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Exploring Channel Diversity in HF Communication Systems: A Matching-Potential Game Approach 被引量:4
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作者 Wen Li Lang Ruan +3 位作者 Yifan Xu Yuli Zhang Yitao Xu Xinhong Shao 《China Communications》 SCIE CSCD 2018年第9期60-72,共13页
This paper investigates the channel diversity problem in high frequency(HF) communication systems. Due to the limited HF spectrum resources, a HF communication system with shared channels is considered, where each use... This paper investigates the channel diversity problem in high frequency(HF) communication systems. Due to the limited HF spectrum resources, a HF communication system with shared channels is considered, where each user equipment(UE) has individual communication demand. In order to maximize the communication probability of the whole system, a matching-potential game framework is designed. In detail, the channel diversity problem is decomposed into two sub-problems. One is channel-transmitter matching problem, which can be formulated as a many-to-one matching game. The other is the transmitter allocation problem which decides the transmission object that each transmitter communicates with under channel-transmitter matching result, and this sub-problem can be modeled as a potential game. A multiple round stable matching algorithm(MRSMA) is proposed, which obtains a stable matching result for the first sub-problem, and a distributed BR-based transmitter allocation algorithm(DBRTAA) is designed to reach Nash Equilibrium(NE) of the second sub-problem. Simulation results verify the effectiveness and superiority of the proposed method. 展开更多
关键词 HF communication channel diversity game theory many-to-one matching game potential game.
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Distributed best response dynamics for Nash equilibrium seeking in potential games 被引量:2
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作者 Shijie HUANG Peng YI 《Control Theory and Technology》 EI CSCD 2020年第3期324-332,共9页
In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we des... In this paper,we consider distributed Nash equilibrium(NE)seeking in potential games over a multi-agent network,where each agent can not observe the actions of all its rivals.Based on the best response dynamics,we design a distributed NE seeking algorithm by incorporating the non-smooth finite-time average tracking dynamics,where each agent only needs to know its own action and exchange information with its neighbours through a communication graph.We give a sufficient condition for the Lipschitz continuity of the best response mapping for potential games,and then prove the convergence of the proposed algorithm based on the Lyapunov theory.Numerical simulations are given to verify the resultandillustrate the effectiveness of the algorithm. 展开更多
关键词 Distributed algorithms Nash equilibrium seeking best response dynamics non-smooth finite-time tracking dynamics potential games
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Cross-layer resource allocation based on potential game theory in multi-cell OFDMA networks
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作者 路兆铭 Ma Wenmin +2 位作者 Zheng Wei Wen Xiangming Ling Dabing 《High Technology Letters》 EI CAS 2013年第4期384-390,共7页
A cross-layer resource allocation scheme based on potential game(CLRA_ PG) is proposed for the downlink multi-cell orthogonal frequency-division multiple-access(OFDMA) system with universal frequency reuse.As a method... A cross-layer resource allocation scheme based on potential game(CLRA_ PG) is proposed for the downlink multi-cell orthogonal frequency-division multiple-access(OFDMA) system with universal frequency reuse.As a method to mitigate inter-cell interference(ICI),base station coordination has been considered.In the process of the objective function modeling,this paper adopts a pricing mechanism which not only maximizes the individual utility but also considers the interference to other users.Based on the potential game theory,the objective problem is converted to a potential function which can be easily solved.The Karush-Kuhn-Tucker(KKT) conditions and the iterative water-filling algorithm are employed to solve the constraint objective optimization problem.Moreover,extensive simulations are conducted to evaluate how the pricing factors affect the algorithm.At the same time,comparing with the traditional policy,our simulation results show that the proposed scheme can significantly improve the performance of the system. 展开更多
关键词 orthogonal frequency-division multiple-access (OFDMA) resource allocation CROSS-LAYER potential game pricing factor
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Game-theoretic multi-agent motion planning in a mixed environment
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作者 Xiaoxue Zhang Lihua Xie 《Control Theory and Technology》 EI CSCD 2024年第3期379-393,共15页
The motion planning problem for multi-agent systems becomes particularly challenging when humans or human-controlled robots are present in a mixed environment.To address this challenge,this paper presents an interacti... The motion planning problem for multi-agent systems becomes particularly challenging when humans or human-controlled robots are present in a mixed environment.To address this challenge,this paper presents an interaction-aware motion planning approach based on game theory in a receding-horizon manner Leveraging the framework provided by dynamic potential games for handling the interactions among agents,this approach formulates the multi-agent motion planning problem as a differential potential game,highlighting the effectiveness of constrained potential games in facilitating interactive motion planning among agents.Furthermore,online learning techniques are incorporated to dynamically learn the unknown preferences and models of humans or human-controlled robots through the analysis of observed data.To evaluate the effectiveness of the proposed approach,numerical simulations are conducted,demonstrating its capability to generate interactive trajectories for all agents,including humans and human-controlled agents,operating within the mixed environment.The simulation results illustrate the effectiveness of the proposed approach in handling the complexities of multi-agent motion planning in real-world scenarios. 展开更多
关键词 Motion planning Differential potential game Multi-agent systems Constrained potential game
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A survey of static and dynamic potential games 被引量:2
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作者 GONZALEZ-SANCHEZ David HERNANDEZ-LERMA Onesimo 《Science China Mathematics》 SCIE CSCD 2016年第11期2075-2102,共28页
Potential games are noncooperative games for which there exist auxiliary functions, called potentials,such that the maximizers of the potential are also Nash equilibria of the corresponding game. Some properties of Na... Potential games are noncooperative games for which there exist auxiliary functions, called potentials,such that the maximizers of the potential are also Nash equilibria of the corresponding game. Some properties of Nash equilibria, such as existence or stability, can be derived from the potential, whenever it exists. We survey different classes of potential games in the static and dynamic cases, with a finite number of players, as well as in population games where a continuum of players is allowed. Likewise, theoretical concepts and applications are discussed by means of illustrative examples. 展开更多
关键词 noncooperative games potential games Nash equilibrium dynamic games Markov games differential games population games
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Potential game design for a class of distributed optimization problems 被引量:1
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作者 Peng Yi Yanqiong Zhang Yiguang Hong 《Journal of Control and Decision》 EI 2014年第2期166-179,共14页
The state-based potential game is discussed and a game-based approach is proposed for distributed optimization problem in this paper.A continuous-time model is employed to design the state dynamics and learning algori... The state-based potential game is discussed and a game-based approach is proposed for distributed optimization problem in this paper.A continuous-time model is employed to design the state dynamics and learning algorithms of the state-based potential game with Lagrangian multipliers as the states.It is shown that the stationary state Nash equilibrium of the designed game contains the optimal solution of the optimization problem.Moreover,the convergence and stability of the learning algorithms are obtained for both undirected and directed communication graph.Additionally,the application to plug-in electric vehicle management is also discussed. 展开更多
关键词 distributed optimization potential game multi-agent systems plug-in electric vehicle
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Algebraic Verification of Finite Group-Based Potential Games with Vector Payoffs
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作者 WANG Yuanhua LI Haitao 《Journal of Systems Science & Complexity》 SCIE EI CSCD 2022年第6期2131-2144,共14页
This paper studies a class of strategic games,where players often collaborate with other players to form a group when making decisions,and the payoff functions of players in such games are presented as vector function... This paper studies a class of strategic games,where players often collaborate with other players to form a group when making decisions,and the payoff functions of players in such games are presented as vector functions.First,using the semi-tensor product(STP)method,it is proved that a finite game with vector payoffs is potential if and only if its potential equation has solution.By adding a suitable weight vector to the vector payoffs of each player,a finite game with vector payoffs that is not potential can be converted into a potential game.Second,as a natural generalization,the authors consider the verification problem of the group-based potential games with vector payoffs.By solving a linear potential equation,a simple formula is obtained to calculate the corresponding potential function.Finally,some examples are presented and discussed in detail to illustrate the theoretical results. 展开更多
关键词 Group-based potential games potential equation semi-tensor product of matrices vector payoffs
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Joint offloading decision and resource allocation in vehicular edge computing networks
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作者 Shumo Wang Xiaoqin Song +3 位作者 Han Xu Tiecheng Song Guowei Zhang Yang Yang 《Digital Communications and Networks》 2025年第1期71-82,共12页
With the rapid development of Intelligent Transportation Systems(ITS),many new applications for Intelligent Connected Vehicles(ICVs)have sprung up.In order to tackle the conflict between delay-sensitive applications a... With the rapid development of Intelligent Transportation Systems(ITS),many new applications for Intelligent Connected Vehicles(ICVs)have sprung up.In order to tackle the conflict between delay-sensitive applications and resource-constrained vehicles,computation offloading paradigm that transfers computation tasks from ICVs to edge computing nodes has received extensive attention.However,the dynamic network conditions caused by the mobility of vehicles and the unbalanced computing load of edge nodes make ITS face challenges.In this paper,we propose a heterogeneous Vehicular Edge Computing(VEC)architecture with Task Vehicles(TaVs),Service Vehicles(SeVs)and Roadside Units(RSUs),and propose a distributed algorithm,namely PG-MRL,which jointly optimizes offloading decision and resource allocation.In the first stage,the offloading decisions of TaVs are obtained through a potential game.In the second stage,a multi-agent Deep Deterministic Policy Gradient(DDPG),one of deep reinforcement learning algorithms,with centralized training and distributed execution is proposed to optimize the real-time transmission power and subchannel selection.The simulation results show that the proposed PG-MRL algorithm has significant improvements over baseline algorithms in terms of system delay. 展开更多
关键词 Computation offloading Resource allocation Vehicular edge computing potential game Multi-agent deep deterministic policy gradient
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Energy-Efficient Multi-UAV Coverage Deployment in UAV Networks:A Game-Theoretic Framework 被引量:36
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作者 Lang Ruan Jinlong Wang +5 位作者 Jin Chen Yitao Xu Yang Yang Han Jiang Yuli Zhang Yuhua Xu 《China Communications》 SCIE CSCD 2018年第10期194-209,共16页
UAV cooperative control has been applied in many complex UAV communication networks. It remains challenging to develop UAV cooperative coverage and UAV energy-efficient communication technology. In this paper, we inve... UAV cooperative control has been applied in many complex UAV communication networks. It remains challenging to develop UAV cooperative coverage and UAV energy-efficient communication technology. In this paper, we investigate current works about UAV coverage problem and propose a multi-UAV coverage model based on energy-efficient communication. The proposed model is decomposed into two steps: coverage maximization and power control, both are proved to be exact potential games(EPG) and have Nash equilibrium(NE) points. Then the multi-UAV energy-efficient coverage deployment algorithm based on spatial adaptive play(MUECD-SAP) is adopted to perform coverage maximization and power control, which guarantees optimal energy-efficient coverage deployment. Finally, simulation results show the effectiveness of our proposed approach, and confirm the reliability of proposed model. 展开更多
关键词 UAV networks multi-UAV coverage ENERGY-EFFICIENT potential games Nash equilibrium
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Anti-jamming channel access in 5G ultra-dense networks: a game-theoretic learning approach 被引量:1
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作者 Yunpeng Zhang Luliang Jia +2 位作者 Nan Qi Yifan Xu Meng Wang 《Digital Communications and Networks》 SCIE CSCD 2023年第2期523-533,共11页
This paper investigates the Quality of Experience(QoE)oriented channel access anti-jamming problem in 5th Generation Mobile Communication(5G)ultra-dense networks.Firstly,considering that the 5G base station adopts bea... This paper investigates the Quality of Experience(QoE)oriented channel access anti-jamming problem in 5th Generation Mobile Communication(5G)ultra-dense networks.Firstly,considering that the 5G base station adopts beamforming technology,an anti-jamming model under Space Division Multiple Access(SDMA)conditions is proposed.Secondly,the confrontational relationship between users and the jammer is formulated as a Stackelberg game.Besides,to achieve global optimization,we design a local cooperation mechanism for users and formulate the cooperation and competition among users as a local altruistic game.By proving that the local altruistic game is an Exact Potential Game(EPG),we further prove the existence of pure strategy Nash Equilibrium(NE)among users and Stackelberg Equilibrium(SE)between users and jammer.Thirdly,to obtain the equilibrium solutions of the proposed games,we propose an anti-jamming channel selection algorithm and improve its convergence speed through heterogeneous learning parameters.The simulation results validate the convergence and effectiveness of the proposed algorithm.Compared with the throughput optimization scheme,our proposed scheme obtain a greater network satisfaction rate.Finally,we also analyze user fairness changes during the algorithm convergence process and get some interesting conclusions. 展开更多
关键词 ANTI-JAMMING 5G Ultra-dense networks Stackelberg game Exact potential game Channel selection algorithm
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Joint Beam Scheduling and Power Optimization for Beam Hopping LEO Satellite Systems 被引量:3
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作者 Zheng Shuang Zhang Xing +1 位作者 Wang Peng Wang Wenbo 《China Communications》 SCIE CSCD 2024年第10期226-239,共14页
Low earth orbit(LEO) satellite communications can provide ubiquitous and reliable services,making it an essential part of the Internet of Everything network. Beam hopping(BH) is an emerging technology for effectively ... Low earth orbit(LEO) satellite communications can provide ubiquitous and reliable services,making it an essential part of the Internet of Everything network. Beam hopping(BH) is an emerging technology for effectively addressing the issue of low resource utilization caused by the non-uniform spatio-temporal distribution of traffic demands. However, how to allocate multi-dimensional resources in a timely and efficient way for the highly dynamic LEO satellite systems remains a challenge. This paper proposes a joint beam scheduling and power optimization beam hopping(JBSPO-BH) algorithm considering the differences in the geographic distribution of sink nodes. The JBSPO-BH algorithm decouples the original problem into two sub-problems. The beam scheduling problem is modelled as a potential game,and the Nash equilibrium(NE) point is obtained as the beam scheduling strategy. Moreover, the penalty function interior point method is applied to optimize the power allocation. Simulation results show that the JBSPO-BH algorithm has low time complexity and fast convergence and achieves better performance both in throughput and fairness. Compared with greedybased BH, greedy-based BH with the power optimization, round-robin BH, Max-SINR BH and satellite resource allocation algorithm, the throughput of the proposed algorithm is improved by 44.99%, 20.79%,156.06%, 15.39% and 8.17%, respectively. 展开更多
关键词 beam hopping interior point method potential game resource allocation
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Resource allocation for D2D-assisted haptic communications
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作者 Yan Wu Chao Yue +1 位作者 Yang Yang Liang Ao 《Digital Communications and Networks》 SCIE CSCD 2024年第1期63-74,共12页
Haptic communications is recognized as a promising enabler of extensive services by enabling real-time haptic control and feedback in remote environments,e.g.,teleoperation and autonomous driving.Considering the stric... Haptic communications is recognized as a promising enabler of extensive services by enabling real-time haptic control and feedback in remote environments,e.g.,teleoperation and autonomous driving.Considering the strict transmission requirements on reliability and latency,Device-to-Device(D2D)communications is introduced to assist haptic communications.In particular,the teleoperators with poor channel quality are assisted by auxiliaries,and each auxiliary and its corresponding teleoperator constitute a D2D pair.However,the haptic interaction and the scarcity of radio resources pose severe challenges to the resource allocation,especially facing the sporadic packet arrivals.First,the contentionbased access scheme is applied to achieve low-latency transmission,where the resource scheduling latency is omitted and users can directly access available resources.In this context,we derive the reliability index of D2D pairs under the contention-based access scheme,i.e.,closed-loop packet error probability.Then,the reliability performance is guaranteed by bidirectional power control,which aims to minimize the sum packet error probability of all D2D pairs.Potential game theory is introduced to solve the problem with low complexity.Accordingly,a distributed power control algorithm based on synchronous log-linear learning is proposed to converge to the optimal Nash Equilibrium.Experimental results demonstrate the superiority of the proposed learning algorithm. 展开更多
关键词 Haptic communications D2D Power control Contention-based access potential game
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HEDMGame:Fragmentation-Aware Mitigation of Heterogeneous Edge DoS Attacks
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作者 Jie Pan Qiang He +2 位作者 Guangming Cui Yiwen Zhang Yun Yang 《Tsinghua Science and Technology》 2025年第4期1724-1743,共20页
Mobile Edge Computing(MEC)is a pivotal technology that provides agile-response services by deploying computation and storage resources in proximity to end-users.However,resource-constrained edge servers fall victim to... Mobile Edge Computing(MEC)is a pivotal technology that provides agile-response services by deploying computation and storage resources in proximity to end-users.However,resource-constrained edge servers fall victim to Denial-of-Service(DoS)attacks easily.Failures to mitigate DoS attacks effectively hinder the delivery of reliable and sustainable edge services.Conventional DoS mitigation solutions in cloud computing environments are not directly applicable in MEC environments because their design did not factor in the unique characteristics of MEC environments,e.g.,constrained resources on edge servers and requirements for low service latency.Existing solutions mitigate edge DoS attacks by transferring user requests from edge servers under attacks to others for processing.Furthermore,the heterogeneity in end-users’resource demands can cause resource fragmentation on edge servers and undermine the ability of these solutions to mitigate DoS attacks effectively.User requests often have to be transferred far away for processing,which increases the service latency.To tackle this challenge,this paper presents a fragmentationaware gaming approach called HEDMGame that attempts to minimize service latency by matching user requests to edge servers’remaining resources while making request-transferring decisions.Through theoretical analysis and experimental evaluation,we validate the effectiveness and efficiency of HEDMGame,and demonstrate its superiority over the state-of-the-art solution. 展开更多
关键词 edge Denial-of-Service(DoS)attacks heterogeneous requests dominant resource potential game
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Joint Computing and Communication Resource Allocation for Edge Computing towards Huge LEO Networks 被引量:11
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作者 Min Jia Liang Zhang +2 位作者 Jian Wu Qing Guo Xuemai Gu 《China Communications》 SCIE CSCD 2022年第8期73-84,共12页
The satellite-terrestrial cooperative network is considered an emerging network architecture,which can adapt to various services and applications in the future communication network.In recent years,the combination of ... The satellite-terrestrial cooperative network is considered an emerging network architecture,which can adapt to various services and applications in the future communication network.In recent years,the combination of satellite communication and Mobile Edge Computing(MEC)has become an emerging research hotspot.Satellite edge computing can provide users with full coverage on-orbit computing services by deploying MEC servers on satellites.This paper studies the task offloading of multi-user and multi-edge computing satellites and proposes a novel algorithm that joint task offloading and communication computing resource optimization(JTO-CCRO).The JTO-CCRO is decoupled into task offloading and resource allocation sub-problems.After the mutual iteration of the two sub-problems,the system utility function can be further reduced.For the task offloading sub-problem,it is first confirmed that the offloading problem is a game problem.The offloading strategy can be obtained from the Nash equilibrium solution.We confirm resource optimization sub-problem is a convex optimization problem that can be solved by the Lagrange multiplier method.Simulation shows that the JTO-CCRO algorithm can converge quickly and effectively reduce the system utility function. 展开更多
关键词 satellite edge computing task offloading resource allocation potential game nash equilibrium
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A Two-stage Service-oriented Task Offloading Framework with Edge-cloud Collaboration:A Game Theory Approach
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作者 Shiyong Li Wenzhe Li +1 位作者 Huan Liu Wei Sun 《Journal of Systems Science and Systems Engineering》 SCIE EI CSCD 2024年第5期521-551,共31页
With the fast development of Mobile Internet,data traffic generated by end devices is anticipated to witness substantial growth in the future years.However,processing tasks locally will cause latency due to the limite... With the fast development of Mobile Internet,data traffic generated by end devices is anticipated to witness substantial growth in the future years.However,processing tasks locally will cause latency due to the limited resources of the end devices.Edge-cloud collaboration,an effective solution for latency-sensitive applications,is attracting greater attention from both industry and academia.It combines the advantages of the cloud center with abundant computing resources and edge nodes with low-latency capabilities.In this paper,we propose a two-stage task offloading framework with edge-cloud collaboration to assist end devices processing latency-sensitive tasks either on the edge servers or in the cloud center.As for homogeneous task offloading,in the first stage,the competitive end devices offload tasks to the edge gateways.We formulate the selfish task offloading problem among end devices as a potential game.In the second stage,the edge nodes request resources from the cloud center to process end devices tasks due to their limited resources.Then,we consider the heterogeneous task offloading problem and use intelligent optimization algorithm to obtain the optimal offloading strategy.Simulation results show that the service prices of edge nodes influence the decisions and task offloading costs of end devices.We also verify the intelligent optimization algorithm can achieve optimal performance with low complexity and fast convergence. 展开更多
关键词 Edge-cloud collaboration task offloading potential game simulation annealing algorithm
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Distributed Task Allocation Algorithm for Heterogeneous UAV Cluster Based on Game Theory
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作者 Shuxin Xue Yajie Ma +1 位作者 Bin Jiang Xuan Lyu 《Guidance, Navigation and Control》 2024年第4期58-85,共28页
This paper proposes a distributed task allocation algorithm based on game theory to solve the complex task allocation optimization problem when UAV clusters carry heterogeneous resources and tasks have heterogeneous d... This paper proposes a distributed task allocation algorithm based on game theory to solve the complex task allocation optimization problem when UAV clusters carry heterogeneous resources and tasks have heterogeneous demands. Considering the heterogeneity of resources,two pre-processing methods are proposed: one is the grouping algorithm that combines greedy algorithm with simulated annealing algorithm, and the other is the improved K-medoids clustering algorithm based on heterogeneous resources. These pre-process methods, through grouping and clustering, can reduce the complexity of task allocation. The entropy weight method is utilized to prioritize tasks based on multiple metrics. Considering task demands,airborne resources and path cost, a coalition formation game model is established, which is proved to be a potential game. Then a distributed task allocation algorithm based on coalition formation game is designed to address the task allocation problem. Finally, the simulation involving 30 tasks with heterogeneous requirements assigned to 100 UAVs validates the effectiveness of the proposed algorithm, showing that it can achieve good task allocation results with great real-time performance. 展开更多
关键词 Task allocation heterogeneous UAV cluster clustering algorithm coalition formation game potential game
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A Comprehensive Survey on STP Approach to Finite Games 被引量:8
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作者 CHENG Daizhan WU Yuhu +1 位作者 ZHAO Guodong FU Shihua 《Journal of Systems Science & Complexity》 SCIE EI CSCD 2021年第5期1666-1680,共15页
Nowadays the semi-tensor product(STP)approach to finite games has become a promising new direction.This paper provides a comprehensive survey on this prosperous field.After a brief introduction for STP and finite(netw... Nowadays the semi-tensor product(STP)approach to finite games has become a promising new direction.This paper provides a comprehensive survey on this prosperous field.After a brief introduction for STP and finite(networked)games,a description for the principle and fundamental technique of STP approach to finite games is presented.Then several problems and recent results about theory and applications of finite games via STP are presented.A brief comment about the potential use of STP to artificial intelligence is also proposed. 展开更多
关键词 Finite game game-theoretic control potential game semi-tensor product vector space structure of finite game
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Distributed Game-Theoretical D2D-Enabled Task Offloading in Mobile Edge Computing
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作者 En Wang Han Wang +2 位作者 Peng-Min Dong Yuan-Bo Xu Yong-Jian Yang 《Journal of Computer Science & Technology》 SCIE EI CSCD 2022年第4期919-941,共23页
Mobile Edge Computing(MEC)has been envisioned as a promising distributed computing paradigm where mobile users offload their tasks to edge nodes to decrease the cost of energy and computation.However,most of the exist... Mobile Edge Computing(MEC)has been envisioned as a promising distributed computing paradigm where mobile users offload their tasks to edge nodes to decrease the cost of energy and computation.However,most of the existing studies only consider the congestion of wireless channels as a crucial factor affecting the strategy-making process,while ignoring the impact of offloading among edge nodes.In addition,centralized task offloading strategies result in enormous computation complexity in center nodes.Along this line,we take both the congestion of wireless channels and the offloading among multiple edge nodes into consideration to enrich users'offloading strategies and propose the Parallel User Selection Algorithm(PUS)and Single User Selection Algorithm(SUS)to substantially accelerate the convergence.More practically,we extend the users'offloading strategies to take into account idle devices and cloud services,which considers the potential computing resources at the edge.Furthermore,we construct a potential game in which each user selfishly seeks an optimal strategy to minimize its cost of latency and energy based on acceptable latency,and find the potential function to prove the existence of Nash equilibrium(NE).Additionally,we update PUS to accelerate its convergence and illustrate its performance through the experimental results of three real datasets,and the updated PUS effectively decreases the total cost and reaches Nash equilibrium. 展开更多
关键词 computation offloading potential game Nash equilibrium device-to-device(D2D) acceptable latency
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