The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen...The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment.展开更多
为了提高木雕文创产品设计工作效率,提高用户对其使用的满意度,提升其市场竞争力,构建出一种人工智能生成内容(AIGC)赋能下的木雕文创产品设计路径。首先,基于消费者在线评论文本,采用文本挖掘技术提取用户需求,以确保设计方案可满足市...为了提高木雕文创产品设计工作效率,提高用户对其使用的满意度,提升其市场竞争力,构建出一种人工智能生成内容(AIGC)赋能下的木雕文创产品设计路径。首先,基于消费者在线评论文本,采用文本挖掘技术提取用户需求,以确保设计方案可满足市场需求。其次,利用Chat GPT将用户需求转化为具体设计特征,并以此为基础整合生成提示词,以明确设计实践的创意方向;最后,借助MidJourney工具输入提示词生成多种木雕钥匙扣设计方案,并采用TOPSIS(Technique for Order Preference by Similarity to an Ideal Solution)方法对其进行系统化评估与优化,从而筛选出最优方案。研究表明该方法可高效捕捉用户偏好,并快速生成具备创新性及市场价值的设计方案,为传统工艺与现代人工智能技术融合提供参考路径。基于AIGC赋能下的木雕文创产品设计方案可极大满足用户需求,并提高木雕文创产品设计开发效率,其可为木雕产业的数字化转型与创新升级提供理论支持及实践指导。展开更多
文摘The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment.
文摘为了提高木雕文创产品设计工作效率,提高用户对其使用的满意度,提升其市场竞争力,构建出一种人工智能生成内容(AIGC)赋能下的木雕文创产品设计路径。首先,基于消费者在线评论文本,采用文本挖掘技术提取用户需求,以确保设计方案可满足市场需求。其次,利用Chat GPT将用户需求转化为具体设计特征,并以此为基础整合生成提示词,以明确设计实践的创意方向;最后,借助MidJourney工具输入提示词生成多种木雕钥匙扣设计方案,并采用TOPSIS(Technique for Order Preference by Similarity to an Ideal Solution)方法对其进行系统化评估与优化,从而筛选出最优方案。研究表明该方法可高效捕捉用户偏好,并快速生成具备创新性及市场价值的设计方案,为传统工艺与现代人工智能技术融合提供参考路径。基于AIGC赋能下的木雕文创产品设计方案可极大满足用户需求,并提高木雕文创产品设计开发效率,其可为木雕产业的数字化转型与创新升级提供理论支持及实践指导。