Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried...Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried out for the purpose of studying its users’ behavior and their level of satisfaction about the system design and its various performance indicators. Based on our research findings, we concluded our research paper with a set of evaluative comments and suggestions. Those remarks are aimed at furthering the TWIMS’ functionality and reconstructing a more sensible questionnaire survey appertaining to the system users’ experience as well in the next phase of our extended research.展开更多
The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which m...The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application.展开更多
短视频学习的方式受到广大学习者的青睐。研究数字素养教育短视频设计策略,能够创新数字素养教育形式,提升学习体验。对高校图书馆在抖音和哔哩哔哩平台的数字素养教育短视频建设情况进行调研,总结存在的问题,选择具有代表性的教育短视...短视频学习的方式受到广大学习者的青睐。研究数字素养教育短视频设计策略,能够创新数字素养教育形式,提升学习体验。对高校图书馆在抖音和哔哩哔哩平台的数字素养教育短视频建设情况进行调研,总结存在的问题,选择具有代表性的教育短视频案例,分析其设计要点;并参考Jesse James Garrett用户体验五要素模型,构建教育短视频用户体验五要素模型,从需求层面、内容层面、交互层面、表现层面和情感层面提出高校数字素养教育短视频设计策略。展开更多
基金supported by the Foundation for Humanities and Social Sciences of the Chinese Ministry of Education(Grant Nos.:08JA870010 and 11BTQ011)
文摘Tsinghua University Library recently launched Tsinghua Wireless and Mobile Digital Library System(TWIMS) to meet users’ need for wireless access to library services.A survey of user experience about TWIMS was carried out for the purpose of studying its users’ behavior and their level of satisfaction about the system design and its various performance indicators. Based on our research findings, we concluded our research paper with a set of evaluative comments and suggestions. Those remarks are aimed at furthering the TWIMS’ functionality and reconstructing a more sensible questionnaire survey appertaining to the system users’ experience as well in the next phase of our extended research.
文摘The development of software as a service represents a great advantage for the users of cloud computing, such as users of small, medium or large organizations. All these users possess different characteristics, which must be taken into account as reference for the interface development of a software product. This paper considers the element of a user experience model, with the purpose of getting to know the different features that must be taken into account during the development of software as a service. This also involves the participation of different types of users of the SaaS layer model together with the users’ interaction skills level. This paper offers a framework of the involvement actors in the design of a software interface as a service, with the objective of identifying their participation outside and within the organization. The purpose is to create an interface centered on the user, involving clients and experts to work collaboratively;and get usable software as a service application.
文摘短视频学习的方式受到广大学习者的青睐。研究数字素养教育短视频设计策略,能够创新数字素养教育形式,提升学习体验。对高校图书馆在抖音和哔哩哔哩平台的数字素养教育短视频建设情况进行调研,总结存在的问题,选择具有代表性的教育短视频案例,分析其设计要点;并参考Jesse James Garrett用户体验五要素模型,构建教育短视频用户体验五要素模型,从需求层面、内容层面、交互层面、表现层面和情感层面提出高校数字素养教育短视频设计策略。