针对当前各种启发式算法,如遗传算法(GA),粒子群算法(PSO),模拟退火算法(SA)等在求解水库优化调度中的不足,提出了将新型的集群智能算法-人工鱼群算法AFSA(Artificial Fish School Algorithm)用于求解水库优化调度问题。该算法通过模拟...针对当前各种启发式算法,如遗传算法(GA),粒子群算法(PSO),模拟退火算法(SA)等在求解水库优化调度中的不足,提出了将新型的集群智能算法-人工鱼群算法AFSA(Artificial Fish School Algorithm)用于求解水库优化调度问题。该算法通过模拟鱼群的一些基本行为,如捕食、聚群、追尾,来求解问题的最优解。根据水库优化调度问题的情况及数学模型,给出了基于人工鱼群算法的水库优化调度的求解策略,详细讨论了求解步骤,最后给出了实验仿真结果。结果表明该算法具有较强的局部搜索能力,同时也有更高的搜索效率,与其它方法相比,该算法能够找到更优解,验证了该算法的可行性和有效性。展开更多
Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic mod...Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic modeling. The problem and solutions to automaticmodeling of animatable virtual humans are studied. Methods for capturing the shape of real people,parameterization techniques for modeling static shape (the variety of human body shapes) and dynamicshape (how the body shape changes as it moves) of virtual humans are classified, summarized andcompared. Finally, methods for clothed virtual humans are reviewed.展开更多
文摘针对当前各种启发式算法,如遗传算法(GA),粒子群算法(PSO),模拟退火算法(SA)等在求解水库优化调度中的不足,提出了将新型的集群智能算法-人工鱼群算法AFSA(Artificial Fish School Algorithm)用于求解水库优化调度问题。该算法通过模拟鱼群的一些基本行为,如捕食、聚群、追尾,来求解问题的最优解。根据水库优化调度问题的情况及数学模型,给出了基于人工鱼群算法的水库优化调度的求解策略,详细讨论了求解步骤,最后给出了实验仿真结果。结果表明该算法具有较强的局部搜索能力,同时也有更高的搜索效率,与其它方法相比,该算法能够找到更优解,验证了该算法的可行性和有效性。
文摘Highly realistic virtual human models are rapidly becoming commonplace incomputer graphics. These models, often represented by complex shape and requiring labor-intensiveprocess, challenge the problem of automatic modeling. The problem and solutions to automaticmodeling of animatable virtual humans are studied. Methods for capturing the shape of real people,parameterization techniques for modeling static shape (the variety of human body shapes) and dynamicshape (how the body shape changes as it moves) of virtual humans are classified, summarized andcompared. Finally, methods for clothed virtual humans are reviewed.