Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air comba...Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach.展开更多
This paper investigates the performance and the results of an evolutionary algorithm (EA) specifically designed for evolving the decision engine of a program (which, in this context, is called bot) that plays Plan...This paper investigates the performance and the results of an evolutionary algorithm (EA) specifically designed for evolving the decision engine of a program (which, in this context, is called bot) that plays Planet Wars. This game, which was chosen for the Google Artificial Intelligence Challenge in 2010, requires the bot to deal with multiple target planets, while achieving a certain degree of adaptability in order to defeat different opponents in different scenarios. The decision engine of the bot is initially based on a set of rules that have been defined after an empirical study, and a genetic algorithm (GA) is used for tuning the set of constants, weights and probabilities that those rules include, and therefore, the general behaviour of the bot. Then, the bot is supplied with the evolved decision engine and the results obtained when competing with other bots (a bot offered by Google as a sparring partner, and a scripted bot with a pre-established behaviour) are thoroughly analysed. The evaluation of the candidate solutions is based on the result of non-deterministic battles (and environmental interactions) against other bots, whose outcome depends on random draws as well as on the opponents' actions. Therefore, the proposed GA is dealing with a noisy fitness function. After analysing the effects of the noisy fitness, we conclude that tackling randomness via repeated combats and reevaluations reduces this effect and makes the GA a highly valuable approach for solving this problem.展开更多
We study evolutionary games in two-layer networks by introducing the correlation between two layers through the C-dominance or the D-dominance. We assume that individuals play prisoner's dilemma game (PDG) in one l...We study evolutionary games in two-layer networks by introducing the correlation between two layers through the C-dominance or the D-dominance. We assume that individuals play prisoner's dilemma game (PDG) in one layer and snowdrift game (SDG) in the other. We explore the dependences of the fraction of the strategy cooperation in different layers on the game parameter and initial conditions. The results on two-layer square lattices show that, when cooperation is the dominant strategy, initial conditions strongly influence cooperation in the PDG layer while have no impact in the SDG layer. Moreover, in contrast to the result for PDG in single-layer square lattices, the parameter regime where cooperation could be maintained expands significantly in the PDG layer. We also investigate the effects of mutation and network topology. We find that different mutation rates do not change the cooperation behaviors. Moreover, similar behaviors on cooperation could be found in two-layer random networks.展开更多
This work concentrates on simultaneous move non-cooperating quantum games. Part of it is evidently not new, but it is included for the sake self consistence, as it is devoted to introduction of the mathematical and ph...This work concentrates on simultaneous move non-cooperating quantum games. Part of it is evidently not new, but it is included for the sake self consistence, as it is devoted to introduction of the mathematical and physical grounds of the pertinent topics, and the way in which a simple classical game is modified to become a quantum game (a procedure referred to as a quantization of a classical game). The connection between game theory and information science is briefly stressed, and the role of quantum entanglement (that plays a central role in the theory of quantum games), is exposed. Armed with these tools, we investigate some basic concepts like the existence (or absence) of a pure strategy and mixed strategy Nash equilibrium and its relation with the degree of entanglement. The main results of this work are as follows: 1) Construction of a numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in quantum games. The formalism is based on the discretization of a continuous variable into a mesh of points, and can be applied to quantum games that are built upon two-players two-strategies classical games, based on the method of best response functions. 2) Application of this algorithm to study the question of how the existence of pure strategy Nash equilibrium is related to the degree of entanglement (specified by a continuous parameter γ ). It is shown that when the classical game G<sub>C</sub> has a pure strategy Nash equilibrium that is not Pareto efficient, then the quantum game G<sub>Q</sub> with maximal entanglement (γ = π/2) has no pure strategy Nash equilibrium. By studying a non-symmetric prisoner dilemma game, it is found that there is a critical value 0γ<sub>c</sub> such that for γγ<sub>c</sub> there is a pure strategy Nash equilibrium and for γ≥γ<sub>c </sub>there is no pure strategy Nash equilibrium. The behavior of the two payoffs as function of γ starts at that of the classical ones at (D, D) and approaches the cooperative classical ones at (C, C) (C = confess, D = don’t confess). 3) We then study Bayesian quantum games and show that under certain conditions, there is a pure strategy Nash equilibrium in such games even when entanglement is maximal. 4) We define the basic ingredients of a quantum game based on a two-player three strategies classical game. This requires the introduction of trits (instead of bits) and quantum trits (instead of quantum bits). It is proved that in this quantum game, there is no classical commensurability in the sense that the classical strategies are not obtained as a special case of the quantum strategies.展开更多
In the process of early childhood education, games between mixed-age children are inevitable. It is also of great significance to promote mixed-age children to play together. Therefore, research on how to promote mixe...In the process of early childhood education, games between mixed-age children are inevitable. It is also of great significance to promote mixed-age children to play together. Therefore, research on how to promote mixed-age children to play together, with children's safety and health as the leading factor, and how to promote mixed-age children to have their own gains in the game is the most important research in early childhood education.展开更多
With the continuous development of society and the progress of science and technology, early childhood education, as the cornerstone of education, has also received more and more extensive attention. In the process of...With the continuous development of society and the progress of science and technology, early childhood education, as the cornerstone of education, has also received more and more extensive attention. In the process of early childhood education, it is inevitable that children of different ages will contact with each other. Early childhood education is different from education in other age stages. Children of different ages will inevitably have contact in the process of playing games. Therefore, promoting mixed-age children to play together is also the key to early childhood education.展开更多
In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this pap...In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies.展开更多
Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitab...Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitable trend.Methods A game model was constructed for the strategy choice of pharmaceutical e-commerce platform,customers and government departments based on differential game theory and Nash equilibrium game model to analyze the pure strategy Nash equilibrium,Nash equilibrium dominant strategy of each subject and the mixed strategy Nash equilibrium under different conditions.Besides,Matlab was used to carry out simulation analysis.Results and Conclusion The study shows that:(1)Improving the credibility of the government and reducing the cost of government regulation can not only make the pharmaceutical e-commerce platform operate with high quality,but also give greater play to government functions;(2)The greater the influence of social evaluation on pharmaceutical e-commerce platforms,the lower the cost of high-quality operation of pharmaceutical e-commerce platform,and the greater the probability of customer choosing real evaluation strategy;(3)The greater the customers’perception of potential risk,the greater the compensation,and the lower the cost of reporting.Then,the greater the probability that government departments will choose strict regulation.Finally,the model solution and simulation analysis are combined to provide countermeasures and suggestions for the safety regulation of online sales of prescription drugs.展开更多
The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint ...The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint methods are coupled in parallel to compute Pareto front collaboratively. Conversely in a Nash game,adjoint methods are coupled in each player s decision making to achieve Nash equilibrium competitively. In Stackelberg game,adjoint methods used by players are nested hierarchically through incomp...展开更多
In this research we are going to define two new concepts: a) “The Potential of Events” (EP) and b) “The Catholic Information” (CI). The term CI derives from the ancient Greek language and declares all the Catholic...In this research we are going to define two new concepts: a) “The Potential of Events” (EP) and b) “The Catholic Information” (CI). The term CI derives from the ancient Greek language and declares all the Catholic (general) Logical Propositions (<img src="Edit_5f13a4a5-abc6-4bc5-9e4c-4ff981627b2a.png" width="33" height="21" alt="" />) which will true for every element of a set A. We will study the Riemann Hypothesis in two stages: a) By using the EP we will prove that the distribution of events e (even) and o (odd) of Square Free Numbers (SFN) on the axis Ax(N) of naturals is Heads-Tails (H-T) type. b) By using the CI we will explain the way that the distribution of prime numbers can be correlated with the non-trivial zeros of the function ζ(s) of Riemann. The Introduction and the Chapter 2 are necessary for understanding the solution. In the Chapter 3 we will present a simple method of forecasting in many very useful applications (e.g. financial, technological, medical, social, etc) developing a generalization of this new, proven here, theory which we finally apply to the solution of RH. The following Introduction as well the Results with the Discussion at the end shed light about the possibility of the proof of all the above. The article consists of 9 chapters that are numbered by 1, 2, …, 9.展开更多
This paper proposes an autonomous maneuver decision method using transfer learning pigeon-inspired optimization(TLPIO)for unmanned combat aerial vehicles(UCAVs)in dogfight engagements.Firstly,a nonlinear F-16 aircraft...This paper proposes an autonomous maneuver decision method using transfer learning pigeon-inspired optimization(TLPIO)for unmanned combat aerial vehicles(UCAVs)in dogfight engagements.Firstly,a nonlinear F-16 aircraft model and automatic control system are constructed by a MATLAB/Simulink platform.Secondly,a 3-degrees-of-freedom(3-DOF)aircraft model is used as a maneuvering command generator,and the expanded elemental maneuver library is designed,so that the aircraft state reachable set can be obtained.Then,the game matrix is composed with the air combat situation evaluation function calculated according to the angle and range threats.Finally,a key point is that the objective function to be optimized is designed using the game mixed strategy,and the optimal mixed strategy is obtained by TLPIO.Significantly,the proposed TLPIO does not initialize the population randomly,but adopts the transfer learning method based on Kullback-Leibler(KL)divergence to initialize the population,which improves the search accuracy of the optimization algorithm.Besides,the convergence and time complexity of TLPIO are discussed.Comparison analysis with other classical optimization algorithms highlights the advantage of TLPIO.In the simulation of air combat,three initial scenarios are set,namely,opposite,offensive and defensive conditions.The effectiveness performance of the proposed autonomous maneuver decision method is verified by simulation results.展开更多
To improve the performance of the supply chain with one supplier and multiple retailers under deterministic price-sensitive customer demand, an optimal strategy is proposed based on knowledge discovery. First the dece...To improve the performance of the supply chain with one supplier and multiple retailers under deterministic price-sensitive customer demand, an optimal strategy is proposed based on knowledge discovery. First the decentralized system in which the supplier and the retailers are independent, profit-maximizing participants with the supplier acting as a Stackelberg game leader is studied. Numerical examples illustrate the importance of the coordination. The conventional quantity discount mechanism needs to be modified to coordinate the supply chain, so a revenue-sharing contract is proposed to coordinate such supply chain. Lastly, a special decision under certain demand rates is studied. The pricing and replenishment policies can be decided sequentially, which yields much less loss comparing with optimal decision when the demand rates are sufficiently large.展开更多
The upcoming COP23 at Bonn of the UN and its UNFCCC must outline how its COP21 objectives are to be promoted by means of concrete international and national management. Only a massive replacement of fossil fuels and w...The upcoming COP23 at Bonn of the UN and its UNFCCC must outline how its COP21 objectives are to be promoted by means of concrete international and national management. Only a massive replacement of fossil fuels and wood coal by solar power parks, can wind power and atomic power save mankind from the grave threats of global warming. This paper presents a tentative estimation of what is involved with regard to the fulfilment of COP21 's GOAL II--decarbonisation to 30-40 per cent of 2005 level of emissions.展开更多
This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization,...This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization, and the game strategy which revolves the information disclosure and hideaway to launch, and therefore can get the game way which causes the auditing institution. The equilibrium in game of the information disclosure causes the auditing institution, the expense and cost which the audit profession consumes is the company governs reduces the information not asymmetrical diligently center essential agency costs.展开更多
In the main content of the 14th Five-Year Education Plan, it is mentioned that teachers should actively promote intellectual education innovation, focus on cultivating students' cognitive ability, pay attention to...In the main content of the 14th Five-Year Education Plan, it is mentioned that teachers should actively promote intellectual education innovation, focus on cultivating students' cognitive ability, pay attention to heuristic, inquiry, participation, cooperation and other teaching modes, and strengthen the cultivation of students' scientific quality, information literacy and innovation ability. Based on this concept, this paper focuses on the use of questioning strategies and game strategies in the classroom teaching of junior English in primary schools to promote students' thinking development and language development, improve subject literacy and stimulate learning interest.展开更多
English teaching in primary schools is a key part of this stage of teaching, especially with the gradual progress of the country's modern education system. English teaching has a more important position in the pri...English teaching in primary schools is a key part of this stage of teaching, especially with the gradual progress of the country's modern education system. English teaching has a more important position in the primary school stage. Considering the changes of this system, primary school teachers need to change their teaching methods in time during teaching, break through the original conservative teaching methods, and gradually form more advanced teaching methods, in order to further mobilize students' enthusiasm in learning English and rebuild their confidence in learning through various ways. Playfulness belongs to the common feature of all primary school students. For this stage, if you want to put them into study as soon as possible during the teaching period, you should find a more appropriate way to teach, and this way of combining play with study is especially effective. Therefore, during the period of primary school English teaching, teachers should take the initiative to teach through various small games.展开更多
We investigate a distributed game strategy for unmanned aerial vehicle(UAV)formations with external disturbances and obstacles.The strategy is based on a distributed model predictive control(MPC)framework and Levy fli...We investigate a distributed game strategy for unmanned aerial vehicle(UAV)formations with external disturbances and obstacles.The strategy is based on a distributed model predictive control(MPC)framework and Levy flight based pigeon inspired optimization(LFPIO).First,we propose a non-singular fast terminal sliding mode observer(NFTSMO)to estimate the influence of a disturbance,and prove that the observer converges in fixed time using a Lyapunov function.Second,we design an obstacle avoidance strategy based on topology reconstruction,by which the UAV can save energy and safely pass obstacles.Third,we establish a distributed MPC framework where each UAV exchanges messages only with its neighbors.Further,the cost function of each UAV is designed,by which the UAV formation problem is transformed into a game problem.Finally,we develop LFPIO and use it to solve the Nash equilibrium.Numerical simulations are conducted,and the efficiency of LFPIO based distributed MPC is verified through comparative simulations.展开更多
基金supported by Major Projects for Science and Technology Innovation 2030(Grant No.2018AA0100800)Equipment Pre-research Foundation of Laboratory(Grant No.61425040104)in part by Jiangsu Province“333”project under Grant BRA2019051.
文摘Game theory can be applied to the air combat decision-making problem of multiple unmanned combat air vehicles(UCAVs).However,it is difficult to have satisfactory decision-making results completely relying on air combat situation information,because there is a lot of time-sensitive information in a complex air combat environment.In this paper,a constraint strategy game approach is developed to generate intelligent decision-making for multiple UCAVs in complex air combat environment with air combat situation information and time-sensitive information.Initially,a constraint strategy game is employed to model attack-defense decision-making problem in complex air combat environment.Then,an algorithm is proposed for solving the constraint strategy game based on linear programming and linear inequality(CSG-LL).Finally,an example is given to illustrate the effectiveness of the proposed approach.
基金Andalusian Autonomous Government (Junta de Andalucía) under Project No. P08-TIC-03903,Ministerio de Ciencia e Innovación under Project No. TIN2011-28627-C04-02+1 种基金Foundation for Science and Technology(FCT) of Portugal (ISR/IST plurianual funding) through the PIDDAC Program fundsFCT,Ministério da Ci encia e Tecnologia, for his Research Fellowship under Grant No. SFRH/BPD/66876/2009
文摘This paper investigates the performance and the results of an evolutionary algorithm (EA) specifically designed for evolving the decision engine of a program (which, in this context, is called bot) that plays Planet Wars. This game, which was chosen for the Google Artificial Intelligence Challenge in 2010, requires the bot to deal with multiple target planets, while achieving a certain degree of adaptability in order to defeat different opponents in different scenarios. The decision engine of the bot is initially based on a set of rules that have been defined after an empirical study, and a genetic algorithm (GA) is used for tuning the set of constants, weights and probabilities that those rules include, and therefore, the general behaviour of the bot. Then, the bot is supplied with the evolved decision engine and the results obtained when competing with other bots (a bot offered by Google as a sparring partner, and a scripted bot with a pre-established behaviour) are thoroughly analysed. The evaluation of the candidate solutions is based on the result of non-deterministic battles (and environmental interactions) against other bots, whose outcome depends on random draws as well as on the opponents' actions. Therefore, the proposed GA is dealing with a noisy fitness function. After analysing the effects of the noisy fitness, we conclude that tackling randomness via repeated combats and reevaluations reduces this effect and makes the GA a highly valuable approach for solving this problem.
基金Supported by the National Natural Science Foundation of China under Grant Nos 11575036,71301012,and 11505016
文摘We study evolutionary games in two-layer networks by introducing the correlation between two layers through the C-dominance or the D-dominance. We assume that individuals play prisoner's dilemma game (PDG) in one layer and snowdrift game (SDG) in the other. We explore the dependences of the fraction of the strategy cooperation in different layers on the game parameter and initial conditions. The results on two-layer square lattices show that, when cooperation is the dominant strategy, initial conditions strongly influence cooperation in the PDG layer while have no impact in the SDG layer. Moreover, in contrast to the result for PDG in single-layer square lattices, the parameter regime where cooperation could be maintained expands significantly in the PDG layer. We also investigate the effects of mutation and network topology. We find that different mutation rates do not change the cooperation behaviors. Moreover, similar behaviors on cooperation could be found in two-layer random networks.
文摘This work concentrates on simultaneous move non-cooperating quantum games. Part of it is evidently not new, but it is included for the sake self consistence, as it is devoted to introduction of the mathematical and physical grounds of the pertinent topics, and the way in which a simple classical game is modified to become a quantum game (a procedure referred to as a quantization of a classical game). The connection between game theory and information science is briefly stressed, and the role of quantum entanglement (that plays a central role in the theory of quantum games), is exposed. Armed with these tools, we investigate some basic concepts like the existence (or absence) of a pure strategy and mixed strategy Nash equilibrium and its relation with the degree of entanglement. The main results of this work are as follows: 1) Construction of a numerical algorithm based on the method of best response functions, designed to search for pure strategy Nash equilibrium in quantum games. The formalism is based on the discretization of a continuous variable into a mesh of points, and can be applied to quantum games that are built upon two-players two-strategies classical games, based on the method of best response functions. 2) Application of this algorithm to study the question of how the existence of pure strategy Nash equilibrium is related to the degree of entanglement (specified by a continuous parameter γ ). It is shown that when the classical game G<sub>C</sub> has a pure strategy Nash equilibrium that is not Pareto efficient, then the quantum game G<sub>Q</sub> with maximal entanglement (γ = π/2) has no pure strategy Nash equilibrium. By studying a non-symmetric prisoner dilemma game, it is found that there is a critical value 0γ<sub>c</sub> such that for γγ<sub>c</sub> there is a pure strategy Nash equilibrium and for γ≥γ<sub>c </sub>there is no pure strategy Nash equilibrium. The behavior of the two payoffs as function of γ starts at that of the classical ones at (D, D) and approaches the cooperative classical ones at (C, C) (C = confess, D = don’t confess). 3) We then study Bayesian quantum games and show that under certain conditions, there is a pure strategy Nash equilibrium in such games even when entanglement is maximal. 4) We define the basic ingredients of a quantum game based on a two-player three strategies classical game. This requires the introduction of trits (instead of bits) and quantum trits (instead of quantum bits). It is proved that in this quantum game, there is no classical commensurability in the sense that the classical strategies are not obtained as a special case of the quantum strategies.
文摘In the process of early childhood education, games between mixed-age children are inevitable. It is also of great significance to promote mixed-age children to play together. Therefore, research on how to promote mixed-age children to play together, with children's safety and health as the leading factor, and how to promote mixed-age children to have their own gains in the game is the most important research in early childhood education.
文摘With the continuous development of society and the progress of science and technology, early childhood education, as the cornerstone of education, has also received more and more extensive attention. In the process of early childhood education, it is inevitable that children of different ages will contact with each other. Early childhood education is different from education in other age stages. Children of different ages will inevitably have contact in the process of playing games. Therefore, promoting mixed-age children to play together is also the key to early childhood education.
基金supported by the China Postdoctoral Science Foundation (Grant No.2021M700321)the Fundamental Research Funds for the Central Universities (Grant No.YWF-23-Q1041)。
文摘In the realm of aerial warfare,the protection of Unmanned Aerial Vehicles(UAVs) against adversarial threats is crucial.In order to balance the impact of response delays and the demand for onboard applications,this paper derives three analytical game strategies for the active defense of UAVs from differential game theory,accommodating the first-order dynamic delays.The targeted UAV executes evasive maneuvers and launches a defending missile to intercept the attacking missile,which constitutes a UAVMissile-Defender(UMD) three-body game problem.We explore two distinct operational paradigms:the first involves the UAV and the defender working collaboratively to intercept the incoming threat,while the second prioritizes UAV self-preservation,with independent maneuvering away from potentially sacrificial engagements.Starting with model linearization and order reduction,the Collaborative Interception Strategy(CIS) is first derived via a linear quadratic differential game formulation.Building upon CIS,we further explore two distinct strategies:the Informed Defender Interception Strategy(IDIS),which utilizes UAV maneuvering information,and the Unassisted Defender Interception Strategy(UDIS),which does not rely on UAV maneuvering information.Additionally,we investigate the conditions for the existence of saddle point solutions and their relationship with vehicle maneuverability and response agility.The simulations demonstrate the effectiveness and advantages of the proposed strategies.
文摘Objective To study the way to better regulate the online sales of prescription drugs,and to provide reference for the adjustment of relevant policies since the online sales of prescription drugs has become an inevitable trend.Methods A game model was constructed for the strategy choice of pharmaceutical e-commerce platform,customers and government departments based on differential game theory and Nash equilibrium game model to analyze the pure strategy Nash equilibrium,Nash equilibrium dominant strategy of each subject and the mixed strategy Nash equilibrium under different conditions.Besides,Matlab was used to carry out simulation analysis.Results and Conclusion The study shows that:(1)Improving the credibility of the government and reducing the cost of government regulation can not only make the pharmaceutical e-commerce platform operate with high quality,but also give greater play to government functions;(2)The greater the influence of social evaluation on pharmaceutical e-commerce platforms,the lower the cost of high-quality operation of pharmaceutical e-commerce platform,and the greater the probability of customer choosing real evaluation strategy;(3)The greater the customers’perception of potential risk,the greater the compensation,and the lower the cost of reporting.Then,the greater the probability that government departments will choose strict regulation.Finally,the model solution and simulation analysis are combined to provide countermeasures and suggestions for the safety regulation of online sales of prescription drugs.
基金National Natural Science Foundation of China (10872093)
文摘The tighten couplings of game strategies with adjoint methods for multi-criterion aerodynamic design optimization are ad-dressed. Its numerical implementation is also described in details. In cooperative game,adjoint methods are coupled in parallel to compute Pareto front collaboratively. Conversely in a Nash game,adjoint methods are coupled in each player s decision making to achieve Nash equilibrium competitively. In Stackelberg game,adjoint methods used by players are nested hierarchically through incomp...
文摘In this research we are going to define two new concepts: a) “The Potential of Events” (EP) and b) “The Catholic Information” (CI). The term CI derives from the ancient Greek language and declares all the Catholic (general) Logical Propositions (<img src="Edit_5f13a4a5-abc6-4bc5-9e4c-4ff981627b2a.png" width="33" height="21" alt="" />) which will true for every element of a set A. We will study the Riemann Hypothesis in two stages: a) By using the EP we will prove that the distribution of events e (even) and o (odd) of Square Free Numbers (SFN) on the axis Ax(N) of naturals is Heads-Tails (H-T) type. b) By using the CI we will explain the way that the distribution of prime numbers can be correlated with the non-trivial zeros of the function ζ(s) of Riemann. The Introduction and the Chapter 2 are necessary for understanding the solution. In the Chapter 3 we will present a simple method of forecasting in many very useful applications (e.g. financial, technological, medical, social, etc) developing a generalization of this new, proven here, theory which we finally apply to the solution of RH. The following Introduction as well the Results with the Discussion at the end shed light about the possibility of the proof of all the above. The article consists of 9 chapters that are numbered by 1, 2, …, 9.
基金the Science and Technology Innovation 2030-Key Project of“New Generation Artificial Intelligence”(2018AAA0100803)the National Natural Science Foundation of China(U20B2071,91948204,T2121003,U1913602)。
文摘This paper proposes an autonomous maneuver decision method using transfer learning pigeon-inspired optimization(TLPIO)for unmanned combat aerial vehicles(UCAVs)in dogfight engagements.Firstly,a nonlinear F-16 aircraft model and automatic control system are constructed by a MATLAB/Simulink platform.Secondly,a 3-degrees-of-freedom(3-DOF)aircraft model is used as a maneuvering command generator,and the expanded elemental maneuver library is designed,so that the aircraft state reachable set can be obtained.Then,the game matrix is composed with the air combat situation evaluation function calculated according to the angle and range threats.Finally,a key point is that the objective function to be optimized is designed using the game mixed strategy,and the optimal mixed strategy is obtained by TLPIO.Significantly,the proposed TLPIO does not initialize the population randomly,but adopts the transfer learning method based on Kullback-Leibler(KL)divergence to initialize the population,which improves the search accuracy of the optimization algorithm.Besides,the convergence and time complexity of TLPIO are discussed.Comparison analysis with other classical optimization algorithms highlights the advantage of TLPIO.In the simulation of air combat,three initial scenarios are set,namely,opposite,offensive and defensive conditions.The effectiveness performance of the proposed autonomous maneuver decision method is verified by simulation results.
基金the National Natural Science Foundation of China (70471034)the Talent Foundation of Nanjing University of Aeronautics and Astronautics (s0670-082).
文摘To improve the performance of the supply chain with one supplier and multiple retailers under deterministic price-sensitive customer demand, an optimal strategy is proposed based on knowledge discovery. First the decentralized system in which the supplier and the retailers are independent, profit-maximizing participants with the supplier acting as a Stackelberg game leader is studied. Numerical examples illustrate the importance of the coordination. The conventional quantity discount mechanism needs to be modified to coordinate the supply chain, so a revenue-sharing contract is proposed to coordinate such supply chain. Lastly, a special decision under certain demand rates is studied. The pricing and replenishment policies can be decided sequentially, which yields much less loss comparing with optimal decision when the demand rates are sufficiently large.
文摘The upcoming COP23 at Bonn of the UN and its UNFCCC must outline how its COP21 objectives are to be promoted by means of concrete international and national management. Only a massive replacement of fossil fuels and wood coal by solar power parks, can wind power and atomic power save mankind from the grave threats of global warming. This paper presents a tentative estimation of what is involved with regard to the fulfilment of COP21 's GOAL II--decarbonisation to 30-40 per cent of 2005 level of emissions.
文摘This paper takes Principal-agent Theory as the basic analysis flame to analyze the modern corporate principal and agent in a state of the two sides in asymmetric information on the basis of self-interest maximization, and the game strategy which revolves the information disclosure and hideaway to launch, and therefore can get the game way which causes the auditing institution. The equilibrium in game of the information disclosure causes the auditing institution, the expense and cost which the audit profession consumes is the company governs reduces the information not asymmetrical diligently center essential agency costs.
文摘In the main content of the 14th Five-Year Education Plan, it is mentioned that teachers should actively promote intellectual education innovation, focus on cultivating students' cognitive ability, pay attention to heuristic, inquiry, participation, cooperation and other teaching modes, and strengthen the cultivation of students' scientific quality, information literacy and innovation ability. Based on this concept, this paper focuses on the use of questioning strategies and game strategies in the classroom teaching of junior English in primary schools to promote students' thinking development and language development, improve subject literacy and stimulate learning interest.
文摘English teaching in primary schools is a key part of this stage of teaching, especially with the gradual progress of the country's modern education system. English teaching has a more important position in the primary school stage. Considering the changes of this system, primary school teachers need to change their teaching methods in time during teaching, break through the original conservative teaching methods, and gradually form more advanced teaching methods, in order to further mobilize students' enthusiasm in learning English and rebuild their confidence in learning through various ways. Playfulness belongs to the common feature of all primary school students. For this stage, if you want to put them into study as soon as possible during the teaching period, you should find a more appropriate way to teach, and this way of combining play with study is especially effective. Therefore, during the period of primary school English teaching, teachers should take the initiative to teach through various small games.
基金Project supported by the Science and Technology Innovation 2030 Key Project of“New Generation Artificial Intelligence,”China(No.2018AAA0100803)the National Natural Science Foundation of China(Nos.T2121003,U1913602,U20B2071,91948204,and U19B2033)。
文摘We investigate a distributed game strategy for unmanned aerial vehicle(UAV)formations with external disturbances and obstacles.The strategy is based on a distributed model predictive control(MPC)framework and Levy flight based pigeon inspired optimization(LFPIO).First,we propose a non-singular fast terminal sliding mode observer(NFTSMO)to estimate the influence of a disturbance,and prove that the observer converges in fixed time using a Lyapunov function.Second,we design an obstacle avoidance strategy based on topology reconstruction,by which the UAV can save energy and safely pass obstacles.Third,we establish a distributed MPC framework where each UAV exchanges messages only with its neighbors.Further,the cost function of each UAV is designed,by which the UAV formation problem is transformed into a game problem.Finally,we develop LFPIO and use it to solve the Nash equilibrium.Numerical simulations are conducted,and the efficiency of LFPIO based distributed MPC is verified through comparative simulations.