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Analysing the Required Properties of Business Simulation Games to Be Used in E-Learning and Education
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作者 Andrej Jerman Blazic Claudia Ribeiro +2 位作者 Joao Fernandes Joao Pereira Tanja Arh 《Intelligent Information Management》 2012年第6期348-356,共9页
Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situ... Business simulation games are considered as effective tools for the empowerment and mediation of business content learning. They act as serious games which contribute to learning through a simulation of real-life situations and busi-ness environments. They are especially useful in the area of business management processes and business strategies. The blending of designed simulation technology and content curricula offers participants (players, students) a risk-free opportunity to test out a range of relevant strategies to drive business results. By customizing computer-based business simulations, participants can integrate key strategic and financial priorities. This paper provides a brief review of busi-ness simulations that serve learning purposes. The first part presents a short introduction and description of business games and their evaluation properties, and the second part provides a brief evaluation and analysis of selected business simulation games. 展开更多
关键词 Serious Games business simulation Games E-LEARNING Problem-Based Learning business Environment
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From Digital Apprentice to Data‑Driven Strategist:A Situated Learning Approach to E‑Commerce Education
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作者 Xueqin ZHOU 《Do Business and Trade Facilitation Journal》 2025年第1期95-107,共13页
In response to the growing demand for data-driven competencies in the digital economy,this study develops and implements the“E-commerce Operations and Statistical Analysis Virtual Simula-tion Experiment”under the fr... In response to the growing demand for data-driven competencies in the digital economy,this study develops and implements the“E-commerce Operations and Statistical Analysis Virtual Simula-tion Experiment”under the framework of China’s“New Business Disciplines”initiative.Built on a B2B2C high-fidelity architecture,the platform integrates business operations with statistical modeling through a closed-loop“operate generate analyze decide”data sandbox.Grounded in situated learning and Legitimate Peripheral Participation(LPP),it establishes a digital apprenticeship pathway that guides students from peripheral operational tasks toward central roles as data-driven strategists.A dual-phase design combining case-based and project-based learning provides scaf-folding for this progression.Mixed-methods evaluation demonstrates significant improvements in students’data literacy,model application,and strategic interpretation skills,with both process and outcome assessments showing strong results.The study contributes a replicable simulation analysis integration paradigm that effectively bridges the gap between academic theory and practical indus-try requirements.It offers a scalable pedagogical model for digital curriculum reform and industry university collaboration,providing robust evidence for cultivating data-fluent business professionals in the era of digital transformation. 展开更多
关键词 business simulation Games Situated Learning Legitimate Peripheral Participation Technology-Enhanced Learning E-commerce Education Data-Driven Decision Making
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