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基于VR技术的飞行器航迹跟踪训练系统
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作者 魏琛 《兵工自动化》 北大核心 2026年第2期61-65,共5页
为更加准确地预测飞行器的航迹,贴合目标的真实运动轨迹,提出一种基于VR技术研究飞行器航迹跟踪训练系统。在硬件设计上,基于VR技术增强现实式手段设计演示框架,实现跟踪训练与数据之间的交互响应。在软件设计上,将飞行器航迹运行位置... 为更加准确地预测飞行器的航迹,贴合目标的真实运动轨迹,提出一种基于VR技术研究飞行器航迹跟踪训练系统。在硬件设计上,基于VR技术增强现实式手段设计演示框架,实现跟踪训练与数据之间的交互响应。在软件设计上,将飞行器航迹运行位置作为跟踪目标,选择联合概率函数关联其运行位置;以VR技术实现轨迹跟踪训练,完成系统设计;以4组飞行器目标进行跟踪训练实验。结果表明:新系统可以在噪声条件下实现精准的跟踪训练,具有应用价值。 展开更多
关键词 跟踪训练 航迹跟踪 vr技术 飞行器
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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model Virtual reality(vr)technology Geriatric sarcopenia SCREENING Nutritional intervention
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VRBT:轻量级骨骼识别与损伤预警VR羽毛球训练方法
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作者 朱羽宁 杨猛 +1 位作者 陈天玥 孟维亮 《系统仿真学报》 北大核心 2026年第1期225-234,共10页
针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿... 针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿真;采用轻量化MHFormer架构优化三维骨骼重建;设计多任务增强型损伤预测方法(enhanced injury prediction system,EIPS),集成随机森林与XGBoost实现损伤概率、风险等级及预警类型的联合输出。通过上述模型的协同仿真,系统实现了对复杂人机交互过程的综合模拟与实时评估。所提方法可为解决骨骼重建实时性与精度的平衡难题提供思路,构建动态风险评分模型支撑个性化防护。 展开更多
关键词 虚拟现实 羽毛球训练 三维骨骼识别 运动损伤预警 多任务学习
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 Virtual reality(vr) technology Acceptance Model(TAM) immersive learning learning motivation
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Railway Engineering Experimental Teaching Research Based on the Combination of Field Experiment and Virtual Reality(VR)Technology——Taking Central South University as an Example 被引量:1
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作者 Zhiping Zeng Zhihui Zhu +4 位作者 Weidong Wang Ping Lou Wei Li Bin Yan Hu Ji 《Review of Educational Theory》 2020年第3期89-95,共7页
At present,rail transit is developing rapidly in the world,and this means new and changing requirements for the training of talents in railway engineering experiments.Given the current problems of limited laboratory/f... At present,rail transit is developing rapidly in the world,and this means new and changing requirements for the training of talents in railway engineering experiments.Given the current problems of limited laboratory/field instruments for railway engineering experimentsand the safety/administrative difficulties of going to the frontline of railway lines to teach railway engineering experiemnts in the field,the Department of Railway Engineering of Central South University tried to introduce virtual reality(VR)technology to teach students experiments in the field of railway engineering.Through the virtualized experimental methods,students can carry out railway engineering experiments such as;vehicle wheel pair off-axis experiments,track geometry and position detection,etc.by immersive means.It was observed that after performing virtual simulation experiments,students appeared conversant in subsequent field experiments.Thus,VR greatly improves the teaching efficiency of railway engineering experiments. 展开更多
关键词 Teaching Research Railway engineering experiment vr technology
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Statistics and Analysis on the Learning Effect of Virtual Reality Technology Course
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作者 Liangquan He Nan Chen 《Journal of Contemporary Educational Research》 2025年第8期328-336,共9页
With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction o... With the rapid development of artificial intelligence technology,the development of virtual reality technology has received increasing attention in various fields.Based on the difficulties in the course construction of“Virtual Reality Technology”,this paper adopts a questionnaire survey method to study the learning effects of students majoring in digital media technology at Guangxi University of Finance and Economics regarding the“Virtual Reality Technology”course.The research mainly involves four aspects:learning content,teaching effectiveness,learning experience,and future development needs.The research analysis in this paper not only provides strong support for the construction of a first-class course in“Virtual Reality Technology”but also offers references for the course construction of digital media technology majors in other universities. 展开更多
关键词 Virtual reality technology Course construction Learning effect
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Perioperative Nursing Gamification Course Design Based on Immersive Virtual Reality Technology Under the Concept of Medical and Educational Collaboration
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作者 Xiwei Xiao Yan Xiao 《Journal of Clinical and Nursing Research》 2025年第5期145-151,共7页
This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and ga... This paper mainly discusses the perioperative nursing course teaching model suitable for higher vocational education.The core content of“perioperative nursing”course is set according to surgical nursing posts,and gamified course objectives are designed according to learners’cognitive rules.Typical nursing tasks are used as the carrier,teaching case base is formed based on the concept of medical and educational collaboration,and gamified teaching situations are created based on VR technology to optimize the teaching process and enable students to experience the learning process immersive.Enhance students’job competency and professional competence.In the course design,modular teaching,project teaching,team cooperation teaching,gamification teaching,VR immersive teaching,medical teaching collaborative evaluation and other modes are aggregated,and the course design of perioperative nursing is re-carried out. 展开更多
关键词 Medical education collaboration Virtual reality technology Perioperative nursing GAMIFICATION Course design
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Research Progress on the Improvement of Clinical Practice Ability of Trainee Nurses Based on Augmented Reality Technology Teaching Mode
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作者 Jing He Lingi Jiang 《Journal of Clinical and Nursing Research》 2025年第7期277-282,共6页
With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical syst... With the iteration and upgrading of medical technology and the continuous growth of public health demands,the quality of nursing services has become a core indicator for measuring the effectiveness of the medical system.The clinical practice ability of nursing staff is directly related to the safety of patient diagnosis and treatment and the rehabilitation process.However,the current clinical nursing talent training model is facing bottlenecks such as limited practical scenarios and fragmented case cognition.This study focuses on the teaching application of augmented reality(AR)technology in hospital Settings and systematically reviews the research progress on the improvement of clinical practice ability of trainee nurses based on the AR immersive teaching model.By constructing a clinical teaching scenario that integrates virtual and real,AR technology can dynamically simulate complex case handling processes and enhance nursing students’three-dimensional cognition of condition assessment,operation norms,and emergency plans.Hospitals,as the core base for practical teaching,can effectively shorten the connection cycle between theoretical teaching and clinical practice by integrating AR technology,improve the clinical practice level of trainee nurses,and provide an innovative model for optimizing the path of clinical nursing talent cultivation. 展开更多
关键词 Augmented reality technology(AR) Teaching mode Trainee nurse Clinical practice ability Research progress
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基于VR/AR与BIM平台的智能建造课程教学模式创新与探索
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作者 武精科 陈家瑞 尤志国 《高教学刊》 2026年第1期15-18,23,共5页
为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生... 为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生、能力导向、项目驱动”为核心理念,通过BIM平台构建数字底座,结合VR/AR技术创设沉浸式交互环境,构建“课前认知—课中实训—课后拓展”的全流程闭环教学体系。在智能建造技术课程中的教学实践表明,该模式使学生空间理解能力提升36%,实操效率提高44%,教学总体满意度达到92%。研究证实,该教学模式能有效培养学生数字化设计、虚拟施工与协同管理等智能建造核心能力,为工程教育数字化转型提供可推广的实施路径。 展开更多
关键词 智能建造 虚拟现实 增强现实 建造信息模型 教学模式
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VR技术在中医骨伤科教学中的应用初探
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作者 曹奇 董佳梓 +1 位作者 那俊夫 刘妍彤 《科教文汇》 2026年第2期126-129,共4页
中医骨伤科教学因其依赖经验传承、操作风险高及资源有限等问题,亟须创新教学模式。虚拟现实(VR)技术凭借其沉浸性、交互性与动态模拟能力,为中医骨伤科教学提供了新的技术路径。本文从VR技术的特性出发,结合中医骨伤科教学需求,阐明VR... 中医骨伤科教学因其依赖经验传承、操作风险高及资源有限等问题,亟须创新教学模式。虚拟现实(VR)技术凭借其沉浸性、交互性与动态模拟能力,为中医骨伤科教学提供了新的技术路径。本文从VR技术的特性出发,结合中医骨伤科教学需求,阐明VR技术在中医骨伤科教学中应用的意义,并系统探讨其具体应用方案,包括“VR技术辅助课件的开发制作,构建VR场景”“VR技术整合教学资源,创建VR学习平台”“VR技术辅助实践教学,建立中医正骨手法等VR教学实训”,为中医骨伤科教学的现代化与科学化提供理论支撑与实践参考。 展开更多
关键词 教学 vr技术 临床实习 中医骨伤
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AR/VR技术在皮革非遗技术产品展示与营销中的应用前景分析
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作者 慕云婷 段成 《中国皮革》 2026年第1期114-120,125,共8页
随着AR/VR技术的迅速崛起,皮革非遗技术产品的展示与营销迎来前所未有的变革。从产品细节呈现、文化背景解读到消费者互动体验,AR/VR不仅革新了皮革非遗产品的展示方式,也在深度重塑市场推广的路径。本文介绍了皮革非遗技术产品的发展现... 随着AR/VR技术的迅速崛起,皮革非遗技术产品的展示与营销迎来前所未有的变革。从产品细节呈现、文化背景解读到消费者互动体验,AR/VR不仅革新了皮革非遗产品的展示方式,也在深度重塑市场推广的路径。本文介绍了皮革非遗技术产品的发展现状,探讨了AR/VR技术在皮革非遗技术产品展示与营销中的优势,并列举了具体实践案例。研究表明,AR/VR技术与皮革非遗技术产品的融合将产生深远影响,既能推动传统工艺的创新传播,也能给产品的营销模式带来根本性的转变。 展开更多
关键词 AR/vr技术 皮革非遗技术 产品展示与营销
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基于VR技术的线上沉浸式教学系统设计
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作者 李懿琼 《自动化技术与应用》 2026年第2期83-86,127,共5页
当前教学系统通过多投影技术可视化呈现教学内容,但教学画面构成过程极为复杂,导致面对并发用户时系统CPU占有率过高。为此,提出结合虚拟现实(virtual reality, VR)技术的线上沉浸式教学系统。硬件方面,设计交互触摸屏和VR头戴显示器。... 当前教学系统通过多投影技术可视化呈现教学内容,但教学画面构成过程极为复杂,导致面对并发用户时系统CPU占有率过高。为此,提出结合虚拟现实(virtual reality, VR)技术的线上沉浸式教学系统。硬件方面,设计交互触摸屏和VR头戴显示器。软件方面,在云计算技术的辅助下整合线上教学资源,构建线上沉浸式虚拟教学系统场景模型,再通过与VR编辑器适配的阴影恢复形状模型、对数模型对虚拟场景进一步渲染,依靠交互脚本实现线上沉浸式交互教学。实验结果表明,该系统运行时,即便并发人数达到200人,系统CPU占有率仅为23.2%。 展开更多
关键词 vr技术 沉浸式教学 资源整合 虚拟模型 交互脚本
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VR足球运动损伤预防模拟训练系统设计研究
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作者 黄伟廉 韩旭 任雨分 《包装与设计》 2026年第1期230-232,共3页
本文针对足球运动中膝关节、腰部损伤高发及传统训练主观性强、场景单一的问题,对VR足球运动损伤预防模拟训练系统设计展开研究。文章首先对用户需求与系统功能展开分析;其次,在确定硬件设备选型的基础上,开发虚拟场景构建、运动数据采... 本文针对足球运动中膝关节、腰部损伤高发及传统训练主观性强、场景单一的问题,对VR足球运动损伤预防模拟训练系统设计展开研究。文章首先对用户需求与系统功能展开分析;其次,在确定硬件设备选型的基础上,开发虚拟场景构建、运动数据采集、损伤风险评估、实时反馈指导、训练数据管理5大功能模块;然后,从功能与性能的角度,对该系统展开测试。结果显示,系统的各项功能与性能指标均符合测试标准。本文可为同类运动损伤预防模拟训练系统设计提供实践参考。 展开更多
关键词 vr技术 足球运动 损伤预防 模拟训练系统 动作捕捉
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基于用户评论的VR古籍活化项目质量提升路径研究——以“古籍寻游记”项目为例
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作者 杨诗贤 唐义 《四川图书馆学报》 2026年第2期64-70,共7页
古籍保护工作对弘扬优秀中华传统文化起到重要作用,VR技术为古籍的传承性保护提供了新的可能。文章从PICO 4 VR一体机内置的应用商店评论区收集VR古籍活化项目“古籍寻游记”的用户评论,经过情感分析和主题分析,发现该项目存在内容体量... 古籍保护工作对弘扬优秀中华传统文化起到重要作用,VR技术为古籍的传承性保护提供了新的可能。文章从PICO 4 VR一体机内置的应用商店评论区收集VR古籍活化项目“古籍寻游记”的用户评论,经过情感分析和主题分析,发现该项目存在内容体量不足、交互设计缺陷、用户误解科普内容等问题,从技术、内容、用户体验、质量管理等方面提出了提升项目质量的可能路径,为VR技术在古籍活化中的应用提供参考和借鉴。 展开更多
关键词 vr技术 古籍活化 用户评论 古籍保护 内容分析
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产教融合视域下应用型本科数字媒体技术专业VR实训课程改革研究——基于OBE-CDIO双理念的闭环设计与实践验证
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作者 邹子博 《教育教学研究前沿》 2026年第2期11-13,共3页
针对应用型本科数字媒体技术专业VR实训教学中存在的课程内容滞后(约18-24个月技术代差)、工程实践脱节及评价体系单一等结构性矛盾,本研究基于成果导向教育(Outcome-Based Education,OBE)与构思-设计-实现-运作(Conceive-Design-Implem... 针对应用型本科数字媒体技术专业VR实训教学中存在的课程内容滞后(约18-24个月技术代差)、工程实践脱节及评价体系单一等结构性矛盾,本研究基于成果导向教育(Outcome-Based Education,OBE)与构思-设计-实现-运作(Conceive-Design-Implement-Operate,CDIO)双理念,构建了“产业需求锚定—课程反向设计—虚实双轨实施—多元增值评价”的闭环改革模式。研究通过岗位能力映射重构“技术-艺术-管理”三维能力拓扑,利用云渲染与光学动捕技术搭建混合实训生态,并实施企业权重的全流程评价。实践表明,该模式有效提升了学生的Unity/Unreal引擎开发能力与复杂工程问题解决能力,毕业生岗位适配度达86%,为同类院校提供了可复制的教学范式。 展开更多
关键词 产教融合 数字媒体技术 vr实训 OBE-CDIO 虚实双轨 工程教育
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Application of Virtual Reality Technology in Constructing Virtual Tourism Environment 被引量:1
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作者 郭立萍 李光霞 董硕 《Journal of Landscape Research》 2010年第7期75-78,共4页
Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual enviro... Virtual tourism is the application of virtual reality technology in tourism industry,in which the key is to construct lifelike virtual environment.This paper introduces several main methods in producing virtual environment,such as landform formation with the help of height field method,construction of complicated three-dimensional models in virtual environment through 3DS MAX,construction of lifelike tree models using Billboard technique and Cross Billboard technique,and adoption of texture mapping,LOD(level of detail),and collision testing technique to increase sense of reality in virtual environment.Finally a lifelike virtual tourism environment is realized under the context of Visual C++6.0 through OpenGL. 展开更多
关键词 VIRTUAL reality technology VIRTUAL TOURISM VIRTUAL ENVIRONMENT OPENGL
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The Application of Virtual Reality Technology in Acoustic-Fuze Design
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作者 鲁强 骆清铭 +1 位作者 曾绍群 石定河 《探测与控制学报》 CSCD 2000年第1期-,共4页
研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域... 研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域网(LAN)的分布式虚拟现实系统。 展开更多
关键词 虚拟现实(vr) 系统仿真 声引信
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基于VR技术的建筑工程智能建造可视化设计 被引量:9
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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VR技术在文创产品开发与设计中的应用 被引量:2
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作者 王锋 《包装工程》 北大核心 2025年第8期478-481,共4页
目的探讨VR技术在文创产品开发与设计中的应用策略,为文创产品设计与开发提供更多的思路。方法采用文献资料法和概念阐述法,对VR技术与文创产品的概念进行了阐述,采用案例研究法,探究VR技术在文创产品中的应用与开发,并针对VR技术与文... 目的探讨VR技术在文创产品开发与设计中的应用策略,为文创产品设计与开发提供更多的思路。方法采用文献资料法和概念阐述法,对VR技术与文创产品的概念进行了阐述,采用案例研究法,探究VR技术在文创产品中的应用与开发,并针对VR技术与文创产品在科普、游戏、旅行等领域未来可能的应用进行案例分析。结论VR技术的应用领域非常广泛,包括但不限于游戏、电影、教育、医疗、军事、建筑设计、旅游等。VR技术应用于文创产品开发具有可行性,在文创产品未来的发展中,VR技术将获得更广泛的应用。因此,设计者应该充分应用VR技术,设计研发更具新意的文创产品,给消费者以更为真切的亲身体验,给人们智慧生活带来良好的科技体验。 展开更多
关键词 vr技术 文创产品 用户体验 交互
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基于人工智能的VR技术辅助高校体育教学研究 被引量:3
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作者 张龙 《当代体育科技》 2025年第10期59-62,共4页
近年来,信息技术发展速度不断加快,VR技术逐步进入大众视野,在众多领域发挥着极为重要的作用。以往的高校体育教学受观念、资源、场地等多重因素影响,学生的学习兴趣难以被有效激发,体育学习成效并不明显。将VR技术引入高校体育教学中,... 近年来,信息技术发展速度不断加快,VR技术逐步进入大众视野,在众多领域发挥着极为重要的作用。以往的高校体育教学受观念、资源、场地等多重因素影响,学生的学习兴趣难以被有效激发,体育学习成效并不明显。将VR技术引入高校体育教学中,能够突破体育教学的时空局限性,提升教学互动性,丰富教学内容,满足个性化学习需求。但从VR技术在高校体育教学的实践应用情况来看,还面临着较大挑战,若无法消除这些问题,很难充分展现VR技术的应用价值。基于此,该文对VR技术进行概述,指出基于人工智能的VR技术辅助高校体育教学的优势及挑战,提出基于人工智能的VR技术辅助高校体育教学的有效策略。 展开更多
关键词 人工智能 vr技术 高校体育 教学融合
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