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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model Virtual reality(vr)technology Geriatric sarcopenia SCREENING Nutritional intervention
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 Virtual reality(vr) technology Acceptance Model(TAM) immersive learning learning motivation
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Railway Engineering Experimental Teaching Research Based on the Combination of Field Experiment and Virtual Reality(VR)Technology——Taking Central South University as an Example 被引量:1
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作者 Zhiping Zeng Zhihui Zhu +4 位作者 Weidong Wang Ping Lou Wei Li Bin Yan Hu Ji 《Review of Educational Theory》 2020年第3期89-95,共7页
At present,rail transit is developing rapidly in the world,and this means new and changing requirements for the training of talents in railway engineering experiments.Given the current problems of limited laboratory/f... At present,rail transit is developing rapidly in the world,and this means new and changing requirements for the training of talents in railway engineering experiments.Given the current problems of limited laboratory/field instruments for railway engineering experimentsand the safety/administrative difficulties of going to the frontline of railway lines to teach railway engineering experiemnts in the field,the Department of Railway Engineering of Central South University tried to introduce virtual reality(VR)technology to teach students experiments in the field of railway engineering.Through the virtualized experimental methods,students can carry out railway engineering experiments such as;vehicle wheel pair off-axis experiments,track geometry and position detection,etc.by immersive means.It was observed that after performing virtual simulation experiments,students appeared conversant in subsequent field experiments.Thus,VR greatly improves the teaching efficiency of railway engineering experiments. 展开更多
关键词 Teaching Research Railway engineering experiment vr technology
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Statistics and Analysis on the Learning Effect of Virtual Reality Technology Course
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作者 Liangquan He Nan Chen 《Journal of Contemporary Educational Research》 2025年第8期328-336,共9页
With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction o... With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction of“Virtual Reality Technology”,this paper adopts a questionnaire survey method to study the learning effects of students majoring in digital media technology at Guangxi University of Finance and Economics regarding the“Virtual Reality Technology”course.The research mainly involves four aspects:learning content,teaching effectiveness,learning experience,and future development needs.The research analysis in this paper not only provides strong support for the construction of a first-class course in“Virtual Reality Technology”but also offers references for the course construction of digital media technology majors in other universities. 展开更多
关键词 Virtual reality technology Course construction Learning effect
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Perioperative Nursing Gamification Course Design Based on Immersive Virtual Reality Technology Under the Concept of Medical and Educational Collaboration
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作者 Xiwei Xiao Yan Xiao 《Journal of Clinical and Nursing Research》 2025年第5期145-151,共7页
This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and ga... This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and gamified course objectives are designed according to learners’cognitive rules.Typical nursing tasks are used as the carrier,teaching case base is formed based on the concept of medical and educational collaboration,and gamified teaching situations are created based on VR technology to optimize the teaching process and enable students to experience the learning process immersive.Enhance students’job competency and professional competence.In the course design,modular teaching,project teaching,team cooperation teaching,gamification teaching,VR immersive teaching,medical teaching collaborative evaluation and other modes are aggregated,and the course design of perioperative nursing is re-carried out. 展开更多
关键词 Medical education collaboration Virtual reality technology Perioperative nursing GAMIFICATION Course design
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Research Progress on the Improvement of Clinical Practice Ability of Trainee Nurses Based on Augmented Reality Technology Teaching Mode
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作者 Jing He Lingi Jiang 《Journal of Clinical and Nursing Research》 2025年第7期277-282,共6页
With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical syst... With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical system.The clinical practice ability of nursing staff is directly related to the safety of patient diagnosis and treatment and the rehabilitation process.However,the current clinical nursing talent training model is facing bottlenecks such as limited practical scenarios and fragmented case cognition.This study focuses on the teaching application of augmented reality(AR)technology in hospital Settings and systematically reviews the research progress on the improvement of clinical practice ability of trainee nurses based on the AR immersive teaching model.By constructing a clinical teaching scenario that integrates virtual and real,AR technology can dynamically simulate complex case handling processes and enhance nursing students’three-dimensional cognition of condition assessment,operation norms,and emergency plans.Hospitals,as the core base for practical teaching,can effectively shorten the connection cycle between theoretical teaching and clinical practice by integrating AR technology,improve the clinical practice level of trainee nurses,and provide an innovative model for optimizing the path of clinical nursing talent cultivation. 展开更多
关键词 Augmented reality technology(AR) Teaching mode Trainee nurse Clinical practice ability Research progress
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AR/VR技术在皮革非遗技术产品展示与营销中的应用前景分析
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作者 慕云婷 段成 《中国皮革》 2026年第1期114-120,125,共8页
随着AR/VR技术的迅速崛起,皮革非遗技术产品的展示与营销迎来前所未有的变革。从产品细节呈现、文化背景解读到消费者互动体验,AR/VR不仅革新了皮革非遗产品的展示方式,也在深度重塑市场推广的路径。本文介绍了皮革非遗技术产品的发展现... 随着AR/VR技术的迅速崛起,皮革非遗技术产品的展示与营销迎来前所未有的变革。从产品细节呈现、文化背景解读到消费者互动体验,AR/VR不仅革新了皮革非遗产品的展示方式,也在深度重塑市场推广的路径。本文介绍了皮革非遗技术产品的发展现状,探讨了AR/VR技术在皮革非遗技术产品展示与营销中的优势,并列举了具体实践案例。研究表明,AR/VR技术与皮革非遗技术产品的融合将产生深远影响,既能推动传统工艺的创新传播,也能给产品的营销模式带来根本性的转变。 展开更多
关键词 AR/vr技术 皮革非遗技术 产品展示与营销
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Application of Virtual Reality Technology in Constructing Virtual Tourism Environment 被引量:1
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作者 郭立萍 李光霞 董硕 《Journal of Landscape Research》 2010年第7期75-78,共4页
Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual enviro... Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual environment,such as landform formation with the help of height field method,construction of complicated three-dimensional models in virtual environment through 3DS MAX,construction of lifelike tree models using Billboard technique and Cross Billboard technique,and adoption of texture mapping,LOD(level of detail),and collision testing technique to increase sense of reality in virtual environment.Finally a lifelike virtual tourism environment is realized under the context of Visual C++6.0 through OpenGL. 展开更多
关键词 VIRTUAL reality technology VIRTUAL TOURISM VIRTUAL ENVIRONMENT OPENGL
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The Application of Virtual Reality Technology in Acoustic-Fuze Design
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作者 鲁强 骆清铭 +1 位作者 曾绍群 石定河 《探测与控制学报》 CSCD 2000年第1期-,共4页
研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域... 研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域网(LAN)的分布式虚拟现实系统。 展开更多
关键词 虚拟现实(vr) 系统仿真 声引信
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基于VR技术的建筑工程智能建造可视化设计 被引量:8
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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VR技术在文创产品开发与设计中的应用 被引量:2
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作者 王锋 《包装工程》 北大核心 2025年第8期478-481,共4页
目的探讨VR技术在文创产品开发与设计中的应用策略,为文创产品设计与开发提供更多的思路。方法采用文献资料法和概念阐述法,对VR技术与文创产品的概念进行了阐述,采用案例研究法,探究VR技术在文创产品中的应用与开发,并针对VR技术与文... 目的探讨VR技术在文创产品开发与设计中的应用策略,为文创产品设计与开发提供更多的思路。方法采用文献资料法和概念阐述法,对VR技术与文创产品的概念进行了阐述,采用案例研究法,探究VR技术在文创产品中的应用与开发,并针对VR技术与文创产品在科普、游戏、旅行等领域未来可能的应用进行案例分析。结论VR技术的应用领域非常广泛,包括但不限于游戏、电影、教育、医疗、军事、建筑设计、旅游等。VR技术应用于文创产品开发具有可行性,在文创产品未来的发展中,VR技术将获得更广泛的应用。因此,设计者应该充分应用VR技术,设计研发更具新意的文创产品,给消费者以更为真切的亲身体验,给人们智慧生活带来良好的科技体验。 展开更多
关键词 vr技术 文创产品 用户体验 交互
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基于人工智能的VR技术辅助高校体育教学研究 被引量:3
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作者 张龙 《当代体育科技》 2025年第10期59-62,共4页
近年来,信息技术发展速度不断加快,VR技术逐步进入大众视野,在众多领域发挥着极为重要的作用。以往的高校体育教学受观念、资源、场地等多重因素影响,学生的学习兴趣难以被有效激发,体育学习成效并不明显。将VR技术引入高校体育教学中,... 近年来,信息技术发展速度不断加快,VR技术逐步进入大众视野,在众多领域发挥着极为重要的作用。以往的高校体育教学受观念、资源、场地等多重因素影响,学生的学习兴趣难以被有效激发,体育学习成效并不明显。将VR技术引入高校体育教学中,能够突破体育教学的时空局限性,提升教学互动性,丰富教学内容,满足个性化学习需求。但从VR技术在高校体育教学的实践应用情况来看,还面临着较大挑战,若无法消除这些问题,很难充分展现VR技术的应用价值。基于此,该文对VR技术进行概述,指出基于人工智能的VR技术辅助高校体育教学的优势及挑战,提出基于人工智能的VR技术辅助高校体育教学的有效策略。 展开更多
关键词 人工智能 vr技术 高校体育 教学融合
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VR技术应用于湖南表演艺术非遗的路径研究——以邵阳布袋戏为例 被引量:1
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作者 胡瑛 《纺织报告》 2025年第1期131-133,共3页
当前,虚拟现实(VR)技术越来越成熟,可以用于湖南表演艺术非物质文化遗产的保护。文章通过梳理VR技术的发展现状及其在文化遗产保护中的应用潜力,结合邵阳布袋戏的艺术特色与传承现状,提出了VR技术应用于邵阳布袋戏中的具体路径,并评估... 当前,虚拟现实(VR)技术越来越成熟,可以用于湖南表演艺术非物质文化遗产的保护。文章通过梳理VR技术的发展现状及其在文化遗产保护中的应用潜力,结合邵阳布袋戏的艺术特色与传承现状,提出了VR技术应用于邵阳布袋戏中的具体路径,并评估其可能带来的积极影响与挑战。 展开更多
关键词 vr技术 非物质文化遗产 邵阳布袋戏 传承 保护
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VR技术缓解宫腔镜检查患者焦虑及疼痛的临床效果
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作者 杨宝韫 王新月 +2 位作者 黄晓武 马宁 朱波 《武警医学》 2025年第6期501-504,共4页
目的 探讨利用虚拟现实(VR)技术缓解宫腔镜检查患者焦虑和疼痛的临床效果。方法 选取2022-11至2023-05在首都医科大学附属复兴医院首次接受宫腔镜检查的133例患者作为研究对象,根据就诊时间顺序分为对照组(65例)和试验组(68例)。对照组... 目的 探讨利用虚拟现实(VR)技术缓解宫腔镜检查患者焦虑和疼痛的临床效果。方法 选取2022-11至2023-05在首都医科大学附属复兴医院首次接受宫腔镜检查的133例患者作为研究对象,根据就诊时间顺序分为对照组(65例)和试验组(68例)。对照组接受常规护理模式,试验组在常规护理的基础上,在检查前5 min至检查结束时佩戴VR眼镜观看视频进行干预。记录并比较两组患者在检查过程中的焦虑和疼痛程度。采用焦虑自评量表(SAS)和视觉模拟量表(VAS)问卷进行评估,并对VR眼镜的适用性进行评价。结果 对照组患者的SAS得分为[44(37,48)]分,试验组[38(34,45)]分,差异具有统计学意义(P<0.001)。对照组患者的VAS得分为[5(3,6)]分,试验组为[3(2,5)]分,差异具有统计学意义(P<0.001)。97.1%患者认为VR眼镜舒适,76.4%患者感觉完全不疲劳,67.6%患者认为画面和音乐的吸引程度>5分,72.1%患者表示愿意再次使用。结论 VR技术能够分散患者注意力,有效缓解宫腔镜检查患者的焦虑情绪和疼痛感受。 展开更多
关键词 vr技术 宫腔镜 焦虑 疼痛
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Augmented reality technology for preoperative planning and intraoperative navigation during hepatobiliary surgery: A review of current methods 被引量:34
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作者 Rui Tang Long-Fei Ma +5 位作者 Zhi-Xia Rong Mo-Dan Li Jian-Ping Zeng Xue-Dong Wang Hong-En Liao Jia-Hong Dong 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2018年第2期101-112,共12页
Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the v... Background: Augmented reality(AR) technology is used to reconstruct three-dimensional(3D) images of hepatic and biliary structures from computed tomography and magnetic resonance imaging data, and to superimpose the virtual images onto a view of the surgical field. In liver surgery, these superimposed virtual images help the surgeon to visualize intrahepatic structures and therefore, to operate precisely and to improve clinical outcomes.Data Sources: The keywords "augmented reality", "liver", "laparoscopic" and "hepatectomy" were used for searching publications in the Pub Med database. The primary source of literatures was from peer-reviewed journals up to December 2016. Additional articles were identified by manual search of references found in the key articles.Results: In general, AR technology mainly includes 3D reconstruction, display, registration as well as tracking techniques and has recently been adopted gradually for liver surgeries including laparoscopy and laparotomy with video-based AR assisted laparoscopic resection as the main technical application. By applying AR technology, blood vessels and tumor structures in the liver can be displayed during surgery,which permits precise navigation during complex surgical procedures. Liver transformation and registration errors during surgery were the main factors that limit the application of AR technology.Conclusions: With recent advances, AR technologies have the potential to improve hepatobiliary surgical procedures. However, additional clinical studies will be required to evaluate AR as a tool for reducing postoperative morbidity and mortality and for the improvement of long-term clinical outcomes. Future research is needed in the fusion of multiple imaging modalities, improving biomechanical liver modeling,and enhancing image data processing and tracking technologies to increase the accuracy of current AR methods. 展开更多
关键词 Augmented reality Image-guided surgery Liver surgery 3D technology
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声音提示技术在高职电子技术教学VR系统中的应用
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作者 胡慧艳 滕菲 卢迪墨 《电声技术》 2025年第10期40-42,共3页
提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancem... 提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancement Generative Adversarial Network,SEGAN)模型,能够提供更好的语音反馈效果,帮助学生更好地理解和掌握课程内容。 展开更多
关键词 高职电子技术教学 虚拟现实(vr)系统 声音提示 信号处理 UNet模型
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VR技术融入土木工程材料课程研究
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作者 谭春雷 赖飞燕 +3 位作者 邓宇 崔李三 张晓辉 苏柳月 《高等建筑教育》 2025年第5期141-147,共7页
随着应用型人才需求的增加,高校应更加注重学生实践、创新能力的培养。由于传统的课堂讲授和简单的规范化实验存在认知过程沉浸感低、理论知识过于抽象,以及学习与实践过程过于枯燥等问题,无法调动学生的学习兴趣,且无法达到培养学生实... 随着应用型人才需求的增加,高校应更加注重学生实践、创新能力的培养。由于传统的课堂讲授和简单的规范化实验存在认知过程沉浸感低、理论知识过于抽象,以及学习与实践过程过于枯燥等问题,无法调动学生的学习兴趣,且无法达到培养学生实践能力,激发学生创新意识的目的,培养的学生无法胜任新工科建设对人才能力要求,以及满足国家教育现代化建设需求。虚拟现实(VR)技术作为一种新兴的现代信息化产物,不仅能为使用者提供三维空间的虚拟世界,而且能从视觉、听觉和身体感知等方面增强体验感和趣味性,是未来最具潜力的现代教学手段之一。土木工程材料受使用环境影响发生微观物理化学反应,并在其微观结构、力学性能、耐久性等方面出现相关性变化。将VR技术融入土木工程材料课程教学环节,在使用过程中通过控制时空和情景参数,在短时间内以3D动画的形式,生动形象的呈现在学生面前。这种教学模式不仅能增加课程趣味性、沉浸感,而且能够起到与真实试验场景接近的训练效果,使学生在VR训练过程中自主的将理论知识与实践过程充分融合,起到加深对事物本质的认知,激发创新思维的目的,从而进一步提高学生的实践能力和创新能力。 展开更多
关键词 vr技术 土木工程材料 实践能力 创新能力
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基于aBCI-VR技术的大学生心理问题负性情绪研究
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作者 於磊 严元 《重庆电力高等专科学校学报》 2025年第5期46-50,共5页
现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情... 现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情感研究提供崭新视角。基于情绪可塑性构建的“大学生负性情绪识别-反馈-VR自适配情绪调节处方-再反馈”的干预调节闭环,为高校开展心理干预工作提供了创新性的工具支持与理论参考。 展开更多
关键词 情感脑机接口(aBCI) 虚拟现实(vr) 大学生心理健康 负性情绪干预调节
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英语VR课件的开发与应用策略研究
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作者 孙敏 《信息与电脑》 2025年第11期227-229,共3页
文章探索了基于虚拟现实(Virtual Reality,VR)技术的高职英语虚拟场景教学平台课件的设计开发和教学应用策略。英语课件借助VR技术,创设了虚拟场景英语语言环境,为学生营造了真实的沉浸式英语学习场景,激发了学生的学习兴趣,优化了高职... 文章探索了基于虚拟现实(Virtual Reality,VR)技术的高职英语虚拟场景教学平台课件的设计开发和教学应用策略。英语课件借助VR技术,创设了虚拟场景英语语言环境,为学生营造了真实的沉浸式英语学习场景,激发了学生的学习兴趣,优化了高职英语教学方法,达到了更好的课堂教学效果。此外,文章介绍了该VR课件在设计开发中的策略,包括围绕课文主题和教学目标开展教学设计,以学生为中心,创设沉浸性、交互性和想象性的学习环境,采用任务驱动和情景沉浸式教学方法以及合理规划开发流程等。同时,文章阐述了VR课件在教学应用中的策略,如作为辅助教学工具、借助VR技术增强听说读写模块的教学效果,以及提升文章理解能力等。 展开更多
关键词 vr技术 高职英语 vr课件 开发策略 教学应用策略
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The Augmented Reality Application of Multimedia Technology in Aquatic Organisms Instruction 被引量:6
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作者 Chih-Hsiao Tsai Jung-Chuan Yen 《Journal of Software Engineering and Applications》 2014年第9期745-755,共11页
The paper elaborates the features and superiority of applying multimedia technology to aquatic organisms in a Science and Life Technology course. The augmented reality application of multimedia technology in aquatic o... The paper elaborates the features and superiority of applying multimedia technology to aquatic organisms in a Science and Life Technology course. The augmented reality application of multimedia technology in aquatic organisms’ instruction has its own features, teaching information capacity, interactive user interface. The paper concludes the superiority of Unity and Vuforia AR instruction from five perspectives;meanwhile, the paper elaborates its disadvantages. An AR-based instruction attitude questionnaire was conducted at the end of the experiment to obtain learners’ perspectives of the system. Learners in AR approach demonstrate higher motivation and concentrate their attention on the learning tasks. Learners showed more positive attitude in willingness to use the AR-based instruction to improve learning interests. This study provided insights for better understanding the design, theory and practice of e-learning through augmented reality technology. 展开更多
关键词 UNITY and Vuforia AR Multimedia technology AUGMENTED reality AQUATIC ORGANISMS Attitude QUESTIONNAIRE
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