According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in...According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness.展开更多
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste...This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact.展开更多
This study unfolds an innovative approach aiming to address the critical role of building design in global energy consumption, focusing on optimizing the Window-to-Wall Ratio (WWR), since buildings account for approxi...This study unfolds an innovative approach aiming to address the critical role of building design in global energy consumption, focusing on optimizing the Window-to-Wall Ratio (WWR), since buildings account for approximately 30% of total energy consumed worldwide. The greatest contributors to energy expenditure in buildings are internal artificial lighting and heating and cooling systems. The WWR, determined by the proportion of the building’s glazed area to its wall area, is a significant factor influencing energy efficiency and minimizing energy load. This study introduces the development of a semi-automated computer model designed to offer a real-time, interactive simulation environment, fostering improving communication and engagement between designers and owners. The said model serves to optimize both the WWR and building orientation to align with occupants’ needs and expectations, subsequently reducing annual energy consumption and enhancing the overall building energy performance. The integrated model incorporates Building Information Modeling (BIM), Virtual Reality (VR), and Energy Analysis tools deployed at the conceptual design stage, allowing for the amalgamation of owners’ inputs in the design process and facilitating the creation of more realistic and effective design strategies.展开更多
This study reviewed the clinical characteristics of adolescent bipolar disorder,the shortcomings of traditional treatment models in a systematical manner,analyzed the application status of virtual reality(VR)technolog...This study reviewed the clinical characteristics of adolescent bipolar disorder,the shortcomings of traditional treatment models in a systematical manner,analyzed the application status of virtual reality(VR)technology in mental and psychological diseases,and explored the potential mechanism of VR intervention for adolescent bipolar disorder patients,especially the value of PET/CT in the evaluation of brain energy metabolism.Studies have shown that VR treatment may optimize the neurological function of patients with bipolar disorder by enhancing the prefrontal-limbic system network,regulating the reward circuit and improving the executive function,and show positive changes in the metabolism of key brain areas at the PET/CT imaging level.展开更多
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re...The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method.展开更多
The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear micr...The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear microsurgery, new methods are required to train the doctors. It is necessary and of practical significance to apply VR to the ear micro-operation, which is a functional operation with high precision and great difficulties. In this article, medical VR applications were reviewed. The application of VR to the ear microsurgery was discussed and the virtual ear microsurgery system was designed.展开更多
Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper...Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper discusses two important issues related to VR performance and applications in building navigation. These are dynamic loading of models based on cell segmentation for the optimal VR operation, and the route optimization based on path planning for easy navigation. The VR model of engineering and information technology complex (EITC) building at the University of Manitoba is built as an example to show the feasibility of the proposed methods. The reality, enhanced by three-dimensional (3D) real-time interactivity and visualization, leads navigators into a state of the virtual building immersion.展开更多
The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, whic...The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.展开更多
Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal a...Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal abilities.The use of simulation and technology on the medical education has increased considerably.Particularly in ophthalmology the simulators used are:live models from animal or cadavers,mannequins,wet laboratories,simulated patients,part-task moles,laser or surgical models,and more recently,virtual reality(VR).VR places a person in a simulated environment that has a specific sense of self-location,where the participant interacts with the objects within the setting.Teaching with VR refers to the use of the available resources in technology and visualization of structures to improve the educational experience of medical students,residents and physicians in professional continuous development programs.Several authors highlight the benefits of assessing trainees with the tools,they argue that the key contribution of this model is in the formative assessment.Rather than evaluating and putting a score on student’s grades,VR provides a powerful experience for the acquisition of skills.A conclusion is the need to develop studies to document the effects that it has on knowledge,skills and behaviors,and to patient related outcomes.展开更多
The growing and evolving use of emerging technology including Artificial Intelligence(AI)and Virtual Reality(VR),has significantly impacted the lives of two specific groups-the elderly and the disabled.This paper inve...The growing and evolving use of emerging technology including Artificial Intelligence(AI)and Virtual Reality(VR),has significantly impacted the lives of two specific groups-the elderly and the disabled.This paper investigates potential reasons for this phenomenon.Clearly,AI and VR Technology alters the everyday lives of people with disabilities and how they navigate the world.Technological developments increasingly work to address the isolation that people with disabilities as well as the elderly experience for they are often unable or limited in how they engage with their communities.This research paper outlines the way technology has improved social communication,information distribution,and day-to-day living for those with disabilities and the elderly.Undoubtedly,the internet has transformed social communication and interaction for most people.Socially isolated individuals with disabilities have gained exposure to social environments through social media.Moreover,the broad range of information available on the internet has increased access to resources such as government services,health services,and social services support.On a related point,assistive devices have enabled disabled people including many seniors to overcome motor,sensory,or cognitive difficulties that may have previously hindered them from performing daily tasks.However,although AI and VR technology has been effectively integrated in the lives of those with disabilities,many such individuals lack access to commonplace technologies,like a personal computer.This paper examines how AI and VR technology has enhanced communication,information access,and everyday activities for the disabled and aging communities despite such socio-economic limitations.展开更多
This study scrutinizes the use of virtual reality(VR)in automated driving simulation environments,with a focus on publication year,driving simulator type,virtual reality(VR)technology,and the advantages and drawbacks ...This study scrutinizes the use of virtual reality(VR)in automated driving simulation environments,with a focus on publication year,driving simulator type,virtual reality(VR)technology,and the advantages and drawbacks of VR application in autonomous driving simulations.An analysis of 87 articles from 10 databases reveals a notable uptick in VR-related research for autonomous driving simulations after 2015,demonstrating VR’s potential in crafting realistic and secure environments for driving research.The identified challenges include motion sickness in participants,validation of driving scenarios,and simulator discomfort,alongside other obstacles and benefits.This study delineates existing research gaps and proposes research directions,aiming to inform and guide subsequent scholarly work at the intersection of VR and autonomous driving research.展开更多
In our opinion,being associated with the art of painting,these shifts laid the groundwork for the exciting painting art trends coming in 2025.Immersive installations(沉浸式虚拟现实装置).Imagine stepping into a paintin...In our opinion,being associated with the art of painting,these shifts laid the groundwork for the exciting painting art trends coming in 2025.Immersive installations(沉浸式虚拟现实装置).Imagine stepping into a painting that moves,speaks,and reacts to your presence.With virtual reality(VR)and augmented reality(AR),artists are building sensory⁃filled spaces where you're not just a viewer—you're part of the art.Picture entering an exhibit where the walls ripple as you walk by,sounds shift with your movements,and you can alter the piece just by being there.These installations combine technology and creativity to offer unforgettable experiences that redefine art as a shared and living entity.展开更多
To explore the influence of emergency evacuation signs on passenger behavior during subway fires and improve evacuation efficiency in emergencies,this paper proposes a dynamic emergency evacuation sign system.A simula...To explore the influence of emergency evacuation signs on passenger behavior during subway fires and improve evacuation efficiency in emergencies,this paper proposes a dynamic emergency evacuation sign system.A simulation platform integrating building information modeling(BIM)and virtual reality(VR)technologies was em-ployed to create subway fire evacuation scenarios using both the current and proposed dynamic emergency evacuation signage systems.Through simulation experiments,fine-grained microscopic data on passenger behavior was collected.Seven indicators were selected to assess evacuation efficiency and wayfinding difficulty.The analysis explored the influence of evacuation signs on passenger behavior in both overall and decision-making areas,thereby validating the effectiveness of the new emergency evacuation signage system.The results show that the dynamic evacuation signage system significantly improves overall passenger evacuation efficiency and reduces decision-making errors.It also improves wayfinding efficiency in critical decision areas by reducing the need for direction identification,minimizing stopping times,and lowering the frequency of decision errors.The method for evaluating the effects of emergency evacuation signs on passenger evacuation behavior proposed in this study provides a robust theoretical basis for the design and optimization of emergency-oriented signs.展开更多
In this paper we present the MEMPHIS middleware framework for the integration of CAD geometries and assemblies with derived Virtual Reality (VR) models and its specific meta data and attributes. The goal of this work ...In this paper we present the MEMPHIS middleware framework for the integration of CAD geometries and assemblies with derived Virtual Reality (VR) models and its specific meta data and attributes. The goal of this work is to connect real time VR applications, especially for the Design Review, with enterprise software storing and managing CAD models (Product Data Man- agement—PDM). The preparation of VR models requires expert knowledge, is time consuming, and includes selection of required CAD data, tessellation, healing of unwanted gaps, applying materials and textures, and special surface and light effects. During the Design Review process, decisions are made concerning the choice of materials and surface forms. While materials can be switched directly on the VR model, the modification of part geometries must be made on the CAD model. Our system synchronizes modi- fications of the original CAD geometries and of attributes that are relevant for the realistic rendering using the PLM Services standard. Thus, repeated work for the VR preparation can be avoided.展开更多
Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern...Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet.展开更多
In this paper we briefly describe our effort in developing standards for immersive display interfaces in virtual manufacturing.This work is being conducted in collaboration with the National Institute of Standards and...In this paper we briefly describe our effort in developing standards for immersive display interfaces in virtual manufacturing.This work is being conducted in collaboration with the National Institute of Standards and Technology(NIST).First we review the concept of virtual manufacturing,discuss its scope and lay the contextual foundation for describing our application.Next we describe a prototype implementation of immersive display interfaces in virtual manufacturing.This prototype is based on processing the output of a factory simulation model.Finally we describe the standards emerging from this prototype.展开更多
An increasing number of studies have focused on providing rich tactile feedback in virtual reality interactive scenarios.In this study,we addressed a tapping scenario in virtual reality by designing MatStick,a solutio...An increasing number of studies have focused on providing rich tactile feedback in virtual reality interactive scenarios.In this study,we addressed a tapping scenario in virtual reality by designing MatStick,a solution capable of offering diverse tapping sensations.MatStick utilizes a soft physical base to provide force feedback and modulates the instantaneous vibration of the base using a voice coil motor,thereby altering the perception of the base material.We conducted two psychophysical experiments and a subjective evaluation to assess the capabilities of MatStick.The results demonstrate that MatStick can deliver rich tapping sensations.Although users may find it challenging to directly correlate the tapping sensation with the actual physical material based solely on tactile feedback,in immersive scenarios combined with visual and auditory cues,MatStick significantly enhances the user's interaction experience.展开更多
The performance of photovoltaic(PV)systems is in-fluenced by various factors,including atmospheric conditions,geographical locations,and spatial and temporal characteristics.Consequently,the optimization of PV systems...The performance of photovoltaic(PV)systems is in-fluenced by various factors,including atmospheric conditions,geographical locations,and spatial and temporal characteristics.Consequently,the optimization of PV systems relies heavily on the global maximum power point tracking(GMPPT)methods.In this paper,we adopt virtual reality(VR)technology to visual-ize PV entities and simulate their performances.The integra-tion of VR technology introduces a novel spatial and temporal dimension to the shading pattern recognition(SPR)of PV sys-tems,thereby enhancing their descriptive capabilities.Further-more,we introduce an interactive GMPPT(IGMPPT)method based on VR technology.This method leverages interactive search techniques to narrow down search regions,thereby en-hancing the search efficiency.Experimental results demonstrate the effectiveness of the proposed IGMPPT in representing the spatial and temporal characteristics of PV systems and improv-ing the efficiency of GMPPT.展开更多
文摘According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness.
文摘This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact.
文摘This study unfolds an innovative approach aiming to address the critical role of building design in global energy consumption, focusing on optimizing the Window-to-Wall Ratio (WWR), since buildings account for approximately 30% of total energy consumed worldwide. The greatest contributors to energy expenditure in buildings are internal artificial lighting and heating and cooling systems. The WWR, determined by the proportion of the building’s glazed area to its wall area, is a significant factor influencing energy efficiency and minimizing energy load. This study introduces the development of a semi-automated computer model designed to offer a real-time, interactive simulation environment, fostering improving communication and engagement between designers and owners. The said model serves to optimize both the WWR and building orientation to align with occupants’ needs and expectations, subsequently reducing annual energy consumption and enhancing the overall building energy performance. The integrated model incorporates Building Information Modeling (BIM), Virtual Reality (VR), and Energy Analysis tools deployed at the conceptual design stage, allowing for the amalgamation of owners’ inputs in the design process and facilitating the creation of more realistic and effective design strategies.
文摘This study reviewed the clinical characteristics of adolescent bipolar disorder,the shortcomings of traditional treatment models in a systematical manner,analyzed the application status of virtual reality(VR)technology in mental and psychological diseases,and explored the potential mechanism of VR intervention for adolescent bipolar disorder patients,especially the value of PET/CT in the evaluation of brain energy metabolism.Studies have shown that VR treatment may optimize the neurological function of patients with bipolar disorder by enhancing the prefrontal-limbic system network,regulating the reward circuit and improving the executive function,and show positive changes in the metabolism of key brain areas at the PET/CT imaging level.
文摘The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method.
基金The Scientific Research Fund of ShanghaiScience Committee( 0 3 411980 8) and the Science and TechnologySpecial Fund of Pudong New District( PKJ2 0 0 3 -4 1)
文摘The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear microsurgery, new methods are required to train the doctors. It is necessary and of practical significance to apply VR to the ear micro-operation, which is a functional operation with high precision and great difficulties. In this article, medical VR applications were reviewed. The application of VR to the ear microsurgery was discussed and the virtual ear microsurgery system was designed.
基金supported by Discovery Grants of National Science and Engineering Research Council of Canada (NSERC) and Faculty of Engineering at University of Manitoba
文摘Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper discusses two important issues related to VR performance and applications in building navigation. These are dynamic loading of models based on cell segmentation for the optimal VR operation, and the route optimization based on path planning for easy navigation. The VR model of engineering and information technology complex (EITC) building at the University of Manitoba is built as an example to show the feasibility of the proposed methods. The reality, enhanced by three-dimensional (3D) real-time interactivity and visualization, leads navigators into a state of the virtual building immersion.
文摘The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa.
文摘Training in residency programs is highly competitive,it requires the formation of competent physicians that achieve the performance standards that were declared for their technical skills,attitudes and interpersonal abilities.The use of simulation and technology on the medical education has increased considerably.Particularly in ophthalmology the simulators used are:live models from animal or cadavers,mannequins,wet laboratories,simulated patients,part-task moles,laser or surgical models,and more recently,virtual reality(VR).VR places a person in a simulated environment that has a specific sense of self-location,where the participant interacts with the objects within the setting.Teaching with VR refers to the use of the available resources in technology and visualization of structures to improve the educational experience of medical students,residents and physicians in professional continuous development programs.Several authors highlight the benefits of assessing trainees with the tools,they argue that the key contribution of this model is in the formative assessment.Rather than evaluating and putting a score on student’s grades,VR provides a powerful experience for the acquisition of skills.A conclusion is the need to develop studies to document the effects that it has on knowledge,skills and behaviors,and to patient related outcomes.
文摘The growing and evolving use of emerging technology including Artificial Intelligence(AI)and Virtual Reality(VR),has significantly impacted the lives of two specific groups-the elderly and the disabled.This paper investigates potential reasons for this phenomenon.Clearly,AI and VR Technology alters the everyday lives of people with disabilities and how they navigate the world.Technological developments increasingly work to address the isolation that people with disabilities as well as the elderly experience for they are often unable or limited in how they engage with their communities.This research paper outlines the way technology has improved social communication,information distribution,and day-to-day living for those with disabilities and the elderly.Undoubtedly,the internet has transformed social communication and interaction for most people.Socially isolated individuals with disabilities have gained exposure to social environments through social media.Moreover,the broad range of information available on the internet has increased access to resources such as government services,health services,and social services support.On a related point,assistive devices have enabled disabled people including many seniors to overcome motor,sensory,or cognitive difficulties that may have previously hindered them from performing daily tasks.However,although AI and VR technology has been effectively integrated in the lives of those with disabilities,many such individuals lack access to commonplace technologies,like a personal computer.This paper examines how AI and VR technology has enhanced communication,information access,and everyday activities for the disabled and aging communities despite such socio-economic limitations.
文摘This study scrutinizes the use of virtual reality(VR)in automated driving simulation environments,with a focus on publication year,driving simulator type,virtual reality(VR)technology,and the advantages and drawbacks of VR application in autonomous driving simulations.An analysis of 87 articles from 10 databases reveals a notable uptick in VR-related research for autonomous driving simulations after 2015,demonstrating VR’s potential in crafting realistic and secure environments for driving research.The identified challenges include motion sickness in participants,validation of driving scenarios,and simulator discomfort,alongside other obstacles and benefits.This study delineates existing research gaps and proposes research directions,aiming to inform and guide subsequent scholarly work at the intersection of VR and autonomous driving research.
文摘In our opinion,being associated with the art of painting,these shifts laid the groundwork for the exciting painting art trends coming in 2025.Immersive installations(沉浸式虚拟现实装置).Imagine stepping into a painting that moves,speaks,and reacts to your presence.With virtual reality(VR)and augmented reality(AR),artists are building sensory⁃filled spaces where you're not just a viewer—you're part of the art.Picture entering an exhibit where the walls ripple as you walk by,sounds shift with your movements,and you can alter the piece just by being there.These installations combine technology and creativity to offer unforgettable experiences that redefine art as a shared and living entity.
基金Beijing Natural Science Foundation-Fengtai Rail Transit Frontier Research Joint Foundation(No.L211024),the National Natural Science Foundation of China(No.52072012).
文摘To explore the influence of emergency evacuation signs on passenger behavior during subway fires and improve evacuation efficiency in emergencies,this paper proposes a dynamic emergency evacuation sign system.A simulation platform integrating building information modeling(BIM)and virtual reality(VR)technologies was em-ployed to create subway fire evacuation scenarios using both the current and proposed dynamic emergency evacuation signage systems.Through simulation experiments,fine-grained microscopic data on passenger behavior was collected.Seven indicators were selected to assess evacuation efficiency and wayfinding difficulty.The analysis explored the influence of evacuation signs on passenger behavior in both overall and decision-making areas,thereby validating the effectiveness of the new emergency evacuation signage system.The results show that the dynamic evacuation signage system significantly improves overall passenger evacuation efficiency and reduces decision-making errors.It also improves wayfinding efficiency in critical decision areas by reducing the need for direction identification,minimizing stopping times,and lowering the frequency of decision errors.The method for evaluating the effects of emergency evacuation signs on passenger evacuation behavior proposed in this study provides a robust theoretical basis for the design and optimization of emergency-oriented signs.
基金Project supported by the Korean Ministry of Information and Communication (MIC)
文摘In this paper we present the MEMPHIS middleware framework for the integration of CAD geometries and assemblies with derived Virtual Reality (VR) models and its specific meta data and attributes. The goal of this work is to connect real time VR applications, especially for the Design Review, with enterprise software storing and managing CAD models (Product Data Man- agement—PDM). The preparation of VR models requires expert knowledge, is time consuming, and includes selection of required CAD data, tessellation, healing of unwanted gaps, applying materials and textures, and special surface and light effects. During the Design Review process, decisions are made concerning the choice of materials and surface forms. While materials can be switched directly on the VR model, the modification of part geometries must be made on the CAD model. Our system synchronizes modi- fications of the original CAD geometries and of attributes that are relevant for the realistic rendering using the PLM Services standard. Thus, repeated work for the VR preparation can be avoided.
文摘Virtual reality (VR) is a rapidly developing technology that has a wide spectrum of industrial and commercial applications. Networked (distributed or shared) virtual environments (VE) are of growing interest to modern manufacturing industry; a dominating use of networked virtual manufacturing environments (VMEs) is on-line visualisation and collaborative control of 3D information. This has to be supported by real-time data transfer. To meet a broad range of common requirements for Internet-based VE communications, particularly for virtual manufacturing and collaborative design and control, this paper presents a networked virtual environment system that is designed to support networked virtual design and manufacturing. The system is implemented with manufacturing message specification (MMS) standards so as to integrate a range of manufacturing services into networked VEs over the Internet.
文摘In this paper we briefly describe our effort in developing standards for immersive display interfaces in virtual manufacturing.This work is being conducted in collaboration with the National Institute of Standards and Technology(NIST).First we review the concept of virtual manufacturing,discuss its scope and lay the contextual foundation for describing our application.Next we describe a prototype implementation of immersive display interfaces in virtual manufacturing.This prototype is based on processing the output of a factory simulation model.Finally we describe the standards emerging from this prototype.
基金Supported by the National Natural Science Foundation of China(52175493)the National Key Research and Development Program of China(2020YFB2104400).
文摘An increasing number of studies have focused on providing rich tactile feedback in virtual reality interactive scenarios.In this study,we addressed a tapping scenario in virtual reality by designing MatStick,a solution capable of offering diverse tapping sensations.MatStick utilizes a soft physical base to provide force feedback and modulates the instantaneous vibration of the base using a voice coil motor,thereby altering the perception of the base material.We conducted two psychophysical experiments and a subjective evaluation to assess the capabilities of MatStick.The results demonstrate that MatStick can deliver rich tapping sensations.Although users may find it challenging to directly correlate the tapping sensation with the actual physical material based solely on tactile feedback,in immersive scenarios combined with visual and auditory cues,MatStick significantly enhances the user's interaction experience.
基金This research was supported by the Suzhou Science and Technology Project-Key Industrial Technology Innovation(No.SYG202122)the XJTLU Postgraduate Research Scholarship(No.PGRS1906004)+1 种基金the XJTLU AI University Research CentreJiangsu(Provincial)Data Science and Cognitive Computational Engineering Research Centre.
文摘The performance of photovoltaic(PV)systems is in-fluenced by various factors,including atmospheric conditions,geographical locations,and spatial and temporal characteristics.Consequently,the optimization of PV systems relies heavily on the global maximum power point tracking(GMPPT)methods.In this paper,we adopt virtual reality(VR)technology to visual-ize PV entities and simulate their performances.The integra-tion of VR technology introduces a novel spatial and temporal dimension to the shading pattern recognition(SPR)of PV sys-tems,thereby enhancing their descriptive capabilities.Further-more,we introduce an interactive GMPPT(IGMPPT)method based on VR technology.This method leverages interactive search techniques to narrow down search regions,thereby en-hancing the search efficiency.Experimental results demonstrate the effectiveness of the proposed IGMPPT in representing the spatial and temporal characteristics of PV systems and improv-ing the efficiency of GMPPT.