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Shape correspondence for cel animation based on a shape association graph and spectral matching 被引量:1
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作者 Shaolong Liu Xingce Wang +2 位作者 Xiangyuan Liu Zhongke Wu Hock Soon Seah 《Computational Visual Media》 SCIE EI CSCD 2023年第3期633-656,共24页
We present an effective spectral matching method based on a shape association graph for finding region correspondences between two cel animation keyframes.We formulate the correspondence problem as an adapted quadrati... We present an effective spectral matching method based on a shape association graph for finding region correspondences between two cel animation keyframes.We formulate the correspondence problem as an adapted quadratic assignment problem,which comprehensively considers both the intrinsic geometric and topology of regions to find the globally optimal correspondence.To simultaneously represent the geometric and topological similarities between regions,we propose a shape association graph(SAG),whose node attributes indicate the geometric distance between regions,and whose edge attributes indicate the topological distance between combined region pairs.We convert topological distance to geometric distance between geometric objects with topological features of the pairs,and introduce Kendall shape space to calculate the intrinsic geometric distance.By utilizing the spectral properties of the affinity matrix induced by the SAG,our approach can efficiently extract globally optimal region correspondences,even if shapes have inconsistent topology and severe deformation.It is also robust to shapes undergoing similarity transformations,and compatible with parallel computing techniques. 展开更多
关键词 cel animation shape correspondence shape association graph(SAG) spectral matching quadratic assignment Kendall shape space
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Monocular Video Guided Garment Simulation
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作者 李发明 陈小武 +3 位作者 周彬 卢飞翔 郭侃 符强 《Journal of Computer Science & Technology》 SCIE EI CSCD 2015年第3期528-539,共12页
We present a prototype to generate a garment-shape sequence guided by a monocular video sequence. It is a combination of a physically-based simulation and a boundary-based modification. Given a garment in the video wo... We present a prototype to generate a garment-shape sequence guided by a monocular video sequence. It is a combination of a physically-based simulation and a boundary-based modification. Given a garment in the video worn on a mannequin, the simulation generates a garment initial shape by exploiting the mannequin shapes estimated from the video. The modification then deforms the simulated 3D shape into such a shape that matches the garment 2D boundary extracted from the video. According to the matching correspondences between the vertices on the shape and the points on the boundary, the modification is implemented by attracting the matched vertices and their neighboring vertices. For best-matching correspondences and efficient performance, three criteria are introduced to select the candidate vertices for matching. Since modifying each garment shape independently may cause inter-frame oscillations, changes by the modification are also propagated from one frame to the next frame. As a result, the generated garment 3D shape sequence is stable and similar to the garment video sequence. We demonstrate the effectiveness of our prototype with a number of examples. 展开更多
关键词 garment simulation monocular video shape correspondence
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