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Cooperative decision-making algorithm with efficient convergence for UCAV formation in beyond-visual-range air combat based on multi-agent reinforcement learning 被引量:2
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作者 Yaoming ZHOU Fan YANG +2 位作者 Chaoyue ZHANG Shida LI Yongchao WANG 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2024年第8期311-328,共18页
Highly intelligent Unmanned Combat Aerial Vehicle(UCAV)formation is expected to bring out strengths in Beyond-Visual-Range(BVR)air combat.Although Multi-Agent Reinforcement Learning(MARL)shows outstanding performance ... Highly intelligent Unmanned Combat Aerial Vehicle(UCAV)formation is expected to bring out strengths in Beyond-Visual-Range(BVR)air combat.Although Multi-Agent Reinforcement Learning(MARL)shows outstanding performance in cooperative decision-making,it is challenging for existing MARL algorithms to quickly converge to an optimal strategy for UCAV formation in BVR air combat where confrontation is complicated and reward is extremely sparse and delayed.Aiming to solve this problem,this paper proposes an Advantage Highlight Multi-Agent Proximal Policy Optimization(AHMAPPO)algorithm.First,at every step,the AHMAPPO records the degree to which the best formation exceeds the average of formations in parallel environments and carries out additional advantage sampling according to it.Then,the sampling result is introduced into the updating process of the actor network to improve its optimization efficiency.Finally,the simulation results reveal that compared with some state-of-the-art MARL algorithms,the AHMAPPO can obtain a more excellent strategy utilizing fewer sample episodes in the UCAV formation BVR air combat simulation environment built in this paper,which can reflect the critical features of BVR air combat.The AHMAPPO can significantly increase the convergence efficiency of the strategy for UCAV formation in BVR air combat,with a maximum increase of 81.5%relative to other algorithms. 展开更多
关键词 Unmanned combat aerial vehicle(UCAV)formation decision-making Beyond-visual-range(BVR)air combat Advantage highlight Multi-agent reinforcement learning(MARL)
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HEURISTIC PARTICLE SWARM OPTIMIZATION ALGORITHM FOR AIR COMBAT DECISION-MAKING ON CMTA 被引量:18
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作者 罗德林 杨忠 +2 位作者 段海滨 吴在桂 沈春林 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2006年第1期20-26,共7页
Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm opt... Combining the heuristic algorithm (HA) developed based on the specific knowledge of the cooperative multiple target attack (CMTA) tactics and the particle swarm optimization (PSO), a heuristic particle swarm optimization (HPSO) algorithm is proposed to solve the decision-making (DM) problem. HA facilitates to search the local optimum in the neighborhood of a solution, while the PSO algorithm tends to explore the search space for possible solutions. Combining the advantages of HA and PSO, HPSO algorithms can find out the global optimum quickly and efficiently. It obtains the DM solution by seeking for the optimal assignment of missiles of friendly fighter aircrafts (FAs) to hostile FAs. Simulation results show that the proposed algorithm is superior to the general PSO algorithm and two GA based algorithms in searching for the best solution to the DM problem. 展开更多
关键词 air combat decision-making cooperative multiple target attack particle swarm optimization heuristic algorithm
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Exploring crash induction strategies in within-visual-range air combat based on distributional reinforcement learning
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作者 Zetian HU Xuefeng LIANG +2 位作者 Jun ZHANG Xiaochuan YOU Chengcheng MA 《Chinese Journal of Aeronautics》 2025年第9期350-364,共15页
Within-Visual-Range(WVR)air combat is a highly dynamic and uncertain domain where effective strategies require intelligent and adaptive decision-making.Traditional approaches,including rule-based methods and conventio... Within-Visual-Range(WVR)air combat is a highly dynamic and uncertain domain where effective strategies require intelligent and adaptive decision-making.Traditional approaches,including rule-based methods and conventional Reinforcement Learning(RL)algorithms,often focus on maximizing engagement outcomes through direct combat superiority.However,these methods overlook alternative tactics,such as inducing adversaries to crash,which can achieve decisive victories with lower risk and cost.This study proposes Alpha Crash,a novel distributional-rein forcement-learning-based agent specifically designed to defeat opponents by leveraging crash induction strategies.The approach integrates an improved QR-DQN framework to address uncertainties and adversarial tactics,incorporating advanced pilot experience into its reward functions.Extensive simulations reveal Alpha Crash's robust performance,achieving a 91.2%win rate across diverse scenarios by effectively guiding opponents into critical errors.Visualization and altitude analyses illustrate the agent's three-stage crash induction strategies that exploit adversaries'vulnerabilities.These findings underscore Alpha Crash's potential to enhance autonomous decision-making and strategic innovation in real-world air combat applications. 展开更多
关键词 Unmanned combat aerial vehicle decision-making Distributional reinforcement learning Within-visual-range air combat Crash induction strategy
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Research on three-dimensional attack area based on improved backtracking and ALPS-GP algorithms of air-to-air missile
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作者 ZHANG Haodi WANG Yuhui HE Jiale 《Journal of Systems Engineering and Electronics》 2025年第1期292-310,共19页
In the field of calculating the attack area of air-to-air missiles in modern air combat scenarios,the limitations of existing research,including real-time calculation,accuracy efficiency trade-off,and the absence of t... In the field of calculating the attack area of air-to-air missiles in modern air combat scenarios,the limitations of existing research,including real-time calculation,accuracy efficiency trade-off,and the absence of the three-dimensional attack area model,restrict their practical applications.To address these issues,an improved backtracking algorithm is proposed to improve calculation efficiency.A significant reduction in solution time and maintenance of accuracy in the three-dimensional attack area are achieved by using the proposed algorithm.Furthermore,the age-layered population structure genetic programming(ALPS-GP)algorithm is introduced to determine an analytical polynomial model of the three-dimensional attack area,considering real-time requirements.The accuracy of the polynomial model is enhanced through the coefficient correction using an improved gradient descent algorithm.The study reveals a remarkable combination of high accuracy and efficient real-time computation,with a mean error of 91.89 m using the analytical polynomial model of the three-dimensional attack area solved in just 10^(-4)s,thus meeting the requirements of real-time combat scenarios. 展开更多
关键词 air combat three-dimensional attack area improved backtracking algorithm age-layered population structure genetic programming(ALPS-GP) gradient descent algorithm
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Air combat decision-making of multiple UCAVs based on constraint strategy games 被引量:21
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作者 Shou-yi Li Mou Chen +1 位作者 Yu-hui Wang Qing-xian Wu 《Defence Technology(防务技术)》 SCIE EI CAS CSCD 2022年第3期368-383,共16页
Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba... Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach. 展开更多
关键词 Game theory Time-sensitive information Constraint strategy games Polytope strategy games Multiple UCAVs air combat decision-making
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Autonomous air combat decision-making of UAV based on parallel self-play reinforcement learning 被引量:7
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作者 Bo Li Jingyi Huang +4 位作者 Shuangxia Bai Zhigang Gan Shiyang Liang Neretin Evgeny Shouwen Yao 《CAAI Transactions on Intelligence Technology》 SCIE EI 2023年第1期64-81,共18页
Aiming at addressing the problem of manoeuvring decision-making in UAV air combat,this study establishes a one-to-one air combat model,defines missile attack areas,and uses the non-deterministic policy Soft-Actor-Crit... Aiming at addressing the problem of manoeuvring decision-making in UAV air combat,this study establishes a one-to-one air combat model,defines missile attack areas,and uses the non-deterministic policy Soft-Actor-Critic(SAC)algorithm in deep reinforcement learning to construct a decision model to realize the manoeuvring process.At the same time,the complexity of the proposed algorithm is calculated,and the stability of the closed-loop system of air combat decision-making controlled by neural network is analysed by the Lyapunov function.This study defines the UAV air combat process as a gaming process and proposes a Parallel Self-Play training SAC algorithm(PSP-SAC)to improve the generalisation performance of UAV control decisions.Simulation results have shown that the proposed algorithm can realize sample sharing and policy sharing in multiple combat environments and can significantly improve the generalisation ability of the model compared to independent training. 展开更多
关键词 air combat decision deep reinforcement learning parallel self-play SAC algorithm UAV
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Approach to WTA in air combat using IAFSA-IHS algorithm 被引量:12
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作者 LI Zhanwu CHANG Yizhe +3 位作者 KOU Yingxin YANG Haiyan XU An LI You 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2018年第3期519-529,共11页
In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, ... In this paper, a static weapon target assignment(WTA)problem is studied. As a critical problem in cooperative air combat,outcome of WTA directly influences the battle. Along with the cost of weapons rising rapidly, it is indispensable to design a target assignment model that can ensure minimizing targets survivability and weapons consumption simultaneously. Afterwards an algorithm named as improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) is proposed to solve the problem. The effect of the proposed algorithm is demonstrated in numerical simulations, and results show that it performs positively in searching the optimal solution and solving the WTA problem. 展开更多
关键词 air combat weapon target assignment improved artificial fish swarm algorithm-improved harmony search algorithm(IAFSA-IHS) artificial fish swarm algorithm(AFSA) harmony search(HS)
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Air Combat Assignment Problem Based on Bayesian Optimization Algorithm 被引量:2
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作者 FU LI LONG XI HE WENBIN 《Journal of Shanghai Jiaotong university(Science)》 EI 2022年第6期799-805,共7页
In order to adapt to the changing battlefield situation and improve the combat effectiveness of air combat,the problem of air battle allocation based on Bayesian optimization algorithm(BOA)is studied.First,we discuss ... In order to adapt to the changing battlefield situation and improve the combat effectiveness of air combat,the problem of air battle allocation based on Bayesian optimization algorithm(BOA)is studied.First,we discuss the number of fighters on both sides,and apply cluster analysis to divide our fighter into the same number of groups as the enemy.On this basis,we sort each of our fighters'different advantages to the enemy fighters,and obtain a series of target allocation schemes for enemy attacks by first in first serviced criteria.Finally,the maximum advantage function is used as the target,and the BOA is used to optimize the model.The simulation results show that the established model has certain decision-making ability,and the BOA can converge to the global optimal solution at a faster speed,which can effectively solve the air combat task assignment problem. 展开更多
关键词 air combat task assignment first in first serviced criteria Bayesian optimization algorithm(BOA)
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UAV Maneuvering Decision-Making Algorithm Based on Twin Delayed Deep Deterministic Policy Gradient Algorithm 被引量:10
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作者 Bai Shuangxia Song Shaomei +3 位作者 Liang Shiyang Wang Jianmei Li Bo Neretin Evgeny 《Journal of Artificial Intelligence and Technology》 2022年第1期16-22,共7页
Aiming at intelligent decision-making of unmanned aerial vehicle(UAV)based on situation information in air combat,a novelmaneuvering decision method based on deep reinforcement learning is proposed in this paper.The a... Aiming at intelligent decision-making of unmanned aerial vehicle(UAV)based on situation information in air combat,a novelmaneuvering decision method based on deep reinforcement learning is proposed in this paper.The autonomous maneuvering model ofUAV is established byMarkovDecision Process.The Twin DelayedDeep Deterministic Policy Gradient(TD3)algorithm and the Deep Deterministic Policy Gradient(DDPG)algorithm in deep reinforcement learning are used to train the model,and the experimental results of the two algorithms are analyzed and compared.The simulation experiment results show that compared with the DDPG algorithm,the TD3 algorithm has stronger decision-making performance and faster convergence speed and is more suitable for solving combat problems.The algorithm proposed in this paper enables UAVs to autonomously make maneuvering decisions based on situation information such as position,speed,and relative azimuth,adjust their actions to approach,and successfully strike the enemy,providing a new method for UAVs to make intelligent maneuvering decisions during air combat. 展开更多
关键词 air combat DDPG maneuvering decision-making TD3
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OPTIMIZATION FOR COMBAT CONFIGURATION OF AIR DEFENSE WEAPON SYSTEMS 被引量:3
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作者 韩松臣 王兴贵 《Transactions of Nanjing University of Aeronautics and Astronautics》 EI 2000年第1期48-52,共5页
At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that targe... At evaluating the combat effectiveness of the defense system, target′s probability to penetrate the defended area is a primary care taking index. In this paper, stochastic model to compete the probability that target penetrates the defended area along any flight path is established by the state analysis and statistical equilibrium analysis of stochastic service system theory. The simulated annealing algorithm is an enlightening random search method based on Monte Carlo recursion, and it can find global optimal solution by simulating annealing process. Combining stochastic model to compete the probability and simulated annealing algorithm, this paper establishes the method to solve problem quantitatively about combat configuration optimization of weapon systems. The calculated result shows that the perfect configuration for fire cells of the weapon is fast found by using this method, and this quantificational method for combat configuration is faster and more scientific than previous one based on principle via map fire field. 展开更多
关键词 air defense missile effectiveness analysis combat configuration simulated annealing algorithm stochastic service system
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UAV cooperative air combat maneuver decision based on multi-agent reinforcement learning 被引量:25
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作者 ZHANG Jiandong YANG Qiming +2 位作者 SHI Guoqing LU Yi WU Yong 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2021年第6期1421-1438,共18页
In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried ou... In order to improve the autonomous ability of unmanned aerial vehicles(UAV)to implement air combat mission,many artificial intelligence-based autonomous air combat maneuver decision-making studies have been carried out,but these studies are often aimed at individual decision-making in 1 v1 scenarios which rarely happen in actual air combat.Based on the research of the 1 v1 autonomous air combat maneuver decision,this paper builds a multi-UAV cooperative air combat maneuver decision model based on multi-agent reinforcement learning.Firstly,a bidirectional recurrent neural network(BRNN)is used to achieve communication between UAV individuals,and the multi-UAV cooperative air combat maneuver decision model under the actor-critic architecture is established.Secondly,through combining with target allocation and air combat situation assessment,the tactical goal of the formation is merged with the reinforcement learning goal of every UAV,and a cooperative tactical maneuver policy is generated.The simulation results prove that the multi-UAV cooperative air combat maneuver decision model established in this paper can obtain the cooperative maneuver policy through reinforcement learning,the cooperative maneuver policy can guide UAVs to obtain the overall situational advantage and defeat the opponents under tactical cooperation. 展开更多
关键词 decision-making air combat maneuver cooperative air combat reinforcement learning recurrent neural network
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Target distribution in cooperative combat based on Bayesian optimization algorithm 被引量:6
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作者 Shi Zhi fu Zhang An Wang Anli 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2006年第2期339-342,共4页
Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can ... Target distribution in cooperative combat is a difficult and emphases. We build up the optimization model according to the rule of fire distribution. We have researched on the optimization model with BOA. The BOA can estimate the joint probability distribution of the variables with Bayesian network, and the new candidate solutions also can be generated by the joint distribution. The simulation example verified that the method could be used to solve the complex question, the operation was quickly and the solution was best. 展开更多
关键词 target distribution Bayesian network Bayesian optimization algorithm cooperative air combat.
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基于Delaunay网格和双向搜索的多无人机空中作战通道规划
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作者 李强 万路军 +1 位作者 吕茂隆 肖博漪 《空军工程大学学报》 北大核心 2025年第5期89-97,共9页
针对多无人机实际作战场景,为实现快速穿越控制区抵达作战区域的目的,提出了基于Delaunay三角网格剖分的空中作战通道规划方法。首先,通过对战场空域分布结构的离散化处理,利用Delaunay三角网格剖分构建搜索地图;然后,通过计算网格的纵... 针对多无人机实际作战场景,为实现快速穿越控制区抵达作战区域的目的,提出了基于Delaunay三角网格剖分的空中作战通道规划方法。首先,通过对战场空域分布结构的离散化处理,利用Delaunay三角网格剖分构建搜索地图;然后,通过计算网格的纵横比,评估并检测生成网格的质量,进而对网格进行优化以提高其质量;最后,通过设计双向搜索策略对A^(*)算法进行改进,在生成的地图中进行成本最小化的路径规划,实现了对已规划路径进行通道化处理的效果。实验结果表明,该研究提出的空中作战通道规划方法能够有效规避威胁,体现了该方法的有效性和优越性。 展开更多
关键词 多无人机作战 DELAUNAY三角剖分 空中作战通道规划 A^(*)算法 双向搜索
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基于NetLogo的多智能体空战模拟
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作者 贾宏刚 王伟 承楠 《指挥控制与仿真》 2025年第2期132-140,共9页
计算机模拟是未来智能空战研究的关键途径,但现有的空战模拟系统往往存在不开源、开发难度大、可视化效果差以及难以融合先进人工智能技术等问题,限制了智能空战的深入研究。提出了一种基于NetLogo 3D平台和HubNet模块的3D空战模拟系统... 计算机模拟是未来智能空战研究的关键途径,但现有的空战模拟系统往往存在不开源、开发难度大、可视化效果差以及难以融合先进人工智能技术等问题,限制了智能空战的深入研究。提出了一种基于NetLogo 3D平台和HubNet模块的3D空战模拟系统。首先在NetLogo 3D环境中构建包含地形、飞机和导弹的静态模型,并通过封装函数实现飞机机动和导弹攻击等动态行为。系统不仅支持专家算法,还通过Python扩展引入了DDQN强化学习算法,实现智能体的机动及攻击决策。利用HubNet模块构建了具有C-S架构的空战环境,支持人人对抗、人机对抗和机机对抗多种形式的模拟。实验结果验证了系统的有效性和稳定性,同时实现了实时可视化功能并展现出快速集成智能算法的技术优势。 展开更多
关键词 空战模拟 HubNet C-S架构 DDQN算法
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武器-目标分配问题的两阶段求解算法
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作者 雷宝明 张鑫淼 +2 位作者 黄俊松 黄西尧 刘晓阳 《空天防御》 2025年第1期54-61,共8页
随着现代战争的发展,空中来袭目标呈现出攻击速度快、攻击方式多样化等特点,因此给地对空近程防御作战任务提出了更大的挑战。考虑地对空近程防御作战中要求快速决策且要确保对来袭目标进行饱和拦截的分配要求,本文以最大化效费比为目... 随着现代战争的发展,空中来袭目标呈现出攻击速度快、攻击方式多样化等特点,因此给地对空近程防御作战任务提出了更大的挑战。考虑地对空近程防御作战中要求快速决策且要确保对来袭目标进行饱和拦截的分配要求,本文以最大化效费比为目标函数,以武器资源和最小期望杀伤概率为约束条件,建立了武器-目标分配问题的数学规划模型,提出了两阶段分配策略并设计了遗传-拍卖求解算法。该算法在第一阶段将来袭目标的数量通过复制操作,使其等于武器火力通道的数量,在第二阶段使用拍卖算法对其进行精确求解。通过与已有文献中的智能优化算法进行仿真实验对比,可以看出本文提出的算法在第一阶段能大幅度缩短染色体长度,压缩可行解空间,让求解结果变得更加稳定,因此能为一线指挥员快速提供更有效的决策辅助信息。 展开更多
关键词 地对空近程防御 武器-目标分配 两阶段策略 遗传-拍卖算法 可行解空间压缩
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Shuffled frog leaping algorithm with non-dominated sorting for dynamic weapon-target assignment 被引量:2
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作者 ZHAO Yang LIU Jicheng +1 位作者 JIANG Ju ZHEN Ziyang 《Journal of Systems Engineering and Electronics》 SCIE EI CSCD 2023年第4期1007-1019,共13页
The dynamic weapon target assignment(DWTA)problem is of great significance in modern air combat.However,DWTA is a highly complex constrained multi-objective combinatorial optimization problem.An improved elitist non-d... The dynamic weapon target assignment(DWTA)problem is of great significance in modern air combat.However,DWTA is a highly complex constrained multi-objective combinatorial optimization problem.An improved elitist non-dominated sorting genetic algorithm-II(NSGA-II)called the non-dominated shuffled frog leaping algorithm(NSFLA)is proposed to maximize damage to enemy targets and minimize the self-threat in air combat constraints.In NSFLA,the shuffled frog leaping algorithm(SFLA)is introduced to NSGA-II to replace the inside evolutionary scheme of the genetic algorithm(GA),displaying low optimization speed and heterogeneous space search defects.Two improvements have also been raised to promote the internal optimization performance of SFLA.Firstly,the local evolution scheme,a novel crossover mechanism,ensures that each individual participates in updating instead of only the worst ones,which can expand the diversity of the population.Secondly,a discrete adaptive mutation algorithm based on the function change rate is applied to balance the global and local search.Finally,the scheme is verified in various air combat scenarios.The results show that the proposed NSFLA has apparent advantages in solution quality and efficiency,especially in many aircraft and the dynamic air combat environment. 展开更多
关键词 dynamic weapon-target assignment(DWTA)problem shuffled frog leaping algorithm(SFLA) air combat research
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Research on Architecture Design with High Reliability of Network Nodes in the Amphibious Combating Simulation System
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作者 LIU Yu ZHANG Lili LUO Rufen 《Wuhan University Journal of Natural Sciences》 CAS CSCD 2019年第6期537-548,共12页
Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exp... Upper-lower computer mode is the main architecture design of the amphibious combat simulation system(ACSS)at present.Through continuous improvement of real-time performance,software and hardware infrastructure,the exponential growth of operational network data scale is realized,but the availability performance of ACSS declines.The reliability of the working host as the key node has become the bottleneck of the overall availability of network nodes in the ACSS.To optimize the network node architecture of ACSS,this paper presents an effective optimization solution by designing the dual redundancy warm-standby module of the mission computer and I/O port,the algorithm of selecting output path of the mission computer in network nodes,the decision-making algorithm upon the on-duty host and output,and the video output decision-making algorithm upon the upper host.Lastly,the complete process of operational data from the input to output and the opposite is implemented well to guarantee the overall availability of network nodes in the ACSS.It has great advantages of wide applicability,strong reliability and high real-time switching speed. 展开更多
关键词 RELIABILITY AMPHIBIOUS combat simulation system architecture DUAL REDUNDANCY decision-making algorithm
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基于改进支持向量回归的空战飞行动作识别 被引量:2
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作者 刘庆利 李蕊 乔晨昊 《现代防御技术》 北大核心 2024年第1期49-56,共8页
针对空战中飞机的飞行动作愈发复杂导致识别准确率低的问题,提出了改进支持向量回归的空战飞行动作识别方法,该方法采用高斯核函数作为线性核函数,利用混沌初始化和反向学习策略改进麻雀搜索算法,利用改进后的麻雀算法优化支持向量回归... 针对空战中飞机的飞行动作愈发复杂导致识别准确率低的问题,提出了改进支持向量回归的空战飞行动作识别方法,该方法采用高斯核函数作为线性核函数,利用混沌初始化和反向学习策略改进麻雀搜索算法,利用改进后的麻雀算法优化支持向量回归算法,具体表现为对支持向量回归算法中高斯核函数的参数进行优化,通过优化后的支持向量回归算法进行飞机动作识别。采用了五种基本的飞行动作和几种复杂的飞行动作验证该方法的识别准确率。仿真表明,优化后的支持向量回归算法与传统的支持向量回归算法、模糊支持向量机算法、传统聚类算法、神经网络算法相比,对基本飞行动作的平均识别率至少提升了2.2%,对复杂飞行动作的平均识别率至少提升了3.7%。 展开更多
关键词 空战 支持向量回归 强化麻雀搜索算法 飞行动作识别 复杂动作
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基于一种改进PPO算法的无人机空战自主机动决策方法研究 被引量:1
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作者 张欣 董文瀚 +3 位作者 尹晖 贺磊 张聘 李敦旺 《空军工程大学学报》 CSCD 北大核心 2024年第6期77-86,共10页
深度强化学习的应用为无人机自主机动决策提供了新的可能。提出一种基于态势评估模型重构与近端策略优化(PPO)算法相结合的无人机自主空战机动决策方法,为一对一近距空战提供了有效策略选择。首先,建立高保真六自由度无人机模型与近距... 深度强化学习的应用为无人机自主机动决策提供了新的可能。提出一种基于态势评估模型重构与近端策略优化(PPO)算法相结合的无人机自主空战机动决策方法,为一对一近距空战提供了有效策略选择。首先,建立高保真六自由度无人机模型与近距空战攻击模型;其次,基于空战状态划分重构角度、速度、距离和高度态势函数,提出一种描述机动潜力的新型态势评估指标;之后,基于态势函数设计塑形奖励,并与基于规则的稀疏奖励、基于状态转换的子目标奖励共同构成算法奖励函数,增强了强化学习算法的引导能力;最后,设计专家系统作为对手,在高保真空战仿真平台(JSBSim)中对本文工作进行了评估。仿真验证,应用本文方法的智能体在对抗固定机动对手与专家系统对手时算法收敛速度与胜率都得到了有效提升。 展开更多
关键词 PPO算法 机动潜力 六自由度飞机模型 态势函数 近距空战 专家系统
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基于有限忍耐度鸽群优化的无人机近距空战机动决策 被引量:1
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作者 郑志强 段海滨 《计算机应用》 CSCD 北大核心 2024年第5期1401-1407,共7页
由于对抗双方态势的快速变化,无人机近距空战机动自主决策困难且复杂,是空中对抗的一个难点。对此,提出一种基于有限忍耐度鸽群优化(FTPIO)算法的无人机近距空战机动决策方法。该方法主要包括基于机动动作库的对手行动预测和基于FTPIO... 由于对抗双方态势的快速变化,无人机近距空战机动自主决策困难且复杂,是空中对抗的一个难点。对此,提出一种基于有限忍耐度鸽群优化(FTPIO)算法的无人机近距空战机动决策方法。该方法主要包括基于机动动作库的对手行动预测和基于FTPIO算法的机动控制量和执行时间优化求解两个部分。为提升基本鸽群优化(PIO)算法的全局探索能力,引入有限忍耐度策略,在鸽子个体几次迭代中没有找到更优解时对其属性进行一次重置,避免陷入局部最优陷阱。该方法采用的优化变量是无人机运动模型控制变量的增量,打破了机动库的限制。通过和极小极大方法、基本PIO算法和粒子群优化(PSO)算法的仿真对抗测试结果表明,所提出的机动决策方法能够在近距空战中有效击败对手,产生更为灵活的欺骗性机动行为。 展开更多
关键词 鸽群优化算法 近距空战 机动决策 无人机 有限忍耐度策略
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