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Variable reward function-driven strategies for impulsive orbital attack-defense games under multiple constraints and victory conditions
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作者 Liran Zhao Sihan Xu +1 位作者 Qinbo Sun Zhaohui Dang 《Defence Technology(防务技术)》 2025年第9期159-183,共25页
This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breac... This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breach the defender's interception to rendezvous with the target,while the defender seeks to protect the target by blocking or actively pursuing the attacker.Four different maneuvering constraints and five potential game outcomes are incorporated to more accurately model AD game problems and increase complexity,thereby reducing the effectiveness of traditional methods such as differential games and game-tree searches.To address these challenges,this study proposes a multiagent deep reinforcement learning solution with variable reward functions.Two attack strategies,Direct attack(DA)and Bypass attack(BA),are developed for the attacker,each focusing on different mission priorities.Similarly,two defense strategies,Direct interdiction(DI)and Collinear interdiction(CI),are designed for the defender,each optimizing specific defensive actions through tailored reward functions.Each reward function incorporates both process rewards(e.g.,distance and angle)and outcome rewards,derived from physical principles and validated via geometric analysis.Extensive simulations of four strategy confrontations demonstrate average defensive success rates of 75%for DI vs.DA,40%for DI vs.BA,80%for CI vs.DA,and 70%for CI vs.BA.Results indicate that CI outperforms DI for defenders,while BA outperforms DA for attackers.Moreover,defenders achieve their objectives more effectively under identical maneuvering capabilities.Trajectory evolution analyses further illustrate the effectiveness of the proposed variable reward function-driven strategies.These strategies and analyses offer valuable guidance for practical orbital defense scenarios and lay a foundation for future multi-agent game research. 展开更多
关键词 Orbital attack-defense game Impulsive maneuver Multi-agent deep reinforcement learning Reward function design
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Gearing Up for the Games:With less than a year to go,Senegal is stepping up preparations for the Dakar 2026 Youth Olympic Games with the support from China
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作者 ALY DIOUF 《ChinAfrica》 2026年第2期38-39,共2页
In a first for the African continent,Senegal will host the Dakar 2026 Youth Olympic Games(YOG)from 31 October to 13 November.The Dakar 2026 YOG carry a strong symbolic ambition,embodied by their motto“Africa welcomes... In a first for the African continent,Senegal will host the Dakar 2026 Youth Olympic Games(YOG)from 31 October to 13 November.The Dakar 2026 YOG carry a strong symbolic ambition,embodied by their motto“Africa welcomes,Dakar celebrates.”Host Senegal sees the event as a catalyst for its influence,the modernisation of its infrastructure,and the mobilisation of its youth. 展开更多
关键词 infrastructure modernization youth mobilization symbolic ambition modernisation its infrastructureand youth olympic games yog dakar youth olympic games senegal
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Research on Automated Game QA Reporting Based on Natural Language Captions
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作者 Jun Myeong Kim Jang Young Jeong +1 位作者 Shin Jin Kang Beomjoo Seo 《Computers, Materials & Continua》 2026年第2期1690-1705,共16页
GameQualityAssurance(QA)currently relies heavily onmanual testing,a process that is both costly and time-consuming.Traditional script-and log-based automation tools are limited in their ability to detect unpredictable... GameQualityAssurance(QA)currently relies heavily onmanual testing,a process that is both costly and time-consuming.Traditional script-and log-based automation tools are limited in their ability to detect unpredictable visual bugs,especially those that are context-dependent or graphical in nature.As a result,many issues go unnoticed during manual QA,which reduces overall game quality,degrades the user experience,and creates inefficiencies throughout the development cycle.This study proposes two approaches to address these challenges.The first leverages a Large Language Model(LLM)to directly analyze gameplay videos,detect visual bugs,and automatically generate QA reports in natural language.The second approach introduces a pipeline method:first generating textual descriptions of visual bugs in game videos using the ClipCap model,then using those descriptions as input for the LLM to synthesize QA reports.Through these two multi-faceted approaches,this study evaluates the feasibility of automated game QA systems.To implement this system,we constructed a visual bug database derived from real-world game cases and fine-tuned the ClipCap model for the game video domain.Our proposed approach aims to enhance both efficiency and quality in game development by reducing the burden of manual QA while improving the accuracy of visual bug detection and ensuring consistent,reliable report generation. 展开更多
关键词 game quality assurance vision-language model automated report system
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Game-theoretic maneuvering strategies for orbital inspection of non-cooperative spacecraft in cislunar space
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作者 Hongyu HAN Zhaohui DANG 《Chinese Journal of Aeronautics》 2026年第1期385-397,共13页
The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled sa... The problem of maneuvering for a servicing spacecraft(inspector)to inspect a noncooperative spacecraft(evader)in cislunar space is investigated in this paper.The evader,which may be a malfunctioning or uncontrolled satellite,introduces uncertainties due to its potential maneuvering capabilities.To address this challenge,the scenario is modeled as a special orbital game,incorporating the unique complexities of the cislunar environment.A variable-duration,turn-based inspection and anti-inspection game model is designed.The model defines both players'rules,constraints,and victory conditions,providing a framework for non-cooperative inspection.Strategies for both players are developed and validated based on their dynamical properties.The inspector's strategy integrates two-body Lambert transfers with shooting methods,while the evader's strategy aims to maximize the inspector's fuel consumption.Simulation results show that the evader's optimal strategy involves deliberate fluctuations in its lunar periapsis altitude,with the inspector's requiredΔV up to eight times greater than the evader's.The impact of game constraints is evaluated,and the effectiveness of deploying the inspector in low lunar orbit is compared with the inspector at the Earth-Moon Lagrange point L1.The strengths and weaknesses of both are shown.These findings provide valuable insights for future orbital servicing and orbital games. 展开更多
关键词 Cislunar Impulsive maneuver Non-cooperative target Orbital game Orbital transfer
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Research on cooperative operation optimization of Nash-Stackelberg game in multiple virtual power plants under multiple uncertainties
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作者 Lei Dong Shuaibo Zhang +4 位作者 Yang Li Zibo Wang Binwen Zhang Hong Zhu Wenlu Ji 《Global Energy Interconnection》 2026年第1期186-207,共22页
This paper suggests a way to improve teamwork and reduce uncertainties in operations by using a game theory approach involving multiple virtual power plants(VPP).A generalized credibility-based fuzzy chance constraint... This paper suggests a way to improve teamwork and reduce uncertainties in operations by using a game theory approach involving multiple virtual power plants(VPP).A generalized credibility-based fuzzy chance constraint programming approach is adopted to address uncertainties stemming from renewable generation and load demand within individual VPPs,while robust optimization techniques manage electricity and thermal price volatilities.Building upon this foundation,a hierarchical Nash-Stackelberg game model is established across multiple VPPs.Within each VPP,a Stackelberg game resolves the strategic interaction between the operator and photovoltaic prosumers(PVP).Among VPPs,a cooperative Nash bargaining model coordinates alliance formation.The problem is decomposed into two subproblems:maximizing coalitional benefits,and allocating cooperative surpluses via payment bargaining,solved distributively using the alternating direction method of multipliers(ADMM).Case studies demonstrate that the proposed strategy significantly enhances the economic efficiency and uncertainty resilience of multi-VPP alliances. 展开更多
关键词 Virtual power plant Fuzzy chance constraint Generalized credibility Robust optimization Nash-Stackelberg game Nash Bargaining
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Optimal competitive resource assignment in two-stage Colonel Blotto game with Lanchester-type attrition
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作者 YUAN Weilin CHEN Shaofei +4 位作者 HU Zhenzhen JI Xiang LU Lina SU Xiaolong CHEN Jing 《Journal of Systems Engineering and Electronics》 2026年第1期242-256,共15页
In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dyna... In strategic decision-making tasks,determining how to assign limited costly resource towards the defender and the attacker is a central problem.However,it is hard for pre-allocated resource assignment to adapt to dynamic fighting scenarios,and exists situations where the scenario and rule of the Colonel Blotto(CB)game are too restrictive in real world.To address these issues,a support stage is added as supplementary for pre-allocated results,in which a novel two-stage competitive resource assignment problem is formulated based on CB game and stochastic Lanchester equation(SLE).Further,the force attrition in these two stages is formulated as a stochastic progress to consider the complex fighting progress,including the case that the player with fewer resources defeats the player with more resources and wins the battlefield.For solving this two-stage resource assignment problem,nested solving and no-regret learning are proposed to search the optimal resource assignment strategies.Numerical experiments are taken to analyze the effectiveness of the proposed model and study the assignment strategies in various cases. 展开更多
关键词 resource assignment Colonel Blotto(CB)game stochastic Lanchester equation(SLE) regret match
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Social Engineering Attack-Defense Strategies Based on Reinforcement Learning
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作者 Rundong Yang Kangfeng Zheng +2 位作者 Xiujuan Wang Bin Wu Chunhua Wu 《Computer Systems Science & Engineering》 SCIE EI 2023年第11期2153-2170,共18页
Social engineering attacks are considered one of the most hazardous cyberattacks in cybersecurity,as human vulnerabilities are often the weakest link in the entire network.Such vulnerabilities are becoming increasingl... Social engineering attacks are considered one of the most hazardous cyberattacks in cybersecurity,as human vulnerabilities are often the weakest link in the entire network.Such vulnerabilities are becoming increasingly susceptible to network security risks.Addressing the social engineering attack defense problem has been the focus of many studies.However,two main challenges hinder its successful resolution.Firstly,the vulnerabilities in social engineering attacks are unique due to multistage attacks,leading to incorrect social engineering defense strategies.Secondly,social engineering attacks are real-time,and the defense strategy algorithms based on gaming or reinforcement learning are too complex to make rapid decisions.This paper proposes a multiattribute quantitative incentive method based on human vulnerability and an improved Q-learning(IQL)reinforcement learning method on human vulnerability attributes.The proposed algorithm aims to address the two main challenges in social engineering attack defense by using a multiattribute incentive method based on human vulnerability to determine the optimal defense strategy.Furthermore,the IQL reinforcement learning method facilitates rapid decision-making during real-time attacks.The experimental results demonstrate that the proposed algorithm outperforms the traditional Qlearning(QL)and deep Q-network(DQN)approaches in terms of time efficiency,taking 9.1%and 19.4%less time,respectively.Moreover,the proposed algorithm effectively addresses the non-uniformity of vulnerabilities in social engineering attacks and provides a reliable defense strategy based on human vulnerability attributes.This study contributes to advancing social engineering attack defense by introducing an effective and efficient method for addressing the vulnerabilities of human factors in the cybersecurity domain. 展开更多
关键词 Social engineering game theory reinforcement learning Q-LEARNING
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Two-to-one differential game via improved MOGWO 被引量:2
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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A model predictive Stackelberg solution to orbital pursuit-evasion game 被引量:1
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作者 Yuchen LIU Chaoyong LI +1 位作者 Jun JIANG Yonghe ZHANG 《Chinese Journal of Aeronautics》 2025年第2期244-255,共12页
In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft g... In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft gives rise to a dynamic and real-time game,complicated further by the presence of perturbation.The primary challenge lies in crafting control strategies that are both efficient and applicable to real-time game problems within a nonlinear system.To overcome this challenge,we introduce the model prediction and iterative correction technique proposed in model predictive static programming,enabling the generation of strategies in analytical iterative form for nonlinear systems.Subsequently,we proceed by integrating this model predictive framework into a simplified Stackelberg equilibrium formulation,tailored to address the practical complexities of leader–follower pursuit-evasion scenarios.Simulation results validate the effectiveness and exceptional efficiency of the proposed solution within a receding horizon framework. 展开更多
关键词 Model predictive control Pursuit-evasion problem Leader-follower game Stackelberg game Orbital game
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Impulsive thrust strategy for orbital pursuit-evasion games based on impulse-like constraint 被引量:1
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作者 Hongbo WANG Yao ZHANG +1 位作者 Hao LIU Kunpeng ZHANG 《Chinese Journal of Aeronautics》 2025年第1期520-536,共17页
This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the in... This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the interpretability of impulsive thrust strategy by integrating it within the framework of differential game in traditional continuous systems.First,this paper introduces an impulse-like constraint,with periodical changes in thrust amplitude,to characterize the impulsive thrust control.Then,the game with the impulse-like constraint is converted into the two-point boundary value problem,which is solved by the combined shooting and deep learning method proposed in this paper.Deep learning and numerical optimization are employed to obtain the guesses for unknown terminal adjoint variables and the game terminal time.Subsequently,the accurate values are solved by the shooting method to yield the optimal continuous thrust strategy with the impulse-like constraint.Finally,the shooting method is iteratively employed at each impulse decision moment to derive the impulsive thrust strategy guided by the optimal continuous thrust strategy.Numerical examples demonstrate the convergence of the combined shooting and deep learning method,even if the strongly nonlinear impulse-like constraint is introduced.The effect of the impulsive thrust strategy guided by the optimal continuous thrust strategy is also discussed. 展开更多
关键词 Orbital pursuit-evasion game Differential game Impulsive thrust Deep learning Shooting method
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A Verification Theorem for Feedback Nash Equilibrium in Multiple-Player Nonzero-Sum Impulse Game 被引量:1
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作者 Ruihai Li Yaoyao Tan +1 位作者 Xiaojie Su Jiangshuai Huang 《IEEE/CAA Journal of Automatica Sinica》 2025年第3期648-650,共3页
Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate... Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy. 展开更多
关键词 impulse game feedback Nash equilibrium multiple player feedback nash equilibrium strategy impulse game problem nonzero sum modified objective function impulse controlsour
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Distributed algorithms for aggregative games with multiple uncertain Euler–Lagrange systems over switching networks 被引量:1
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作者 Zhaocong Liu Jie Huang 《Journal of Automation and Intelligence》 2025年第1期2-9,共8页
In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.T... In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.The designed distributed controller consists of two parts:a dynamic average consensus part that asymptotically reproduces the unknown NE,and an adaptive reference-tracking module responsible for steering EL systems’positions to track a desired trajectory.The generalized Barbalat’s Lemma is used to overcome the discontinuity of the closed-loop system caused by the switching networks.The proposed algorithm is illustrated by a sensor network deployment problem. 展开更多
关键词 Aggregative games Euler-Lagrange systems Jointly connected networks Adaptive control
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Dynamic Route Optimization for Multi-Vehicle Systems with Diverse Needs in Road Networks Based on Preference Games 被引量:1
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作者 Jixiang Wang Jing Wei +2 位作者 Siqi Chen Haiyang Yu Yilong Ren 《Computers, Materials & Continua》 2025年第6期4167-4192,共26页
The real-time path optimization for heterogeneous vehicle fleets in large-scale road networks presents significant challenges due to conflicting traffic demands and imbalanced resource allocation.While existing vehicl... The real-time path optimization for heterogeneous vehicle fleets in large-scale road networks presents significant challenges due to conflicting traffic demands and imbalanced resource allocation.While existing vehicleto-infrastructure coordination frameworks partially address congestion mitigation,they often neglect priority-aware optimization and exhibit algorithmic bias toward dominant vehicle classes—critical limitations in mixed-priority scenarios involving emergency vehicles.To bridge this gap,this study proposes a preference game-theoretic coordination framework with adaptive strategy transfer protocol,explicitly balancing system-wide efficiency(measured by network throughput)with priority vehicle rights protection(quantified via time-sensitive utility functions).The approach innovatively combines(1)a multi-vehicle dynamic routing model with quantifiable preference weights,and(2)a distributed Nash equilibrium solver updated using replicator sub-dynamic models.The framework was evaluated on an urban road network containing 25 intersections with mixed priority ratios(10%–30%of vehicles with priority access demand),and the framework showed consistent benefits on four benchmarks(Social routing algorithm,Shortest path algorithm,The comprehensive path optimisation model,The emergency vehicle timing collaborative evolution path optimization method)showed consistent benefits.Results showthat across different traffic demand configurations,the proposed method reduces the average vehicle traveling time by at least 365 s,increases the road network throughput by 48.61%,and effectively balances the road loads.This approach successfully meets the diverse traffic demands of various vehicle types while optimizing road resource allocations.The proposed coordination paradigm advances theoretical foundations for fairness-aware traffic optimization while offering implementable strategies for next-generation cooperative vehicle-road systems,particularly in smart city deployments requiring mixed-priority mobility guarantees. 展开更多
关键词 Preference game vehicle road coordination large-scale road network different needs dynamic route selection
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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Linear Exponential Quadratic Stochastic Differential Games and Applications
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作者 Su Qing Zhao Jirui 《南开大学学报(自然科学版)》 北大核心 2025年第5期110-120,共11页
The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability mea... The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability measure techniques are used to study the existence of both open-loop and closed-loop Nash equilibria for the game.Some examples are constructed to illustrate their differences.Furthermore,theoretical results are applied to solve the risk-sensitive portfolio game problem in the financial market and show the effects of risk attitudes and economic performance on equilibria. 展开更多
关键词 risk-sensitive stochastic differential games linear-quadratic problem Nash equilibria open-loop and closed-loop
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic Behavior
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An Overview of Distributed Nash Equilibrium Seeking in Noncooperative Games for Multi-agent Systems:A Dynamic Control-Based Perspective
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作者 Guanghui WEN Xiao FANG Meng LUAN 《Artificial Intelligence Science and Engineering》 2025年第4期239-254,共16页
This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It s... This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research. 展开更多
关键词 non-cooperative game aggregative game multi-cluster game Nash equilibrium dynamic control autonomous system
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Framework for adaptive multimodal serious games for early intervention of autistic children
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作者 Zhiqi XU Yuyong ZHAO +2 位作者 Jie WANG Jian CHANG Yuetian ZHANG 《虚拟现实与智能硬件(中英文)》 2025年第5期523-542,共20页
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo... Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games. 展开更多
关键词 Autism spectrum disorder(ASD) Serious games Multimodal games Early intervention Technical framework Augmented reality(AR)games Mobile games
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