To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation,...To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation, and based on DEVS, the simulation model's fundamental formalisms are explored. It includes entity model, system-of-systems model and experiment model. It also presents rigorous formal specification. XML data exchange standard is combined to design the XML based language, SCSL, to support simulation model representation. The corresponding relationship between SCSL and simulation model formalism is discussed and the syntax and semantics of elements in SCSL are detailed. Based on simulation model formal specification, the abstract simulation algorithm is given and SCSL virtual machine, which is capable of automatically interpreting and executing simulation model represented by SCSL, is designed. Finally an application case is presented, which can show the validation of the theory and verification of SCSL.展开更多
Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are g...Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are gaining higher priority from CSES users when evaluating different modeling methodologies for CSES. Traditional CSES modeling methodologies are either domain-neutral (lack of domain characteristics consideration and limited support for model composability) or domain-oriented (lack of openness and evolvability) and fall short of the three NFRs. Inspired by the concept of architecture in systems engineering and software engineering fields, we extend it into a concept of model architecture for complex simulation systems, and propose a model architecture-oriented modeling methodology in which the model architecture plays a central role in achieving the three NFRs. Various model-driven engineering (MDE) approaches and technologies, including simulation modeling platform (SMP), unified modeling language (UML), domain specific modeling (DSM), eclipse modeling framework (EMF), graphical modeling framework (GMF), and so forth, are applied where possible in representing the CSES model architecture and its components' behaviors from physical and cognitive domain aspects. A prototype CSES system, called weapon effectiveness simulation system (WESS), and a non-trivial air-combat simulation example are presented to demonstrate the methodology.展开更多
Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exp...Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exponential growth of operational network data scale is realized,but the availability performance of ACSS declines.The reliability of the working host as the key node has become the bottleneck of the overall availability of network nodes in the ACSS.To optimize the network node architecture of ACSS,this paper presents an effective optimization solution by designing the dual redundancy warm-standby module of the mission computer and I/O port,the algorithm of selecting output path of the mission computer in network nodes,the decision-making algorithm upon the on-duty host and output,and the video output decision-making algorithm upon the upper host.Lastly,the complete process of operational data from the input to output and the opposite is implemented well to guarantee the overall availability of network nodes in the ACSS.It has great advantages of wide applicability,strong reliability and high real-time switching speed.展开更多
Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model unit...Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime.A service is autonomous and is fully defined by a description contract which contains some combination of syntactic,semantic,and behavioral information.Based on the architecture,air combat simulation system can be described as an abstract composition of description contracts.It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind.The whole process is a continuous run-time activity that responds to simulation needs and the availability of services.This provides benefits of implementation transparency and minimal dependency between models.Thus,simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change.展开更多
This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the at...This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.展开更多
Future Airspace Window Shooting is a newly developed technology, which needs effectiveness evaluation before widely used. Future airspace window shooting technology, simulation system development principles and softwa...Future Airspace Window Shooting is a newly developed technology, which needs effectiveness evaluation before widely used. Future airspace window shooting technology, simulation system development principles and software chosen to develop the simulation system are introduced in the first. And then the overall design of the system, realization of the system and effectiveness evaluation through simulation are discussed in detail. Through the simulation, it is known that the FAW shooting has more superior performance when facing maneuvering targets.展开更多
The high maneuverability of modern fighters in close air combat imposes significant cognitive demands on pilots,making rapid,accurate decision-making challenging.While reinforcement learning(RL)has shown promise in th...The high maneuverability of modern fighters in close air combat imposes significant cognitive demands on pilots,making rapid,accurate decision-making challenging.While reinforcement learning(RL)has shown promise in this domain,the existing methods often lack strategic depth and generalization in complex,high-dimensional environments.To address these limitations,this paper proposes an optimized self-play method enhanced by advancements in fighter modeling,neural network design,and algorithmic frameworks.This study employs a six-degree-of-freedom(6-DOF)F-16 fighter model based on open-source aerodynamic data,featuring airborne equipment and a realistic visual simulation platform,unlike traditional 3-DOF models.To capture temporal dynamics,Long Short-Term Memory(LSTM)layers are integrated into the neural network,complemented by delayed input stacking.The RL environment incorporates expert strategies,curiositydriven rewards,and curriculum learning to improve adaptability and strategic decision-making.Experimental results demonstrate that the proposed approach achieves a winning rate exceeding90%against classical single-agent methods.Additionally,through enhanced 3D visual platforms,we conducted human-agent confrontation experiments,where the agent attained an average winning rate of over 75%.The agent's maneuver trajectories closely align with human pilot strategies,showcasing its potential in decision-making and pilot training applications.This study highlights the effectiveness of integrating advanced modeling and self-play techniques in developing robust air combat decision-making systems.展开更多
At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that targe...At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that target penetrates the defended area along any flight path is established by the state analysis and statistical equilibrium analysis of stochastic service system theory. The simulated annealing algorithm is an enlightening random search method based on Monte Carlo recursion, and it can find global optimal solution by simulating annealing process. Combining stochastic model to compete the probability and simulated annealing algorithm, this paper establishes the method to solve problem quantitatively about combat configuration optimization of weapon systems. The calculated result shows that the perfect configuration for fire cells of the weapon is fast found by using this method, and this quantificational method for combat configuration is faster and more scientific than previous one based on principle via map fire field.展开更多
文摘To makesystem-of-systems combat simulation models easy to be developed and reused, simulation model formal specification and representation are researched. According to the view of system-of-systems combat simulation, and based on DEVS, the simulation model's fundamental formalisms are explored. It includes entity model, system-of-systems model and experiment model. It also presents rigorous formal specification. XML data exchange standard is combined to design the XML based language, SCSL, to support simulation model representation. The corresponding relationship between SCSL and simulation model formalism is discussed and the syntax and semantics of elements in SCSL are detailed. Based on simulation model formal specification, the abstract simulation algorithm is given and SCSL virtual machine, which is capable of automatically interpreting and executing simulation model represented by SCSL, is designed. Finally an application case is presented, which can show the validation of the theory and verification of SCSL.
基金supported by the National Natural Science Foundation of China(61273198)
文摘Combat system effectiveness simulation (CSES) is a special type of complex system simulation. Three non-functional requirements (NFRs), i.e. model composability, domain specific modeling, and model evolvability, are gaining higher priority from CSES users when evaluating different modeling methodologies for CSES. Traditional CSES modeling methodologies are either domain-neutral (lack of domain characteristics consideration and limited support for model composability) or domain-oriented (lack of openness and evolvability) and fall short of the three NFRs. Inspired by the concept of architecture in systems engineering and software engineering fields, we extend it into a concept of model architecture for complex simulation systems, and propose a model architecture-oriented modeling methodology in which the model architecture plays a central role in achieving the three NFRs. Various model-driven engineering (MDE) approaches and technologies, including simulation modeling platform (SMP), unified modeling language (UML), domain specific modeling (DSM), eclipse modeling framework (EMF), graphical modeling framework (GMF), and so forth, are applied where possible in representing the CSES model architecture and its components' behaviors from physical and cognitive domain aspects. A prototype CSES system, called weapon effectiveness simulation system (WESS), and a non-trivial air-combat simulation example are presented to demonstrate the methodology.
基金Supported by the National Natural Science Foundation of China(61401496)
文摘Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exponential growth of operational network data scale is realized,but the availability performance of ACSS declines.The reliability of the working host as the key node has become the bottleneck of the overall availability of network nodes in the ACSS.To optimize the network node architecture of ACSS,this paper presents an effective optimization solution by designing the dual redundancy warm-standby module of the mission computer and I/O port,the algorithm of selecting output path of the mission computer in network nodes,the decision-making algorithm upon the on-duty host and output,and the video output decision-making algorithm upon the upper host.Lastly,the complete process of operational data from the input to output and the opposite is implemented well to guarantee the overall availability of network nodes in the ACSS.It has great advantages of wide applicability,strong reliability and high real-time switching speed.
文摘Service-oriented air combat simulation architecture is proposed.The core design goal is high agility which represents the ability to accommodate the simulation requirements change.Its main idea is to design model units as services that can communicate and interoperate with any other services at runtime.A service is autonomous and is fully defined by a description contract which contains some combination of syntactic,semantic,and behavioral information.Based on the architecture,air combat simulation system can be described as an abstract composition of description contracts.It becomes concrete at run time as services that implement the constituent description contracts are discovered and bind.The whole process is a continuous run-time activity that responds to simulation needs and the availability of services.This provides benefits of implementation transparency and minimal dependency between models.Thus,simulation system can minimize the impact of change on it and increase the overall efficiency to respond to requirements change.
基金Supported by the National Natural Science Foundation of China(61401496)
文摘This paper described an improved underwater confrontation simulation method of naval amphibious operational training system. The initial position of submarine forces on the enemy is generated automatically, and the attacking distance model of torpedoes is established based on the kinematics theory, which is more flexible and reasonable to judge the launch condition compared to traditional method. The two kinds of confrontation behavior models on the enemy submarine are created to depict its tactical action from the defensive to the offensive as well as the contrary, ensuring that operational style is simulated more comprehensively and properly. The existing motion trajectory estimation and collision detection algorithms on operational platforms are also improved to reduce the iteration error and further enhance the detection accuracy of target hit.
文摘Future Airspace Window Shooting is a newly developed technology, which needs effectiveness evaluation before widely used. Future airspace window shooting technology, simulation system development principles and software chosen to develop the simulation system are introduced in the first. And then the overall design of the system, realization of the system and effectiveness evaluation through simulation are discussed in detail. Through the simulation, it is known that the FAW shooting has more superior performance when facing maneuvering targets.
基金co-supported by the National Natural Science Foundation of China(No.91852115)。
文摘The high maneuverability of modern fighters in close air combat imposes significant cognitive demands on pilots,making rapid,accurate decision-making challenging.While reinforcement learning(RL)has shown promise in this domain,the existing methods often lack strategic depth and generalization in complex,high-dimensional environments.To address these limitations,this paper proposes an optimized self-play method enhanced by advancements in fighter modeling,neural network design,and algorithmic frameworks.This study employs a six-degree-of-freedom(6-DOF)F-16 fighter model based on open-source aerodynamic data,featuring airborne equipment and a realistic visual simulation platform,unlike traditional 3-DOF models.To capture temporal dynamics,Long Short-Term Memory(LSTM)layers are integrated into the neural network,complemented by delayed input stacking.The RL environment incorporates expert strategies,curiositydriven rewards,and curriculum learning to improve adaptability and strategic decision-making.Experimental results demonstrate that the proposed approach achieves a winning rate exceeding90%against classical single-agent methods.Additionally,through enhanced 3D visual platforms,we conducted human-agent confrontation experiments,where the agent attained an average winning rate of over 75%.The agent's maneuver trajectories closely align with human pilot strategies,showcasing its potential in decision-making and pilot training applications.This study highlights the effectiveness of integrating advanced modeling and self-play techniques in developing robust air combat decision-making systems.
文摘At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that target penetrates the defended area along any flight path is established by the state analysis and statistical equilibrium analysis of stochastic service system theory. The simulated annealing algorithm is an enlightening random search method based on Monte Carlo recursion, and it can find global optimal solution by simulating annealing process. Combining stochastic model to compete the probability and simulated annealing algorithm, this paper establishes the method to solve problem quantitatively about combat configuration optimization of weapon systems. The calculated result shows that the perfect configuration for fire cells of the weapon is fast found by using this method, and this quantificational method for combat configuration is faster and more scientific than previous one based on principle via map fire field.