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An Algorithm for Voxelizing Non-manifold Triangle Geometry
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作者 ZHANG Lu-peng JIA Shi-yu WANG Ji-qiang 《科技视界》 2018年第4期82-83,95,共3页
Taking advantage of the characteristic of distance field and octree, we brought up a method which can discrete any triangle-geometry into voxel. As many triangles used for cutting simulation are unoriented, non-manifo... Taking advantage of the characteristic of distance field and octree, we brought up a method which can discrete any triangle-geometry into voxel. As many triangles used for cutting simulation are unoriented, non-manifold or self-intersecting, which leads to ambiguity in mathematical terms. The algorithm firstly computes sign distance field and use the threshold value to reconstruct the surface, which is very close to the original mode. At last, the reconstructed surface is voxelized. Also we can produce voxelized model which is suitable for cutting simulation. 展开更多
关键词 DISTANCE field OCTREE NON-MANIFOLD Self-intersecting triangle-geometry VOXELIZATION
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