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Implementation of a 3D WebGIS for Dynamic Geo-Referencing of 3D Tiles on the Virtual Globe
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作者 Kyongil Woo Adrian Onsen Wonsok Kim 《Journal of Geographic Information System》 2023年第5期440-457,共18页
Needs for real-time interactive visualization of 3D Tiles for massive 3D content on the web-based virtual globe is rapidly increasing, and to achieve this goal, 3D Tiles needs to be correctly geo-referenced to other g... Needs for real-time interactive visualization of 3D Tiles for massive 3D content on the web-based virtual globe is rapidly increasing, and to achieve this goal, 3D Tiles needs to be correctly geo-referenced to other geospatial data on a web-based virtual globe. It is possible to generate 3D Tiles from different kinds of spatial data through various software tools. However, due to various factors the 3D Tile datasets are often poorly or not at all geo-referenced. To tackle this issue, we propose a new 3D WebGIS framework that facilitates dynamic geo-referencing 3D Tiles on the CesiumJS virtual globe. 展开更多
关键词 3D Tiles 3D WebGIS CesiumJS Geo-Referencing virtual globe
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基于Virtual Globe的地质灾害监测数据集成及可视化 被引量:6
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作者 李楠楠 张时忠 《地质科技情报》 CAS CSCD 北大核心 2011年第5期139-142,共4页
应用Virtual Globe技术和面向服务的软件构架SOA模型。通过综合分析地质灾害的空间数据和业务数据的特点,确定了不同数据类型之间的联系与服务方式。构建了一个地质灾害监测预警三维可视化数据集成框架,实现地质灾害空间数据和业务数据... 应用Virtual Globe技术和面向服务的软件构架SOA模型。通过综合分析地质灾害的空间数据和业务数据的特点,确定了不同数据类型之间的联系与服务方式。构建了一个地质灾害监测预警三维可视化数据集成框架,实现地质灾害空间数据和业务数据的集成和地质灾害相关信息的三维可视化显示。开发了基于B/S模式的华蓥山地质灾害监测预警系统,实现了华蓥山地区地质灾害空间数据与监测数据的实时更新显示,并进行了监测结果预警。 展开更多
关键词 virtual globe WEB服务 数据集成 地质灾害
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Virtual Globes and Geological Modeling
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作者 Tsangaratos Paraskevas 《International Journal of Geosciences》 2011年第4期648-656,共9页
Virtual Globes such as Google Earth TM, revolutionize the way scientists conduct their research and the way the general public use geospatial – related data and information. Improvement in the processing power and st... Virtual Globes such as Google Earth TM, revolutionize the way scientists conduct their research and the way the general public use geospatial – related data and information. Improvement in the processing power and storage capacities of computers, along with the increased Internet accessibility and connectivity, has supported the usage of Virtual Globes technologies. Even more, software releases of freely downloadable Virtual Globes, such as Google Earth and NASA World Wind, has sparked an enormous public interest and increased people’s awareness of spatial sciences.In this study, the Virtual Globes (VG) revolution is discussed and a client - server Graphical User Interface (GUI) application is presented. The developed application enables Google Earth TM Application Program Interface and activates spatial analysis, through enhanced JavaScripts and Visual Basic script codes. The main scope was to present the methodology followed during geological modeling along with the application capabilities when handling with data derived from digitized geological maps and field measurements. 展开更多
关键词 virtual globe GEOLOGICAL Modeling GRAPHICAL USER INTERFACE SPATIAL Analysis
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Graphics processing unit-based dynamic volume rendering for typhoons on a virtual globe 被引量:1
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作者 Po Liu Jianhua Gong Miao Yu 《International Journal of Digital Earth》 SCIE EI CSCD 2015年第6期431-450,共20页
Typhoons are usually accompanied by strong winds,heavy rain,storm surges and other disastrous events,and they are the most severe weather phenomena in the western part of the North Pacific Ocean.Visualisation is a key... Typhoons are usually accompanied by strong winds,heavy rain,storm surges and other disastrous events,and they are the most severe weather phenomena in the western part of the North Pacific Ocean.Visualisation is a key technology for analysing and presenting climate simulations and observations together with related social and ecological data.Virtual globes are a logical platform for visualising such geospatial data via the Internet.To implement interactive visualisation of typhoon data within virtual globes,this study provides a 3D texture-mapping algorithm to render volume textures on a globe.In addition,a systematic framework is proposed in which a hierarchical octree-based multiresolution data structure is implemented to organise the large volume dataset,and a graphics processing unit-based dynamic interpolation approach is proposed to obtain a smooth effect.Finally,the structure is combined with a level of detail strategy to enable the rendering of dynamic volumetric data at an acceptable interactive frame rate.To demonstrate the capabilities of this framework,data for a simulated typhoon event were rendered in World Wind,an open-source virtual globe.The experimental results demonstrate that the application of the proposed strategies can result in an interactive visualisation performance that renders typhoon data on virtual globes. 展开更多
关键词 TYPHOON GPU volume animation OCTREE LOD virtual globes
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Visualizing perceived spatial data quality of 3D objects within virtual globes 被引量:1
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作者 Krista Jones Rodolphe Devillers +1 位作者 Yvan Bedard Olaf Schroth 《International Journal of Digital Earth》 SCIE EI 2014年第10期771-788,共18页
Virtual globes(VGs)allow Internet users to view geographic data of heterogeneous quality created by other users.This article presents a new approach for collecting and visualizing information about the perceived quali... Virtual globes(VGs)allow Internet users to view geographic data of heterogeneous quality created by other users.This article presents a new approach for collecting and visualizing information about the perceived quality of 3D data in VGs.It aims atimproving users’awareness of the qualityof 3D objects.Instead of relying onthe existing metadata or on formal accuracy assessments that are often impossible in practice,we propose a crowd-sourced quality recommender system based on the five-star visualization method successful in other types of Web applications.Four alternative five-star visualizations were implemented in a Google Earth-based prototype and tested through a formal user evaluation.These tests helped identifying the most effective method for a 3D environment.Results indicate that while most websites use a visualization approach that shows a‘number of stars’,this method was the least preferred by participants.Instead,participants ranked the‘number within a star’method highest as it allowed reducing the visual clutter in urban settings,suggesting that 3D environments such as VGs require different designapproachesthan2Dornon-geographicapplications.Resultsalsoconfirmed that expert and non-expert users in geographic data share similar preferences for the most and least preferred visualization methods. 展开更多
关键词 virtual globes spatial data quality UNCERTAINTY quality recommender system five-star 3D objects
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Three-dimensional trees for virtual globes 被引量:1
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作者 Cristina Rebollo Inmaculada Remolar +1 位作者 Jesus Gumbau Miguel Chover 《International Journal of Digital Earth》 SCIE EI 2014年第10期789-810,共22页
One of the problems in virtual globes technologies is the real-time representation of vegetal species.In forest or garden representations,the low detailed plants produce a lack of realism.Efficient techniques are requ... One of the problems in virtual globes technologies is the real-time representation of vegetal species.In forest or garden representations,the low detailed plants produce a lack of realism.Efficient techniques are required to achieve accurate interactive visualisation due to the great number of polygons the vegetal species have.This article presents a multi-resolution model based on a geometric representation of vegetal species that allows the application to perform the progressive transmission of the model,that is,the transmission of a simple representation followed by successive refinements of it.It has a hardware-oriented design in order to obtain interactive frame rates.The geometric data of the objects are stored in the graphics processing unit and,moreover,the change from one approximation to another is obtained by performing mathematical calcula-tions in this graphics hardware.The multi-resolution model presented here enables instancing:as many vegetal species as desired can be rendered with different levels of detail,while all of them are accessing the same geometric data.This model has been used to build a real-time representation of a not imaginary scenario. 展开更多
关键词 virtual globes real-time rendering vegetal species level of detail graphics hardware progressive transmission
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GPU ray casting method for visualizing 3D pipelines in a virtual globe 被引量:1
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作者 Zhaocong Wu Nan Wang +1 位作者 Jie Shao Guohui Deng 《International Journal of Digital Earth》 SCIE EI 2019年第4期428-441,共14页
Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great impo... Pipelines are an important part of urban infrastructure development.As part of a virtual globe(VG),the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance.This paper proposes a GPU-based pipeline ray casting method for the visualization of urban-scale pipelines in the framework of a VG.The method involves the initial partitioning of the pipeline data into tiles,based on the relationship between the pipeline layer scale and the discrete global grid system(DGGSs).The pipeline centerline in each tile is then segmented and encoded,and a coarser pipeline bounding volume is subsequently constructed using a geometry shader.Finally,the fine 3D pipeline is rendered using a pixel shader.The results of the experimental implementation of the proposed method show that it satisfies the requirements for the multiscale visualization of pipelines in a VG.Moreover,compared with the traditional polygon-based method,the method facilitates a 20%increase in rendering frame rate for the same pixel level accuracy display effect.It also enables the visualization of the thickness of the 3D pipeline without any obvious effect on the rendering efficiency。 展开更多
关键词 virtual globe multiscale visualization ray casting method massive pipeline 3D visualization
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Virtual globe-based integration and sharing service method of GeoSpatial Information 被引量:1
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作者 CHEN Jing XIANG LongGang GONG JianYa 《Science China Earth Sciences》 SCIE EI CAS 2013年第10期1780-1790,共11页
How to integrate and disseminate globally distributed multi-source and heterogeneous spatial information is an open problem in integration and sharing service of geographic information. Here we propose a new service a... How to integrate and disseminate globally distributed multi-source and heterogeneous spatial information is an open problem in integration and sharing service of geographic information. Here we propose a new service architecture suitable for integra- tion and sharing of distributed multi-source geographic information. We also propose a global virtual pyramid model, which can be applied in 3D virtual globes. In view of the difficulty of web multi-node geographic information sharing service, we propose a web multi-node service aggregation method, integrated in our autonomously developed virtual globe platform Geo- Globe and introduced in the National Platform for Common GeoSpatial Information Services named "T1ANDITU". It achieves 2D and 3D integration for geographic information service. 展开更多
关键词 virtual globe service aggregation National Platform for Common GeoSpatial Information Services
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A virtual globe-based time-critical adaptive visualization method for 3D city models 被引量:1
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作者 Wumeng Huang Jing Chen 《International Journal of Digital Earth》 SCIE EI 2018年第9期939-955,共17页
3D city models,which are important items of content on the virtual globe,are characterized by complicated structures and large amounts of data.These factors make the visualization of 3D city models highly dependent up... 3D city models,which are important items of content on the virtual globe,are characterized by complicated structures and large amounts of data.These factors make the visualization of 3D city models highly dependent upon the performance of computer hardware.Thus,achieving the efficient rendering of 3D city models using different hardware performance levels represents one of the key problems currently facing researchers.This paper proposes a time-critical adaptive visualization method that first estimates the possible rendering time for each model according to the data structure of the model in addition to the CPU/GPU performance of the computer.It then dynamically adjusts the rendering level for each model based on the results of an estimation of the rendering time to ensure that the final scene can be completed within a given time.To verify the effectiveness and flexibility of this method,it is applied using different computers.The results show that the adaptive visualization method presented in this paper not only can adapt to computers with different levels of performances but also demonstrates an obvious improvement in the time estimation precision,visual effects,and optimization speed relative to existing adaptive visualization methods. 展开更多
关键词 virtual globe 3D city model adaptive visualization
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Multi-source geospatial information integration and sharing in Virtual Globes 被引量:10
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作者 GONG JianYa,XIANG LongGang,CHEN Jing & YUE Peng State Key Laboratory of Information Engineering in Surveying,Mapping and Remote Sensing,Wuhan University,Wuhan 430072,China 《Science China(Technological Sciences)》 SCIE EI CAS 2010年第S1期1-6,共6页
Massive volumes of global geospatial information are being collected by newly designed acquisition devices and generated by various geospatial applications.This poses a critical challenge to efficiently organize and e... Massive volumes of global geospatial information are being collected by newly designed acquisition devices and generated by various geospatial applications.This poses a critical challenge to efficiently organize and effectively integrate global multi-source geospatial information.This paper introduces a global seamless data model for the organization of huge multi-source,multi-resolution and multi-temporal geospatial data.Based on this data model,the management of the global multi-resolution pyramid is discussed in detail.To integrate geospatial data and processing functions from various GIS systems,a service-oriented framework is presented through the technology of Virtual Globe.Finally,a Virtual Globe system,GeoGlobe,is developed and illustrated. 展开更多
关键词 virtual globe GEOSPATIAL information MULTI-RESOLUTION PYRAMID Web SERVICE Geoglobe
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Analysis-enhanced virtual globe for digital earth 被引量:1
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作者 YUE Peng,GONG JianYa,XIANG LongGang & CHEN Jing State Key Laboratory of Information Engineering in Surveying,Mapping and Remote Sensing (LIESMARS),Wuhan University,Wuhan 430079,China 《Science China(Technological Sciences)》 SCIE EI CAS 2010年第S1期61-67,共7页
Virtual globe has been recognized as an appealing technology to support the digital earth.It provides an intuitive and appealing way to visualize geospatial information,and is being used frequently to bring the globe-... Virtual globe has been recognized as an appealing technology to support the digital earth.It provides an intuitive and appealing way to visualize geospatial information,and is being used frequently to bring the globe-scale geospatial information to our fingertips.The easy access to virtual globes such as Google Earth,Microsoft Virtual Earth,and NASA World Wind allows both the general public users and professionals to use them for educational and research purposes.While virtual globes provide a number of functions for geospatial data visualization and annotation,the geospatial analysis functions available in the current virtual globes are limited.This paper addresses an approach to the establishment of an analysis-enhanced virtual globe.The approach is based on the integration of virtual globe and interoperable geoprocessing services.Such an analysis-enhanced virtual globe combines the visualization and communication power of virtual globes with the conventional powerful analysis functions of GIS,thus meeting the analysis demands in digital earth. 展开更多
关键词 virtual globe digital EARTH GEOPROCESSING SERVICE GIS Geoglobe GeoPW
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基于非规则格网的北极海冰三维可视化研究
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作者 叶萍萍 吴阿丹 +1 位作者 朱小文 张明虎 《遥感技术与应用》 北大核心 2025年第1期122-131,共10页
北极作为地球“三极”之一,蕴藏丰富资源,是全球变化研究的热点区域,其海冰变化对航道开通和生态保护具有重要意义。然而,现有三维虚拟地球(3D GIS)系统无法直接支持非规则格网的数据可视化,限制了北极航道信息服务能力。针对这一技术瓶... 北极作为地球“三极”之一,蕴藏丰富资源,是全球变化研究的热点区域,其海冰变化对航道开通和生态保护具有重要意义。然而,现有三维虚拟地球(3D GIS)系统无法直接支持非规则格网的数据可视化,限制了北极航道信息服务能力。针对这一技术瓶颈,本研究提出了一种将非规则格网数据自动转换为规则格网数据的方法。同时,研发了基于Cesium的海冰数据三维可视化系统,实现了长时间序列非规则格网海冰数据在三维虚拟地球系统中的自动加载和可视化。性能评估结果表明:该方法具有较高的精度和效率,研发系统能够高效和直观展现北极冰情变化,可为船舶航行规划提供重要冰情信息。 展开更多
关键词 数据可视化 数据转换 非规则格网数据 规则格网数据 虚拟三维地球
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面向GeoGlobe的Oracle GeoRaster应用研究 被引量:2
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作者 向隆刚 龚健雅 肖鹏 《地理信息世界》 2011年第4期28-32,共5页
GeoRaster是Oracle公司最新推出的用于栅格数据组织与管理的技术模块,其底层数据模型和高层开发接口非常适合于海量栅格数据的管理、应用和共享。本文讨论了如何在"天地图"核心支撑软件——GeoGlobe中接入Oracle GeoRaster栅... GeoRaster是Oracle公司最新推出的用于栅格数据组织与管理的技术模块,其底层数据模型和高层开发接口非常适合于海量栅格数据的管理、应用和共享。本文讨论了如何在"天地图"核心支撑软件——GeoGlobe中接入Oracle GeoRaster栅格数据源,设计了面向GeoGlobe的库表结构和集成框架,针对影像黑边和内外码转换等问题,提出了相应的解决方案,实现了GeoGobe与Oracle GeoRaster的集成原型。结果表明:Oracle GeoRaster技术可以胜任GeoGlobe中栅格数据的组织与管理工作。 展开更多
关键词 虚拟地球 多分辨率金字塔 天地图 Geoglobe GEORASTER
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基于EV-Globe的虚拟漫游系统设计 被引量:2
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作者 靳海亮 李留磊 +2 位作者 袁松鹤 耿文轩 杨贯伟 《计算机与数字工程》 2016年第12期2411-2418,共8页
虚拟现实技术基于空间数据可以对现实世界进行真实的再现,因而在军事、城市规划等领域得到了广泛的应用。为了更好地服务于校园的信息化建设,基于三维建模软件Sketchup和真三维平台EV-Globe进行漫游系统的设计,讨论了三维场景的创建技术... 虚拟现实技术基于空间数据可以对现实世界进行真实的再现,因而在军事、城市规划等领域得到了广泛的应用。为了更好地服务于校园的信息化建设,基于三维建模软件Sketchup和真三维平台EV-Globe进行漫游系统的设计,讨论了三维场景的创建技术,在系统中实现了地物属性信息实时查询、交互式场景漫游、碰撞检测、路径规划,生成的系统运行流畅,对学校的信息化建设有一定的帮助,同时对基于EV-Globe的大场景的漫游系统的建设也有借鉴之处。 展开更多
关键词 虚拟校园 漫游系统 EV-globe 路径规划
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Editing Vector Graphics in the Virtual Simulation Environment
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作者 SHI Xiao-long LAI Shun-nan 《Computer Aided Drafting,Design and Manufacturing》 2014年第2期23-29,共7页
We present a method to represent multi-resolution vector graphics such as road networks or railway networks in virtual environment. These vector data can be interactively edited and the landscape and be explored in re... We present a method to represent multi-resolution vector graphics such as road networks or railway networks in virtual environment. These vector data can be interactively edited and the landscape and be explored in real time at any altitude from flight view to car view. We design a context-focused vector description of linear can areal features, with associated customized definition painter to specify their appearance (color and material) and their display mode (detailed mode or simplified mode). There are some special problems in drawing vector graphics in virtual environment. Floating-point round-off error appear when we use a low view point to observe the scene, and it leads to scene jittering. Drawing 3D wide lines turns into a problem on 3D terrain. We design a view-based self-adaptive interpolation algorithm and an offset line generating algorithm to solve it. Our results show high performance with good visual quality. 展开更多
关键词 vector graphics virtual reality virtual globe
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WBGT指数测定实验理虚实一体化教学实践
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作者 袁金涛 王雨露 +1 位作者 王娜 于树玲 《基础医学教育》 2024年第9期779-782,共4页
职业卫生与职业医学是预防医学专业学生的主干课程之一。该课程知识面广,实践性强,实验教学具有挑战性。传统实验教学方法无法满足当下的教学要求,应用理虚实一体化教学模式开设综合性实验课可弥补传统教学的不足。实践发现,该教学模式... 职业卫生与职业医学是预防医学专业学生的主干课程之一。该课程知识面广,实践性强,实验教学具有挑战性。传统实验教学方法无法满足当下的教学要求,应用理虚实一体化教学模式开设综合性实验课可弥补传统教学的不足。实践发现,该教学模式能引导学生自学实验理论和方法,在虚拟仿真软件中分析和解决问题,提高学生的实践能力。文章以湿球黑球温度(WBGT)指数测定实验为例,介绍理虚实一体化教学模式的实践过程。 展开更多
关键词 职业卫生与职业医学 实验教学 湿球黑球温度指数 理虚实一体化 虚拟仿真
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三维虚拟地球的海洋信息适用性分析及原型研究 被引量:14
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作者 肖如林 苏奋振 +2 位作者 杜云艳 何亚文 刘伟 《地球信息科学学报》 CSCD 北大核心 2010年第4期555-561,共7页
分析了三维虚拟地球在海洋应用上具有的优势及可能面临的挑战的基础上,首次提出了一种结合网格、语义网等前沿技术和理念,利用三维虚拟地球实现三维虚拟海洋的技术方案;并按照SOA的多层次架构,采用XML的多源异构海洋环境数据快速交换、... 分析了三维虚拟地球在海洋应用上具有的优势及可能面临的挑战的基础上,首次提出了一种结合网格、语义网等前沿技术和理念,利用三维虚拟地球实现三维虚拟海洋的技术方案;并按照SOA的多层次架构,采用XML的多源异构海洋环境数据快速交换、海洋环境信息服务快速封装与发布、海洋环境信息服务虚拟组织、远程可视化等关键技术,实现了海洋环境信息网格平台及网格前端门户系统——三维虚拟海样(VRMarine)。VRMarine不仅能够集成网格环境下多源海洋环境信息服务,再现逼真的三维海洋环境场景,同时,还支持对功能服务的动态集成,实现多维时空特征分析。研究表明,该方案是切实可行和有效的,对三维虚拟海洋具有一定的现实及指导意义。 展开更多
关键词 三维虚拟地球 海洋地理信息系统 数字海洋 网格 语义
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战争模拟研究值得关注的几个问题 被引量:9
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作者 胡晓峰 李志强 +2 位作者 杨镜宇 司光亚 罗批 《系统仿真学报》 CAS CSCD 北大核心 2010年第3期549-553,共5页
介绍了在战争复杂性与信息化战争模拟研究中的进展,并讨论了复杂环境建模、复杂体系建模、复杂行为建模、社会仿真、战争空间建模等几个值得关注的问题。
关键词 战争复杂性 战争空间 战争模拟 研究进展
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面向虚拟地球的三维气象场可视化方法 被引量:8
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作者 陈静 邹成 +1 位作者 黄吴蒙 刘博洋 《武汉大学学报(信息科学版)》 EI CSCD 北大核心 2016年第12期1563-1569,共7页
三维气象场是一个多维变化的环境,可视化是研究其内在规律的重要方法。针对三维气象场的全球范围、多维多尺度、海量数据等特征,提出了基于体元对象的数据模型和多级体元索引机制,并在此基础上设计了面向三维气象场的可视化方法,包括基... 三维气象场是一个多维变化的环境,可视化是研究其内在规律的重要方法。针对三维气象场的全球范围、多维多尺度、海量数据等特征,提出了基于体元对象的数据模型和多级体元索引机制,并在此基础上设计了面向三维气象场的可视化方法,包括基于箭头模型的矢量场可视化方法和改进后的基于三维纹理映射体绘制的标量场可视化方法。最后基于虚拟地球平台进行了可视化和时空检索分析实验。实验验证了该方法的可行性和有效性。 展开更多
关键词 虚拟地球 三维气象场 数据组织 可视化 时空检索
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数字海洋应用服务系统构建及关键技术研究 被引量:7
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作者 康林冲 姜晓轶 +4 位作者 吕憧憬 宋丽丽 韩璐遥 王漪 蒋冰 《应用海洋学学报》 CSCD 北大核心 2016年第4期585-592,共8页
我国首次探索了"数字海洋"从科学概念到工程实体的建设实践,经过系统建设和运行过程取得了显著成果,同时存在的问题逐渐显现出来.本研究总结了数字海洋原型系统存在的问题,在此基础上,开展了数字海洋应用服务系统系统架构设计... 我国首次探索了"数字海洋"从科学概念到工程实体的建设实践,经过系统建设和运行过程取得了显著成果,同时存在的问题逐渐显现出来.本研究总结了数字海洋原型系统存在的问题,在此基础上,开展了数字海洋应用服务系统系统架构设计,功能研发以及关键技术研究.通过实践证明,系统在数据共享、信息集成和可视化表达等方面具有良好的应用前景. 展开更多
关键词 海洋工程 数字海洋 虚拟球体 系统构建 数据共享
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