With the rapid development of immersive multimedia technologies,360-degree video services have quickly gained popularity and how to ensure sufficient spatial presence of end users when viewing 360-degree videos become...With the rapid development of immersive multimedia technologies,360-degree video services have quickly gained popularity and how to ensure sufficient spatial presence of end users when viewing 360-degree videos becomes a new challenge.In this regard,accurately acquiring users’sense of spatial presence is of fundamental importance for video service providers to improve their service quality.Unfortunately,there is no efficient evaluation model so far for measuring the sense of spatial presence for 360-degree videos.In this paper,we first design an assessment framework to clarify the influencing factors of spatial presence.Related parameters of 360-degree videos and headmounted display devices are both considered in this framework.Well-designed subjective experiments are then conducted to investigate the impact of various influencing factors on the sense of presence.Based on the subjective ratings,we propose a spatial presence assessment model that can be easily deployed in 360-degree video applications.To the best of our knowledge,this is the first attempt in literature to establish a quantitative spatial presence assessment model by using technical parameters that are easily extracted.Experimental results demonstrate that the proposed model can reliably predict the sense of spatial presence.展开更多
Enhancing the sense of presence of participants is an important issue in terms of security awareness for remote collaboration in extended reality.However,conventional methods are insufficient to be aware of remote sit...Enhancing the sense of presence of participants is an important issue in terms of security awareness for remote collaboration in extended reality.However,conventional methods are insufficient to be aware of remote situations and to search for and control remote workspaces.This study pro-poses a spatial multi-presence system that simultaneously provides multiple spaces while rapidly exploring these spaces as users perform collaborative work in an extended reality environment.The proposed system provides methods for arranging and manipulating remote and personal spaces by creating an annular screen that is invisible to the user.The user can freely arrange remote participants and their workspaces on the annular screen.Because users can simultaneously view various spaces arranged on the annular screen,they can perform collaborative work while simultaneously feeling the presence of multiple spaces and can be fully immersed in a specific space.In addition,the personal spaces where users work can also be arranged through the annular screen.According to the results of the performance evaluations,users participating in remote collaborative works can visualize the spaces of multiple users simultaneously and feel their presence,thereby increasing their understanding of the spaces.Moreover,the proposed system reduces the time to perform tasks and gain awareness of the emergency in remote workspaces.展开更多
Virtual reality(VR)is a frequently emphasized issue on the Digital Earth(DE)agenda.While current DE research is more engaged in the technical aspects of VR applications,this paper focuses on what is possible with imme...Virtual reality(VR)is a frequently emphasized issue on the Digital Earth(DE)agenda.While current DE research is more engaged in the technical aspects of VR applications,this paper focuses on what is possible with immersive virtual environments(IVE)from the user’s perspective.After a brief discussion of spatial presence and embodiment in the context of IVE,both concepts will be merged into a geovisualization immersion pipeline(GIP)as a framework with which to systematically link technical and cognitive aspects of IVE.We will then analyze the general criteria that must be met by IVE in order to facilitate the experience of spatial presence.Adapting these criteria to the special requirements of geospatial data,a definition of geovisualization immersive virtual environments(GeoIVE)is formulated.Finally,the theoretical considerations of this paper are set into practice,using a GeoIVE of a coral reef ecosystem as an example.As we shall see,while GIS do not provide data models or data compatibility for direct visualization of GeoIVE on VR output devices,game engines can serve as middleware to fill this gap.展开更多
基金supported in part by ZTE Industry⁃University⁃Institute Coop⁃eration Funds.
文摘With the rapid development of immersive multimedia technologies,360-degree video services have quickly gained popularity and how to ensure sufficient spatial presence of end users when viewing 360-degree videos becomes a new challenge.In this regard,accurately acquiring users’sense of spatial presence is of fundamental importance for video service providers to improve their service quality.Unfortunately,there is no efficient evaluation model so far for measuring the sense of spatial presence for 360-degree videos.In this paper,we first design an assessment framework to clarify the influencing factors of spatial presence.Related parameters of 360-degree videos and headmounted display devices are both considered in this framework.Well-designed subjective experiments are then conducted to investigate the impact of various influencing factors on the sense of presence.Based on the subjective ratings,we propose a spatial presence assessment model that can be easily deployed in 360-degree video applications.To the best of our knowledge,this is the first attempt in literature to establish a quantitative spatial presence assessment model by using technical parameters that are easily extracted.Experimental results demonstrate that the proposed model can reliably predict the sense of spatial presence.
基金supported by“Regional Innovation Strategy(RIS)”through the National Research Foundation of Korea(NRF)funded by the Ministry of Education(MOE)(2021RIS-004).
文摘Enhancing the sense of presence of participants is an important issue in terms of security awareness for remote collaboration in extended reality.However,conventional methods are insufficient to be aware of remote situations and to search for and control remote workspaces.This study pro-poses a spatial multi-presence system that simultaneously provides multiple spaces while rapidly exploring these spaces as users perform collaborative work in an extended reality environment.The proposed system provides methods for arranging and manipulating remote and personal spaces by creating an annular screen that is invisible to the user.The user can freely arrange remote participants and their workspaces on the annular screen.Because users can simultaneously view various spaces arranged on the annular screen,they can perform collaborative work while simultaneously feeling the presence of multiple spaces and can be fully immersed in a specific space.In addition,the personal spaces where users work can also be arranged through the annular screen.According to the results of the performance evaluations,users participating in remote collaborative works can visualize the spaces of multiple users simultaneously and feel their presence,thereby increasing their understanding of the spaces.Moreover,the proposed system reduces the time to perform tasks and gain awareness of the emergency in remote workspaces.
文摘Virtual reality(VR)is a frequently emphasized issue on the Digital Earth(DE)agenda.While current DE research is more engaged in the technical aspects of VR applications,this paper focuses on what is possible with immersive virtual environments(IVE)from the user’s perspective.After a brief discussion of spatial presence and embodiment in the context of IVE,both concepts will be merged into a geovisualization immersion pipeline(GIP)as a framework with which to systematically link technical and cognitive aspects of IVE.We will then analyze the general criteria that must be met by IVE in order to facilitate the experience of spatial presence.Adapting these criteria to the special requirements of geospatial data,a definition of geovisualization immersive virtual environments(GeoIVE)is formulated.Finally,the theoretical considerations of this paper are set into practice,using a GeoIVE of a coral reef ecosystem as an example.As we shall see,while GIS do not provide data models or data compatibility for direct visualization of GeoIVE on VR output devices,game engines can serve as middleware to fill this gap.