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Variable reward function-driven strategies for impulsive orbital attack-defense games under multiple constraints and victory conditions
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作者 Liran Zhao Sihan Xu +1 位作者 Qinbo Sun Zhaohui Dang 《Defence Technology(防务技术)》 2025年第9期159-183,共25页
This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breac... This paper investigates impulsive orbital attack-defense(AD)games under multiple constraints and victory conditions,involving three spacecraft:attacker,target,and defender.In the AD scenario,the attacker aims to breach the defender's interception to rendezvous with the target,while the defender seeks to protect the target by blocking or actively pursuing the attacker.Four different maneuvering constraints and five potential game outcomes are incorporated to more accurately model AD game problems and increase complexity,thereby reducing the effectiveness of traditional methods such as differential games and game-tree searches.To address these challenges,this study proposes a multiagent deep reinforcement learning solution with variable reward functions.Two attack strategies,Direct attack(DA)and Bypass attack(BA),are developed for the attacker,each focusing on different mission priorities.Similarly,two defense strategies,Direct interdiction(DI)and Collinear interdiction(CI),are designed for the defender,each optimizing specific defensive actions through tailored reward functions.Each reward function incorporates both process rewards(e.g.,distance and angle)and outcome rewards,derived from physical principles and validated via geometric analysis.Extensive simulations of four strategy confrontations demonstrate average defensive success rates of 75%for DI vs.DA,40%for DI vs.BA,80%for CI vs.DA,and 70%for CI vs.BA.Results indicate that CI outperforms DI for defenders,while BA outperforms DA for attackers.Moreover,defenders achieve their objectives more effectively under identical maneuvering capabilities.Trajectory evolution analyses further illustrate the effectiveness of the proposed variable reward function-driven strategies.These strategies and analyses offer valuable guidance for practical orbital defense scenarios and lay a foundation for future multi-agent game research. 展开更多
关键词 Orbital attack-defense game Impulsive maneuver Multi-agent deep reinforcement learning Reward function design
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Social Engineering Attack-Defense Strategies Based on Reinforcement Learning
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作者 Rundong Yang Kangfeng Zheng +2 位作者 Xiujuan Wang Bin Wu Chunhua Wu 《Computer Systems Science & Engineering》 SCIE EI 2023年第11期2153-2170,共18页
Social engineering attacks are considered one of the most hazardous cyberattacks in cybersecurity,as human vulnerabilities are often the weakest link in the entire network.Such vulnerabilities are becoming increasingl... Social engineering attacks are considered one of the most hazardous cyberattacks in cybersecurity,as human vulnerabilities are often the weakest link in the entire network.Such vulnerabilities are becoming increasingly susceptible to network security risks.Addressing the social engineering attack defense problem has been the focus of many studies.However,two main challenges hinder its successful resolution.Firstly,the vulnerabilities in social engineering attacks are unique due to multistage attacks,leading to incorrect social engineering defense strategies.Secondly,social engineering attacks are real-time,and the defense strategy algorithms based on gaming or reinforcement learning are too complex to make rapid decisions.This paper proposes a multiattribute quantitative incentive method based on human vulnerability and an improved Q-learning(IQL)reinforcement learning method on human vulnerability attributes.The proposed algorithm aims to address the two main challenges in social engineering attack defense by using a multiattribute incentive method based on human vulnerability to determine the optimal defense strategy.Furthermore,the IQL reinforcement learning method facilitates rapid decision-making during real-time attacks.The experimental results demonstrate that the proposed algorithm outperforms the traditional Qlearning(QL)and deep Q-network(DQN)approaches in terms of time efficiency,taking 9.1%and 19.4%less time,respectively.Moreover,the proposed algorithm effectively addresses the non-uniformity of vulnerabilities in social engineering attacks and provides a reliable defense strategy based on human vulnerability attributes.This study contributes to advancing social engineering attack defense by introducing an effective and efficient method for addressing the vulnerabilities of human factors in the cybersecurity domain. 展开更多
关键词 Social engineering game theory reinforcement learning Q-LEARNING
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Two-to-one differential game via improved MOGWO 被引量:1
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作者 BAI Yu ZHOU Di +2 位作者 ZHANG Bolun HE Zhen HE Ping 《Journal of Systems Engineering and Electronics》 2025年第1期233-255,共23页
When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game ... When the maneuverability of a pursuer is not significantly higher than that of an evader,it will be difficult to intercept the evader with only one pursuer.Therefore,this article adopts a two-to-one differential game strategy,the game of kind is generally considered to be angle-optimized,which allows unlimited turns,but these practices do not take into account the effect of acceleration,which does not correspond to the actual situation,thus,based on the angle-optimized,the acceleration optimization and the acceleration upper bound constraint are added into the game for consideration.A two-to-one differential game problem is proposed in the three-dimensional space,and an improved multi-objective grey wolf optimization(IMOGWO)algorithm is proposed to solve the optimal game point of this problem.With the equations that describe the relative motions between the pursuers and the evader in the three-dimensional space,a multi-objective function with constraints is given as the performance index to design an optimal strategy for the differential game.Then the optimal game point is solved by using the IMOGWO algorithm.It is proved based on Markov chains that with the IMOGWO,the Pareto solution set is the solution of the differential game.Finally,it is verified through simulations that the pursuers can capture the escapee,and via comparative experiments,it is shown that the IMOGWO algorithm performs well in terms of running time and memory usage. 展开更多
关键词 differential game improved multi-objective grey wolf optimization(IMOGWO) cooperative pursuit optimal game point
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A Verification Theorem for Feedback Nash Equilibrium in Multiple-Player Nonzero-Sum Impulse Game 被引量:1
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作者 Ruihai Li Yaoyao Tan +1 位作者 Xiaojie Su Jiangshuai Huang 《IEEE/CAA Journal of Automatica Sinica》 2025年第3期648-650,共3页
Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate... Dear Editor,This letter addresses the impulse game problem for a general scope of deterministic,multi-player,nonzero-sum differential games wherein all participants adopt impulse controls.Our objective is to formulate this impulse game problem with the modified objective function including interaction costs among the players in a discontinuous fashion,and subsequently,to derive a verification theorem for identifying the feedback Nash equilibrium strategy. 展开更多
关键词 impulse game feedback Nash equilibrium multiple player feedback nash equilibrium strategy impulse game problem nonzero sum modified objective function impulse controlsour
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Distributed algorithms for aggregative games with multiple uncertain Euler–Lagrange systems over switching networks 被引量:1
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作者 Zhaocong Liu Jie Huang 《Journal of Automation and Intelligence》 2025年第1期2-9,共8页
In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.T... In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.The designed distributed controller consists of two parts:a dynamic average consensus part that asymptotically reproduces the unknown NE,and an adaptive reference-tracking module responsible for steering EL systems’positions to track a desired trajectory.The generalized Barbalat’s Lemma is used to overcome the discontinuity of the closed-loop system caused by the switching networks.The proposed algorithm is illustrated by a sensor network deployment problem. 展开更多
关键词 Aggregative games Euler-Lagrange systems Jointly connected networks Adaptive control
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Stochastic Periodic Solutions for Two Populations Game Models with Impulses
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作者 HOU Meiting QIU Xiaoling 《应用数学》 北大核心 2025年第2期453-467,共15页
The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding sto... The article studies the evolutionary dynamics of two-population two-strategy game models with and without impulses. First, the payment matrix is given and two evolutionary dynamics models are established by adding stochastic and impulse. For the stochastic model without impulses, the existence and uniqueness of solution, and the existence of positive periodic solutions are proved, and a sufficient condition for strategy extinction is given. For the stochastic model with impulses, the existence of positive periodic solutions is proved. Numerical results show that noise and impulses directly affect the model, but the periodicity of the model does not change. 展开更多
关键词 Periodic solution Stochastic game IMPULSES Strategy extinct
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic Behavior
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Linear Exponential Quadratic Stochastic Differential Games and Applications
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作者 Su Qing Zhao Jirui 《南开大学学报(自然科学版)》 北大核心 2025年第5期110-120,共11页
The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability mea... The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability measure techniques are used to study the existence of both open-loop and closed-loop Nash equilibria for the game.Some examples are constructed to illustrate their differences.Furthermore,theoretical results are applied to solve the risk-sensitive portfolio game problem in the financial market and show the effects of risk attitudes and economic performance on equilibria. 展开更多
关键词 risk-sensitive stochastic differential games linear-quadratic problem Nash equilibria open-loop and closed-loop
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An Overview of Distributed Nash Equilibrium Seeking in Noncooperative Games for Multi-agent Systems:A Dynamic Control-Based Perspective
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作者 Guanghui WEN Xiao FANG Meng LUAN 《Artificial Intelligence Science and Engineering》 2025年第4期239-254,共16页
This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It s... This paper presents a comprehensive overview of distributed Nash equilibrium(NE)seeking algorithms in non-cooperative games for multiagent systems(MASs),with a distinct emphasis on the dynamic control perspective.It specifically focuses on the research addressing distributed NE seeking problems in which agents are governed by heterogeneous dynamics.The paper begins by introducing fundamental concepts of general non-cooperative games and the NE,along with definitions of specific game structures such as aggregative games and multi-cluster games.It then systematically reviews existing studies on distributed NE seeking for various classes of MASs from the viewpoint of agent dynamics,including first-order,second-order,high-order,linear,and Euler-Lagrange(EL)systems.Furthermore,the paper highlights practical applications of these theoretical advances in cooperative control scenarios involving autonomous systems with complex dynamics,such as autonomous surface vessels,autonomous aerial vehicles,and other autonomous vehicles.Finally,the paper outlines several promising directions for future research. 展开更多
关键词 non-cooperative game aggregative game multi-cluster game Nash equilibrium dynamic control autonomous system
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Framework for adaptive multimodal serious games for early intervention of autistic children
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作者 Zhiqi XU Yuyong ZHAO +2 位作者 Jie WANG Jian CHANG Yuetian ZHANG 《虚拟现实与智能硬件(中英文)》 2025年第5期523-542,共20页
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo... Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games. 展开更多
关键词 Autism spectrum disorder(ASD) Serious games Multimodal games Early intervention Technical framework Augmented reality(AR)games Mobile games
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A model predictive Stackelberg solution to orbital pursuit-evasion game
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作者 Yuchen LIU Chaoyong LI +1 位作者 Jun JIANG Yonghe ZHANG 《Chinese Journal of Aeronautics》 2025年第2期244-255,共12页
In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft g... In this paper,we investigate analytical numerical iterative strategies for the pursuit-evasion game involving spacecraft with leader–follower information.In the proposed problem,the interplay between two spacecraft gives rise to a dynamic and real-time game,complicated further by the presence of perturbation.The primary challenge lies in crafting control strategies that are both efficient and applicable to real-time game problems within a nonlinear system.To overcome this challenge,we introduce the model prediction and iterative correction technique proposed in model predictive static programming,enabling the generation of strategies in analytical iterative form for nonlinear systems.Subsequently,we proceed by integrating this model predictive framework into a simplified Stackelberg equilibrium formulation,tailored to address the practical complexities of leader–follower pursuit-evasion scenarios.Simulation results validate the effectiveness and exceptional efficiency of the proposed solution within a receding horizon framework. 展开更多
关键词 Model predictive control Pursuit-evasion problem Leader-follower game Stackelberg game Orbital game
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Evolution Analysis of Network Attack and Defense Situation Based on Game Theory
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作者 Haiyan Sun Chenglong Shao +2 位作者 Jianwei Zhang Kun Wang Wanwei Huang 《Computers, Materials & Continua》 2025年第4期1475-1494,共20页
To address the problem that existing studies lack analysis of the relationship between attack-defense game behaviors and situation evolution from the game perspective after constructing an attack-defense model,this pa... To address the problem that existing studies lack analysis of the relationship between attack-defense game behaviors and situation evolution from the game perspective after constructing an attack-defense model,this paper proposes a network attack-defense game model(ADGM).Firstly,based on the assumption of incomplete information between the two sides of the game,the ADGM model is established,and methods of payoff quantification,equilibrium solution,and determination of strategy confrontation results are presented.Then,drawing on infectious disease dynamics,the network attack-defense situation is defined based on the density of nodes in various security states,and the transition paths of network node security states are analyzed.Finally,the network zero-day virus attack-defense behaviors are analyzed,and comparative experiments on the attack-defense evolution trends under the scenarios of different strategy combinations,interference methods,and initial numbers are conducted using the NetLogo simulation tool.The experimental results indicate that this model can effectively analyze the evolution of the macro-level network attack-defense situation from the micro-level attack-defense behaviors.For instance,in the strategy selection experiment,when the attack success rate decreases from 0.49 to 0.29,the network destruction rate drops by 11.3%,in the active defense experiment,when the interference coefficient is reduced from 1 to 0.7,the network destruction rate decreases by 7%,and in the initial node number experiment,when the number of initially infected nodes increases from 10 to 30,the network destruction rate rises by 3%. 展开更多
关键词 Network attack-defense situation evolution zero-day virus NETLOGO
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A Game-Theoretic Approach to Solving the Roman Domination Problem
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作者 Xiuyang Chen Changbing Tang +1 位作者 Zhao Zhang Guanrong Chen 《IEEE/CAA Journal of Automatica Sinica》 2025年第5期1024-1040,共17页
The Roman domination problem is an important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security,considering back... The Roman domination problem is an important combinatorial optimization problem that is derived from an old story of defending the Roman Empire and now regains new significance in cyber space security,considering backups in the face of a dynamic network security requirement.In this paper,firstly,we propose a Roman domination game(RDG)and prove that every Nash equilibrium(NE)of the game corresponds to a strong minimal Roman dominating function(S-RDF),as well as a Pareto-optimal solution.Secondly,we show that RDG is an exact potential game,which guarantees the existence of an NE.Thirdly,we design a game-based synchronous algorithm(GSA),which can be implemented distributively and converge to an NE in O(n)rounds,where n is the number of vertices.In GSA,all players make decisions depending on local information.Furthermore,we enhance GSA to be enhanced GSA(EGSA),which converges to a better NE in O(n2)rounds.Finally,we present numerical simulations to demonstrate that EGSA can obtain a better approximate solution in promising computation time compared with state-of-the-art algorithms. 展开更多
关键词 Distributed algorithm game theory multi-agent system potential game Roman dominating function
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Mode-switching cooperative defense strategy for the orbit pursuit-evasion-defense game
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作者 Yongshang Wei Tianxi Liu Cheng Wei 《Defence Technology(防务技术)》 2025年第2期272-286,共15页
This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evade... This paper presents a mode-switching collaborative defense strategy for spacecraft pursuit-evasiondefense scenarios.In these scenarios,the pursuer tries to avoid the defender while capturing the evader,while the evader and defender form an alliance to prevent the pursuer from achieving its goal.First,the behavioral modes of the pursuer,including attack and avoidance modes,were established using differential game theory.These modes are then recognized by an interactive multiple model-matching algorithm(IMM),that uses several smooth variable structure filters to match the modes of the pursuer and update their probabilities in real time.Based on the linear-quadratic optimization theory,combined with the results of strategy identification,a two-way cooperative optimal strategy for the defender and evader is proposed,where the evader aids the defender to intercept the pursuer by performing luring maneuvers.Simulation results show that the interactive multi-model algorithm based on several smooth variable structure filters perform well in the strategy identification of the pursuer,and the cooperative defense strategy based on strategy identification has good interception performance when facing pursuers,who are able to flexibly adjust their game objectives. 展开更多
关键词 Cooperative policy Differential games Orbit pursuit-evasion-defense game Mod recognition
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Impulsive thrust strategy for orbital pursuit-evasion games based on impulse-like constraint
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作者 Hongbo WANG Yao ZHANG +1 位作者 Hao LIU Kunpeng ZHANG 《Chinese Journal of Aeronautics》 2025年第1期520-536,共17页
This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the in... This paper proposes a novel impulsive thrust strategy guided by optimal continuous thrust strategy to address two-player orbital pursuit-evasion game under impulsive thrust control.The strategy seeks to enhance the interpretability of impulsive thrust strategy by integrating it within the framework of differential game in traditional continuous systems.First,this paper introduces an impulse-like constraint,with periodical changes in thrust amplitude,to characterize the impulsive thrust control.Then,the game with the impulse-like constraint is converted into the two-point boundary value problem,which is solved by the combined shooting and deep learning method proposed in this paper.Deep learning and numerical optimization are employed to obtain the guesses for unknown terminal adjoint variables and the game terminal time.Subsequently,the accurate values are solved by the shooting method to yield the optimal continuous thrust strategy with the impulse-like constraint.Finally,the shooting method is iteratively employed at each impulse decision moment to derive the impulsive thrust strategy guided by the optimal continuous thrust strategy.Numerical examples demonstrate the convergence of the combined shooting and deep learning method,even if the strongly nonlinear impulse-like constraint is introduced.The effect of the impulsive thrust strategy guided by the optimal continuous thrust strategy is also discussed. 展开更多
关键词 Orbital pursuit-evasion game Differential game Impulsive thrust Deep learning Shooting method
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Spacecraft intelligent orbital game technology:A review
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作者 Xuyang CAO Xin NING +7 位作者 Suyi LIU Xiaobin LIAN Hongyan WANG Gaopeng ZHANG Feng CHEN Jiye ZHANG Bingzan LIU Zhansheng CHEN 《Chinese Journal of Aeronautics》 2025年第6期6-25,共20页
In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This pape... In recent years,the availability of space orbital resources has been declining,and the increasing frequency of spacecraft close approach events has heightened the urgency for enhanced space security measures.This paper establishes a comprehensive framework for intelligent orbital game technology in space,encompassing four core technologies:threat perception of noncooperative targets,intent recognition,situation assessment,and intelligent orbital game countermeasures.The concepts of multi-turn,multi-round and multi-match in space orbital games are defined,clarifying the core technological requirements for intelligent space orbital games and establishing a cohesive technological framework.Subsequently,the current status of research on these four core technologies is investigated.The challenges faced in the existing research are analyzed,and potential solutions for future studies are proposed.This paper aims to provide readers with a thorough understanding of the latest advancements in space intelligent orbital game technology.along with insights into the future directions and challenges in this field. 展开更多
关键词 Intelligent orbital game Threat perception Situation assessment Intent recognition game confrontation
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Impact of video game addiction on social interaction:An observational review examining loneliness,social anxiety,and social activity
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作者 Haewon Byeon 《World Journal of Psychiatry》 2025年第12期436-446,共11页
BACKGROUND Excessive video game use,recognized as internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders,Fifth Edition and Gaming Disorder in International Classification of Diseases,11th Re... BACKGROUND Excessive video game use,recognized as internet gaming disorder in Diagnostic and Statistical Manual of Mental Disorders,Fifth Edition and Gaming Disorder in International Classification of Diseases,11th Revision,has raised concerns regarding its effects on individuals’social well-being.AIM To analyze the association between internet gaming disorder and social interaction across Western and Asian populations.METHODS The review examined 14 observational studies published between 2000 and 2025.It assessed the frequency and quality of face-to-face interactions,the shift towards online socialization,and the methodological quality of the included studies.RESULTS The findings generally indicate that gaming addiction is associated with a decrease in the frequency of offline social interaction.Addicted gamers reported spending less time with family and friends and experiencing increased isolation.Furthermore,the quality of social relationships appeared poorer,with addicted gamers reporting higher levels of loneliness,lower social support,and decreased relationship satisfaction.While online social interactions increased,they did not fully compensate for the loss of real-world connections.CONCLUSION This review highlights the potential of gaming addiction to negatively impact overall social lives,emphasizing the necessity for interventions focused on promoting real-world social engagement. 展开更多
关键词 Video game addiction Internet gaming disorder Social interaction LONELINESS Social anxiety Social activity
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Demand Response in power off-grid microgrids in Nigeria:a game theory approach
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作者 Racine Diatta Rodica Loisel Lionel Richefort 《Global Energy Interconnection》 2025年第4期581-597,共17页
Most developing countries continue to face challenges in accessing sustainable energy.This study investigates a solar panel and battery-powered system for an urban off-grid microgrid in Nigeria,where demand-sideflexib... Most developing countries continue to face challenges in accessing sustainable energy.This study investigates a solar panel and battery-powered system for an urban off-grid microgrid in Nigeria,where demand-sideflexibility and strategic interactions between households and utilities can optimize system sizing.A nonlinear programming model is built using bilevel problem formulation that incorporates both the households’willingness to reduce their energy consumption and the utility’s agreement to provide price rebates.The results show that,for an energy community of 10 households with annual energy demand of 7.8 MWh,an oversized solar-storage system is required(12 kWp of photovoltaic solar panels and 26 kWh of battery storage).The calculated average cost of 0.31€/kWh is three times higher than the current tariff,making it unaffordable for most Nigerian households.To address this,the utility company could implement Demand Response programs with direct load control that delay the use of certain appliances,such as fans,irons and air conditioners.If these measures reduce total demand by 5%,both the required system size and overall costs could decrease significantly,by approximately one-third.This adjustment leads to a reduced tariffof 0.20€/kWh.When Demand Response is imple-mented through negotiation between the utility and households,the amount of load-shaving achieved is lower.This is because house-holds experience discomfort from curtailment and are generally less willing to provideflexibility.However,negotiation allows for greaterflexibility than direct control,due to dynamic interactions and more active consumer participation in the energy transition.Nonetheless,tariffs remain higher than current market prices.Off-grid contracts could become competitive iffinancial support is pro-vided,such as low-interest loans and capital grants covering up to 75%of the upfront cost. 展开更多
关键词 game theory Power demandflexibility MICROGRID
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Intra-Independent Distributed Resource Allocation Game
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作者 Jialing Zhou Guanghui Wen +2 位作者 Yuezu Lv Tao Yang Guanrong Chen 《IEEE/CAA Journal of Automatica Sinica》 2025年第10期2150-2152,共3页
Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’... Dear Editor,This letter deals with distributed resource allocation(DRA)over multiple interacting coalitions,where conflicts of interest may arise due to the relevance of one coalition’s decision to other coalitions’benefits.To address this challenge,a new model called intra-independent resource allocation game(IIRAG)is formulated under the framework of multi-coalition games.A new DRA algorithm is developed,which draws on techniques of variable replacement and leaderfollowing consensus.The proposed algorithm ensures linear convergence of the collective decision to the Nash equilibrium(NE)of the IIRAG,as well as satisfaction of the resource constraint throughout the iteration process.Numerical simulations validate the effectiveness of the proposed approach. 展开更多
关键词 distributed resource allocation multi coalition games variable replacement leader following consensus distributed resource allocation dra Nash equilibrium conflicts interest intra independent resource allocation game
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