The 3GPP multimedia broadcast/multicast services(MBMS) standard takes Raptor codes as a way of channel coding and puts forward an efcient enhanced Gaussian elimination(EGE) for the Raptor decoder. However, the standar...The 3GPP multimedia broadcast/multicast services(MBMS) standard takes Raptor codes as a way of channel coding and puts forward an efcient enhanced Gaussian elimination(EGE) for the Raptor decoder. However, the standard decoding method is not the most efcient. A few of researchers made some changes based on the standard decoding method and achieved considerable performance. In this paper, a synthetic decoding method is presented according to the existing enhanced decoding method and the simulation shows that the syn- thetic way outperforms any other ways.展开更多
深度视频编码中最优深度划分和模式选择过程具有非常高的计算复杂度。提出了基于多类支持向量机(MSVM,multi-class support vector machine)的深度视频帧内编码快速算法。该算法包括离线模型训练和快速编码2个部分。在离线模型训练中,...深度视频编码中最优深度划分和模式选择过程具有非常高的计算复杂度。提出了基于多类支持向量机(MSVM,multi-class support vector machine)的深度视频帧内编码快速算法。该算法包括离线模型训练和快速编码2个部分。在离线模型训练中,用深度视频最大编码单元(LCU,largest coding unit)的最优划分深度作为标签,当前LCU的空域复杂度、空域相邻LCU的最优划分深度和彩色视频对应LCU的最优划分深度作为特征去构造MSVM模型。在编码时,提取LCU的特征,根据MSVM模型得到划分深度的预测值。根据该预测值提前终止编码单元递归划分和模式选择过程。实验结果表明,提出的算法在几乎不影响虚拟视点质量的情况下,平均节省35.91%的总体编码时间和40.04%的深度编码时间。展开更多
三维高效视频编码(three-dimensional high efficiency video coding,3D-HEVC)是立体视频编码扩展的国际标准化组织(Joint Collaborative Team on 3D Video Coding Extension Development,JCT-3V)推出的目前最新的3D视频编码标准,基于3D...三维高效视频编码(three-dimensional high efficiency video coding,3D-HEVC)是立体视频编码扩展的国际标准化组织(Joint Collaborative Team on 3D Video Coding Extension Development,JCT-3V)推出的目前最新的3D视频编码标准,基于3D-HEVC的三维视频编码技术的研究推动了其应用并成为目前三维视频编码技术的研究热点.在回顾3D视频编码标准发展基础上,描述了基于3D-HEVC的三维视频编码方案,对其中最为关键的三维视频纹理图与深度图编码方法与研究进展进行了重点分析与阐述.首先,对目前借助视频序列中纹理特性的三维视频纹理图编码方法展开了综述并说明其存在的问题.然后,对基于纹理特性和区域的三维视频深度图编码方法展开了分析和论述.最后,结合近年来最新的研究成果,展望了三维视频编码技术的发展并提出了新的研究课题.展开更多
After the extension of depth modeling mode 4(DMM-4)in 3D high efficiency video coding(3D-HEVC),the computational complexity increases sharply,which causes the real-time performance of video coding to be impacted.To re...After the extension of depth modeling mode 4(DMM-4)in 3D high efficiency video coding(3D-HEVC),the computational complexity increases sharply,which causes the real-time performance of video coding to be impacted.To reduce the computational complexity of DMM-4,a simplified hardware-friendly contour prediction algorithm is proposed in this paper.Based on the similarity between texture and depth map,the proposed algorithm directly codes depth blocks to calculate edge regions to reduce the number of reference blocks.Through the verification of the test sequence on HTM16.1,the proposed algorithm coding time is reduced by 9.42%compared with the original algorithm.To avoid the time consuming of serial coding on HTM,a parallelization design of the proposed algorithm based on reconfigurable array processor(DPR-CODEC)is proposed.The parallelization design reduces the storage access time,configuration time and saves the storage cost.Verified with the Xilinx Virtex 6 FPGA,experimental results show that parallelization design is capable of processing HD 1080p at a speed above 30 frames per second.Compared with the related work,the scheme reduces the LUTs by 42.3%,the REG by 85.5%and the hardware resources by 66.7%.The data loading speedup ratio of parallel scheme can reach 3.4539.On average,the different sized templates serial/parallel speedup ratio of encoding time can reach 2.446.展开更多
文摘The 3GPP multimedia broadcast/multicast services(MBMS) standard takes Raptor codes as a way of channel coding and puts forward an efcient enhanced Gaussian elimination(EGE) for the Raptor decoder. However, the standard decoding method is not the most efcient. A few of researchers made some changes based on the standard decoding method and achieved considerable performance. In this paper, a synthetic decoding method is presented according to the existing enhanced decoding method and the simulation shows that the syn- thetic way outperforms any other ways.
文摘三维高效视频编码(three-dimensional high efficiency video coding,3D-HEVC)是立体视频编码扩展的国际标准化组织(Joint Collaborative Team on 3D Video Coding Extension Development,JCT-3V)推出的目前最新的3D视频编码标准,基于3D-HEVC的三维视频编码技术的研究推动了其应用并成为目前三维视频编码技术的研究热点.在回顾3D视频编码标准发展基础上,描述了基于3D-HEVC的三维视频编码方案,对其中最为关键的三维视频纹理图与深度图编码方法与研究进展进行了重点分析与阐述.首先,对目前借助视频序列中纹理特性的三维视频纹理图编码方法展开了综述并说明其存在的问题.然后,对基于纹理特性和区域的三维视频深度图编码方法展开了分析和论述.最后,结合近年来最新的研究成果,展望了三维视频编码技术的发展并提出了新的研究课题.
基金Supported by the National Natural Science Foundation of China(No.61834005,61772417,61802304,61602377,61874087,61634004)the Shaanxi Province Key R&D Plan(No.2020JM-525,2021GY-029,2021KW-16)。
文摘After the extension of depth modeling mode 4(DMM-4)in 3D high efficiency video coding(3D-HEVC),the computational complexity increases sharply,which causes the real-time performance of video coding to be impacted.To reduce the computational complexity of DMM-4,a simplified hardware-friendly contour prediction algorithm is proposed in this paper.Based on the similarity between texture and depth map,the proposed algorithm directly codes depth blocks to calculate edge regions to reduce the number of reference blocks.Through the verification of the test sequence on HTM16.1,the proposed algorithm coding time is reduced by 9.42%compared with the original algorithm.To avoid the time consuming of serial coding on HTM,a parallelization design of the proposed algorithm based on reconfigurable array processor(DPR-CODEC)is proposed.The parallelization design reduces the storage access time,configuration time and saves the storage cost.Verified with the Xilinx Virtex 6 FPGA,experimental results show that parallelization design is capable of processing HD 1080p at a speed above 30 frames per second.Compared with the related work,the scheme reduces the LUTs by 42.3%,the REG by 85.5%and the hardware resources by 66.7%.The data loading speedup ratio of parallel scheme can reach 3.4539.On average,the different sized templates serial/parallel speedup ratio of encoding time can reach 2.446.