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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model virtual reality(vr)technology Geriatric sarcopenia SCREENING Nutritional intervention
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(vr)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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VRBT:轻量级骨骼识别与损伤预警VR羽毛球训练方法
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作者 朱羽宁 杨猛 +1 位作者 陈天玥 孟维亮 《系统仿真学报》 北大核心 2026年第1期225-234,共10页
针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿... 针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿真;采用轻量化MHFormer架构优化三维骨骼重建;设计多任务增强型损伤预测方法(enhanced injury prediction system,EIPS),集成随机森林与XGBoost实现损伤概率、风险等级及预警类型的联合输出。通过上述模型的协同仿真,系统实现了对复杂人机交互过程的综合模拟与实时评估。所提方法可为解决骨骼重建实时性与精度的平衡难题提供思路,构建动态风险评分模型支撑个性化防护。 展开更多
关键词 虚拟现实 羽毛球训练 三维骨骼识别 运动损伤预警 多任务学习
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Multimodal teaching,learning and training in virtual reality:a review and case study 被引量:6
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作者 Stéphanie PHILIPPE Alexis DSOUCHET +4 位作者 Petros LAMERAS Panagiotis PETRIDIS Julien CAPORAL Gildas COLDEBOEUF Hadrien DUZAN 《Virtual Reality & Intelligent Hardware》 2020年第5期421-442,共22页
It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings,spaces,processes,and teaching strategies for discerning a global perspective on constructing the student l... It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings,spaces,processes,and teaching strategies for discerning a global perspective on constructing the student learning experience.Multimodality is an emergent phenomenon that may influence how digital learning is designed,especially when employed in highly interactive and immersive learning environments such as Virtual Reality(VR).VR environments may aid students'efforts to be active learners through consciously attending to,and reflecting on,critique leveraging reflexivity and novel meaning-making most likely to lead to a conceptual change.This paper employs eleven industrial case-studies to highlight the application of multimodal VR-based teaching and training as a pedagogically rich strategy that may be designed,mapped and visualized through distinct VR-design elements and features.The outcomes of the use cases contribute to discern in-VR multimodal teaching as an emerging discourse that couples system design-based paradigms with embodied,situated and reflective praxis in spatial,emotional and temporal VR learning environments. 展开更多
关键词 virtual reality MULTIMODALITY TRAINING teaching and learning Semiotic resources
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基于VR/AR与BIM平台的智能建造课程教学模式创新与探索
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作者 武精科 陈家瑞 尤志国 《高教学刊》 2026年第1期15-18,23,共5页
为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生... 为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生、能力导向、项目驱动”为核心理念,通过BIM平台构建数字底座,结合VR/AR技术创设沉浸式交互环境,构建“课前认知—课中实训—课后拓展”的全流程闭环教学体系。在智能建造技术课程中的教学实践表明,该模式使学生空间理解能力提升36%,实操效率提高44%,教学总体满意度达到92%。研究证实,该教学模式能有效培养学生数字化设计、虚拟施工与协同管理等智能建造核心能力,为工程教育数字化转型提供可推广的实施路径。 展开更多
关键词 智能建造 虚拟现实 增强现实 建造信息模型 教学模式
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Multisensory virtual reality environments in architecture:The impact of smell on presence,engagement,and user experience
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作者 Muhammed YILDIRIM Anastasia GLOBA +1 位作者 Ozgur GOCER Arianna BRAMBILLA 《虚拟现实与智能硬件(中英文)》 2025年第6期577-617,共41页
Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system ... Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system developed to support the study of human-built environment interactions under multimodal conditions(visual,olfactory,and auditory)was evaluated.Methods The effectiveness of the system was tested by conducting in-depth user studies using a mixed-method approach to provide quantitative and qualitative evidence.The results of the case study were discussed,key features of the proposed prototype were assessed,and limitations and opportunities for future studies were identified.Results Findings showed that multisensory elements can deepen participants’sense of presence,increase engagement levels,and enrich overall user experience in immersive environments.Integrating olfactory stimuli into virtual representations of architectural spaces revealed how multisensory feedback informs spatial perception and supports the development of more responsive and human-centered design strategies.Conclusions This study contributes to the emerging field of sensory architecture,aiming to move beyond visual simulation toward a richer embodied understanding of space.The proposed approach provides valuable insights into the development of multisensory VR environments in architecture,enabling future research and immersive research methodologies in wider fields. 展开更多
关键词 Immersive virtual reality Multisensory experience Sense of smell Human-environment interaction Multisensory vr in architecture User testing Mixed-method
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Eliminating chromatic aberrations of diffractive lenses in varifocal virtual reality displays
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作者 JIANGHAO XIONG ZUJIAN WANG +2 位作者 YUEFAN SHAN DEWEN CHENG YONGTIAN WANG 《Photonics Research》 2025年第12期3466-3475,共10页
Virtual reality(VR)is regarded as the next-generation display platform for immersive human-computer interaction.To solve the long-existing problem of vergence accommodation conflict in VR,varifocal displays based on t... Virtual reality(VR)is regarded as the next-generation display platform for immersive human-computer interaction.To solve the long-existing problem of vergence accommodation conflict in VR,varifocal displays based on the diffractive Pancharatnam–Berry lens(PBL)are considered as one of the most promising approaches with great compatibility to current display architectures.However,the diffractive nature of PBL leads to serious chromatic aberrations in optical systems,which deteriorates the image quality and discourages its actual usage. 展开更多
关键词 chromatic aberrations varifocal displays diffractive lenses virtual reality vr optical systemswhich vergence accommodation conflict vrvarifocal displays display architectureshoweverthe
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(vr) Technology Acceptance Model(TAM) immersive learning learning motivation
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Analysis of the Application Value of Virtual Reality Combined with Flipped Classroom Teaching Mode in Cardiopulmonary Resuscitation Teaching 被引量:1
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作者 Hua Liu 《Journal of Contemporary Educational Research》 2024年第5期154-159,共6页
Objective:To analyze the value of using virtual reality combined with the flipped classroom teaching model in teaching cardiopulmonary resuscitation(CPR).Methods:Two classes of our nursing program were randomly select... Objective:To analyze the value of using virtual reality combined with the flipped classroom teaching model in teaching cardiopulmonary resuscitation(CPR).Methods:Two classes of our nursing program were randomly selected for the study from September 2022 to September 2023,Class A(52 students,conventional teaching method)and Class B(52 students,virtual reality combined with flipped classroom teaching mode).The assessment scores and independent learning ability scores of the students in the two classes were compared.Results:CPR theory and operation scores,passing rate,and independent learning ability scores of Class B were higher than those of Class A(P<0.05).Conclusion:the use of virtual reality combined with the flipped classroom teaching mode in CPR teaching is conducive to the improvement of students’assessment scores and independent learning ability. 展开更多
关键词 virtual reality Flipped classroom teaching mode Cardiopulmonary resuscitation Assessment performance Independent learning ability
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基于VR技术的线上沉浸式教学系统设计
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作者 李懿琼 《自动化技术与应用》 2026年第2期83-86,127,共5页
当前教学系统通过多投影技术可视化呈现教学内容,但教学画面构成过程极为复杂,导致面对并发用户时系统CPU占有率过高。为此,提出结合虚拟现实(virtual reality, VR)技术的线上沉浸式教学系统。硬件方面,设计交互触摸屏和VR头戴显示器。... 当前教学系统通过多投影技术可视化呈现教学内容,但教学画面构成过程极为复杂,导致面对并发用户时系统CPU占有率过高。为此,提出结合虚拟现实(virtual reality, VR)技术的线上沉浸式教学系统。硬件方面,设计交互触摸屏和VR头戴显示器。软件方面,在云计算技术的辅助下整合线上教学资源,构建线上沉浸式虚拟教学系统场景模型,再通过与VR编辑器适配的阴影恢复形状模型、对数模型对虚拟场景进一步渲染,依靠交互脚本实现线上沉浸式交互教学。实验结果表明,该系统运行时,即便并发人数达到200人,系统CPU占有率仅为23.2%。 展开更多
关键词 vr技术 沉浸式教学 资源整合 虚拟模型 交互脚本
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The Application of Virtual Reality Technology in Acoustic-Fuze Design
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作者 鲁强 骆清铭 +1 位作者 曾绍群 石定河 《探测与控制学报》 CSCD 2000年第1期-,共4页
研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域... 研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域网(LAN)的分布式虚拟现实系统。 展开更多
关键词 虚拟现实(vr) 系统仿真 声引信
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Virtual Reality技术在控制理论教学中的实践
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作者 彭学锋 吕鸣 《电气电子教学学报》 2009年第S2期139-140,149,共3页
本文讨论了虚拟现实技术在控制理论教学中的作用及影响,在控制理论教学中应用MatLab/Simulink VR设计了磁盘驱动器控制系统虚拟现实案例,实践说明虚拟现实技术作为新的教学辅助手段应用于课堂教学,对教学形式、方法和效果产生了有益的... 本文讨论了虚拟现实技术在控制理论教学中的作用及影响,在控制理论教学中应用MatLab/Simulink VR设计了磁盘驱动器控制系统虚拟现实案例,实践说明虚拟现实技术作为新的教学辅助手段应用于课堂教学,对教学形式、方法和效果产生了有益的影响。 展开更多
关键词 虚拟现实virtual reality 教学 磁盘驱动器 MATLAB/SIMULINK
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基于VR技术的建筑工程智能建造可视化设计 被引量:9
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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基于VR和AI技术的新文科实验教学研究
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作者 冯欢 刘俊玲 +3 位作者 涂俊 李晓娟 张树楠 刘帅 《实验室科学》 2025年第5期207-213,共7页
文学国家级实验教学示范中心(南开大学)通过在中文、文学艺术等本科专业教学中的引入和强化实验教学,以提升人文学科大学生的科学思维与专业能力为目标,建立了具有鲜明人文特色的综合性文科实验教学体系、教学模式、教学方法、实验课程... 文学国家级实验教学示范中心(南开大学)通过在中文、文学艺术等本科专业教学中的引入和强化实验教学,以提升人文学科大学生的科学思维与专业能力为目标,建立了具有鲜明人文特色的综合性文科实验教学体系、教学模式、教学方法、实验课程与教学环境。在新的教学研究形势下,借助VR和AI技术,创建虚拟仿真实验平台,加强实验室建设的同时强化课程建设,使得专业互补、学科融通、理念碰撞,为实验教学改革和可持续发展提供了良好的硬件平台,为开创新文科虚拟仿真实验教学提供新的思路与契机。 展开更多
关键词 虚拟现实 人工智能 新文科 实验教学
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声音提示技术在高职电子技术教学VR系统中的应用
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作者 胡慧艳 滕菲 卢迪墨 《电声技术》 2025年第10期40-42,共3页
提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancem... 提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancement Generative Adversarial Network,SEGAN)模型,能够提供更好的语音反馈效果,帮助学生更好地理解和掌握课程内容。 展开更多
关键词 高职电子技术教学 虚拟现实(vr)系统 声音提示 信号处理 UNet模型
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VR虚拟仿真技术结合CBL教学法在神经病学教学中的实践
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作者 王华 张小广 李晓晖 《黑龙江医学》 2025年第16期1999-2002,共4页
目的:探讨VR虚拟仿真技术结合以案例为基础的学习(CBL)教学法在神经病学教学中的应用效果。方法:选取2022年7月—2024年3月于样本医院进行学习的120名神经病学专业学生作为研究对象,采用随机数表法将其分对照组和观察组,每组各60人。对... 目的:探讨VR虚拟仿真技术结合以案例为基础的学习(CBL)教学法在神经病学教学中的应用效果。方法:选取2022年7月—2024年3月于样本医院进行学习的120名神经病学专业学生作为研究对象,采用随机数表法将其分对照组和观察组,每组各60人。对照组学生接受传统课堂教学方式授课,观察组学生接受VR虚拟仿真技术结合CBL教学法授课,两组学生的教学周期均为1个月。比较两组学生测试成绩、教学效果、学习适应性、批判性思维能力、教学满意度情况。结果:观察组学生的理论成绩、实践成绩均高于对照组,差异均有统计学意义(t=38.723、24.566,P<0.001)。观察组学生教学效果各项目评分均高于对照组,差异均有统计学意义(t=26.961、35.082、30.003、36.378、30.718、47.469、31.964,P<0.001)。教学后,观察组学生大学生学习适应量表各维度评分均高于对照组,差异均有统计学意义(t=11.070、11.958、8.172、9.242、9.614,P<0.001)。教学后,观察组学生中文版批判性思维能力测量表(CTDI-CV)各维度评分均高于对照组,差异均有统计学意义(t=14.664、6.775、11.352、17.106、11.166、9.017、10.320、30.477,P<0.001)。教学后,观察组学生教学满意度各方面评分均高于对照组,差异均有统计学意义(t=33.299、10.726、21.266、17.284、14.846,P<0.001)。结论:在神经病学教学中应用VR虚拟仿真技术结合CBL教学法能够提高学生的测试成绩、教学效果、学习适应性,促进其批判性思维能力的形成,且教学满意度较高。 展开更多
关键词 神经病学教学 虚拟现实技术 案例教学法
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基于aBCI-VR技术的大学生心理问题负性情绪研究
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作者 於磊 严元 《重庆电力高等专科学校学报》 2025年第5期46-50,共5页
现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情... 现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情感研究提供崭新视角。基于情绪可塑性构建的“大学生负性情绪识别-反馈-VR自适配情绪调节处方-再反馈”的干预调节闭环,为高校开展心理干预工作提供了创新性的工具支持与理论参考。 展开更多
关键词 情感脑机接口(aBCI) 虚拟现实(vr) 大学生心理健康 负性情绪干预调节
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基于VR的沉浸式液压课程虚拟教学系统开发
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作者 刘继忠 陈卓贤 +1 位作者 李祎 熊鹏文 《计算机仿真》 2025年第5期347-353,359,共8页
针对《液压传动》课程实验教学成本高、容易受实验场地和仪器数量限制等问题,结合VRLE(Virtual Reality Learning Environment)技术,开发了一种基于《液压传动》课程的沉浸式虚拟教学实验室系统。在沉浸式虚拟教学实验室中,学生可通过V... 针对《液压传动》课程实验教学成本高、容易受实验场地和仪器数量限制等问题,结合VRLE(Virtual Reality Learning Environment)技术,开发了一种基于《液压传动》课程的沉浸式虚拟教学实验室系统。在沉浸式虚拟教学实验室中,学生可通过VR头盔进行线上实验学习和完成操作实验,内容涵盖了液压元件基础知识预习,液压元件拆装实验与考核,典型液压回路实验与数据分析。沉浸式实验室通过实现师生“一对多”虚拟空间互动教学,增加实验过程生动性、趣味性与交互性。同时,基于PUN2的虚拟现实多人在线联机系统,为多人在线远程协同实验进一步提供了支撑。沉浸式液压课程虚拟实验室教学系统的开发,不仅可以解决液压课程实验室设备台套数受限、拆装实验设备易损坏等问题,而且其设计思路、方法与技术实现,也为类似课程的理论与实践虚拟教学系统的开发提供了借鉴。 展开更多
关键词 虚拟现实 液压传动 实验教学 协同实验 虚拟学习空间
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Team effectiveness evaluation and virtual reality scenario mapping model for helicopter emergency rescue 被引量:6
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作者 Xue SUN Hu LIU +2 位作者 Yongliang TIAN Guanghui WU Yuan GAO 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2020年第12期3306-3317,共12页
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re... The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method. 展开更多
关键词 Helicopter emergency rescue Scenario mapping model Team effectiveness evaluation virtual reality(vr) virtual simulation-based training
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基于数字孪生与VR的高职机电类专业课程实训教学探索与实践 被引量:11
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作者 杨建峰 张雅美 +1 位作者 王灿运 禹静 《实验室研究与探索》 北大核心 2025年第3期184-188,共5页
面向装备制造领域,分析职业院校在机电类专业实训教学过程中存在设备更新缓慢、工位数不足、采购维护成本高,对多样性工艺、流程、场景适应性差等诸多不足,依托新一代信息技术,提出虚实融合的实训教学设计方案。对装备制造产线设备进行... 面向装备制造领域,分析职业院校在机电类专业实训教学过程中存在设备更新缓慢、工位数不足、采购维护成本高,对多样性工艺、流程、场景适应性差等诸多不足,依托新一代信息技术,提出虚实融合的实训教学设计方案。对装备制造产线设备进行数字化孪生设计,搭建数字化虚拟仿真实训平台。以专业核心课程工业机器人操作与编程为例,应用数字孪生与虚拟现实技术,进行虚实融合的课程实训教学改革。实践表明,新方案的实施有助于激发学生的学习兴趣,提高学习主动性,提升教学效果,为数智化技能型人才的培养提供了新的思路与方法。 展开更多
关键词 数字孪生 虚拟现实 虚实融合 实训教学
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