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A communication-reduced and computation-balanced framework for fast graph computation 被引量:1
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作者 Yongli CHENG Fang WANG +4 位作者 Hong JIANG Yu HUA Dan FENG Lingling ZHANG Jun ZHOU 《Frontiers of Computer Science》 SCIE EI CSCD 2018年第5期887-907,共21页
The bulk synchronous parallel (BSP) model is very user friendly for coding and debugging parallel graph algorithms. However, existing BSP-based distributed graphprocessing frameworks, such as Pregel, GPS and Giraph,... The bulk synchronous parallel (BSP) model is very user friendly for coding and debugging parallel graph algorithms. However, existing BSP-based distributed graphprocessing frameworks, such as Pregel, GPS and Giraph, routinely suffer from high communication costs. These high communication costs mainly stem from the fine-grained message-passing communication model. In order to address this problem, we propose a new computation model with low communication costs, called LCC-BSE We use this model to design and implement a high-performance distributed graphprocessing framework called LCC-Graph. This framework eliminates high communication costs in existing distributed graph-processing frameworks. Moreover, LCC-Graph also balances the computation workloads among all compute nodes by optimizing graph partitioning, significantly reducing the computation time for each superstep. Evaluation of LCC-Graph on a 32-node cluster, driven by real-world graph datasets, shows that it significantly outperforms existing distributed graph-processing frameworks in terms of runtime, particularly when the system is supported by a highbandwidth network. For example, LCC-Graph achieves an order of magnitude performance improvement over GPS and GraphLab. 展开更多
关键词 graph computation communication decrease computation balance
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