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Advances in the application of virtual reality technology in ophthalmic surgical skills training
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作者 Jia-Wen Wei Qing Zhang +4 位作者 Xiao-Yan Wang Ming-Xue Huang Jin-Hua Gan Wei-Hua Yang Wei Chi 《International Journal of Ophthalmology(English edition)》 2026年第2期393-404,共12页
Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid adv... Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid advancement of computer technology has enabled the integration of virtual reality(VR)into medical training,thereby revolutionizing ophthalmic surgical education through VRbased educational methods.VR technology offers a safe,risk-free environment for trainees to practice repeatedly,enhancing surgical skills and accelerating the learning curve without compromising patient safety.This research outlines the application of VR technology in ophthalmic surgical skills training,particularly in cataract and vitreoretinal surgery.Including assessing the effectiveness of intraocular surgery training systems,evaluating skills transfer to the operating room,comparing it with wet lab cataract surgery training,and enhancing non-dominant hand training for cataract surgery,among other aspects.Additionally,this paper will identify the limitations of VR technology in ocular surgical skills training,offer improvement strategies,and detail the advantages and prospects,with the objective of guiding subsequent researchers. 展开更多
关键词 virtual reality OPHTHALMOLOGY ophthalmic surgical skills training surgical simulation cataract surgery vitreoretinal surgery
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Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain 被引量:3
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作者 Takahiko Nagamine 《World Journal of Clinical Cases》 SCIE 2025年第3期66-68,共3页
Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the u... Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the use of virtual reality(VR)technology.VR has been demonstrated to be an effective treatment for pain associated with medical procedures,as well as for chronic pain conditions for which no effective treatment has been established.The precise mechanism by which the diversion from reality facilitated by VR contributes to the diminution of pain and anxiety has yet to be elucidated.However,the provision of positive images through VR-based visual stimulation may enhance the functionality of brain networks.The salience network is diminished,while the default mode network is enhanced.Additionally,the medial prefrontal cortex may establish a stronger connection with the default mode network,which could result in a reduction of pain and anxiety.Further research into the potential of VR technology to alleviate pain could lead to a reduction in the number of individuals who overdose on painkillers and contribute to positive change in the medical field. 展开更多
关键词 virtual reality PAIN ANXIETY Salience network Default mode network
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Psychological effects of virtual reality intervention on breast cancer patients with different personalities: A randomized controlled trial 被引量:5
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作者 Shanshan Wu Guodu Liu +9 位作者 Jie Yang Xinxin Xie Mei-E Wu Lili Wang Yanhui Zhang Jinmei Chen Xiaowei Wang Wanjiao Li Yihong Qiu Jie Chen 《International Journal of Nursing Sciences》 2025年第2期107-114,共8页
Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Betwee... Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Between April 2023 and October 2023,we enrolled patients with breast cancer treated in the Department of Breast Cancer and Oncology at Sun Yat-Sen Memorial Hospital,Sun Yat-Sen University,Guangdong Province.The patients were randomly divided into an intervention group(n=118)and a control group(n=119)using block randomization.The intervention group received the VR intervention 3-5 times over 5±2 weeks using natural landscapes with music or relaxation guidance,and the duration of each VR intervention was 15±3 min.The control group received routine nursing care,including disease education and psychological counseling.Patients were assessed using the Type D Scale,Positive and Negative Affect Scale,and Distress Thermometer,and adverse events during the intervention were recorded.Results:Overall,85 patients completed the study(44 in the intervention group and 41 in the control group).Patients with Type D personalities showed more negative emotions[25.0(21.5,27.5)vs.19.0(16.0,24.0),P=0.001]and distressed attitudes[4.0(2.0,5.0)vs.3.0(1.0,4.0),P=0.020]with fewer positive emotions(27.2±5.6 vs.31.0±5.9,P=0.014)than those with non-Type D personalities.Total population analysis revealed no significant differences between the groups.However,in the subgroup analysis,patients with Type D personalities in the intervention group showed greater relief from negative emotions than those in the control group[median difference,-5.0(-9.0,-2.5)vs.-2.0(-4.0,2.0),P=0.046].No significant differences were found between groups of patients with non-Type D personality traits.The proportion of adverse events was not significantly different between groups(P=0.110).Conclusions:Breast cancer patients with Type D personalities suffer more severe negative emotions and distress,and more attention should be paid to them.VR intervention significantly and safely reduced negative emotions in patients with Type D personalities. 展开更多
关键词 Breast neoplasms Rehabilitation research Randomized controlled trial Type D personality virtual reality
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Virtual reality based apps are the future of patient:Counseling
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作者 Ranjan K Behera Arvind K Morya +1 位作者 Parul C Gupta Arshi Singh 《World Journal of Clinical Cases》 SCIE 2025年第6期58-60,共3页
The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing ... The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing patient anxiety and proving adequate knowledge about the procedure and possible outcomes to the patient.It also reduces burden on nursing staff and counsellors.Larger and more diverse cohort studies will help us understand the wider application of this tool on the patient population.It may be difficult to apply this tool on elderly patients with failing eyesight,multiple physical comorbidities.Also,there may be reduced acceptance of this modality by older nursing staff and practitioners who may prefer the traditional verbal version for counselling.We will benefit from a combined approach of using virtual reality apps with tradition one-on-one counselling to help alleviate patient concerns and improve patient and healthcare professional satisfaction. 展开更多
关键词 NURSE PATIENT virtual reality COUNSELLING Healthcare
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(VR)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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Effects of Optokinetic Stimulus Using Virtual Reality on Standing Posture Control—A Pilot Study
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作者 Ryo Fujitani Shinichi Noguchi Takumi Jiroumaru 《Open Journal of Therapy and Rehabilitation》 2025年第1期1-7,共7页
Purpose: This study aimed to investigate the immediate effects of optokinetic stimulation (OKS) using virtual reality (VR) on visual dependency and sensory reweighting in postural control during static standing. Speci... Purpose: This study aimed to investigate the immediate effects of optokinetic stimulation (OKS) using virtual reality (VR) on visual dependency and sensory reweighting in postural control during static standing. Specifically, it examined whether VR-based OKS could reduce visual dependency more effectively than visual deprivation through eye closure. Methods: Ten healthy adults participated in this study. A balance function meter was used to measure postural stability, including Romberg ratios before and after two conditions: VR-based OKS (VR + OKS) and eye closure (EC). Participants performed a two-minute standing task under each condition in random order, with adequate rest between tasks. In the VR + OKS condition, a smartphone-based VR headset presented a rotational OKS, while in the EC condition, participants stood with their eyes closed. Statistical analyses were conducted using paired t-tests to compare pre- and post-task Romberg ratios. Results: No significant differences were observed in the pre-task Romberg ratios between conditions. After the VR + OKS condition, significant reductions in Romberg A and Romberg V were observed. In contrast, no significant changes were noted in Romberg ratios after the EC condition. Conclusion: VR-based OKS significantly reduced visual dependency, as indicated by decreased Romberg ratios, suggesting its potential to facilitate sensory reweighting during postural control. These findings highlight the utility of low-cost VR devices in balance rehabilitation for conditions involving high visual dependency. Future studies should expand on this preliminary research by including larger sample sizes and diverse populations to confirm its clinical applicability. 展开更多
关键词 virtual reality Optokinetic Stimulus Sensory Weight
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Virtual-reality robot-assisted inferior vena cava thrombectomy using virtual vascular endoscopy to identify inferior vena cava invasion
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作者 Qingbo Huang Cheng Peng +13 位作者 Songliang Du Xiaohui Ding Chenfeng Wang Kan Liu Jialong Song Xinran Chen Fei Yan Baojun Wang Xeng Inn Fam David Wei Lee Stewart Ping Lee Haiyi Wang Xu Zhang Xin Ma 《Asian Journal of Urology》 2025年第3期375-384,共10页
Objective:Partial or segmental inferior vena cava(IVC)resection is indicated for tumor control in patients with renal tumors invading the IVC.This study aimed to introduce a virtual vascular endoscope to assist surgeo... Objective:Partial or segmental inferior vena cava(IVC)resection is indicated for tumor control in patients with renal tumors invading the IVC.This study aimed to introduce a virtual vascular endoscope to assist surgeons in locating IVC invasion,formulate a surgical plan for robot-assisted IVC thrombectomy(RA-IVCT),and evaluate its potential value.Methods:The reconstruction involves building the construction of deep learning models to predict IVC invasion,which were evaluated via intraoperative findings and pathological analysis.Thirty-six patients with renal tumors and IVC thrombi who underwent RA-IVCT between June 2016 and March 2022 were included in the study.A virtual vascular endoscopy was performed based on preoperative CT findings to identify IVC invasion.Based on the extent of IVC wall invasion and the collateral situation,surgeons could decide whether to perform partial or segmental IVC resection during RA-IVCT.Results:Twenty patients were retrospectively analysed for training in virtual vascular endoscopy(the training cohort),and 16 patients were prospectively analysed to evaluate the accuracy of this technique(the validation cohort).Sixteen patients with IVC invasion underwent cavectomy,whereas six patients underwent partial IVC resection.In the validation cohort,pathological analysis confirmed the exact location of IVC invasion in eight of the nine patients,as indicated by virtual vascular endoscopy.Patients who underwent partial IVC wall resection had less lower extremity edema than those who underwent cavectomy.Conclusion:Our initial experience showed that the virtual vascular endoscopy could assist surgeons in identifying IVC invasion and creating a surgical plan for RA-IVCT. 展开更多
关键词 Robotics LAPAROSCOPY Renal cell carcinoma THROMBUS virtual reality
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Preliminary Efficacy of an Immersive Virtual Reality Meditation Intervention in Reducing Perceived Stress and Anxiety among University Students
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作者 Jaehyun Kim Junhyoung Kim +2 位作者 Chungsup Lee Marcos Ardon Lobos Na Young Kim 《International Journal of Mental Health Promotion》 2025年第8期1087-1099,共13页
Background:While traditional meditation practices are known for their mental health benefits,they often face limitations such as restricted access and environmental distractions.To address these challenges and enhance... Background:While traditional meditation practices are known for their mental health benefits,they often face limitations such as restricted access and environmental distractions.To address these challenges and enhance meditation effectiveness,this study implemented an immersive virtual reality meditation(IVRM)program and examined its potentialmental health benefits among university students-a population that frequently experiences significant psychological distress.Methods:Nineteen university students participated in eight 15-min sessions of an IVRM program designed to promote mindfulness and relaxation over the course of one month.Perceived stress and anxiety levels were assessed using validated self-report measures at baseline(T1)and post-intervention(T2).Twotailed paired t-tests were conducted to evaluate the preliminary efficacy of the program,and effect sizes were reported using Cohen’s d.Results:Significant reductions were observed from pre-to post-intervention in perceived stress(t(18)=3.694,p<0.001,SE=0.17,d=−0.85)and perceived anxiety(t(18)=5.113,p<0.01,SE=0.10,d=−1.20),both indicating large effect sizes.Conclusion:Our findings provide preliminary evidence that the IVRMprogramcan reduce stress and anxiety levels in university students.The positive results suggest that IVRM has the potential to serve as a novel,technology-based meditation intervention for individuals at elevated risk for developingmental health disorders.Furthermore,our study suggests important implications for future research. 展开更多
关键词 virtual reality MINDFULNESS college students stress mental health
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Urgent needs,opportunities and challenges of virtual reality in healthcare and medicine in the era of large language models
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作者 Xinming XU Haoxuan LI +10 位作者 Zhouyu GUAN Dian ZENG Qingqing ZHENG Yiming QIN Yang WEN Huating LI Chwee Teck LIM Tien Yin WONG Enhua WU Weiping JIA Bin SHENG 《虚拟现实与智能硬件(中英文)》 2025年第5期453-467,共15页
The convergence of large language models(LLMs)and virtual reality(VR)technologies has led to significant breakthroughs across multiple domains,particularly in healthcare and medicine.Owing to its immersive and interac... The convergence of large language models(LLMs)and virtual reality(VR)technologies has led to significant breakthroughs across multiple domains,particularly in healthcare and medicine.Owing to its immersive and interactive capabilities,VR technology has demonstrated exceptional utility in surgical simulation,rehabilitation,physical therapy,mental health,and psychological treatment.By creating highly realistic and precisely controlled environments,VR not only enhances the efficiency of medical training but also enables personalized therapeutic approaches for patients.The convergence of LLMs and VR extends the potential of both technologies.LLM-empowered VR can transform medical education through interactive learning platforms and address complex healthcare challenges using comprehensive solutions.This convergence enhances the quality of training,decision-making,and patient engagement,paving the way for innovative healthcare delivery.This study aims to comprehensively review the current applications,research advancements,and challenges associated with these two technologies in healthcare and medicine.The rapid evolution of these technologies is driving the healthcare industry toward greater intelligence and precision,establishing them as critical forces in the transformation of modern medicine. 展开更多
关键词 Large language model virtual reality Healthcare MEDICINE
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Human-robot collaboration integrated with virtual reality in construction and manufacturing industries:A systematic review
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作者 Ehsan SHOURANGIZ Fatemeh GHAFARI Chao WANG 《虚拟现实与智能硬件(中英文)》 2025年第4期317-343,共27页
The integration of Human-Robot Collaboration(HRC)into Virtual Reality(VR)technology is transforming industries by enhancing workforce skills,improving safety,and optimizing operational processes and efficiency through... The integration of Human-Robot Collaboration(HRC)into Virtual Reality(VR)technology is transforming industries by enhancing workforce skills,improving safety,and optimizing operational processes and efficiency through realistic simulations of industry-specific scenarios.Despite the growing adoption of VR integrated with HRC,comprehensive reviews of current research in HRC-VR within the construction and manufacturing fields are lacking.This review examines the latest advances in designing and implementing HRC using VR technology in these industries.The aim is to address the application domains of HRC-VR,types of robots used,VR setups,and software solutions used.To achieve this,a systematic literature review using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses methodology was conducted on the Web of Science and Google Scholar databases,analyzing 383 articles and selecting 53 papers that met the established selection criteria.The findings emphasize a significant focus on enhancing human-robot interaction with a trend toward using immersive VR experiences and interactive 3D content creation tools.However,the integration of HRC with VR,especially in the dynamic construction environment,presents unique challenges and opportunities for future research,including developing more realistic simulations and adaptable robot systems.This paper offers insights for researchers,practitioners,educators,industry professionals,and policymakers interested in leveraging the integration of HRC with VR in construction and manufacturing industries. 展开更多
关键词 Systematic literature review virtual reality Human-robot collaboration CONSTRUCTION MANUFACTURING
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Thin and Flexible Breeze-Sense Generators for Non-Contact Haptic Feedback in Virtual Reality
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作者 Kaijun Zhang Zhe Liu +7 位作者 Yexi Zhou Zhaoyang Li Dazhe Zhao Xiao Guan Tianjun Lan Yanting Gong Bingpu Zhou Junwen Zhong 《Nano-Micro Letters》 2025年第6期397-410,共14页
In the realm of virtual reality(VR),haptic feedback is integral to enhance the immersive experience;yet,existing wearable devices predominantly rely on skin contact feedback,lacking options for compact and non-contact... In the realm of virtual reality(VR),haptic feedback is integral to enhance the immersive experience;yet,existing wearable devices predominantly rely on skin contact feedback,lacking options for compact and non-contact breeze-sense feedback.Herein,we propose a compact and non-contact working model piezoelectret actuator for providing a gentle and safe breeze sensation.This easy-fabricated and flexible breeze-sense generator with thickness around 1 mm generates air flow pressure up to~163 Pa,which is significantly sensed by human skin.In a typical demonstration,the breeze-sense generators array showcases its versatility by employing multiple coded modes for non-contact information transmitting.The thin thinness and good flexibility facilitate seamless integration with wearable VR setups,and the wearable arrays empower volunteers to precisely perceive the continuous and sudden breeze senses in the virtual environments.This work is expected to inspire developing new haptic feedback devices that play pivotal roles in human-machine interfaces for VR applications. 展开更多
关键词 virtual reality Wearable electronics Non-contact haptic feedback Breeze-sense Piezoelectret actuator
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From Mimic Environment to Multiple Virtual Worlds: The Predicament and Breakage of News Reality in AIGC Era
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作者 Xi Wen 《Sociology Study》 2025年第6期286-293,共8页
From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virt... From the era of mass communication to the era of generative artificial intelligence, under the construction of big data, algorithms and computing power, the mimicry environment has gradually evolved into multiple virtual dreamland: digital replication technology builds the first long-distance online news, and strong editing and weak mining aggravate the alienation of news production and practice;the algorithm model generated randomly by probability creates the second news illusion, and the exhaustibility of calculation makes AIGC completely divorced from reality. Man-machine speech cuts off the rational and open dialogue in the public sphere, and interpersonal relationship falls into the social division woven by man-machine relationship. In this process, the authenticity of news has suffered a fierce impact. From the perspective of the development history of media technology, based on the theory of “mimetic environment” put forward by Lippmann, taking ChatGPT as a concrete case, this paper reveals the current situation of the continuous separation between the public and the real and objective environment by analyzing the evolution logic from mimetic environment to multiple virtual worlds, and puts forward some ways to break the ice, such as collaboration between eyewitness evidence and intelligent technology, cooperation between generative AI and journalists, collusion between recommendation algorithm and value orientation, so as to seek an effective path to protect the truth of news and bridge the gap between the virtual and the real world. 展开更多
关键词 mimic environment virtual reality AIGC
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Effect of prior gaming experience on cybersickness symptoms in a virtual reality environment
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作者 Chalis Fajri HASIBUAN Budi HARTONO Titis WIJAYANTO 《虚拟现实与智能硬件(中英文)》 2025年第5期468-482,共15页
Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Met... Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Methods This study involved 50 male participants,with equal numbers of gamers and nongamers,who were subject to a VR environment using head-mounted displays in a sitting position for a 15-minute session.The intensity of cybersickness symptoms,such as nausea,oculomotor disturbances,and disorientation,was measured using a simulator sickness questionnaire,and the onset of cybersickness was measured using the fast motion sickness scale.Physiological indices were measured based on heart rate variability(HRV)parameters.Results This study found that prior gaming experience significantly affected symptoms of cybersickness during VR immersion.Nongamers experienced more severe symptoms,including higher levels of nausea,disorientation,and oculomotor disturbances,with symptoms appearing earlier than those in gamers.These differences were linked to increased fluctuations in HRV and reduced parasympathetic activity in nongamers,indicating higher autonomic nervous system strain.By contrast,gamers showed more stable HRV responses,suggesting better physiological adaptability to VR environments.Conclusion These findings indicate that familiarity of gamers with dynamic visual and sensory inputs may help them manage VR-induced sensory conflicts more effectively. 展开更多
关键词 Cybersickness Gaming experience Heart rate variability virtual reality
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Statistics and Analysis on the Learning Effect of Virtual Reality Technology Course
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作者 Liangquan He Nan Chen 《Journal of Contemporary Educational Research》 2025年第8期328-336,共9页
With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction o... With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction of“Virtual Reality Technology”,this paper adopts a questionnaire survey method to study the learning effects of students majoring in digital media technology at Guangxi University of Finance and Economics regarding the“Virtual Reality Technology”course.The research mainly involves four aspects:learning content,teaching effectiveness,learning experience,and future development needs.The research analysis in this paper not only provides strong support for the construction of a first-class course in“Virtual Reality Technology”but also offers references for the course construction of digital media technology majors in other universities. 展开更多
关键词 virtual reality Technology Course construction Learning effect
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Perioperative Nursing Gamification Course Design Based on Immersive Virtual Reality Technology Under the Concept of Medical and Educational Collaboration
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作者 Xiwei Xiao Yan Xiao 《Journal of Clinical and Nursing Research》 2025年第5期145-151,共7页
This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and ga... This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and gamified course objectives are designed according to learners’cognitive rules.Typical nursing tasks are used as the carrier,teaching case base is formed based on the concept of medical and educational collaboration,and gamified teaching situations are created based on VR technology to optimize the teaching process and enable students to experience the learning process immersive.Enhance students’job competency and professional competence.In the course design,modular teaching,project teaching,team cooperation teaching,gamification teaching,VR immersive teaching,medical teaching collaborative evaluation and other modes are aggregated,and the course design of perioperative nursing is re-carried out. 展开更多
关键词 Medical education collaboration virtual reality technology Perioperative nursing GAMIFICATION Course design
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The Impact of Virtual Reality Environment Design on Emotional Recovery:Exploring Factors and Mechanisms
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作者 Hao Fang Hongyun Guo +3 位作者 Yinchao Chen Hui Shi Yihan Gan Lin Li 《International Journal of Mental Health Promotion》 2025年第7期1051-1069,共19页
Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional r... Objectives:Emotional stress is a significant public health challenge.Virtual reality(VR)offers the potential for aiding emotional recovery.This study explores the impact of VR environment design factors on emotional recovery,examining underlying mechanisms through physiological indicators and behavioral responses.Methods:Two experimentswere conducted.Experiment 1 employed a 4[Scene Type:real environment(RE),virtual scenes that restore the RE(VR),virtual scenes that incorporate natural window view design(VR-W),and a no-scene control condition(CTL)]×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=33).Participants viewed a 4-min anxiety-inducing video followed by a 3-min scene exposure.State-Trait Anxiety Inventory-State Form(STAIS),galvanic skin response(GSR),and blood-volume pulse(BVP)frequency were analyzed with linear mixed-effects models.Experiment 2 used a 3(Motion-control mode:Unnatural,Semi-natural,Natural)×2(Sound form:Spatial positioning,Surround)×3(Experimental Phase:baseline,emotion arousal,recovery)mixed design(N=42).Presence was analyzed with the Scheirer–Ray–Hare test;phase efficacy was verified with Friedman tests.Results:Experiment 1 showed significant Scene Type×Experimental Phase interactions for GSR(F=8.006,p<0.001,η^(2)_(p)=0.624)and BVP frequency(F=11.491,p<0.001,η^(2)_(p)=0.704).VR-Wproduced the largest recovery(ΔGSR=–1.26;ΔBVP=–5.80;Hedges g≥0.83)vs.RE and VR.STAI-S returned to baseline across all Scene Types.Experiment 2 revealedmain effects of Motion-control mode(F=8.55,p=0.001,η^(2)_(p)=0.32)and Sound form(F=4.35,p=0.044,η^(2)_(p)=0.11)on Presence(Semi-natural+Spatial positioning highest).The greatest physiological recovery occurred with the UnnaturalMotioncontrolmode(GSRH=20.17,p<0.001,ε^(2)=0.49;BVPH=7.92,p=0.019),amplified by Spatial positioning Sound form only in this mode.Design factors did not influence STAI-S change.Conclusions:VR scenes are as restorative as RE;embedding VR-W accelerates recovery.Maximal Presence is not essential:Unnatural Motion-control mode induced the largest physiological recovery,especially combined with Spatial positioning Sound form. 展开更多
关键词 virtual reality emotional regulation PRESENCE physiological indicators restorative environments anxiety reduction multisensory design
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Challenges in using virtual reality technology for pain relief
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作者 Takahiko Nagamine 《World Journal of Clinical Cases》 2025年第16期76-79,共4页
The present paper addresses two issues pertaining to the use of virtual reality(VR).One issue pertains to the equipment utilized.VR technology can be classified into two main categories:Immersive and non-immersive.The... The present paper addresses two issues pertaining to the use of virtual reality(VR).One issue pertains to the equipment utilized.VR technology can be classified into two main categories:Immersive and non-immersive.The immersive type of technology necessitates the use of substantial equipment,yet it is demonstrably efficacious.Furthermore,the efficacy of this approach is enhanced when combined with relaxation and biofeedback techniques.The other issue is that the efficacy of this approach is diminished when applied to chronic pain,in comparison to acute pain.The relief of chronic pain is a challenging endeavor due to the diminished functionality of the medial prefrontal cortex(mPFC)within the default mode network.Given the close relationship between the mPFC and the reward system dopamine,it is essential to develop a program that activates the reward system dopamine through the use of VR technology. 展开更多
关键词 virtual reality Acute pain Chronic pain Brain network:Medial prefrontal cortex DOPAMINE
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An In-Depth Analysis of the Paradigm of Virtual- Reality Fusion in Creating New Media Art in the Context of Meta-Universe
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作者 Yu Wu 《Journal of Contemporary Educational Research》 2025年第3期131-136,共6页
Under the background of the era of rapid development of the meta-universe,the fusion of virtual and reality in new media art creation has become a key trend.Starting from the concept of meta-universe and new media art... Under the background of the era of rapid development of the meta-universe,the fusion of virtual and reality in new media art creation has become a key trend.Starting from the concept of meta-universe and new media art,this paper analyzes the connection between the two in depth,elaborates on the manifestation of the fusion of virtual and reality in new media art creation,explores the challenges and problems it faces,and puts forward coping strategies with the aim of providing theoretical support for the development of the creation of new media art under the context of the meta-universe,and promoting the innovation and progress of art creation. 展开更多
关键词 Meta-universe New media art Fusion of virtual and reality Artistic creation
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Correction to:A Virtual Reality Platform for Context-Dependent Cognitive Research in Rodents
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作者 Xue‑Tong Qu Jin‑Ni Wu +8 位作者 Yunqing Wen Long Chen Shi‑Lei Lv Li Liu Li‑Jie Zhan Tian‑Yi Liu Hua He Yu Liu Chun Xu 《Neuroscience Bulletin》 2025年第5期932-932,共1页
In the Acknowledgements section of this article,the grant number"2020YFE0205900"relating to"National Key R&D Program of China"was missing,it has been included and the corrected Acknowledgements... In the Acknowledgements section of this article,the grant number"2020YFE0205900"relating to"National Key R&D Program of China"was missing,it has been included and the corrected Acknowledgements section is given below. 展开更多
关键词 cognitive research virtual reality national key R D program acknowledgements RODENTS grant number
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Rehabilitation exoskeleton system with bidirectional virtual reality feedback training strategy
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作者 Yongsheng Gao Guodong Lang +4 位作者 Chenxiao Zhang Rui Wu Yanhe Zhu Yu Zhao Jie Zhao 《CAAI Transactions on Intelligence Technology》 2025年第3期728-737,共10页
Virtual reality(VR)technology revitalises rehabilitation training by creating rich,interactive virtual rehabilitation scenes and tasks that deeply engage patients.Robotics with immersive VR environments have the poten... Virtual reality(VR)technology revitalises rehabilitation training by creating rich,interactive virtual rehabilitation scenes and tasks that deeply engage patients.Robotics with immersive VR environments have the potential to significantly enhance the sense of immersion for patients during training.This paper proposes a rehabilitation robot system.The system integrates a VR environment,the exoskeleton entity,and research on rehabilitation assessment metrics derived from surface electromyographic signal(sEMG).Employing more realistic and engaging virtual stimuli,this method guides patients to actively participate,thereby enhancing the effectiveness of neural connection reconstruction—an essential aspect of rehabilitation.Furthermore,this study introduces a muscle activation model that merges linear and non-linear states of muscle,avoiding the impact of non-linear shape factors on model accuracy present in traditional models.A muscle strength assessment model based on optimised generalised regression(WOAGRNN)is also proposed,with a root mean square error of 0.017,347 and a mean absolute percentage error of 1.2461%,serving as critical assessment indicators for the effectiveness of rehabilitation.Finally,the system is preliminarily applied in human movement experiments,validating the practicality and potential effectiveness of VRcentred rehabilitation strategies in medical recovery. 展开更多
关键词 assessment model human-robot interaction muscle strength assessment model rehabilitation training virtual reality wearable robot
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