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Implementation of Human-AI Interaction in Reinforcement Learning: Literature Review and Case Studies
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作者 Shaoping Xiao Zhaoan Wang +3 位作者 Junchao Li Caden Noeller Jiefeng Jiang Jun Wang 《Computers, Materials & Continua》 2026年第2期1-62,共62页
Theintegration of human factors into artificial intelligence(AI)systems has emerged as a critical research frontier,particularly in reinforcement learning(RL),where human-AI interaction(HAII)presents both opportunitie... Theintegration of human factors into artificial intelligence(AI)systems has emerged as a critical research frontier,particularly in reinforcement learning(RL),where human-AI interaction(HAII)presents both opportunities and challenges.As RL continues to demonstrate remarkable success in model-free and partially observable environments,its real-world deployment increasingly requires effective collaboration with human operators and stakeholders.This article systematically examines HAII techniques in RL through both theoretical analysis and practical case studies.We establish a conceptual framework built upon three fundamental pillars of effective human-AI collaboration:computational trust modeling,system usability,and decision understandability.Our comprehensive review organizes HAII methods into five key categories:(1)learning from human feedback,including various shaping approaches;(2)learning from human demonstration through inverse RL and imitation learning;(3)shared autonomy architectures for dynamic control allocation;(4)human-in-the-loop querying strategies for active learning;and(5)explainable RL techniques for interpretable policy generation.Recent state-of-the-art works are critically reviewed,with particular emphasis on advances incorporating large language models in human-AI interaction research.To illustrate some concepts,we present three detailed case studies:an empirical trust model for farmers adopting AI-driven agricultural management systems,the implementation of ethical constraints in roboticmotion planning through human-guided RL,and an experimental investigation of human trust dynamics using a multi-armed bandit paradigm.These applications demonstrate how HAII principles can enhance RL systems’practical utility while bridging the gap between theoretical RL and real-world human-centered applications,ultimately contributing to more deployable and socially beneficial intelligent systems. 展开更多
关键词 human-ai interaction reinforcement learning partially observable environments trust model ethical constraints
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The Transformation,Challenges and Path Reconstruction of Interaction Between Teachers and Students in Higher Education Institutions in the Era of Intelligent Media
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作者 ZHANG Zhanjun 《Cultural and Religious Studies》 2026年第1期43-46,共4页
In the era of intelligent media,the interaction between teachers and students in higher education is undergoing a profound transformation.The model has shifted from one-way transmission to multi-agent,two-way collabor... In the era of intelligent media,the interaction between teachers and students in higher education is undergoing a profound transformation.The model has shifted from one-way transmission to multi-agent,two-way collaboration involving“teacher-student-AI(artificial intelligence)”.Interaction depth moves from surface Q&A to deep thought engagement,supported by instant,precise feedback and a blended virtual-physical space.New forms such as data-driven personalized interaction and immersive collaborative learning have emerged.However,this evolution brings significant challenges:over-reliance on technology may weaken cognitive autonomy;virtual interaction risks emotional detachment and trust erosion;ethical concerns like algorithmic bias and data privacy arise;teachers’roles become blurred;and evaluation systems lag behind technological advances.Future pathways should position AI as a supportive tool while upholding human centrality.Strengthening emotional connection through online-offline blending,reforming assessment to value process and growth,and empowering teachers as digitally literate“learning guides”and“emotional connectors”are key to building a healthy,sustainable interactive ecosystem. 展开更多
关键词 intelligent media era teacher-student interaction human-ai collaboration emotional engagement educational transformation digital literacy
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Multimodal interaction design and application in augmented reality for chemical experiment 被引量:3
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作者 Mengting XIAO Zhiquan FENG +2 位作者 Xiaohui YANG Tao XU Qingbei GUO 《Virtual Reality & Intelligent Hardware》 2020年第4期291-304,共14页
Background Augmented reality classrooms have become an interesting research topic in the field of education,but there are some limitations.Firstly,most researchers use cards to operate experiments,and a large number o... Background Augmented reality classrooms have become an interesting research topic in the field of education,but there are some limitations.Firstly,most researchers use cards to operate experiments,and a large number of cards cause difficulty and inconvenience for users.Secondly,most users conduct experiments only in the visual modal,and such single-modal interaction greatly reduces the users'real sense of interaction.In order to solve these problems,we propose the Multimodal Interaction Algorithm based on Augmented Reality(ARGEV),which is based on visual and tactile feedback in Augmented Reality.In addition,we design a Virtual and Real Fusion Interactive Tool Suite(VRFITS)with gesture recognition and intelligent equipment.Methods The ARGVE method fuses gesture,intelligent equipment,and virtual models.We use a gesture recognition model trained by a convolutional neural network to recognize the gestures in AR,and to trigger a vibration feedback after a recognizing a five finger grasp gesture.We establish a coordinate mapping relationship between real hands and the virtual model to achieve the fusion of gestures and the virtual model.Results The average accuracy rate of gesture recognition was 99.04%.We verify and apply VRFITS in the Augmented Reality Chemistry Lab(ARCL),and the overall operation load of ARCL is thus reduced by 29.42%,in comparison to traditional simulation virtual experiments.Conclusions We achieve real-time fusion of the gesture,virtual model,and intelligent equipment in ARCL.Compared with the NOBOOK virtual simulation experiment,ARCL improves the users'real sense of operation and interaction efficiency. 展开更多
关键词 augmented reality Gesture recognition Intelligent equipment Multimodal interaction augmented Reality Chemistry Lab
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A multichannel human-swarm robot interaction system in augmented reality 被引量:1
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作者 Mingxuan CHEN Ping ZHANG +1 位作者 Zebo WU Xiaodan CHEN 《Virtual Reality & Intelligent Hardware》 2020年第6期518-533,共16页
Background A large number of robots have put forward the new requirements for human robot interaction.One of the problems in human-swarm robot interaction is how to naturally achieve an efficient and accurate interact... Background A large number of robots have put forward the new requirements for human robot interaction.One of the problems in human-swarm robot interaction is how to naturally achieve an efficient and accurate interaction between humans and swarm robot systems.To address this,this paper proposes a new type of human-swarm natural interaction system.Methods Through the cooperation between three-dimensional(3D)gesture interaction channel and natural language instruction channel,a natural and efficient interaction between a human and swarm robots is achieved.Results First,A 3D lasso technology realizes a batch-picking interaction of swarm robots through oriented bounding boxes.Second,control instruction labels for swarm-oriented robots are defined.The instruction label is integrated with the 3D gesture and natural language through instruction label filling.Finally,the understanding of natural language instructions is realized through a text classifier based on the maximum entropy model.A head-mounted augmented reality display device is used as a visual feedback channel.Conclusions The experiments on selecting robots verify the feasibility and availability of the system. 展开更多
关键词 Human-swarm interaction augmented reality Multichannel integration
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基于Augmented Reality技术的气象科普互动平台设计与应用研究
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作者 邓丽霞 林珊珊 +2 位作者 李思玲 李培锋 何巧茹 《气象水文海洋仪器》 2025年第5期135-137,140,共4页
基于增强现实技术,文章设计并实现了一套集知识学习、现象模拟和数据可视化于一体的气象科普互动平台。通过分层架构设计和多维度交互场景构建,平台实现了气象知识的立体化呈现和沉浸式体验。实践应用表明,该平台在提升用户学习兴趣、... 基于增强现实技术,文章设计并实现了一套集知识学习、现象模拟和数据可视化于一体的气象科普互动平台。通过分层架构设计和多维度交互场景构建,平台实现了气象知识的立体化呈现和沉浸式体验。实践应用表明,该平台在提升用户学习兴趣、促进知识理解和提高科普效果等方面具有显著成效,为创新气象科普模式提供了新思路。 展开更多
关键词 增强现实 气象科普 交互设计 沉浸式学习
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Designing interactive glazing through an engineering psychology approach:Six augmented reality scenarios that envision future car human-machine interface
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作者 Wei LIU Yancong ZHU +5 位作者 Ruonan HUANG Takumi OHASHI Jan AUERNHAMMER Xiaonan ZHANG Ce SHI Lu WANG 《Virtual Reality & Intelligent Hardware》 2023年第2期157-170,共14页
Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Severa... Background With an increasing number of vehicles becoming autonomous,intelligent,and connected,paying attention to the future usage of car human-machine interface with these vehicles should become more relevant.Several studies have addressed car HMI but were less attentive to designing and implementing interactive glazing for every day(autonomous)driving contexts.Methods Reflecting on the literature,we describe an engineering psychology practice and the design of six novel future user scenarios,which envision the application of a specific set of augmented reality(AR)support user interactions.Additionally,we conduct evaluations on specific scenarios and experiential prototypes,which reveal that these AR scenarios aid the target user groups in experiencing a new type of interaction.The overall evaluation is positive with valuable assessment results and suggestions.Conclusions This study can interest applied psychology educators who aspire to teach how AR can be operationalized in a human-centered design process to students with minimal pre-existing expertise or minimal scientific knowledge in engineering psychology. 展开更多
关键词 augmented reality interactive glazing Engineering psychology Car human-machine interface Human-computer interaction Human-centered design User experience Generation Z
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Prior-guided GAN-based interactive airplane engine damage image augmentation method 被引量:4
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作者 Rui HUANG Bokun DUAN +1 位作者 Yuxiang ZHANG Wei FAN 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2022年第10期222-232,共11页
Deep learning-based methods have achieved remarkable success in object detection,but this success requires the availability of a large number of training images.Collecting sufficient training images is difficult in de... Deep learning-based methods have achieved remarkable success in object detection,but this success requires the availability of a large number of training images.Collecting sufficient training images is difficult in detecting damages of airplane engines.Directly augmenting images by rotation,flipping,and random cropping cannot further improve the generalization ability of existing deep models.We propose an interactive augmentation method for airplane engine damage images using a prior-guided GAN to augment training images.Our method can generate many types of damages on arbitrary image regions according to the strokes of users.The proposed model consists of a prior network and a GAN.The Prior network generates a shape prior vector,which is used to encode the information of user strokes.The GAN takes the shape prior vector and random noise vectors to generate candidate damages.Final damages are pasted on the given positions of background images with an improved Poisson fusion.We compare the proposed method with traditional data augmentation methods by training airplane engine damage detectors with state-ofthe-art object detectors,namely,Mask R-CNN,SSD,and YOLO v5.Experimental results show that training with images generated by our proposed data augmentation method achieves a better detection performance than that by traditional data augmentation methods. 展开更多
关键词 Airplane engine Damage detection Data augmentation GAN interactIVE
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Gesture-based target acquisition in virtual and augmented reality 被引量:3
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作者 Yukang YAN Xin YI +1 位作者 Chun YU Yuanchun SHI 《Virtual Reality & Intelligent Hardware》 2019年第3期276-289,共14页
Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augment... Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augmented reality. A typical process of gesture-based target acquisition is: when a user intends to acquire a target, she performs a gesture with her hands, head or other parts of the body, the computer senses and recognizes the gesture and infers the most possible target. Methods We build mental model and behavior model of the user to study two key parts of the interaction process. Mental model describes how user thinks up a gesture for acquiring a target, and can be the intuitive mapping between gestures and targets. Behavior model describes how user moves the body parts to perform the gestures, and the relationship between the gesture that user intends to perform and signals that computer senses. Results In this paper, we present and discuss three pieces of research that focus on the mental model and behavior model of gesture-based target acquisition in VR and AR. Conclusions We show that leveraging these two models, interaction experience and performance can be improved in VR and AR environments. 展开更多
关键词 Gesture-based interaction Mental model Behavior model Virtual reality augmented reality
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Classification and Selection of Prototyping Activities for Interaction Design
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作者 Stefano Filippi Daniela Barattin 《Intelligent Information Management》 2012年第4期147-156,共10页
Because of the evolution of markets and technologies, prototyping concerns should be kept updated almost day by day. Moreover, user centered design moves the focus towards interaction issues. Prototyping activities ma... Because of the evolution of markets and technologies, prototyping concerns should be kept updated almost day by day. Moreover, user centered design moves the focus towards interaction issues. Prototyping activities matching such characteristics are already available, but they are not so diffused in the industrial domain. This is due to many reasons;an important one is that a rigorous classification of them is missing, as well as an effective helping tool for the selection of the best activities, given the design context. The research described in this paper aims at defining a new classification of prototyping activities, as well as at developing a selection algorithm to choose the best ones in an automatic way. These goals are pursued by defining a set of characteristics that allow describing accurately the prototyping activities. The resulting classification is made by five classes, based on eighteen characteristics. This classification is exploited by the first release of an algorithm for the selection of the best activities, chosen in order to satisfy design situations described thanks to a different set of eleven indices. Five experiences in the field have been used up to now as a starting point for validating the research outcomes. 展开更多
关键词 PROTOTYPING ACTIVITIES interaction Design VIRTUAL REALITY augmented REALITY
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Investigation of Inside-Out Tracking Methods for Six Degrees of Freedom Pose Estimation of a Smartphone in Augmented Reality
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作者 Chanho Park Takefumi Ogawa 《Computers, Materials & Continua》 SCIE EI 2024年第5期3047-3065,共19页
Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the instal... Six degrees of freedom(6DoF)input interfaces are essential formanipulating virtual objects through translation or rotation in three-dimensional(3D)space.A traditional outside-in tracking controller requires the installation of expensive hardware in advance.While inside-out tracking controllers have been proposed,they often suffer from limitations such as interaction limited to the tracking range of the sensor(e.g.,a sensor on the head-mounted display(HMD))or the need for pose value modification to function as an input interface(e.g.,a sensor on the controller).This study investigates 6DoF pose estimation methods without restricting the tracking range,using a smartphone as a controller in augmented reality(AR)environments.Our approach involves proposing methods for estimating the initial pose of the controller and correcting the pose using an inside-out tracking approach.In addition,seven pose estimation algorithms were presented as candidates depending on the tracking range of the device sensor,the tracking method(e.g.,marker recognition,visual-inertial odometry(VIO)),and whether modification of the initial pose is necessary.Through two experiments(discrete and continuous data),the performance of the algorithms was evaluated.The results demonstrate enhanced final pose accuracy achieved by correcting the initial pose.Furthermore,the importance of selecting the tracking algorithm based on the tracking range of the devices and the actual input value of the 3D interaction was emphasized. 展开更多
关键词 SMARTPHONE inside-out tracking 6DoF pose 3D interaction augmented reality
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Application of Natural Language Processing in Virtual Experience AI Interaction Design
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作者 Ziqian Rong 《Journal of Intelligent Learning Systems and Applications》 2024年第4期403-417,共15页
This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virt... This paper investigates the application of Natural Language Processing (NLP) in AI interaction design for virtual experiences. It analyzes the impact of various interaction methods on user experience, integrating Virtual Reality (VR) and Augmented Reality (AR) technologies to achieve more natural and intuitive interaction models through NLP techniques. Through experiments and data analysis across multiple technical models, this study proposes an innovative design solution based on natural language interaction and summarizes its advantages and limitations in immersive experiences. 展开更多
关键词 Natural Language Processing Virtual Reality augmented Reality interaction Design User Experience
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基于AR头显设备的巡检场景手势交互设计研究
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作者 张帆 黄晓峰 +1 位作者 娄焕志 李甜 《包装工程》 北大核心 2026年第4期39-52,共14页
目的为解决增强现实头显在工业管廊巡检中存在的交互认知断层与长时间作业生理疲劳问题,本研究旨在构建并验证一套兼顾直觉认知与工效舒适度的自然手势交互方案。方法融合基于现实的交互与工效学理论,构建了“直觉-工效”双重约束的交... 目的为解决增强现实头显在工业管廊巡检中存在的交互认知断层与长时间作业生理疲劳问题,本研究旨在构建并验证一套兼顾直觉认知与工效舒适度的自然手势交互方案。方法融合基于现实的交互与工效学理论,构建了“直觉-工效”双重约束的交互设计模型。通过任务分析明确管廊巡检的核心需求,采“绿野仙踪”(Wizard of Oz)实验提取用户本能意向。针对大幅度挥臂导致的疲劳效应,引入“微手势”修正策略,确立了包含7个核心动作的手势集。搭建包含实体管道道具的“情境模拟”实验平台,在虚实融合环境下对方案的直观性、舒适度及任务鲁棒性进行实证评估。结果实验数据显示,该方案获得了较高的用户认可,整体可用性平均分达到4.35(SD值为0.65),“使用意愿”评分高达4.49。其中,“指尖微操”策略显著提升了感知舒适度,有效调和了操作直观性与生理负荷之间的矛盾。结论本研究提出的基于情境适应性的微手势交互方案,成功验证了从理论构建、策略修正到情境化评估的完整设计范式,为AR技术在工业巡检领域的落地提供了理论与实证支持。 展开更多
关键词 增强现实 手势交互 工业巡检
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人机交互、知识域耦合与突破性创新——基于新能源汽车产业的实证研究
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作者 陈敏灵 乔进国 薛静 《科技创业月刊》 2026年第2期31-42,共12页
人工智能正在深刻重塑组织实现突破性创新的驱动机制。从人机交互视角出发,旨在揭示人机交互对突破性创新的影响,并结合知识基础观论证知识域耦合在人机交互和突破性创新关系中的中介作用。将人机交互分为增强式人机交互和自主式人机交... 人工智能正在深刻重塑组织实现突破性创新的驱动机制。从人机交互视角出发,旨在揭示人机交互对突破性创新的影响,并结合知识基础观论证知识域耦合在人机交互和突破性创新关系中的中介作用。将人机交互分为增强式人机交互和自主式人机交互,将知识域耦合分为互补性知识耦合和迭代性知识耦合。通过对340名员工的问卷调查数据的实证分析发现:①增强式人机交互和自主式人机交互对突破性创新均有正向影响;②知识域耦合在人机交互与突破性创新之间起中介作用;③知识吸收能力正向调节知识域耦合对突破性创新的促进作用。主要理论贡献在于,从人机交互视角揭示了人工智能驱动创新的微观机制,构建并验证了“人机交互—知识域耦合—突破性创新”的理论链条,深化了知识基础观在人工智能情境下的理论内涵。实践上,为企业管理者加强人机交互应用、优化知识资源管理及提升组织学习能力,以系统性培育突破性创新,提供了明确的理论依据和实践路径。 展开更多
关键词 人工智能 增强式人机交互 自主式人机交互 互补性知识耦合 迭代性知识耦合 知识吸收能力 突破性创新
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数字媒体环境下校园文创产品设计创新
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作者 陈东 《上海包装》 2026年第1期106-108,共3页
以数字媒体环境为背景,结合国内高校文创产品设计实践与相关学科理论,分析当前大学校园文创产品在数字化设计、交互体验、知识产权(intellectual property,IP)打造等方面存在的优缺点,从“技术赋能设计”“数据驱动需求”“场景重构体验... 以数字媒体环境为背景,结合国内高校文创产品设计实践与相关学科理论,分析当前大学校园文创产品在数字化设计、交互体验、知识产权(intellectual property,IP)打造等方面存在的优缺点,从“技术赋能设计”“数据驱动需求”“场景重构体验”3个维度提出创新思路。最终构建“数字创意—交互体验—全链运营”的校园文创产品设计体系,以期为高校借助数字媒体技术增强校园文化传播力、学校品牌社会影响力及校友凝聚力提供理论参考与实践范式。 展开更多
关键词 数字媒体 校园文创产品 交互设计 增强现实技术 用户体验
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基于检索增强生成与对话历史管理的标准智能问答系统研究
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作者 甘克勤 高亮 +1 位作者 肖宝坤 林良红 《中国标准化》 2026年第2期43-47,共5页
为应对标准专业问答中答案精确性要求高、上下文依赖性强以及用户需求个性化等难题,本文研发了一个基于检索增强生成架构并集成对话历史管理的智能问答系统。系统以构建的标准语义知识库作为精准知识源,采用“检索-生成”双路并行策略:... 为应对标准专业问答中答案精确性要求高、上下文依赖性强以及用户需求个性化等难题,本文研发了一个基于检索增强生成架构并集成对话历史管理的智能问答系统。系统以构建的标准语义知识库作为精准知识源,采用“检索-生成”双路并行策略:首先,利用稠密向量检索技术从知识库中快速召回与用户问题最相关的标准条款或知识子图;随后,将检索到的精准知识片段与原始问题一同输入到经过大规模标准文本预训练并微调的生成式模型中,生成结构清晰、语言流畅的自然语言答案,有效保证了答案的准确性与可读性。此外,系统创新性地设计了基于主题建模与序列编码的对话历史管理模块,能够动态分析用户会话的对象、主题和结构,实现历史对话的智能储存与情境化检索,使系统具备多轮、连贯的问答能力。在油田安全环保标准场景下的应用验证表明,该系统在单轮问答准确率极高,并且在多轮交互中能够有效理解指代与上下文,显著提升了标准知识服务的智能化水平。 展开更多
关键词 智能问答 检索增强生成 预训练语言模型 对话管理 标准数字化 人机交互
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输入输出双视角下的增强现实人机交互技术综述
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作者 王怡雯 赵玺 《中国图象图形学报》 北大核心 2026年第2期349-373,共25页
增强现实(augmented reality,AR)技术通过三维空间感知与多模态交互机制,突破了传统二维交互的局限,其应用已渗透至医疗、教育、工业设计等领域。然而,现有研究多聚焦单一输入模态或特定应用场景,缺乏对多模态输入与跨感官反馈的系统性... 增强现实(augmented reality,AR)技术通过三维空间感知与多模态交互机制,突破了传统二维交互的局限,其应用已渗透至医疗、教育、工业设计等领域。然而,现有研究多聚焦单一输入模态或特定应用场景,缺乏对多模态输入与跨感官反馈的系统性整合。本文构建了输入—输出双维度的AR交互技术全景框架:输入模态涵盖语音与姿态识别(包括眼动、头部及肢体动作),输出模态依据人类五感分类解析。该框架不仅为研究者提供技术链路图谱,还可通过系统性的技术缺口分析引导创新方向。研究发现,当前AR交互面临多模态融合复杂度高、隐私安全隐患、输入输出失衡及跨学科协同不足等核心挑战,需通过材料科学、认知神经科学、计算机伦理及计算机科学等领域的深度交叉,推动AR从界面增强向认知协同的范式跃迁。 展开更多
关键词 增强现实(AR) 人机交互 多模态 输入模态 反馈
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基于DeepSeek的互联网医院智能交互系统构建
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作者 李生 张婷婷 +1 位作者 薛文荣 徐进宇 《无线互联科技》 2026年第3期15-20,54,共7页
针对传统医疗服务南通市青少年存在的资源不足、隐私顾虑、效率低下等问题,文章提出一种基于DeepSeek的互联网医院智能交互系统的解决方案。文章从思维链与推理能力、多轮对话与情感分析、智能学习与本地存储、MoE架构与训练成本等方面... 针对传统医疗服务南通市青少年存在的资源不足、隐私顾虑、效率低下等问题,文章提出一种基于DeepSeek的互联网医院智能交互系统的解决方案。文章从思维链与推理能力、多轮对话与情感分析、智能学习与本地存储、MoE架构与训练成本等方面阐述DeepSeek适配互联网医院智能交互系统的核心优势。通过实例分析基于深度语义理解模型DeepSeek和检索增强生成技术(Retrieval-augmented Generation,RAG)的互联网医院智能交互系统的构建方案,从系统架构、硬件选型、本地化部署、知识库检索、模型调优等关键步骤进行详细剖析。同时,从实践应用价值、知识库更新机制、应答性能评估建议和患者隐私保护对策等角度展开应用讨论。该研究为青少年线上健康服务升级提供了成功示范。 展开更多
关键词 DeepSeek 检索增强生成技术 青少年 互联网医院 智能交互系统
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基于Kano模型的海派AR交互式包装情感化设计研究
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作者 汪靖 徐晋炀 吴亮 《包装工程》 北大核心 2026年第4期322-336,共15页
目的针对当今市场上海派包装视觉形象老化、文化情感缺失以及互动机制薄弱等问题,以Z世代群体为调研对象,运用Kano模型和情感化理论确定其消费优先级,设计一款海派主题的AR交互式包装。方法首先,借助用户移情图构建出Z世代群体的行为图... 目的针对当今市场上海派包装视觉形象老化、文化情感缺失以及互动机制薄弱等问题,以Z世代群体为调研对象,运用Kano模型和情感化理论确定其消费优先级,设计一款海派主题的AR交互式包装。方法首先,借助用户移情图构建出Z世代群体的行为图谱,结合情感化理论将其从本能层、行为层、反思层三个方面确定出情感化要素并进行Kano问卷发放;其次,运用Kano模型对问卷结果进行优先级划分,确定情感化需求属性类别;最后,结合Better-Worse系数构建四象限分析,对Z世代群体的情感化需求进行重要度排序。结果根据Z世代群体的偏好,对海派文化元素、色彩等视觉方面进行优化,提供完整的包装及产品设计、AR交互式动画设计实践方案和方案评价。结论Kano模型和情感化理论适用于海派AR交互式包装设计,可为其他地域文化在数字化领域的情感化转译提供借鉴思路。 展开更多
关键词 海派文化 AR 交互式包装 KANO模型 情感化设计 Z世代
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增强现实视域下民族博物馆文创包装的交互设计研究
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作者 施爱芹 王晶 李妍欣 《家具与室内装饰》 北大核心 2026年第2期123-127,共5页
民族博物馆文创包装融入增强现实技术后呈现出技术性能日臻完备而文化体验未能同步优化的矛盾,用户在理解文化信息、预期交互方式和感知沉浸程度等方面出现不同程度的泛化与脱节。本研究旨在通过分析民族符号于物理介质和数字影像间的... 民族博物馆文创包装融入增强现实技术后呈现出技术性能日臻完备而文化体验未能同步优化的矛盾,用户在理解文化信息、预期交互方式和感知沉浸程度等方面出现不同程度的泛化与脱节。本研究旨在通过分析民族符号于物理介质和数字影像间的跨媒介转译方式,阐释其增强现实(AR)叠加层中文化意义的重构规律。以前置的用户包装认知结构为设计牵引,梳理包装信息层、交互层、行为层与多感官感知层之间的耦合关系,构建更具指向性的关联与更长效体验记忆。研究可知,基于认知先行的交互组织有效压缩了文化理解的成本,且凝练出高带宽、低噪声的文化感知通道,赋予内容极强的沉浸效力。故此,携带民族特殊意义的文创包装得以摒弃滞寂的文化托物的角色定位,嬗变为引共情、溯认同的“活化媒介”。 展开更多
关键词 增强现实 文创包装 跨媒介设计 数实融合 认知驱动交互
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严肃游戏在轻度认知障碍患者中的研究进展
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作者 王姝然 赵肖利 +2 位作者 李川 郑朱婷 王婧婷 《护理学杂志》 北大核心 2026年第5期20-25,共6页
严肃游戏通过多感官整合、认知-运动双重任务、自适应设计及沉浸式场景模拟等策略,结合虚拟现实/增强现实、人工智能与多模态交互技术,能改善轻度认知障碍患者认知、运动、心理与社会功能,并提升康复依从性。本文围绕严肃游戏对轻度认... 严肃游戏通过多感官整合、认知-运动双重任务、自适应设计及沉浸式场景模拟等策略,结合虚拟现实/增强现实、人工智能与多模态交互技术,能改善轻度认知障碍患者认知、运动、心理与社会功能,并提升康复依从性。本文围绕严肃游戏对轻度认知障碍患者的设计策略、技术应用以及应用效果进行综述,提出未来应加强神经心理学基础与用户中心设计,推进低成本技术融合与长期临床研究,并促进其与运动、心理等多维干预策略整合。 展开更多
关键词 轻度认知障碍 严肃游戏 虚拟现实 增强现实 人工智能 多模态交互技术 康复护理 综述文献
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