分布式控制是智能配电网实现广域保护、控制应用的重要方式,报文的实时性是影响分布式控制性能的关键因素。文中在分析配电网分布式控制应用对通信的要求基础上,对现有的快速报文传输方式进行了比较,提出了基于用户数据报协议(UDP),用...分布式控制是智能配电网实现广域保护、控制应用的重要方式,报文的实时性是影响分布式控制性能的关键因素。文中在分析配电网分布式控制应用对通信的要求基础上,对现有的快速报文传输方式进行了比较,提出了基于用户数据报协议(UDP),用通用面向对象变电站事件(GOOSE)机制传输实时报文(GOOSE over UDP)的方案,可实现快速报文在广域网传输。通过试验平台对该方案的传输性能进行了测试,测得配电终端之间传输延时最大不超过10 ms,满足配电网分布式控制应用的需求。展开更多
There is a lack of appropriate guidelines for realistic user traces, mobility models, routing protocols, considerations of real-life challenges, etc. for general-purpose mobile ad hoc networks (MANET). In this paper...There is a lack of appropriate guidelines for realistic user traces, mobility models, routing protocols, considerations of real-life challenges, etc. for general-purpose mobile ad hoc networks (MANET). In this paper, four laptops are used in an open field environment in four scenarios to evaluate the performances of Internet control message protocol (ICMP) based ping and transmission control protocol (TCP) based streaming video applications using optimised link state routing (OLSR) implementation in an IEEE 802.11g wireless network. Corresponding simulations are developed in Network Simulator ns-2 by setting simulation parameters according to the real experiments. Difficulties faced to regenerate real-life scenarios have been discussed and the gaps between reality and simulation are identified. A setup guideline to produce realistic simulation results has been established.展开更多
文摘分布式控制是智能配电网实现广域保护、控制应用的重要方式,报文的实时性是影响分布式控制性能的关键因素。文中在分析配电网分布式控制应用对通信的要求基础上,对现有的快速报文传输方式进行了比较,提出了基于用户数据报协议(UDP),用通用面向对象变电站事件(GOOSE)机制传输实时报文(GOOSE over UDP)的方案,可实现快速报文在广域网传输。通过试验平台对该方案的传输性能进行了测试,测得配电终端之间传输延时最大不超过10 ms,满足配电网分布式控制应用的需求。
文摘There is a lack of appropriate guidelines for realistic user traces, mobility models, routing protocols, considerations of real-life challenges, etc. for general-purpose mobile ad hoc networks (MANET). In this paper, four laptops are used in an open field environment in four scenarios to evaluate the performances of Internet control message protocol (ICMP) based ping and transmission control protocol (TCP) based streaming video applications using optimised link state routing (OLSR) implementation in an IEEE 802.11g wireless network. Corresponding simulations are developed in Network Simulator ns-2 by setting simulation parameters according to the real experiments. Difficulties faced to regenerate real-life scenarios have been discussed and the gaps between reality and simulation are identified. A setup guideline to produce realistic simulation results has been established.
基金Supported by the National Natural Science Foundation of China under Grant Nos.6047207660673178+3 种基金60434030(国家自然科学基金)the National Grand Fundamental Research973Program of China under Grant No.2006CB303007(国家重点基础研究发展规划(973))the National High-Tech Research and Development Plan of China under Grant.Nos.2006AA01Z2182006AA01Z215(国家高技术研究发展计划(863))