenty-one qualitative in-depth interviews with publishing employees involved in the innovation process.The study reveals that multidisciplinary innovation teams are common in all three countries.Using an input-process-output(IPO)model,researchers found three main things:1)input from outside the company is helpful;2)corporate culture,familiarity and psychological safety foster creativity during the innovation process;and 3)innovation output is often evaluated by low-cost prototypes presented to the target audience。展开更多
According to the information of 231 cultural and creative industry parks on the Internet literature, this research classified and studied the park elements from the text using the method of semantic Ontotogy analysis...According to the information of 231 cultural and creative industry parks on the Internet literature, this research classified and studied the park elements from the text using the method of semantic Ontotogy analysis. The paper analyzes the cultural and creative industry park in the performance of type, constitution elements of geosraphical attributes, character- istics, etc. Through analysis, we found that "location", "form" and "rhetoric" are frequently mentioned in the park names. As the parks prefer to combine cultural relics with their own characters for hishlighting influence and specialties, the park locations also have certain restrictions (e.g., "historic sites", "ancient cities"). Furthermore, cultural and creative industry parks cover a wide range of contents (e.g., "digital industry", "ecological landscape"). The boundaries of the park type and content are not very clear in present China. And, the parks lack of overall planning and often have an imperfect industrial chain and other issues. Therefore, on developing cultural and creative industry parks, the overall planning and perfect industrial chain need to be focused on.展开更多
文摘Product innovation is crucial for the future of the publishing industry,and the objective of this study was to understand the role of multi-disciplinarity in publishing innovation teams,typical patterns of interaction between team members,and similarities and differences in multidisciplinary innovation teams across national boundaries(US,Canada,and Germany).This is an exploratory study from Portland State University,Stuttgart Media University and Toronto Metropolitan University based on twenty-one qualitative in-depth interviews with publishing employees involved in the innovation process.The study reveals that multidisciplinary innovation teams are common in all three countries.Using an input-process-output(IPO)model,researchers found three main things:1)input from outside the company is helpful;2)corporate culture,familiarity and psychological safety foster creativity during the innovation process;and 3)innovation output is often evaluated by low-cost prototypes presented to the target audience。
文摘According to the information of 231 cultural and creative industry parks on the Internet literature, this research classified and studied the park elements from the text using the method of semantic Ontotogy analysis. The paper analyzes the cultural and creative industry park in the performance of type, constitution elements of geosraphical attributes, character- istics, etc. Through analysis, we found that "location", "form" and "rhetoric" are frequently mentioned in the park names. As the parks prefer to combine cultural relics with their own characters for hishlighting influence and specialties, the park locations also have certain restrictions (e.g., "historic sites", "ancient cities"). Furthermore, cultural and creative industry parks cover a wide range of contents (e.g., "digital industry", "ecological landscape"). The boundaries of the park type and content are not very clear in present China. And, the parks lack of overall planning and often have an imperfect industrial chain and other issues. Therefore, on developing cultural and creative industry parks, the overall planning and perfect industrial chain need to be focused on.