A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes ...A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes a pursuer,an interceptor,and an evader.The confrontation between the players is divided into four phases(P1-P4)by introducing the switching time,and proposing different guidance strategies according to the phase where the static obstacle is located:the linear quadratic game method is employed to devise the guidance scheme for the energy optimization when the obstacle is located in the P1 and P3 stages;the norm-bounded differential game guidance strategy is presented to satisfy the acceleration constraint under the circumstance that the obstacle is located in the P2 and P4 phases.Furthermore,the radii of the static obstacle and the interceptor are taken as the design parameters to derive the combined guidance strategy through the dead-zone function,which guarantees that the pursuer avoids the static obstacle,and the interceptor,and attacks the evader.Finally,the nonlinear numerical simulations verify the performance of the game guidance strategy.展开更多
A new type of guidance strategy, combining linear quadratic and norm-bounded game theory, is proposed for the scenario of an attacker against active defense aircraft in three-player engagement. The problem involves th...A new type of guidance strategy, combining linear quadratic and norm-bounded game theory, is proposed for the scenario of an attacker against active defense aircraft in three-player engagement. The problem involves three players, an attacker, a defender and a target. The differential game theory and the solution of Hamiltonian equation are utilized to obtain the combined guidance strategy for each player with arbitrary-order dynamics. The game process is divided into4 phases, C1-C4, according to the switching time. The linear quadratic differential game guidance scheme is employed to reduce the fuel cost in the game parts of C1 and C3. The norm-bounded game guidance strategy is adopted to satisfy the constraint of control input in the game stages C2 and C4. Furthermore, zero-effort miss distance is introduced to meet the constraints of game space and defender’s killing radius in the guidance strategy, which guarantees that the attacker is able to avoid the interception of the defender and hit the target with lower fuel cost and maximum acceleration. And it is proved that the proposed guidance strategy satisfies the Nash equilibrium condition. Finally, the feasibility and superiority of combined guidance strategy are respectively illustrated by nonlinear numerical simulation and verified by comparing with linear quadratic and norm-bounded differential game guidance strategies.展开更多
A conflict of three players, including an attacker, a defender, and a target with bounded control is discussed based on the differential game theories in which the target and the defender use an optimal pursuit strate...A conflict of three players, including an attacker, a defender, and a target with bounded control is discussed based on the differential game theories in which the target and the defender use an optimal pursuit strategy. The current approach chooses the miss distance as the outcome of the conflict. Different optimal guidance laws are investigated, and feasible conditions are analyzed for the attacker to accomplish an attacking task. For some given conditions, the attacker cannot intercept the target by only using a one-to-one optimal pursuit guidance law; thus, a guidance law for the attacker to reach a critical safe value is investigated.Specifically, the guidance law is divided into two parts. Before the engagement time between the defender and the attacker, the attacker uses this derived guidance law to guarantee that the evasion distance from the defender is safe, and that the zero-effort-miss(ZEM) distance between the attacker and the target is the smallest.After that engagement time, the attacker uses the optimal one-toone guidance law to accomplish the pursuit task. The advantages and limited conditions of these derived guidance laws are also investigated by using nonlinear simulations.展开更多
基金supported by National Natural Science Foundation(NNSF)of China under(Grant No.62273119)。
文摘A differential game guidance scheme with obstacle avoidance,based on the formulation of a combined linear quadratic and norm-bounded differential game,is designed for a three-player engagement scenario,which includes a pursuer,an interceptor,and an evader.The confrontation between the players is divided into four phases(P1-P4)by introducing the switching time,and proposing different guidance strategies according to the phase where the static obstacle is located:the linear quadratic game method is employed to devise the guidance scheme for the energy optimization when the obstacle is located in the P1 and P3 stages;the norm-bounded differential game guidance strategy is presented to satisfy the acceleration constraint under the circumstance that the obstacle is located in the P2 and P4 phases.Furthermore,the radii of the static obstacle and the interceptor are taken as the design parameters to derive the combined guidance strategy through the dead-zone function,which guarantees that the pursuer avoids the static obstacle,and the interceptor,and attacks the evader.Finally,the nonlinear numerical simulations verify the performance of the game guidance strategy.
基金supported by the National Natural Science Foundation of China(Nos.62273119 and 61627810).
文摘A new type of guidance strategy, combining linear quadratic and norm-bounded game theory, is proposed for the scenario of an attacker against active defense aircraft in three-player engagement. The problem involves three players, an attacker, a defender and a target. The differential game theory and the solution of Hamiltonian equation are utilized to obtain the combined guidance strategy for each player with arbitrary-order dynamics. The game process is divided into4 phases, C1-C4, according to the switching time. The linear quadratic differential game guidance scheme is employed to reduce the fuel cost in the game parts of C1 and C3. The norm-bounded game guidance strategy is adopted to satisfy the constraint of control input in the game stages C2 and C4. Furthermore, zero-effort miss distance is introduced to meet the constraints of game space and defender’s killing radius in the guidance strategy, which guarantees that the attacker is able to avoid the interception of the defender and hit the target with lower fuel cost and maximum acceleration. And it is proved that the proposed guidance strategy satisfies the Nash equilibrium condition. Finally, the feasibility and superiority of combined guidance strategy are respectively illustrated by nonlinear numerical simulation and verified by comparing with linear quadratic and norm-bounded differential game guidance strategies.
基金supported by the National Natural Science Foundation of China(11672093)
文摘A conflict of three players, including an attacker, a defender, and a target with bounded control is discussed based on the differential game theories in which the target and the defender use an optimal pursuit strategy. The current approach chooses the miss distance as the outcome of the conflict. Different optimal guidance laws are investigated, and feasible conditions are analyzed for the attacker to accomplish an attacking task. For some given conditions, the attacker cannot intercept the target by only using a one-to-one optimal pursuit guidance law; thus, a guidance law for the attacker to reach a critical safe value is investigated.Specifically, the guidance law is divided into two parts. Before the engagement time between the defender and the attacker, the attacker uses this derived guidance law to guarantee that the evasion distance from the defender is safe, and that the zero-effort-miss(ZEM) distance between the attacker and the target is the smallest.After that engagement time, the attacker uses the optimal one-toone guidance law to accomplish the pursuit task. The advantages and limited conditions of these derived guidance laws are also investigated by using nonlinear simulations.