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Transforming Education with Photogrammetry:Creating Realistic 3D Objects for Augmented Reality Applications
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作者 Kaviyaraj Ravichandran Uma Mohan 《Computer Modeling in Engineering & Sciences》 SCIE EI 2025年第1期185-208,共24页
Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in ed... Augmented reality(AR)is an emerging dynamic technology that effectively supports education across different levels.The increased use of mobile devices has an even greater impact.As the demand for AR applications in education continues to increase,educators actively seek innovative and immersive methods to engage students in learning.However,exploring these possibilities also entails identifying and overcoming existing barriers to optimal educational integration.Concurrently,this surge in demand has prompted the identification of specific barriers,one of which is three-dimensional(3D)modeling.Creating 3D objects for augmented reality education applications can be challenging and time-consuming for the educators.To address this,we have developed a pipeline that creates realistic 3D objects from the two-dimensional(2D)photograph.Applications for augmented and virtual reality can then utilize these created 3D objects.We evaluated the proposed pipeline based on the usability of the 3D object and performance metrics.Quantitatively,with 117 respondents,the co-creation team was surveyed with openended questions to evaluate the precision of the 3D object created by the proposed photogrammetry pipeline.We analyzed the survey data using descriptive-analytical methods and found that the proposed pipeline produces 3D models that are positively accurate when compared to real-world objects,with an average mean score above 8.This study adds new knowledge in creating 3D objects for augmented reality applications by using the photogrammetry technique;finally,it discusses potential problems and future research directions for 3D objects in the education sector. 展开更多
关键词 augmented reality education immersive learning 3D object creation PHOTOGRAMMETRY and StructureFromMotion
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Augmented reality in total knee arthroplasty: Balancing precision, promise, and challenges in surgical innovation
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作者 Miao He Antonia RuJia Sun +2 位作者 Xiao-Xin Wu Xi-Wei Fan Xin-Zhan Mao 《World Journal of Orthopedics》 2025年第6期148-152,共5页
Augmented reality(AR)is a technology that superimposes digital information onto real-world objects via head-mounted display devices to improve surgical finesse through visually enhanced medical information.With the ra... Augmented reality(AR)is a technology that superimposes digital information onto real-world objects via head-mounted display devices to improve surgical finesse through visually enhanced medical information.With the rapid development of digital technology,AR has been increasingly adopted in orthopedic surgeries across the globe,especially in total knee arthroplasty procedures which demand high precision.By overlaying digital information onto the surgeon's field of view,AR systems enhance precision,improve alignment accuracy,and reduce the risk of complications associated with malalignment.Some concerns have been raised despite accuracy,including the learning curve,long-term outcomes,and technical limitations.Furthermore,it is essential for health practitioners to gain trust in the utilisation of AR. 展开更多
关键词 augmented reality Total knee arthroplasty ORTHOPEDIC Surgical precision Postoperative rehabilitation
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Augmented Reality Based Navigation System for Endoscopic Transnasal Optic Canal Decompression
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作者 FU Hang XU Jiangchang +2 位作者 LI Yinwei ZHOU Huifang CHEN Xiaojun 《Journal of Shanghai Jiaotong university(Science)》 2025年第1期34-42,共9页
Endoscopic transnasal optic nerve decompression surgery plays a crucial role in minimal invasive treatment of complex traumatic optic neuropathy.However,a major challenge faced during the procedure is the inability to... Endoscopic transnasal optic nerve decompression surgery plays a crucial role in minimal invasive treatment of complex traumatic optic neuropathy.However,a major challenge faced during the procedure is the inability to visualize the optic nerve intraoperatively.To address this issue,an endoscopic image-based augmented reality surgical navigation system is developed in this study.The system aims to virtually fuse the optic nerve onto the endoscopic images,assisting surgeons in determining the optic nerve’s position and reducing surgical risks.First,a calibration algorithm based on a checkerboard grid of immobile points is proposed,building upon existing calibration methods.Additionally,to tackle accuracy issues associated with augmented reality technology,an optical navigation and visual fusion compensation algorithm is proposed to improve the intraoperative tracking accuracy.To evaluate the system’s performance,model experiments were meticulously designed and conducted.The results confirm the accuracy and stability of the proposed system,with an average tracking error of(0.99±0.46)mm.This outcome demonstrates the effectiveness of the proposed algorithm in improving the augmented reality surgical navigation system’s accuracy.Furthermore,the system successfully displays hidden optic nerves and other deep tissues,thus showcasing the promising potential for future applications in orbital and maxillofacial surgery. 展开更多
关键词 optic nerve decompression ENDOSCOPY augmented reality surgical navigation
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Tumor Displacement Prediction and Augmented Reality Visualization in Brain Tumor Resection Surgery
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作者 WANG Jiayu WANG Shuyi +4 位作者 WEI Yongxu LIAO Chencong SHANG Hanbing WANG Xue KANG Ning 《Journal of Shanghai Jiaotong university(Science)》 2025年第4期733-743,共11页
The purpose of this study is to establish a multivariate nonlinear regression mathematical model to predict the displacement of tumor during brain tumor resection surgery.And the study will be integrated with augmente... The purpose of this study is to establish a multivariate nonlinear regression mathematical model to predict the displacement of tumor during brain tumor resection surgery.And the study will be integrated with augmented reality technology to achieve three-dimensional visualization,thereby enhancing the complete resection rate of tumor and the success rate of surgery.Based on the preoperative MRI data of the patients,a 3D virtual model is reconstructed and 3D printed.A brain biomimetic model is created using gel injection molding.By considering cerebrospinal fluid loss and tumor cyst fluid loss as independent variables,the highest point displacement in the vertical bone window direction is determined as the dependent variable after positioning the patient for surgery.An orthogonal experiment is conducted on the biomimetic model to establish a predictive model,and this model is incorporated into the augmented reality navigation system.To validate the predictive model,five participants wore HoloLens2 devices,overlaying the patient’s 3D virtual model onto the physical head model.Subsequently,the spatial coordinates of the tumor’s highest point after displacement were measured on both the physical and virtual models(actual coordinates and predicted coordinates,respectively).The difference between these coordinates represents the model’s prediction error.The results indicate that the measured and predicted errors for the displacement of the tumor’s highest point on the X and Y axes range from−0.6787 mm to 0.2957 mm and−0.4314 mm to 0.2253 mm,respectively.The relative errors for each experimental group are within 10%,demonstrating a good fit of the model.This method of establishing a regression model represents a preliminary attempt to predict brain tumor displacement in specific situations.It also provides a new approach for surgeons.By combining augmented reality visualization,it addresses the need for predicting tumor displacement and precisely locating brain anatomical structures in a simple and cost-effective manner. 展开更多
关键词 brain tumor intraoperative displacement biomimetic model multivariate nonlinear regression model augmented reality prediction error
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Augmented Reality Navigation Using Surgical Guides Versus Conventional Techniques in Pedicle Screw Placement
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作者 KONG Huiyang WANG Shuyi +1 位作者 ZHANG Can CHEN Zan 《Journal of Shanghai Jiaotong university(Science)》 2025年第1期10-17,共8页
The aim of this study was to assess the potential of surgical guides as a complementary tool to augmented reality(AR)in enhancing the safety and precision of pedicle screw placement in spinal surgery.Four trainers wer... The aim of this study was to assess the potential of surgical guides as a complementary tool to augmented reality(AR)in enhancing the safety and precision of pedicle screw placement in spinal surgery.Four trainers were divided into the AR navigation group using surgical guides and the free-hand group.Each group consisted of a novice and an experienced spine surgeon.A total of 80 pedicle screws were implanted.First,the AR group reconstructed the 3D model and planned the screw insertion route according to the computed tomography data of L2 lumbar vertebrae.Then,the Microsoft HoloLens™2 was used to identify the vertebral model,and the planned virtual path was superimposed on the real cone model.Next,the screw was placed according to the projected trajectory.Finally,Micron Tracker was used to measure the deviation of screws from the preoperatively planned trajectory,and pedicle screws were evaluated using the Gertzbein-Robbins scale.In the AR group,the linear deviations of the experienced doctor and the novice were(1.59±0.39)mm and(1.73±0.52)mm respectively,and the angle deviations were 2.72°±0.61°and 2.87°±0.63°respectively.In the free-hand group,the linear deviations of the experienced doctor and the novice were(2.88±0.58)mm and(5.25±0.62)mm respectively,and the angle deviations were 4.41°±1.18°and 7.15°±1.45°respectively.Both kinds of deviations between the two groups were significantly different(P<0.05).The screw accuracy rate was 95%in the AR navigation group and 77.5%in the free-hand group.The results of this study indicate that the integration of surgical guides and AR is an innovative technique that can substantially enhance the safety and precision of spinal surgery and assist inexperienced doctors in completing the surgery. 展开更多
关键词 augmented reality(AR) pedicle screw placement surgery navigation surgical guide
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Research Progress on the Improvement of Clinical Practice Ability of Trainee Nurses Based on Augmented Reality Technology Teaching Mode
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作者 Jing He Lingi Jiang 《Journal of Clinical and Nursing Research》 2025年第7期277-282,共6页
With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical syst... With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical system.The clinical practice ability of nursing staff is directly related to the safety of patient diagnosis and treatment and the rehabilitation process.However,the current clinical nursing talent training model is facing bottlenecks such as limited practical scenarios and fragmented case cognition.This study focuses on the teaching application of augmented reality(AR)technology in hospital Settings and systematically reviews the research progress on the improvement of clinical practice ability of trainee nurses based on the AR immersive teaching model.By constructing a clinical teaching scenario that integrates virtual and real,AR technology can dynamically simulate complex case handling processes and enhance nursing students’three-dimensional cognition of condition assessment,operation norms,and emergency plans.Hospitals,as the core base for practical teaching,can effectively shorten the connection cycle between theoretical teaching and clinical practice by integrating AR technology,improve the clinical practice level of trainee nurses,and provide an innovative model for optimizing the path of clinical nursing talent cultivation. 展开更多
关键词 augmented reality Technology(AR) Teaching mode Trainee nurse Clinical practice ability Research progress
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Visualization System for Closed Thoracic Drainage Puncture Based on Augmented Reality and Ultrafine Diameter Camera
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作者 QIN Wei WANG Shuyi +3 位作者 CHEN Xueyu ZHUANG Yiwei SHEN Yichun SHEN Yuhan 《Journal of Shanghai Jiaotong university(Science)》 2025年第3期417-424,共8页
Closed thoracic drainage can be performed using a steel-needle-guided chest tube to treat pleural effusion or pneumothorax in clinics.However,the puncture procedure during surgery is invisible,increasing the risk of s... Closed thoracic drainage can be performed using a steel-needle-guided chest tube to treat pleural effusion or pneumothorax in clinics.However,the puncture procedure during surgery is invisible,increasing the risk of surgical failure.Therefore,it is necessary to design a visualization system for closed thoracic drainage.Augmented reality(AR)technology can assist in visualizing the internal anatomical structure and determining the insertion point on the body surface.The structure of the currently used steel-needle-guided chest tube was modified by integrating it with an ultrafine diameter camera to provide real-time visualization of the puncture process.After simulation experiments,the overall registration error of the AR method was measured to be within(3.59±0.53)mm,indicating its potential for clinical application.The ultrafine diameter camera module and improved steel-needle-guided chest tube can timely reflect the position of the needle tip in the human body.A comparative experiment showed that video guidance could improve the safety of the puncture process compared to the traditional method.Finally,a qualitative evaluation of the usability of the system was conducted through a questionnaire.This system facilitates the visualization of closed thoracic drainage puncture procedure and pro-vides an implementation scheme to enhance the accuracy and safety of the operative step,which is conducive to reducing the learning curve and improving the proficiency of the doctors. 展开更多
关键词 closed thoracic drainage visualization augmented reality(AR) steel-needle-guided chest tube ultrafine diameter camera
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基于Augmented Reality技术的气象科普互动平台设计与应用研究
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作者 邓丽霞 林珊珊 +2 位作者 李思玲 李培锋 何巧茹 《气象水文海洋仪器》 2025年第5期135-137,140,共4页
基于增强现实技术,文章设计并实现了一套集知识学习、现象模拟和数据可视化于一体的气象科普互动平台。通过分层架构设计和多维度交互场景构建,平台实现了气象知识的立体化呈现和沉浸式体验。实践应用表明,该平台在提升用户学习兴趣、... 基于增强现实技术,文章设计并实现了一套集知识学习、现象模拟和数据可视化于一体的气象科普互动平台。通过分层架构设计和多维度交互场景构建,平台实现了气象知识的立体化呈现和沉浸式体验。实践应用表明,该平台在提升用户学习兴趣、促进知识理解和提高科普效果等方面具有显著成效,为创新气象科普模式提供了新思路。 展开更多
关键词 增强现实 气象科普 交互设计 沉浸式学习
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An overview on the principle of inkjet printing technique and its application in micro-display for augmented/virtual realities 被引量:7
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作者 Xiao Yang Yue Lin +4 位作者 Tingzhu Wu Zijun Yan Zhong Chen Hao-Chung Kuo Rong Zhang 《Opto-Electronic Advances》 SCIE EI 2022年第6期20-43,共24页
Augmented reality(AR)and virtual reality(VR)are two novel display technologies that are under updates.The essential feature of AR/VR is the full-color display that requires high pixel densities.To generate three-color... Augmented reality(AR)and virtual reality(VR)are two novel display technologies that are under updates.The essential feature of AR/VR is the full-color display that requires high pixel densities.To generate three-color pixels,the fluorescent color conversion layer inevitably includes green and red pixels.To fabricate such sort of display kits,inkjet printing is a promising way to position the color conversion layers.In this review article,the progress of AR/VR technologies is first reviewed,and in succession,the state of the art of inkjet printing,as well as two key issues-the optimization of ink and the reduction of coffee-ring effects,are introduced.Finally,some potential problems associated with the color converting layer are highlighted. 展开更多
关键词 micro-LED quantum dots augmented reality virtual reality inkjet printing
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Virtual&augmented reality for biological microscope in experiment education 被引量:5
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作者 Xiang ZHOU Liyu TANG +1 位作者 Ding LIN Wei HAN 《Virtual Reality & Intelligent Hardware》 2020年第4期316-329,共14页
Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotio... Background Mixed-reality technologies,including virtual reality(VR)and augmented reality(AR),are considered to be promising potential tools for science teaching and learning processes that could foster positive emotions,motivate autonomous learning,and improve learning outcomes.Methods In this study,a technology-aided biological microscope learning system based on VR/AR is presented.The structure of the microscope is described in a detailed three-dimensional(3D)model,each component being represented with their topological interrelationships and associations among them being established.The interactive behavior of the model was specified,and a standard operating guide was compiled.The motion control of components was simulated based on collision detection.Combined with immersive VR equipment and AR technology,we developed a virtual microscope subsystem and a mobile virtual microscope guidance system.Results The system consisted of a VR subsystem and an AR subsystem.The focus of the VR subsystem was to simulate operating the microscope and associated interactive behaviors that allowed users to observe and operate the components of the 3D microscope model by means of natural interactions in an immersive scenario.The AR subsystem allowed participants to use a mobile terminal that took a picture of a microscope from a textbook and then displayed the structure and functions of the instrument,as well as the relevant operating guidance.This flexibly allowed students to use the system before or after class without time and space constraints.The system allowed users to switch between the VR and AR subsystems.Conclusions The system is useful for helping learners(especially K-12 students)to recognize a microscope's structure and grasp the required operational skills by simulating operations using an interactive process.In the future,such technology-assisted education would be a successful learning platform in an open learning space. 展开更多
关键词 virtual reality augmented reality MICROSCOPE Operating guide EXPERIMENT
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Gesture-based target acquisition in virtual and augmented reality 被引量:3
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作者 Yukang YAN Xin YI +1 位作者 Chun YU Yuanchun SHI 《Virtual Reality & Intelligent Hardware》 2019年第3期276-289,共14页
Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augment... Background Gesture is a basic interaction channel that is frequently used by humans to communicate in daily life. In this paper, we explore to use gesture-based approaches for target acquisition in virtual and augmented reality. A typical process of gesture-based target acquisition is: when a user intends to acquire a target, she performs a gesture with her hands, head or other parts of the body, the computer senses and recognizes the gesture and infers the most possible target. Methods We build mental model and behavior model of the user to study two key parts of the interaction process. Mental model describes how user thinks up a gesture for acquiring a target, and can be the intuitive mapping between gestures and targets. Behavior model describes how user moves the body parts to perform the gestures, and the relationship between the gesture that user intends to perform and signals that computer senses. Results In this paper, we present and discuss three pieces of research that focus on the mental model and behavior model of gesture-based target acquisition in VR and AR. Conclusions We show that leveraging these two models, interaction experience and performance can be improved in VR and AR environments. 展开更多
关键词 Gesture-based interaction Mental model Behavior model virtual reality augmented reality
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Virtual and augmented reality systems and three-dimensional printing of the renal model—novel trends to guide preoperative planning for renal cancer
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作者 Claudia-Gabriela Moldovanu 《Asian Journal of Urology》 CSCD 2024年第4期521-529,共9页
Objective:This study aimed to explore the applications of three-dimensional (3D) technology, including virtual reality, augmented reality (AR), and 3D printing system, in the field of medicine, particularly in renal i... Objective:This study aimed to explore the applications of three-dimensional (3D) technology, including virtual reality, augmented reality (AR), and 3D printing system, in the field of medicine, particularly in renal interventions for cancer treatment.Methods:A specialized software transforms 2D medical images into precise 3D digital models, facilitating improved anatomical understanding and surgical planning. Patient-specific 3D printed anatomical models are utilized for preoperative planning, intraoperative guidance, and surgical education. AR technology enables the overlay of digital perceptions onto real-world surgical environments.Results:Patient-specific 3D printed anatomical models have multiple applications, such as preoperative planning, intraoperative guidance, trainee education, and patient counseling. Virtual reality involves substituting the real world with a computer-generated 3D environment, while AR overlays digitally created perceptions onto the existing reality. The advances in 3D modeling technology have sparked considerable interest in their application to partial nephrectomy in the realm of renal cancer. 3D printing, also known as additive manufacturing, constructs 3D objects based on computer-aided design or digital 3D models. Utilizing 3D-printed preoperative renal models provides benefits for surgical planning, offering a more reliable assessment of the tumor's relationship with vital anatomical structures and enabling better preparation for procedures. AR technology allows surgeons to visualize patient-specific renal anatomical structures and their spatial relationships with surrounding organs by projecting CT/MRI images onto a live laparoscopic video. Incorporating patient-specific 3D digital models into healthcare enhances best practice, resulting in improved patient care, increased patient satisfaction, and cost saving for the healthcare system. 展开更多
关键词 Three-dimensional model Three-dimensional printing augmented reality virtual reality
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Virtual Reality in Surgery: Double Blind, Randomized Clinical Trial of Pain Control and Augmented Satisfaction
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作者 Karim W. Sadik Matthew P. Miller +2 位作者 Nicholas Evertsen Crystal D. Sadik Hugo J. R. Bonatti 《Surgical Science》 2023年第6期456-467,共12页
Introduction: Virtual reality (VR) utilizing a head-mounted display allows viewers to immerse themselves in a virtual environment. This technology may be useful in attenuating pain and anxiety and reducing patient sub... Introduction: Virtual reality (VR) utilizing a head-mounted display allows viewers to immerse themselves in a virtual environment. This technology may be useful in attenuating pain and anxiety and reducing patient subjective stress as well as objective physiological increase in heart rate and blood pressure. Aside from the improved experience, physiological stress is reduced which results in improved patient outcomes. Patients and methods: Eligible participants were all adults aged 18 or over who had non craniofacial lesions requiring minor surgery. A total of 99 adult patients who were capable of independent consent were randomized to receive a virtual reality experience (VR) or standard music distraction (no VR). Patients were recruited for the study during their office visit when scheduling minor procedure surgery. This was a single center, double-blind, controlled study conducted at Guthrie Clinic Robert Packer Hospital in Sayre, Pennsylvania between March 2019 to January 2020 (pre-pandemic). Ethics approval for this study was obtained from the Institutional Review Board of the Guthrie Clinic. Results: The change in systolic blood pressure (SBP), diastolic blood pressure (DBP) and heart rate (HR) significantly decreased from pre-procedure to mid-procedure in the VR group compared with standard. Herein our results are presented. Conclusions: Reductions in intraprocedural SBP, DBP and HR can be achieved when using VR. Although subjective reporting of pain and anxiety were not different between groups, VR significantly improves patient satisfaction compared with non VR standards. 展开更多
关键词 virtual reality Plastic Surgery Pain Control
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Exploration of the Role of Virtual Reality and Augmented Reality in Revolutionizing Art Education
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作者 Xuhui Zhang 《Journal of Contemporary Educational Research》 2024年第11期288-304,共17页
Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art educat... Virtual reality(VR)and augmented reality(AR)technologies have become increasingly important instruments in the field of art education as information technology develops quickly,transforming the conventional art education approach.The present situation,benefits,difficulties,and potential development tendencies of VR and AR technologies in art education will be investigated in this study.By means of literature analysis and case studies,this paper presents the fundamental ideas of VR and AR technologies together with their several uses in art education,namely virtual museums,interactive art production,art history instruction,and distant art cooperation.The research examines how these technologies might improve students’immersion,raise their learning motivation,and encourage innovative ideas and multidisciplinary cooperation.Practical application concerns including technology costs,content production obstacles,user acceptance,privacy,and ethical questions also come under discussion.At last,the article offers ideas and suggestions to help VR and AR technologies be effectively integrated into art education through teacher training,curriculum design,technology infrastructure development,and multidisciplinary cooperation.This study offers useful advice for teachers of art as well as important references for legislators and technology developers working together to further the creative growth of art education. 展开更多
关键词 virtual reality augmented reality Arts education Technology applications Educational innovation
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An Examination of Computer Science and Internet Technologies in Addressing Educational Inequities and Societal Psychological Concerns:A Literature Review from the Perspectives of 5G,Artificial Intelligence,and Augmented/Virtual Reality
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作者 Heying Liang Xueling Huang Peishi Wu 《Modern Electronic Technology》 2023年第2期13-19,共7页
This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on... This study comprehensively reviews the literature to deeply explore the role of computer science and internet technologies in addressing educational inequality and socio-psychological issues,with a particular focus on applications of 5G,artificial intelligence(AI),and augmented/virtual reality(AR/VR).By analyzing how these technologies are reshaping learning and their potential to ameliorate educational disparities,the study reveals challenges present in ensuring educational equity.The research methodology includes exhaustive reviews of applications of AI and machine learning,the Internet of Things and wearable technologies integration,big data analytics and data mining,and the effects of online platforms and social media on socio-psychological issues.Besides,the study discusses applications of these technologies in educational inequality and socio-psychological problem-solving through the lens of 5G,AI,and AR/VR,while also delineating challenges faced by these emerging technologies and future outlooks.The study finds that while computer science and internet technologies hold promise to bridge academic divides and address socio-psychological problems,the complexity of technology access and infrastructure,lack of digital literacy and skills,and critical ethical and privacy issues can impact widespread adoption and efficacy.Overall,the study provides a novel perspective to understand the potential of computer science and internet technologies in ameliorating educational inequality and socio-psychological issues,while pointing to new directions for future research.It also emphasizes the importance of cooperation among educational institutions,technology vendors,policymakers and researchers,and establishing comprehensive ethical guidelines and regulations to ensure the responsible use of these technologies. 展开更多
关键词 Educational inequality Societal psychological issues 5G Artificial intelligence augmented/virtual reality Technological challenges
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Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain 被引量:3
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作者 Takahiko Nagamine 《World Journal of Clinical Cases》 SCIE 2025年第3期66-68,共3页
Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the u... Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the use of virtual reality(VR)technology.VR has been demonstrated to be an effective treatment for pain associated with medical procedures,as well as for chronic pain conditions for which no effective treatment has been established.The precise mechanism by which the diversion from reality facilitated by VR contributes to the diminution of pain and anxiety has yet to be elucidated.However,the provision of positive images through VR-based visual stimulation may enhance the functionality of brain networks.The salience network is diminished,while the default mode network is enhanced.Additionally,the medial prefrontal cortex may establish a stronger connection with the default mode network,which could result in a reduction of pain and anxiety.Further research into the potential of VR technology to alleviate pain could lead to a reduction in the number of individuals who overdose on painkillers and contribute to positive change in the medical field. 展开更多
关键词 virtual reality PAIN ANXIETY Salience network Default mode network
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Psychological effects of virtual reality intervention on breast cancer patients with different personalities: A randomized controlled trial 被引量:5
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作者 Shanshan Wu Guodu Liu +9 位作者 Jie Yang Xinxin Xie Mei-E Wu Lili Wang Yanhui Zhang Jinmei Chen Xiaowei Wang Wanjiao Li Yihong Qiu Jie Chen 《International Journal of Nursing Sciences》 2025年第2期107-114,共8页
Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Betwee... Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Between April 2023 and October 2023,we enrolled patients with breast cancer treated in the Department of Breast Cancer and Oncology at Sun Yat-Sen Memorial Hospital,Sun Yat-Sen University,Guangdong Province.The patients were randomly divided into an intervention group(n=118)and a control group(n=119)using block randomization.The intervention group received the VR intervention 3-5 times over 5±2 weeks using natural landscapes with music or relaxation guidance,and the duration of each VR intervention was 15±3 min.The control group received routine nursing care,including disease education and psychological counseling.Patients were assessed using the Type D Scale,Positive and Negative Affect Scale,and Distress Thermometer,and adverse events during the intervention were recorded.Results:Overall,85 patients completed the study(44 in the intervention group and 41 in the control group).Patients with Type D personalities showed more negative emotions[25.0(21.5,27.5)vs.19.0(16.0,24.0),P=0.001]and distressed attitudes[4.0(2.0,5.0)vs.3.0(1.0,4.0),P=0.020]with fewer positive emotions(27.2±5.6 vs.31.0±5.9,P=0.014)than those with non-Type D personalities.Total population analysis revealed no significant differences between the groups.However,in the subgroup analysis,patients with Type D personalities in the intervention group showed greater relief from negative emotions than those in the control group[median difference,-5.0(-9.0,-2.5)vs.-2.0(-4.0,2.0),P=0.046].No significant differences were found between groups of patients with non-Type D personality traits.The proportion of adverse events was not significantly different between groups(P=0.110).Conclusions:Breast cancer patients with Type D personalities suffer more severe negative emotions and distress,and more attention should be paid to them.VR intervention significantly and safely reduced negative emotions in patients with Type D personalities. 展开更多
关键词 Breast neoplasms Rehabilitation research Randomized controlled trial Type D personality virtual reality
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Virtual reality based apps are the future of patient:Counseling
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作者 Ranjan K Behera Arvind K Morya +1 位作者 Parul C Gupta Arshi Singh 《World Journal of Clinical Cases》 SCIE 2025年第6期58-60,共3页
The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing ... The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing patient anxiety and proving adequate knowledge about the procedure and possible outcomes to the patient.It also reduces burden on nursing staff and counsellors.Larger and more diverse cohort studies will help us understand the wider application of this tool on the patient population.It may be difficult to apply this tool on elderly patients with failing eyesight,multiple physical comorbidities.Also,there may be reduced acceptance of this modality by older nursing staff and practitioners who may prefer the traditional verbal version for counselling.We will benefit from a combined approach of using virtual reality apps with tradition one-on-one counselling to help alleviate patient concerns and improve patient and healthcare professional satisfaction. 展开更多
关键词 NURSE PATIENT virtual reality COUNSELLING Healthcare
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(VR)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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Effects of Optokinetic Stimulus Using Virtual Reality on Standing Posture Control—A Pilot Study
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作者 Ryo Fujitani Shinichi Noguchi Takumi Jiroumaru 《Open Journal of Therapy and Rehabilitation》 2025年第1期1-7,共7页
Purpose: This study aimed to investigate the immediate effects of optokinetic stimulation (OKS) using virtual reality (VR) on visual dependency and sensory reweighting in postural control during static standing. Speci... Purpose: This study aimed to investigate the immediate effects of optokinetic stimulation (OKS) using virtual reality (VR) on visual dependency and sensory reweighting in postural control during static standing. Specifically, it examined whether VR-based OKS could reduce visual dependency more effectively than visual deprivation through eye closure. Methods: Ten healthy adults participated in this study. A balance function meter was used to measure postural stability, including Romberg ratios before and after two conditions: VR-based OKS (VR + OKS) and eye closure (EC). Participants performed a two-minute standing task under each condition in random order, with adequate rest between tasks. In the VR + OKS condition, a smartphone-based VR headset presented a rotational OKS, while in the EC condition, participants stood with their eyes closed. Statistical analyses were conducted using paired t-tests to compare pre- and post-task Romberg ratios. Results: No significant differences were observed in the pre-task Romberg ratios between conditions. After the VR + OKS condition, significant reductions in Romberg A and Romberg V were observed. In contrast, no significant changes were noted in Romberg ratios after the EC condition. Conclusion: VR-based OKS significantly reduced visual dependency, as indicated by decreased Romberg ratios, suggesting its potential to facilitate sensory reweighting during postural control. These findings highlight the utility of low-cost VR devices in balance rehabilitation for conditions involving high visual dependency. Future studies should expand on this preliminary research by including larger sample sizes and diverse populations to confirm its clinical applicability. 展开更多
关键词 virtual reality Optokinetic Stimulus Sensory Weight
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