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An Algorithm for Cloud-based Web Service Combination Optimization Through Plant Growth Simulation
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作者 Li Qiang Qin Huawei +1 位作者 Qiao Bingqin Wu Ruifang 《系统仿真学报》 北大核心 2025年第2期462-473,共12页
In order to improve the efficiency of cloud-based web services,an improved plant growth simulation algorithm scheduling model.This model first used mathematical methods to describe the relationships between cloud-base... In order to improve the efficiency of cloud-based web services,an improved plant growth simulation algorithm scheduling model.This model first used mathematical methods to describe the relationships between cloud-based web services and the constraints of system resources.Then,a light-induced plant growth simulation algorithm was established.The performance of the algorithm was compared through several plant types,and the best plant model was selected as the setting for the system.Experimental results show that when the number of test cloud-based web services reaches 2048,the model being 2.14 times faster than PSO,2.8 times faster than the ant colony algorithm,2.9 times faster than the bee colony algorithm,and a remarkable 8.38 times faster than the genetic algorithm. 展开更多
关键词 cloud-based service scheduling algorithm resource constraint load optimization cloud computing plant growth simulation algorithm
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Efficient VR rendering:Survey on foveated,stereo,cloud,and low-power rendering techniques
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作者 Xiao HU Xiaolong WU +6 位作者 Mingcong MA Xiang XU Yiping GU Gaoyuan WANG Yanning XU Xiangxu MENG Lu WANG 《虚拟现实与智能硬件(中英文)》 2025年第5期421-452,共32页
With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mo... With technological advancements,virtual reality(VR),once limited to high-end professional applications,is rapidly expanding into entertainment and broader consumer domains.However,the inherent contradiction between mobile hardware computing power and the demand for high-resolution,high-refresh-rate rendering has intensified,leading to critical bottlenecks,including frame latency and power overload,which constrain large-scale applications of VR systems.This study systematically analyzes four key technologies for efficient VR rendering:(1)foveated rendering,which dynamically reduces rendering precision in peripheral regions based on the physiological characteristics of the human visual system(HVS),thereby significantly decreasing graphics computation load;(2)stereo rendering,optimized through consistent stereo rendering acceleration algorithms;(3)cloud rendering,utilizing object-based decomposition and illumination-based decomposition for distributed resource scheduling;and(4)low-power rendering,integrating parameter-optimized rendering,super-resolution technology,and frame-generation technology to enhance mobile energy efficiency.Through a systematic review of the core principles and optimization approaches of these technologies,this study establishes research benchmarks for developing efficient VR systems that achieve high fidelity and low latency while providing further theoretical support for the engineering implementation and industrial advancement of VR rendering technologies. 展开更多
关键词 Virtual reality Foveated rendering Stereo rendering Cloud rendering Low-power rendering
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Bidirectional projective sampling for physics-based differentiable rendering
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作者 Ruicheng GAO Yue QI 《虚拟现实与智能硬件(中英文)》 2025年第4期367-378,共12页
Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,incl... Background Physics-based differentiable rendering(PBDR)aims to propagate gradients from scene parameters to image pixels or vice versa.The physically correct gradients obtained can be used in various applications,including inverse rendering and machine learning.Currently,two categories of methods are prevalent in the PBDR community:reparameterization and boundary sampling methods.The state-of-the-art boundary sampling methods rely on a guiding structure to calculate the gradients efficiently.They utilize the rays generated in traditional path-tracing methods and project them onto the object silhouette boundary to initialize the guiding structure.Methods In this study,we propose an augmentation of previous projective-sampling-based boundary-sampling methods in a bidirectional manner.Specifically,we utilize the rays spawned from the sensors and also employ the rays emitted by the emitters to initialize the guiding structure.Results To demonstrate the benefits of our technique,we perform a comparative analysis of differentiable rendering and inverse rendering performance.We utilize a range of synthetic scene examples and evaluate our method against state-of-the-art projective-sampling-based differentiable rendering methods.Conclusions The experiments show that our method achieves lower variance gradients in the forward differentiable rendering process and better geometry reconstruction quality in the inverse-rendering results. 展开更多
关键词 Physics-based differentiable rendering Global illumination Inverse rendering
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Rendering acceleration method based on JND and sample gradient
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作者 ZHANG Ripei CHEN Chunyi 《Optoelectronics Letters》 2025年第3期177-182,共6页
Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores t... Currently,the main idea of iterative rendering methods is to allocate a fixed number of samples to pixels that have not been fully rendered by calculating the completion rate.It is obvious that this strategy ignores the changes in pixel values during the previous rendering process,which may result in additional iterative operations. 展开更多
关键词 iterative rendering pixel values allocate fixed number samples completion rateit iterative rendering methods changes pixel values iterative operations completion rate
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Prospects and Challenges of 5G Technology in Cloud-Based Control of Industrial Robots
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作者 Zhou Yang 《信息工程期刊(中英文版)》 2025年第2期7-10,共4页
The integration of 5G technology with cloud-based control systems in industrial robots holds significant promise for the future of industrial automation.With its ultra-low latency,high data transfer speeds,and massive... The integration of 5G technology with cloud-based control systems in industrial robots holds significant promise for the future of industrial automation.With its ultra-low latency,high data transfer speeds,and massive connectivity,5G is poised to revolutionize real-time communication and coordination in manufacturing environments.This paper explores the prospects and challenges of applying 5G technology in industrial robots,focusing on cloud-based control systems that enable scalable,flexible,and efficient operations.Key advantages of 5G,including improved communication speed,enhanced real-time control,scalability,and predictive maintenance capabilities,are discussed.However,the transition to 5G also presents challenges,such as network reliability,security concerns,integration with legacy systems,and high implementation costs.The paper also examines case studies in the automotive,electronics,and aerospace industries,providing real-world examples of 5G adoption in industrial automation.The conclusion highlights key insights and outlines potential research directions for overcoming existing barriers and fully realizing the potential of 5G technology in industrial robot control. 展开更多
关键词 5G Technology Industrial Robots cloud-based Control AUTOMATION Predictive Maintenance Real-Time Communication
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Multidimensional image morphing-fast image-based rendering of open 3D and VR environments
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作者 Simon SEIBT Bastian KUTH +2 位作者 Bartosz von Rymon LIPINSKI Thomas CHANG Marc Erich LATOSCHIK 《虚拟现实与智能硬件(中英文)》 2025年第2期155-172,共18页
Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance b... Background In recent years,the demand for interactive photorealistic three-dimensional(3D)environments has increased in various fields,including architecture,engineering,and entertainment.However,achieving a balance between the quality and efficiency of high-performance 3D applications and virtual reality(VR)remains challenging.Methods This study addresses this issue by revisiting and extending view interpolation for image-based rendering(IBR),which enables the exploration of spacious open environments in 3D and VR.Therefore,we introduce multimorphing,a novel rendering method based on the spatial data structure of 2D image patches,called the image graph.Using this approach,novel views can be rendered with up to six degrees of freedom using only a sparse set of views.The rendering process does not require 3D reconstruction of the geometry or per-pixel depth information,and all relevant data for the output are extracted from the local morphing cells of the image graph.The detection of parallax image regions during preprocessing reduces rendering artifacts by extrapolating image patches from adjacent cells in real-time.In addition,a GPU-based solution was presented to resolve exposure inconsistencies within a dataset,enabling seamless transitions of brightness when moving between areas with varying light intensities.Results Experiments on multiple real-world and synthetic scenes demonstrate that the presented method achieves high"VR-compatible"frame rates,even on mid-range and legacy hardware,respectively.While achieving adequate visual quality even for sparse datasets,it outperforms other IBR and current neural rendering approaches.Conclusions Using the correspondence-based decomposition of input images into morphing cells of 2D image patches,multidimensional image morphing provides high-performance novel view generation,supporting open 3D and VR environments.Nevertheless,the handling of morphing artifacts in the parallax image regions remains a topic for future research. 展开更多
关键词 Computer graphics 3D real-time rendering Computer vision Image morphing Virtual reality
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Psychological and physiological model of tactile rendering fidelity using combined electro and mechanical vibration
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作者 Rui SONG Xiaoying SUN +2 位作者 Dangxiao WANG Guohong LIU Dongyan NIE 《虚拟现实与智能硬件(中英文)》 2025年第4期344-366,共23页
High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a ... High-fidelity tactile rendering offers significant potential for improving the richness and immersion of touchscreen interactions.This study focuses on a quantitative description of tactile rendering fidelity using a custom-designed hybrid electrovibration and mechanical vibration(HEM)device.An electrovibration and mechanical vibration(EMV)algorithm that renders 3D gratings with different physical heights was proposed and shown to achieve 81%accuracy in shape recognition.Models of tactile rendering fidelity were established based on the evaluation of the height discrimination threshold,and the psychophysical-physical relationships between the discrimination and reference heights were well described by a modification of Weber’s law,with correlation coefficients higher than 0.9.The physiological-physical relationship between the pulse firing rate and the physical stimulation voltage was modeled using the Izhikevich spiking model with a logarithmic relationship. 展开更多
关键词 Tactile rendering fidelity Surface haptics display Electrovibration Mechanical vibration Weber’s law Izhikevich spiking model
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A novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)for high color rendering index full-spectrum lighting and low-temperature sensors
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作者 Pan Liang Hongshu Zhang +7 位作者 Yingying Xue Saying Li Hongsheng Huang Xin Li Xuxiang Lin Yuxin Zhang Lianqing Li Zhihong Liu 《Journal of Rare Earths》 2025年第6期1150-1160,I0003,共12页
The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green ph... The utilization of phosphors that achieve full-spectrum lighting has emerged as a prevailing trend in the advancement of white light-emitting diode(WLED)lighting.In this study,we successfully prepared a novel green phosphor Ba_(2)Sc_(2)((BO_(3))_(2)B_(2)O_(5)):Ce^(3+)(BSBO:Ce^(3+))that can be utilized for full-spectrum lighting and low-temperature sensors.BSBO:Ce^(3+)exhibits a broad-band excitation spectrum centered at 410 nm,and a broad-band emission spectrum centered at 525 nm.The internal and external quantum efficiencies of BSBO:Ce^(3+)are 99%and 49%,respectively.The thermal stability of BSBO:Ce^(3+)can be improved by substituting partial Sc atoms with smaller cations.The thermal quenching mechanism of BSBO:Ce^(3+)and the lattice occupancy of Ce ions in BSBO are discussed in detail.Furthermore,by combining the green phosphor BSBO:Ce^(3+),the commercial blue phosphor and the red phosphor on a 405 nm chip,a white light source was obtained with a high average color rendering index(CRI)of 96.6,a low correlated color temperature(CCT)of 3988 K,and a high luminous efficacy of 88.0 Im/W.The lu-minous efficacy of the WLED exhibits negligible degradation during the 1000 h light aging experiment.What's more,an emission peak at 468 nm appears when excited at 352 nm and 80 K,however,the relative intensity of the peaks at 468 and 525 nm gradually weakens with increasing temperature,indicating the potential of this material as a low-temperature sensor. 展开更多
关键词 Green phosphor Ba_(2)Sc_(2)(BO_(3)_(2)B_(2)O_(5)):Ce^(3+) Fullspectrum lighting Low-temperature sensor High color rendering index Rare earths
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SPEEDING-UP RE-SAMPLED ALGORITHM IN RAY CASTING VOLUME RENDERING OF MEDICAL IMAGES
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作者 陶玲 王惠南 田芝亮 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2005年第1期52-58,共7页
Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key... Ray casting algorithm can obtain a better quality image in volume rendering, however, it exists some problems, such as powerful computing capacity and slow rendering speed. How to improve the re-sampled speed is a key to speed up the ray casting algorithm. An algorithm is introduced to reduce matrix computation by matrix transformation characteristics of re-sampling points in a two coordinate system. The projection of 3-D datasets on image plane is adopted to reduce the number of rays. Utilizing boundary box technique avoids the sampling in empty voxel. By extending the Bresenham algorithm to three dimensions, each re-sampling point is calculated. Experimental results show that a two to three-fold improvement in rendering speed using the optimized algorithm, and the similar image quality to traditional algorithm can be achieved. The optimized algorithm can produce the required quality images, thus reducing the total operations and speeding up the volume rendering. 展开更多
关键词 volume rendering ray casting algorithm acceleration algorithm re-sampled algorithm
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Haptic based teleoperation with master-slave motion mapping and haptic rendering for space exploration 被引量:6
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作者 Guanyang LIU Xuda GENG +1 位作者 Lingzhi LIU Yan WANG 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2019年第3期723-736,共14页
This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping... This paper presents a new solution to haptic based teleoperation to control a large-sized slave robot for space exploration, which includes two specially designed haptic joysticks, a hybrid master-slave motion mapping method, and a haptic feedback model rendering the operating resistance and the interactive feedback on the slave side. Two devices using the 3 R and DELTA mechanisms respectively are developed to be manipulated to control the position and orientation of a large-sized slave robot by using both of a user's two hands respectively. The hybrid motion mapping method combines rate control and variable scaled position mapping to realize accurate and efficient master-slave control. Haptic feedback for these two mapping modes is designed with emphasis on ergonomics to improve the immersion of haptic based teleoperation. A stiffness estimation method is used to calculate the contact stiffness on the slave side and play the contact force rendered by using a traditional spring-damping model to a user on the master side stably. Experiments by using virtual environments to simulate the slave side are conducted to validate the effectiveness and efficiency of the proposed solution. 展开更多
关键词 TELEOPERATION HAPTIC device REMOTE control HAPTIC rendering Space EXPLORATION
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Very-High Color Rendering Index Hybrid White Organic Light-Emitting Diodes with Double Emitting Nanolayers 被引量:3
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作者 Baiquan Liu Miao Xu +6 位作者 Lei Wang Hong Tao Yueju Su Dongyu Gao Linfeng Lan Jianhua Zou Junbiao Peng 《Nano-Micro Letters》 SCIE EI CAS 2014年第4期335-339,共5页
A very-high color rendering index white organic light-emitting diode(WOLED) based on a simple structure was successfully fabricated. The optimized device exhibits a maximum total efficiency of 13.1 and 5.4 lm/W at 1,0... A very-high color rendering index white organic light-emitting diode(WOLED) based on a simple structure was successfully fabricated. The optimized device exhibits a maximum total efficiency of 13.1 and 5.4 lm/W at 1,000 cd/m2. A peak color rendering index of 90 and a relatively stable color during a wide range of luminance were obtained. In addition, it was demonstrated that the 4,40,400-tri(9-carbazoyl) triphenylamine host influenced strongly the performance of this WOLED.These results may be beneficial to the design of both material and device architecture for high-performance WOLED. 展开更多
关键词 White light HYBRID Color rendering index Organic light-emitting diodes Double emitting nanolayers
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A Mixed-Depth Visual Rendering Method for Bleeding Simulation 被引量:1
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作者 Wen Shi Peter Xiaoping Liu Minhua Zheng 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2019年第4期917-925,共9页
The visual fidelity of bleeding simulation in a surgical simulator is critical since it will affect not only the degree of visual realism,but also the user’s medical judgment and treatment in real-life settings.The c... The visual fidelity of bleeding simulation in a surgical simulator is critical since it will affect not only the degree of visual realism,but also the user’s medical judgment and treatment in real-life settings.The conventional marching cubes surface rendering algorithm provides excellent visual effect in rendering gushing blood,however,it is insufficient for blood flow,which is very common in surgical procedures,since in this case the rendered surface and depth textures of blood are rough.In this paper,we propose a new method called the mixed depth rendering for rendering blood flow in surgical simulation.A smooth height field is created to minimize the height difference between neighboring particles on the bleeding surface.The color and transparency of each bleeding area are determined by the number of bleeding particles,which is consistent with the real visual effect.In addition,there is no much extra computational cost.The rendering of blood flow in a variety of surgical scenarios shows that visual feedback is much improved.The proposed mixed depth rendering method is also used in a neurosurgery simulator that we developed. 展开更多
关键词 BLEEDING SIMULATION BLEEDING suction rendering algorithm MARCHING cubes MIXED DEPTH rendering
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Cluster parallel rendering based on encoded mesh 被引量:3
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作者 QIN Ai-hong XIONG Hua +2 位作者 PENG Hao-yu LIU Zhen SHI Jiao-ying 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第7期1124-1133,共10页
Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compressio... Use of compressed mesh in parallel rendering architecture is still an unexplored area, the main challenge of which is to partition and sort the encoded mesh in compression-domain. This paper presents a mesh compression scheme PRMC (Parallel Rendering based Mesh Compression) supplying encoded meshes that can be partitioned and sorted in parallel rendering system even in encoded-domain. First, we segment the mesh into submeshes and clip the submeshes’ boundary into Runs, and then piecewise compress the submeshes and Runs respectively. With the help of several auxiliary index tables, compressed submeshes and Runs can serve as rendering primitives in parallel rendering system. Based on PRMC, we design and implement a parallel rendering architecture. Compared with uncompressed representation, experimental results showed that PRMC meshes applied in cluster parallel rendering system can dramatically reduce the communication requirement. 展开更多
关键词 CLUSTER Parallel rendering rendering Compression algorithm Mesh coding Mesh segmentation
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Blockchain-Assisted Secure Fine-Grained Searchable Encryption for a Cloud-Based Healthcare Cyber-Physical System 被引量:20
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作者 Mamta Brij B.Gupta +3 位作者 Kuan-Ching Li Victor C.M.Leun Kostas E.Psannis Shingo Yamaguchi 《IEEE/CAA Journal of Automatica Sinica》 SCIE EI CSCD 2021年第12期1877-1890,共14页
The concept of sharing of personal health data over cloud storage in a healthcare-cyber physical system has become popular in recent times as it improves access quality.The privacy of health data can only be preserved... The concept of sharing of personal health data over cloud storage in a healthcare-cyber physical system has become popular in recent times as it improves access quality.The privacy of health data can only be preserved by keeping it in an encrypted form,but it affects usability and flexibility in terms of effective search.Attribute-based searchable encryption(ABSE)has proven its worth by providing fine-grained searching capabilities in the shared cloud storage.However,it is not practical to apply this scheme to the devices with limited resources and storage capacity because a typical ABSE involves serious computations.In a healthcare cloud-based cyber-physical system(CCPS),the data is often collected by resource-constraint devices;therefore,here also,we cannot directly apply ABSE schemes.In the proposed work,the inherent computational cost of the ABSE scheme is managed by executing the computationally intensive tasks of a typical ABSE scheme on the blockchain network.Thus,it makes the proposed scheme suitable for online storage and retrieval of personal health data in a typical CCPS.With the assistance of blockchain technology,the proposed scheme offers two main benefits.First,it is free from a trusted authority,which makes it genuinely decentralized and free from a single point of failure.Second,it is computationally efficient because the computational load is now distributed among the consensus nodes in the blockchain network.Specifically,the task of initializing the system,which is considered the most computationally intensive,and the task of partial search token generation,which is considered as the most frequent operation,is now the responsibility of the consensus nodes.This eliminates the need of the trusted authority and reduces the burden of data users,respectively.Further,in comparison to existing decentralized fine-grained searchable encryption schemes,the proposed scheme has achieved a significant reduction in storage and computational cost for the secret key associated with users.It has been verified both theoretically and practically in the performance analysis section. 展开更多
关键词 cloud-based cyber-physical systems(CCPS) data encryption healthcare information search and retrieval keyword search public-key cryptosystems searchable encryption
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DADOS:A Cloud-based Data-driven Design Optimization System 被引量:3
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作者 Xueguan Song Shuo Wang +2 位作者 Yonggang Zhao Yin Liu Kunpeng Li 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2023年第2期50-66,共17页
This paper presents a cloud-based data-driven design optimization system,named DADOS,to help engineers and researchers improve a design or product easily and efficiently.DADOS has nearly 30 key algorithms,including th... This paper presents a cloud-based data-driven design optimization system,named DADOS,to help engineers and researchers improve a design or product easily and efficiently.DADOS has nearly 30 key algorithms,including the design of experiments,surrogate models,model validation and selection,prediction,optimization,and sensitivity analysis.Moreover,it also includes an exclusive ensemble surrogate modeling technique,the extended hybrid adaptive function,which can make use of the advantages of each surrogate and eliminate the effort of selecting the appropriate individual surrogate.To improve ease of use,DADOS provides a user-friendly graphical user interface and employed flow-based programming so that users can conduct design optimization just by dragging,dropping,and connecting algorithm blocks into a workflow instead of writing massive code.In addition,DADOS allows users to visualize the results to gain more insights into the design problems,allows multi-person collaborating on a project at the same time,and supports multi-disciplinary optimization.This paper also details the architecture and the user interface of DADOS.Two examples were employed to demonstrate how to use DADOS to conduct data-driven design optimization.Since DADOS is a cloud-based system,anyone can access DADOS at www.dados.com.cn using their web browser without the need for installation or powerful hardware. 展开更多
关键词 DATA-DRIVEN OPTIMIZATION cloud-based software Design of experiments Surrogate model
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Privacy Protection Based Access Control Scheme in Cloud-Based Services 被引量:3
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作者 Kai Fan Qiong Tian +2 位作者 Junxiong Wang Hui Li Yintang Yang 《China Communications》 SCIE CSCD 2017年第1期61-71,共11页
With the rapid development of computer technology, cloud-based services have become a hot topic. They not only provide users with convenience, but also bring many security issues, such as data sharing and privacy issu... With the rapid development of computer technology, cloud-based services have become a hot topic. They not only provide users with convenience, but also bring many security issues, such as data sharing and privacy issue. In this paper, we present an access control system with privilege separation based on privacy protection(PS-ACS). In the PS-ACS scheme, we divide users into private domain(PRD) and public domain(PUD) logically. In PRD, to achieve read access permission and write access permission, we adopt the Key-Aggregate Encryption(KAE) and the Improved Attribute-based Signature(IABS) respectively. In PUD, we construct a new multi-authority ciphertext policy attribute-based encryption(CP-ABE) scheme with efficient decryption to avoid the issues of single point of failure and complicated key distribution, and design an efficient attribute revocation method for it. The analysis and simulation result show that our scheme is feasible and superior to protect users' privacy in cloud-based services. 展开更多
关键词 access control data sharing privacy protection cloud-based services
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Intelligent Spectrum Management Based on Radio Map for Cloud-Based Satellite and Terrestrial Spectrum Shared Networks 被引量:6
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作者 Ximu Zhang Min Jia +1 位作者 Xuemai Gu Qing Guo 《China Communications》 SCIE CSCD 2021年第12期108-118,共11页
Cloud-based satellite and terrestrial spectrum shared networks(CB-STSSN)combines the triple advantages of efficient and flexible net-work management of heterogeneous cloud access(H-CRAN),vast coverage of satellite net... Cloud-based satellite and terrestrial spectrum shared networks(CB-STSSN)combines the triple advantages of efficient and flexible net-work management of heterogeneous cloud access(H-CRAN),vast coverage of satellite networks,and good communication quality of terrestrial networks.Thanks to the complementary coverage characteristics,any-time and anywhere high-speed communications can be achieved to meet the various needs of users.The scarcity of spectrum resources is a common prob-lem in both satellite and terrestrial networks.In or-der to improve resource utilization,the spectrum is shared not only within each component but also be-tween satellite beams and terrestrial cells,which intro-duces inter-component interferences.To this end,this paper first proposes an analytical framework which considers the inter-component interferences induced by spectrum sharing(SS).An intelligent SS scheme based on radio map(RM)consisting of LSTM-based beam prediction(BP),transfer learning-based spec-trum prediction(SP)and joint non-preemptive prior-ity and preemptive priority(J-NPAP)-based propor-tional fair spectrum allocation is than proposed.The simulation result shows that the spectrum utilization rate of CB-STSSN is improved and user blocking rate and waiting probability are decreased by the proposed scheme. 展开更多
关键词 cloud-based satellite and terrestrial spec-trum shared networks spectrum management inter-ference analysis spectrum utilization rate
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使用Light Field Rendering实现森林的实时渲染及光照算法
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作者 方震 杨红雨 林毅 《四川大学学报(自然科学版)》 CAS CSCD 北大核心 2016年第6期1241-1246,共6页
森林的实时渲染及光照是视景系统中的一个难题.基于图像的渲染方法(IBR)由于渲染速度与模型复杂度无关,被广泛应用于场景重建.基于光流场(Light Field Rendering)的IBR技术,提出一种迭代投射算法来进行外形重建,实现了具有实时光影特征... 森林的实时渲染及光照是视景系统中的一个难题.基于图像的渲染方法(IBR)由于渲染速度与模型复杂度无关,被广泛应用于场景重建.基于光流场(Light Field Rendering)的IBR技术,提出一种迭代投射算法来进行外形重建,实现了具有实时光影特征的森林效果.实验表明该算法结合了传统迭代、投射算法各自的优点,在质量和效率方面取得了平衡. 展开更多
关键词 森林渲染及光照 基于图像的渲染方法 光流场 迭代投射算法
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Depth-aided inpainting for disocclusion restoration of multi-view images using depth-image-based rendering 被引量:7
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作者 Kai LUO Dong-xiao LI +1 位作者 Ya-mei FENG Ming ZHANG 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2009年第12期1738-1749,共12页
A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing m... A new algorithm is proposed for restoring disocclusion regions in depth-image-based rendering (DIBR) warped images. Current solutions include layered depth image (LDI), pre-filtering methods, and post-processing methods. The LDI is complicated, and pre-filtering of depth images causes noticeable geometrical distortions in cases of large baseline warping. This paper presents a depth-aided inpainting method which inherits merits from Criminisi's inpainting algorithm. The proposed method features incorporation of a depth cue into texture estimation. The algorithm efficiently handles depth ambiguity by penalizing larger Lagrange multipliers of flling points closer to the warping position compared with the surrounding existing points. We perform morphological operations on depth images to accelerate the algorithm convergence, and adopt a luma-first strategy to adapt to various color sampling formats. Experiments on test multi-view sequence showed that our method has superiority in depth differentiation and geometrical loyalty in the restoration of warped images. Also, peak signal-to-noise ratio (PSNR) statistics on non-hole regions and whole image comparisons both compare favorably to those obtained by state of the art techniques. 展开更多
关键词 Depth-aided inpainting Disocclusion restoration Depth-image-based rendering (DIBR) Image warping Stereoscopic image Multi-view image 3D-TV
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Introducing Cinematic Rendering: A Novel Technique for Post-Processing Medical Imaging Data 被引量:2
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作者 Franz A. Fellner 《Journal of Biomedical Science and Engineering》 2016年第3期170-175,共6页
Since the 1980s, various techniques have been used in the field of medicine for the post-processing of medical imaging data from computed tomography (CT) and magnetic resonance (MR). They include multiplanar reformati... Since the 1980s, various techniques have been used in the field of medicine for the post-processing of medical imaging data from computed tomography (CT) and magnetic resonance (MR). They include multiplanar reformations (MPR), maximum intensity projection (MIP) and Volume Rendering (VR). This paper presents the prototype of a new means of post-processing radiological examinations such as CT and MR, a technique that, for the first time, provides photorealistic visualizations of the human body. This new procedure was inspired by the quality of images achieved by animation software such as programs used in the entertainment industry, particularly to produce animated films. Thus, the name: Cinematic Rendering. It is already foreseeable that this new method of depiction will quickly be incorporated into the set of instruments employed in socalled virtual anatomy (teaching anatomy through the use of radiological depictions of the human body via X-ray, CT and MR in addition to the use of computer animation programs designed especially for human anatomy). Its potential for medical applications will have to be evaluated by future scientific investigations. 展开更多
关键词 Cinematic rendering Volume rendering Virtual Anatomy Computed Tomography (CT) Magnetic Resonance (MR)
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