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Effect of Virtual Reality Combined with Forest Therapy on Psychological Resilience of Submarine Personnel with Insomnia Symptoms
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作者 Yang Deng Tong Su +3 位作者 Bin Wu Li Peng Muyu Chen Liang Zhang 《International Journal of Mental Health Promotion》 2026年第1期139-148,共10页
Background:Submarine personnel often experience insomnia and reduced psychological resilience due to extended deployments in confined,high-stress environments.Effective non-pharmacological interventions are needed to ... Background:Submarine personnel often experience insomnia and reduced psychological resilience due to extended deployments in confined,high-stress environments.Effective non-pharmacological interventions are needed to improve sleep quality and resilience in this population.This study aimed to investigate the effect of virtual reality(VR)combined with forest therapy interventions on psychological resilience and sleep quality among submarine personnel with insomnia symptoms.Methods:Using convenience sampling,92 submarine personnel with insomnia symptoms undergoing recuperation at a PLA sanatorium between July 2023 and May 2025 were randomly allocated to experimental and control groups(n=46 each).The control group received forest therapy intervention,while the intervention group received combined VR and forest therapy interventions.Pre-and post-intervention assessments were conducted using the Pittsburgh Sleep Quality Index(PSQI)and Connor-Davidson Resilience Scale(CD-RISC).Results:There is no significant differences between two groups before the intervention on sleep or psychological resilience.Both groups showed significant pre-to post-intervention improvements in sleep and resilience;however,mixed-ANOVA results showed that the intervention(VR+forest therapy)group achieved significantly better outcomes than the control group at post-intervention after Bonferroni correction,including lower PSQI total and key component scores(subjective sleep quality,sleep efficiency,daytime dysfunction)and higher CD-RISC resilience scores.Conclusions:The integration of virtual reality and forest therapy effectively improved sleep quality and psychological resilience among submarine personnel with insomnia symptoms.This combined intervention shows promise as a non-pharmacological approach in military healthcare settings;however,further studies are needed to validate and generalize these findings. 展开更多
关键词 virtual reality INSOMNIA psychological resilience MILITARY
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Unity-based virtual reality for detector and event visualization in JUNO experiment
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作者 Kai-Xuan Huang Tian-Zi Song +4 位作者 Yu-Ning Su Cheng-Xin Wu Xue-Sen Wang Yu-Mei Zhang Zheng-Yun You 《Nuclear Science and Techniques》 2026年第4期127-138,共12页
Detector and event visualization are crucial components of high-energy physics(HEP)experimental software.Virtual reality(VR)technologies and multimedia development platforms,such as Unity,offer enhanced display effect... Detector and event visualization are crucial components of high-energy physics(HEP)experimental software.Virtual reality(VR)technologies and multimedia development platforms,such as Unity,offer enhanced display effects and flexible extensibility for visualization in HEP experiments.In this study,we present a VR-based method for detector and event displays in the Jiangmen Underground Neutrino Observatory(JUNO)experiment.This method shares the same detector geometry descriptions and event data model as those in the offline software and provides the necessary data conversion interfaces.The VR methodology facilitates an immersive exploration of the virtual environment in JUNO,enabling users to investigate the detector geometry,visualize event data,and tune the detector simulation and event reconstruction algorithms.Additionally,this approach supports applications in data monitoring,physics data analysis,and public outreach initiatives. 展开更多
关键词 virtual reality Event display UNITY Detector geometry JUNO
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Advances in the application of virtual reality technology in ophthalmic surgical skills training
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作者 Jia-Wen Wei Qing Zhang +4 位作者 Xiao-Yan Wang Ming-Xue Huang Jin-Hua Gan Wei-Hua Yang Wei Chi 《International Journal of Ophthalmology(English edition)》 2026年第2期393-404,共12页
Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid adv... Conventional surgical teaching techniques face several challenges,highlighting a necessity for ongoing innovation in ophthalmology education to align with the evolving demands of clinical practice.The recent rapid advancement of computer technology has enabled the integration of virtual reality(VR)into medical training,thereby revolutionizing ophthalmic surgical education through VRbased educational methods.VR technology offers a safe,risk-free environment for trainees to practice repeatedly,enhancing surgical skills and accelerating the learning curve without compromising patient safety.This research outlines the application of VR technology in ophthalmic surgical skills training,particularly in cataract and vitreoretinal surgery.Including assessing the effectiveness of intraocular surgery training systems,evaluating skills transfer to the operating room,comparing it with wet lab cataract surgery training,and enhancing non-dominant hand training for cataract surgery,among other aspects.Additionally,this paper will identify the limitations of VR technology in ocular surgical skills training,offer improvement strategies,and detail the advantages and prospects,with the objective of guiding subsequent researchers. 展开更多
关键词 virtual reality OPHTHALMOLOGY ophthalmic surgical skills training surgical simulation cataract surgery vitreoretinal surgery
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Formulating an Innovative Gamified Personalized Learning Ecosystem Integrating 3D/VR Environments,Machine Learning,and Business Intelligence
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作者 Nymfodora-Maria Raftopoulou Petros L.Pallis 《Sociology Study》 2026年第1期13-32,共20页
Latest digital advancements have intensified the necessity for adaptive,data-driven and socially-centered learning ecosystems.This paper presents the formulation of a cross-platform,innovative,gamified and personalize... Latest digital advancements have intensified the necessity for adaptive,data-driven and socially-centered learning ecosystems.This paper presents the formulation of a cross-platform,innovative,gamified and personalized Learning Ecosystem,which integrates 3D/VR environments,as well as machine learning algorithms,and business intelligence frameworks to enhance learner-centered education and inferenced decision-making.This Learning System makes use of immersive,analytically assessed virtual learning spaces,therefore facilitating real-time monitoring of not just learning performance,but also overall engagement and behavioral patterns,via a comprehensive set of sustainability-oriented ESG-aligned Key Performance Indicators(KPIs).Machine learning models support predictive analysis,personalized feedback,and hybrid recommendation mechanisms,whilst dedicated dashboards translate complex educational data into actionable insights for all Use Cases of the System(Educational Institutions,Educators and Learners).Additionally,the presented Learning System introduces a structured Mentoring and Consulting Subsystem,thence reinforcing human-centered guidance alongside automated intelligence.The Platform’s modular architecture and simulation-centered evaluation approach actively support personalized,and continuously optimized learning pathways.Thence,it exemplifies a mature,adaptive Learning Ecosystem,supporting immersive technologies,analytics,and pedagogical support,hence,contributing to contemporary digital learning innovation and sociotechnical transformation in education. 展开更多
关键词 gamified learning ecosystems learning analytics business intelligence personalized education virtual reality machine learning
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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(vr)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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Human-robot collaboration integrated with virtual reality in construction and manufacturing industries:A systematic review
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作者 Ehsan SHOURANGIZ Fatemeh GHAFARI Chao WANG 《虚拟现实与智能硬件(中英文)》 2025年第4期317-343,共27页
The integration of Human-Robot Collaboration(HRC)into Virtual Reality(VR)technology is transforming industries by enhancing workforce skills,improving safety,and optimizing operational processes and efficiency through... The integration of Human-Robot Collaboration(HRC)into Virtual Reality(VR)technology is transforming industries by enhancing workforce skills,improving safety,and optimizing operational processes and efficiency through realistic simulations of industry-specific scenarios.Despite the growing adoption of VR integrated with HRC,comprehensive reviews of current research in HRC-VR within the construction and manufacturing fields are lacking.This review examines the latest advances in designing and implementing HRC using VR technology in these industries.The aim is to address the application domains of HRC-VR,types of robots used,VR setups,and software solutions used.To achieve this,a systematic literature review using the Preferred Reporting Items for Systematic Reviews and Meta-Analyses methodology was conducted on the Web of Science and Google Scholar databases,analyzing 383 articles and selecting 53 papers that met the established selection criteria.The findings emphasize a significant focus on enhancing human-robot interaction with a trend toward using immersive VR experiences and interactive 3D content creation tools.However,the integration of HRC with VR,especially in the dynamic construction environment,presents unique challenges and opportunities for future research,including developing more realistic simulations and adaptable robot systems.This paper offers insights for researchers,practitioners,educators,industry professionals,and policymakers interested in leveraging the integration of HRC with VR in construction and manufacturing industries. 展开更多
关键词 systematic literature review virtual reality Human-robot collaboration CONSTRUCTION MANUFACTURING
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Rehabilitation exoskeleton system with bidirectional virtual reality feedback training strategy
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作者 Yongsheng Gao Guodong Lang +4 位作者 Chenxiao Zhang Rui Wu Yanhe Zhu Yu Zhao Jie Zhao 《CAAI Transactions on Intelligence Technology》 2025年第3期728-737,共10页
Virtual reality(VR)technology revitalises rehabilitation training by creating rich,interactive virtual rehabilitation scenes and tasks that deeply engage patients.Robotics with immersive VR environments have the poten... Virtual reality(VR)technology revitalises rehabilitation training by creating rich,interactive virtual rehabilitation scenes and tasks that deeply engage patients.Robotics with immersive VR environments have the potential to significantly enhance the sense of immersion for patients during training.This paper proposes a rehabilitation robot system.The system integrates a VR environment,the exoskeleton entity,and research on rehabilitation assessment metrics derived from surface electromyographic signal(sEMG).Employing more realistic and engaging virtual stimuli,this method guides patients to actively participate,thereby enhancing the effectiveness of neural connection reconstruction—an essential aspect of rehabilitation.Furthermore,this study introduces a muscle activation model that merges linear and non-linear states of muscle,avoiding the impact of non-linear shape factors on model accuracy present in traditional models.A muscle strength assessment model based on optimised generalised regression(WOAGRNN)is also proposed,with a root mean square error of 0.017,347 and a mean absolute percentage error of 1.2461%,serving as critical assessment indicators for the effectiveness of rehabilitation.Finally,the system is preliminarily applied in human movement experiments,validating the practicality and potential effectiveness of VRcentred rehabilitation strategies in medical recovery. 展开更多
关键词 assessment model human-robot interaction muscle strength assessment model rehabilitation training virtual reality wearable robot
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Design of research platform on telerobot system based on virtual reality technology 被引量:2
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作者 陈俊杰 黄惟一 +2 位作者 宋爱国 奚维旸 林纯 《Journal of Southeast University(English Edition)》 EI CAS 2004年第1期80-84,共5页
A design strategy for a research platform of a telepresence telerobot system based on virtual reality technology is put forward. The design frame of the system is described, and its important core techniques are descr... A design strategy for a research platform of a telepresence telerobot system based on virtual reality technology is put forward. The design frame of the system is described, and its important core techniques are described. An octrees data structure is utilized to build kinematic and dynamic modeling of the virtual simulation environment, Delphi+OpenGL+3DS MAX are adopted to carry through the virtual modeling and visible simulation exploitation of the slave-robot and its environment. Photo-correction is adopted to correct positioning deviation of the virtual geometric model and modeling errors. The cost of software and hardware equipment for the research platform realized is low. The master/slave robot (manipulator) system and all software in the system were designed and manufactured by our research group. The performance of the system has reached the level required for research. An indispensable experiment base is provided for the research of a telepresence telerobot system based on virtual reality technology. 展开更多
关键词 Computer simulation Computer software Data structures MANIPULATORS Remote control virtual reality
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结合SimMechanics、SimPowerSystems及Virtual Reality Toolbox设计控制理论教学案例 被引量:2
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作者 彭学锋 郑志强 吕鸣 《长春工业大学学报(高教研究版)》 2011年第3期52-54,共3页
运用MatLab/Simulink扩展工具箱设计控制理论教学案例与基于数学模型的控制系统分析比较,系统结构清晰、控制过程直观。论文以机电运动平台控制系统案例设计为例,利用SimMechanics设计了机械运动平台模型,利用SimPowerSystems设计了电... 运用MatLab/Simulink扩展工具箱设计控制理论教学案例与基于数学模型的控制系统分析比较,系统结构清晰、控制过程直观。论文以机电运动平台控制系统案例设计为例,利用SimMechanics设计了机械运动平台模型,利用SimPowerSystems设计了电机控制模型,利用Virtual Reality Toolbox设计了动态虚拟显示系统,并对机电运动控制平台系统案例的运行进行了讨论。实践说明设计的控制系统教学案例作为一种教学辅助手段应用于课堂教学,对教学形式、方法和效果产生了有益的影响。 展开更多
关键词 MatLab/Simulink工具箱 虚拟现实virtual reality 教学案例 机电运动平台
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基于VR技术的蛋白质结构可视化实验探索与实践
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作者 刘艳 唐凯临 +2 位作者 吕爱平 冷晔 张敬 《实验室科学》 2026年第1期97-101,共5页
教育元宇宙赋能高等教育的趋势已经逐渐落地,基于虚拟现实(virtual reality,VR)技术的实验项目因其高沉浸感、交互性和具身性强的特点可以有效实现课堂互动和实验场景。针对蛋白质结构与功能的探索,学生需要理解抽象的概念并具备丰富的... 教育元宇宙赋能高等教育的趋势已经逐渐落地,基于虚拟现实(virtual reality,VR)技术的实验项目因其高沉浸感、交互性和具身性强的特点可以有效实现课堂互动和实验场景。针对蛋白质结构与功能的探索,学生需要理解抽象的概念并具备丰富的想象力,而传统的静态教学资料难以表达复杂系统问题,开发了基于VR技术的沉浸式观察静态和动态蛋白质结构的可视化实验。实践证明,基于VR技术的实验项目能够充分调动学生的多种感官,激发学习兴趣,实现学生与实验场景的动态交互,从而达到更好的实验效果。 展开更多
关键词 虚拟现实 沉浸式 元宇宙 蛋白质结构 实验教学
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基于VR技术的康复训练对3~6岁孤独症谱系障碍患儿的疗效评价
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作者 石娜娜 李柏霖 +3 位作者 殷舰艇 霍艳飞 赵永红 郭君 《临床心身疾病杂志》 2026年第1期1-5,64,共6页
目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组... 目的探讨基于虚拟现实(VR)技术的康复训练对3~6岁孤独症谱系障碍(ASD)患儿的疗效。方法将88例ASD患儿按入院顺序奇偶编号,分为对照组和观察组(各44例)。收集ASD患儿及其照护者一般资料。对照组患儿给予常规康复训练,观察组患儿在对照组基础上给予基于VR技术的康复训练。两组患儿均干预12周。干预前后,采用心理教育量表(第3版)(PEP-3)、孤独症治疗评定量表(ATEC)评估两组患儿心理行为特征、疾病症状严重程度。结果干预后,两组患儿PEP-3总分及各维度评分较干预前升高,且观察组PEP-3总分及认知行为、语言表达、语言理解、小肌肉、大肌肉、动作模仿、情感表达、社会互动、非语言行为特征、语言行为特征维度评分高于对照组(P<0.05或0.01);干预后,两组患儿ATEC总分及各维度评分较干预前降低,且观察组低于对照组(P<0.05或0.01)。结论基于VR技术的康复训练能够提高ASD患儿总体临床治疗效果,改善其认知、语言、社交及行为特征。 展开更多
关键词 虚拟现实 孤独症谱系障碍 康复训练 儿童 疗效
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Application of virtual reality technology improves the functionality of brain networks in individuals experiencing pain 被引量:3
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作者 Takahiko Nagamine 《World Journal of Clinical Cases》 SCIE 2025年第3期66-68,共3页
Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the u... Medical procedures are inherently invasive and carry the risk of inducing pain to the mind and body.Recently,efforts have been made to alleviate the discomfort associated with invasive medical procedures through the use of virtual reality(VR)technology.VR has been demonstrated to be an effective treatment for pain associated with medical procedures,as well as for chronic pain conditions for which no effective treatment has been established.The precise mechanism by which the diversion from reality facilitated by VR contributes to the diminution of pain and anxiety has yet to be elucidated.However,the provision of positive images through VR-based visual stimulation may enhance the functionality of brain networks.The salience network is diminished,while the default mode network is enhanced.Additionally,the medial prefrontal cortex may establish a stronger connection with the default mode network,which could result in a reduction of pain and anxiety.Further research into the potential of VR technology to alleviate pain could lead to a reduction in the number of individuals who overdose on painkillers and contribute to positive change in the medical field. 展开更多
关键词 virtual reality PAIN ANXIETY Salience network Default mode network
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Psychological effects of virtual reality intervention on breast cancer patients with different personalities: A randomized controlled trial 被引量:6
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作者 Shanshan Wu Guodu Liu +9 位作者 Jie Yang Xinxin Xie Mei-E Wu Lili Wang Yanhui Zhang Jinmei Chen Xiaowei Wang Wanjiao Li Yihong Qiu Jie Chen 《International Journal of Nursing Sciences》 2025年第2期107-114,共8页
Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Betwee... Objectives:To explore the efficacy and safety of virtual reality(VR)in relieving negative emotions in patients with breast cancer with different personalities.Methods:A randomized controlled trial was conducted.Between April 2023 and October 2023,we enrolled patients with breast cancer treated in the Department of Breast Cancer and Oncology at Sun Yat-Sen Memorial Hospital,Sun Yat-Sen University,Guangdong Province.The patients were randomly divided into an intervention group(n=118)and a control group(n=119)using block randomization.The intervention group received the VR intervention 3-5 times over 5±2 weeks using natural landscapes with music or relaxation guidance,and the duration of each VR intervention was 15±3 min.The control group received routine nursing care,including disease education and psychological counseling.Patients were assessed using the Type D Scale,Positive and Negative Affect Scale,and Distress Thermometer,and adverse events during the intervention were recorded.Results:Overall,85 patients completed the study(44 in the intervention group and 41 in the control group).Patients with Type D personalities showed more negative emotions[25.0(21.5,27.5)vs.19.0(16.0,24.0),P=0.001]and distressed attitudes[4.0(2.0,5.0)vs.3.0(1.0,4.0),P=0.020]with fewer positive emotions(27.2±5.6 vs.31.0±5.9,P=0.014)than those with non-Type D personalities.Total population analysis revealed no significant differences between the groups.However,in the subgroup analysis,patients with Type D personalities in the intervention group showed greater relief from negative emotions than those in the control group[median difference,-5.0(-9.0,-2.5)vs.-2.0(-4.0,2.0),P=0.046].No significant differences were found between groups of patients with non-Type D personality traits.The proportion of adverse events was not significantly different between groups(P=0.110).Conclusions:Breast cancer patients with Type D personalities suffer more severe negative emotions and distress,and more attention should be paid to them.VR intervention significantly and safely reduced negative emotions in patients with Type D personalities. 展开更多
关键词 Breast neoplasms Rehabilitation research Randomized controlled trial Type D personality virtual reality
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Head-mounted display-based intuitive virtual reality training system for the mining industry 被引量:13
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作者 Zhang Hui 《International Journal of Mining Science and Technology》 SCIE EI CSCD 2017年第4期717-722,共6页
Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statist... Virtual reality(VR) training technology in the mining industry is a new field of research and utilization.The successful application of VR training system is critical to mine safety and production. Through the statistics of the current research and applications of VR training systems in mining industry, all the input/output devices are classified. Based on the classifications of the input/output devices that are used in the VR system, the current VR training systems for the mining industry could be divided into three types: screen-based general type, projector-based customized type, and head-mounted display(HMD)-based intuitive type. By employing a VR headset, a smartphone and a leap motion device, an HMDbased intuitive type VR training system prototype for drilling in underground mines has been developed.Ten trainees tried both the HMD-based intuitive system and the screen-based general control system to compare the experiences and training effects. The results show that the HMD-based system can give a much better user experience and is easy to use. Three of the five components of a VR training system,namely, the user, the tasks, and software and database should be given more attention in future research.With more available technologies of input and output devices, VR engines, and system software, the VR training system will eventually yield much better training results, and will play a more important role in as a training tool for mine safety. 展开更多
关键词 virtual reality TRAINING Head-mounted display High immersive Intuitive Mining industry
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VRBT:轻量级骨骼识别与损伤预警VR羽毛球训练方法
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作者 朱羽宁 杨猛 +1 位作者 陈天玥 孟维亮 《系统仿真学报》 北大核心 2026年第1期225-234,共10页
针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿... 针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿真;采用轻量化MHFormer架构优化三维骨骼重建;设计多任务增强型损伤预测方法(enhanced injury prediction system,EIPS),集成随机森林与XGBoost实现损伤概率、风险等级及预警类型的联合输出。通过上述模型的协同仿真,系统实现了对复杂人机交互过程的综合模拟与实时评估。所提方法可为解决骨骼重建实时性与精度的平衡难题提供思路,构建动态风险评分模型支撑个性化防护。 展开更多
关键词 虚拟现实 羽毛球训练 三维骨骼识别 运动损伤预警 多任务学习
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Virtual reality based apps are the future of patient:Counseling
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作者 Ranjan K Behera Arvind K Morya +1 位作者 Parul C Gupta Arshi Singh 《World Journal of Clinical Cases》 SCIE 2025年第6期58-60,共3页
The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing ... The use of virtual reality to educate preoperative patients has a positive impact on nurses as well as patients undergoing treatment.It can help improve patient satisfaction and improve favorable outcomes by reducing patient anxiety and proving adequate knowledge about the procedure and possible outcomes to the patient.It also reduces burden on nursing staff and counsellors.Larger and more diverse cohort studies will help us understand the wider application of this tool on the patient population.It may be difficult to apply this tool on elderly patients with failing eyesight,multiple physical comorbidities.Also,there may be reduced acceptance of this modality by older nursing staff and practitioners who may prefer the traditional verbal version for counselling.We will benefit from a combined approach of using virtual reality apps with tradition one-on-one counselling to help alleviate patient concerns and improve patient and healthcare professional satisfaction. 展开更多
关键词 NURSE PATIENT virtual reality COUNSELLING Healthcare
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Science Letters:Dynamic concision for three-dimensional reconstruction of human organ built with virtual reality modelling language (VRML) 被引量:3
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作者 禹正杨 郑树森 +2 位作者 陈雷霆 何晓乾 王建军 《Journal of Zhejiang University-Science B(Biomedicine & Biotechnology)》 SCIE CAS CSCD 2005年第7期611-616,共6页
This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize t... This research studies the process of 3D reconstruction and dynamic concision based on 2D medical digital images using virtual reality modelling language (VRML) and JavaScript language, with a focus on how to realize the dynamic concision of 3D medical model with script node and sensor node in VRML. The 3D reconstruction and concision of body internal organs can be built with such high quality that they are better than those obtained from the traditional methods. With the function of dynamic concision, the VRML browser can offer better windows for man-computer interaction in real-time environment than ever before. 3D reconstruction and dynamic concision with VRML can be used to meet the requirement for the medical observation of 3D reconstruction and have a promising prospect in the fields of medical imaging. 展开更多
关键词 virtual reality Modelling Language (vrML) Direct texture mapping Three-dimensional reconstruction Dynamic concision
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Virtual reality simulation in training endoscopic skills: A systematic review 被引量:4
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作者 Wenlan Zhang Xin Liu Bin Zheng 《Laparoscopic, Endoscopic and Robotic Surgery》 2021年第4期97-104,共8页
Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endosc... Objective:Training young physicians in gastrointestinal endoscopy through virtual reality(VR)simulators has become popular.It is important to evaluate the benefits and usefulness of this technology for teaching endoscopic skills.The objective of this literature review is to understand the benefits of VR technology through quantitative and qualitative examination of learning outcomes.Methods:A literature search of 7 databases was conducted.Studies which compared the effects of learning through VR simulation and another method of learning were included.In addition,studies were included if they evaluated learning outcomes on clinical patients.Participants could be medical residents,fellows,physicians,or nurses.Common outcomes measured across studies included subjective overall performance scores,total procedure times,rate of successful procedure completion,error rates,patient pain or discomfort,and measures of independence.Results:A total of 22 studies were included.Overall,VR simulation training was seen to be comparable or significantly better than clinical training,no training,other types of simulation,and another form of VR training.Many authors reported increasing patient safety,reducing stress and time constraints,and shortening the learning curve as advantages of VR simulation training.However,this form of training is also expensive and may result in the learning of bad habits.Conclusion:VR simulation technology can be a valuable form of educating endoscopy novices if properly supervised during training,and if there is also integration of clinical training. 展开更多
关键词 Gastrointestinal endoscopy virtual reality simulation PHYSICIAN TRAINING Endoscopic skill
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Teleoperation strategies research for collaborative welding systems based on virtual reality 被引量:1
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作者 Xiao Jun Wen Tao +1 位作者 Chen Shujun Li Rui 《China Welding》 EI CAS 2020年第2期38-47,共10页
Teleoperation control strategies for collaborative welding system which is targeting at giving full play to human’s superiority is designed and the fitness for teleoperation welding task of which are studied. During ... Teleoperation control strategies for collaborative welding system which is targeting at giving full play to human’s superiority is designed and the fitness for teleoperation welding task of which are studied. During the teleoperation welding process, 6-DOF controller’s signal can be converted into welding torch’s position, velocity or acceleration changing which is being controlled. For welding purposes, control strategies of four modes are designed, which are static position and posture mode, dynamic position and posture mode, velocity mode and acceleration mode. A test and analysis system for testing the tracking accuracy and reliability of control strategy based on virtual reality is developed. The tracking accuracies of the four control strategies are studied in the following tests with straight line trajectory, curve trajectory or space curve trajectory. The results show that the control strategy in dynamic position and posture mode has best stability and strong adaptability which is the most suitable for the teleoperation system. 展开更多
关键词 COLLABORATIVE WELDING system TELEOPERATION WELDING virtual reality control strategy
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Chemical simulation teaching system based on virtual reality and gesture interaction 被引量:1
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作者 Dengzhen LU Hengyi LI +2 位作者 Boyu QIU Siyuan LIU Shuhan QI 《虚拟现实与智能硬件(中英文)》 EI 2024年第2期148-168,共21页
Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based ... Background Most existing chemical experiment teaching systems lack solid immersive experiences,making it difficult to engage students.To address these challenges,we propose a chemical simulation teaching system based on virtual reality and gesture interaction.Methods The parameters of the models were obtained through actual investigation,whereby Blender and 3DS MAX were used to model and import these parameters into a physics engine.By establishing an interface for the physics engine,gesture interaction hardware,and virtual reality(VR)helmet,a highly realistic chemical experiment environment was created.Using code script logic,particle systems,as well as other systems,chemical phenomena were simulated.Furthermore,we created an online teaching platform using streaming media and databases to address the problems of distance teaching.Results The proposed system was evaluated against two mainstream products in the market.In the experiments,the proposed system outperformed the other products in terms of fidelity and practicality.Conclusions The proposed system which offers realistic simulations and practicability,can help improve the high school chemistry experimental education. 展开更多
关键词 Chemical experiment simulation Gesture interaction virtual reality Model establishment Process control Streaming media DATABASE
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