目的:比较国内外Agent行为建模与仿真研究热点与趋势,为我国研究者更有效地应用Agent行为建模与仿真提供参考依据。方法:运用CiteSpace5.7R5软件对中国知网和Web of Science核心合集数据库2011年1月1日至2021年3月31日中有关Agent行为...目的:比较国内外Agent行为建模与仿真研究热点与趋势,为我国研究者更有效地应用Agent行为建模与仿真提供参考依据。方法:运用CiteSpace5.7R5软件对中国知网和Web of Science核心合集数据库2011年1月1日至2021年3月31日中有关Agent行为建模与仿真研究的文献进行图谱量化分析。结果:共检索到有效中文文献864篇、英文文献2323篇,国内发文量整体呈下降趋势,国外发文量整体呈上升趋势,发文量高的国家集中在发达国家,国外研究前沿已经延伸到物理学、金融学、哲学、生物学、物流学、人工智能等方面。国内研究热点主要集中在社会学、物理学、网络模型等方面。结论:Agent行为建模与仿真研究的应用范围较广泛,与国际相比国内Agent行为建模与仿真研究还存在一定的差距,研究深度和广度有待进一步拓展,国内应参考国际Agent行为建模与仿真研究的热点及前沿,探索适合我国特色的Agent行为建模与仿真系统体系,以促进我国Agent行为建模与仿真的发展。展开更多
This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. I...This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.展开更多
文摘目的:比较国内外Agent行为建模与仿真研究热点与趋势,为我国研究者更有效地应用Agent行为建模与仿真提供参考依据。方法:运用CiteSpace5.7R5软件对中国知网和Web of Science核心合集数据库2011年1月1日至2021年3月31日中有关Agent行为建模与仿真研究的文献进行图谱量化分析。结果:共检索到有效中文文献864篇、英文文献2323篇,国内发文量整体呈下降趋势,国外发文量整体呈上升趋势,发文量高的国家集中在发达国家,国外研究前沿已经延伸到物理学、金融学、哲学、生物学、物流学、人工智能等方面。国内研究热点主要集中在社会学、物理学、网络模型等方面。结论:Agent行为建模与仿真研究的应用范围较广泛,与国际相比国内Agent行为建模与仿真研究还存在一定的差距,研究深度和广度有待进一步拓展,国内应参考国际Agent行为建模与仿真研究的热点及前沿,探索适合我国特色的Agent行为建模与仿真系统体系,以促进我国Agent行为建模与仿真的发展。
基金The original version was presented at the congress of the IFSR2005
文摘This paper introduces a software agent as a virtual player of the business game called Bakery Game. The business game is a tool to understand business and management principles through experience in a virtual world. In order to construct software agents for the gaming simulation, which is able to participate in a game and become human players' worthy rival, we combine a simple model that considers the property of Bakery Game with a strategy adjustment model. The agent has so-called strategy parameters that are updated through the experience. The agent changes his strategy depending on particular situation. The agent participates in the game that is regenerated from log data in various situations.