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Playful work design,flow,and employee creativity
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作者 Jian Zhu Xin Wen Business 《Journal of Psychology in Africa》 2025年第2期199-205,共7页
This study explores the impact of playful work design on employee creativity through flow,as well as the moderating role of playful climate in this relationship.We collected data from 272 employees across various indu... This study explores the impact of playful work design on employee creativity through flow,as well as the moderating role of playful climate in this relationship.We collected data from 272 employees across various industries in China(47.2%from the service industry;61.8%female;63.6%aged 26–40 years).Participants completed measures of playful work design,flow,playful climate,and creativity.Through hierarchical regression and bootstrapping analyses,the results indicate that:(a)playful work design is positively associated with creativity;(b)flow mediates this relationship;and(c)playful climate strengthens the link between playful work design and flow,thereby enhancing employee creativity.These findings support work flow theory by demonstrating that playful work design satisfies employees’basic psychological needs,stimulates intrinsic motivation,and ultimately induces flow to enhance creativity.For practical implications,managers should prioritize employees’work experience,monitor their flow states,and foster a playful climate. 展开更多
关键词 playful work design FLOW employee creativity playful climate
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Tire playgrounds
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作者 范叶萍 《疯狂英语(新悦读)》 2025年第3期47-48,77,共3页
Operating under the philosophy that play is a child's right,Anthill Creations,a non‑profit run by Pooja Rai,has so far built 283 different play spaces using almost entirely painted tires,featuring large tire sculp... Operating under the philosophy that play is a child's right,Anthill Creations,a non‑profit run by Pooja Rai,has so far built 283 different play spaces using almost entirely painted tires,featuring large tire sculptures of cars,buildings or animals,paired with more classic elements of swings,see‑saws and jungle gyms. 展开更多
关键词 childrens rights Anthill Creations recycled tires large tire sculptures jungle gyms play spaces playGROUNDS painted tiresfeaturing
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Discovering the Beauty of China Through Its Plays
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作者 ZHOU LIN 《China Today》 2025年第3期49-49,共1页
Popular Chinese Plays Translated by Harold Acton Edited and proofread by Guan Xingzhong Hardcover,689 pages Published by Foreign Languages Press.Harold Acton(1904-1994)is an Italian-born British writer and legendary a... Popular Chinese Plays Translated by Harold Acton Edited and proofread by Guan Xingzhong Hardcover,689 pages Published by Foreign Languages Press.Harold Acton(1904-1994)is an Italian-born British writer and legendary aesthete,or a lover of beauty,who had lived for seven years in Beijing in the 1930s and wrote several works about Chinese theatre and poetry.He believes in the idea that true culture is universal. 展开更多
关键词 ITALIAN LOVER playS
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Control of volcanic lithofacies on play fairways:A case study of the Huoshiling Formation in the Dehui faulted depression,southern Songliao Basin,China
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作者 Jijun Li Chenghong Luo +8 位作者 Tianhong Yang Tongyao Zhang Peng Hao Bo Wang Yan Cheng Libin Song Kexin Jia Lili Li Chao Liu 《Energy Geoscience》 2025年第2期155-173,共19页
Volcanic reservoirs demonstrate strong heterogeneity and substantial variations in productivity due to the complexity of volcanic eruption and lithology.The main types of reservoir space are not clear,and the dominant... Volcanic reservoirs demonstrate strong heterogeneity and substantial variations in productivity due to the complexity of volcanic eruption and lithology.The main types of reservoir space are not clear,and the dominant lithofacies distribution,particularly the favorable areas for high-quality reservoirs,remains to be determined.In this paper,the Huoshiling Formation in the Dehui faulted depression,Songliao Basin is taken as an example to carry out the multi-scale joint characterization of its pore throat structure,establish a reservoir evaluation standard that considers both the gas content and seepage capacity,and perform reservoir evaluation and play fairway mapping under facies control.The results show that the storage space types of the gas-bearing reservoirs in the faulted depression can be ascribed into three categories and six subcategories according to the pore throat and pore characteristics.In terms of pore sizes,volcaniclastic lava rank the first,followed by volcaniclastic rocks,sedimentary volcaniclastic rocks and volcanic lava.The comprehensive evaluation parameter(Φ·K·Sg,whereΦis porosity,K permeability,and Sggas saturation)of high-quality reservoirs are all greater than 0.1.The volcanic reservoirs in the Stage-III strata are the highest in quality and largest in area of play fairways.The thermal debris flow sub-facies developed at Stage III are mainly seen along the western strike-slip fault zone in the Debei sub-sag and the southwest Nong'an tectonic belt,while those developed at Stage I are distributed along the central and eastern fault zones in the southeastern Baojia sub-sag.The favorable layer evaluation and favorable area delineation under facies control will be of certain reference significance for subsequent exploration and development of volcanic gas reservoirs. 展开更多
关键词 Dehui faulted depression Volcanic rock Pore throat characteristics Reservoir evaluation Dominant lithofacies play fairway
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Single-image super-resolution of gamma-ray imaging system using deep denoiser prior based on plug-and-play framework
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作者 Guo-Guang Li Liang Sheng +6 位作者 Bao-Jun Duan Yang Li Yan Song Zi-Jian Zhu Wei-Peng Yan Dong-Wei Hei Qing-Zi Xing 《Matter and Radiation at Extremes》 2025年第2期56-70,共15页
Gamma-ray imaging systems are powerful tools in radiographic diagnosis.However,the recorded images suffer from degradations such as noise,blurring,and downsampling,consequently failing to meet high-precision diagnosti... Gamma-ray imaging systems are powerful tools in radiographic diagnosis.However,the recorded images suffer from degradations such as noise,blurring,and downsampling,consequently failing to meet high-precision diagnostic requirements.In this paper,we propose a novel single-image super-resolution algorithm to enhance the spatial resolution of gamma-ray imaging systems.A mathematical model of the gamma-ray imaging system is established based on maximum a posteriori estimation.Within the plug-and-play framework,the half-quadratic splitting method is employed to decouple the data fidelit term and the regularization term.An image denoiser using convolutional neural networks is adopted as an implicit image prior,referred to as a deep denoiser prior,eliminating the need to explicitly design a regularization term.Furthermore,the impact of the image boundary condition on reconstruction results is considered,and a method for estimating image boundaries is introduced.The results show that the proposed algorithm can effectively addresses boundary artifacts.By increasing the pixel number of the reconstructed images,the proposed algorithm is capable of recovering more details.Notably,in both simulation and real experiments,the proposed algorithm is demonstrated to achieve subpixel resolution,surpassing the Nyquist sampling limit determined by the camera pixel size. 展开更多
关键词 deep denoiser prior enhance spatial resolution maximum posteriori estimationwithin radiographic diagnosishoweverthe maximum posteriori estimation gamma ray imaging plug play framework recorded images
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Play therapy in children with autism:Its role,implications,and limitations 被引量:6
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作者 Reem Elbeltagi Mohammed Al-Beltagi +1 位作者 Nermin Kamal Saeed Rawan Alhawamdeh 《World Journal of Clinical Pediatrics》 2023年第1期1-22,共22页
Play is a pleasurable physical or mental activity that enhances the child’s skills involving negotiation abilities,problem-solving,manual dexterity,sharing,decision-making,and working in a group.Play affects all the ... Play is a pleasurable physical or mental activity that enhances the child’s skills involving negotiation abilities,problem-solving,manual dexterity,sharing,decision-making,and working in a group.Play affects all the brain's areas,structures,and functions.Children with autism have adaptive behavior,adaptive response,and social interaction limitations.This review explores the different applications of play therapy in helping children with autism disorder.Play is usually significantly impaired in children with autism.Play therapy is mainly intended to help children to honor their unique mental abilities and developmental levels.The main aim of play therapy is to prevent or solve psychosocial difficulties and achieve optimal child-healthy growth and development.Play therapy helps children with autism to engage in play activities of their interest and choice to express themselves in the most comfortable ways.It changes their way of self-expression from unwanted behaviors to more non-injurious expressive behavior using toys or activities of their choice as their words.Play therapy also helps those children to experience feeling out various interaction styles.Every child with autism is unique and responds differently.Therefore,different types of intervention,like play therapy,could fit the differences in children with autism.Proper evaluation of the child is mandatory to evaluate which type fits the child more than the others.This narrative review revised the different types of play therapy that could fit children with autism in an evidence-based way.Despite weak evidence,play therapy still has potential benefits for patients and their families. 展开更多
关键词 AUTISM play therapy Children Autism spectrum disorder Sensory integration therapy Art-play therapy Equine-partnered play therapy Child-centered play therapy Synergistic play therapy
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Social play in African savannah elephants may inform selection against aggression
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作者 Ivan Norscia Martin Hecker +4 位作者 Marta Caselli Edoardo Collarini Beatriz Gallego Aldama Santiago Borragán Santos Giada Cordoni 《Current Zoology》 SCIE CAS CSCD 2024年第6期765-779,共15页
In social groups,competition for individual advantage is balanced with cooperation,for the collective benefit.Selection against aggression has favored cooperation and non-aggressive competitive strategies.Because soci... In social groups,competition for individual advantage is balanced with cooperation,for the collective benefit.Selection against aggression has favored cooperation and non-aggressive competitive strategies.Because social play is a behavioral system that fluctuates between cooperation and competition,selection against aggression might have especially influenced this behavior.African savannah elephants(Loxodonta africana)are a low aggressive species,therefore suitable to investigate this aspect.We collected all occurrences observational audio-video data on social play,aggression/threats,and affiliation on an African elephant colony housed in a 25-ha open space at Parque de la Naturaleza de Cabarceno(Cantabria,Spain)and composed of 4 family groups(3 immature males,3 immature females,and 7 adult females)and 2 adult males.Anticipating the influence of reduced aggression,we found that social play decreased with age,persisting in adults,and that it was highest in males.Social play was associated with affiliation(informing cooperation).Indeed,individuals that were central in the social play network were also central in the affiliation network.For immature subjects,we found a correlation between social play and affiliation sociomatrices.However,such correlation was absent in adults and social play mostly occurred between families.Despite the limitations related to dealing with a small captive group,this study largely supports the idea that the features of social play in African savannah elephants may be related to low aggression.This investigation hints toward a non-purely cooperative use of play,possibly as a non-aggressive interaction that accommodates different levels of cooperation and competition. 展开更多
关键词 captive elephants domestication syndrome self-domestication social behaviors social play
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Symptom presentation and evolution in the first 48 hours after injury are associated with return to play after concussion in elite Rugby Union
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作者 Ross Tucker Matt Cross +7 位作者 Keith Stokes Lindsay Starling Rosy Hyman Simon Kemp Stephen West Martin Raftery Eanna Falvey James Brown 《Journal of Sport and Health Science》 SCIE CAS CSCD 2024年第3期387-397,共11页
Background:Return to play(RTP)in elite rugby is managed using a 6-stage graduated RTP protocol,which can result in clearance to play within 1 week of injury.We aimed to explore how symptom,cognitive,and balance presen... Background:Return to play(RTP)in elite rugby is managed using a 6-stage graduated RTP protocol,which can result in clearance to play within 1 week of injury.We aimed to explore how symptom,cognitive,and balance presentation and evolution during concussion screens 2 h(head injury assessment(HIA2)and 48 h(HIA3)after injury were associated with time to RTP)to identify whether a more conservative graduated RTP may be appropriate.Methods:A retrospective cohort study was conducted in 380 concussed rugby players from elite men’s rugby over 3 consecutive seasons.Players were classified as shorter or longer returns,depending on whether RTP occurred within 7 days(allowing them to be considered to play the match 1 week after injury)or longer than 8 days,respectively.Symptom,cognitive,and balance performance during screens was assessed relative to baseline(normal or abnormal)and to the preceding screen(improving or worsening).Associations between sub-test abnormalities and RTP time were explored using odds ratios(OR,longer vs.shorter).Median day absence was compared between players with abnormal or worsening results and those whose results were normal or improving.Results:Abnormal symptom results during screens 2 h and 48 h after concussion were associated with longer return time(HIA2:OR=2.21,95%confidence interval(95%CI):1.39-3.50;HIA3:OR=3.30,95%CI:1.89-5.75).Worsening symptom number or severity from the time of injury to 2 h and 48 h post-injury was associated with longer return(HIA2:OR=2.49,95%CI:1.36-4.58;HIA3:OR=3.34,95%CI:1.10-10.15).Median days absence was greater in players with abnormal symptom results at both HIA2 and HIA3.Cognitive and balance performance were not associated with longer return and did not affect median days absence.Conclusion:Symptom presentation and evolution within 48 h of concussion were associated with longer RTP times.This may guide a more conservative approach to RTP,while still adhering to individualized concussion management principles. 展开更多
关键词 Brain injury Concussion management General return to play Medical management
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Apex成了黑客play的一环
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作者 董宬元 《电子竞技》 2024年第6期70-71,共2页
设想一下,当你正在热血沸腾地观看一场电竞大赛,耳边不断传来激烈的枪声和急促的话语,紧张刺激的氛围几乎让你窒息。在这最扣人心弦的时刻,画面中的一个选手突然静止不动,双手高举,仿佛正在投降。然而,他的鼠标还在操作,并且子弹无限,... 设想一下,当你正在热血沸腾地观看一场电竞大赛,耳边不断传来激烈的枪声和急促的话语,紧张刺激的氛围几乎让你窒息。在这最扣人心弦的时刻,画面中的一个选手突然静止不动,双手高举,仿佛正在投降。然而,他的鼠标还在操作,并且子弹无限,透视全开。 展开更多
关键词 黑客 鼠标 play
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SUSTAINABLE STATES:a role-playing game for sustainability education
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作者 Lev Horodyskyj Tara Lennon Roberto Greco 《Episodes》 2024年第4期767-773,共7页
Active learning is a more effective approach than passive learning,and formats such as role-playing games(RPGs)can be more effective still due to perspective shifting that students undertake during participation.This ... Active learning is a more effective approach than passive learning,and formats such as role-playing games(RPGs)can be more effective still due to perspective shifting that students undertake during participation.This is especially the case for environmental and geosciences education,but to date,RPGs are sparsely used in this space and when they are,they tend to be highly specialized and nongeneralizable.Here we will describe Sustainable States,a general purpose RPG developed for environmental diplomacy education which features learning objectives in Earth sciences,political sciences,and soft skills.Sustainable States has been deployed at several universities globally and we will specifically describe the outcomes at two(Arizona State University in the USA and Universidade Estadual de Campinas in Brazil).Although requiring additional work to simplify game rules and help students achieve the stated learning objectives,initial results show high levels of engagement and strong potential to become a powerful general education tool for environmental and geoscience topics. 展开更多
关键词 role playing game perspective shifting sustainability education active learning sustainable statesa passive learningand environmental diplomacy educat environmental geosciences educationbut
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Playing it cool Characterizing social play, bout termination, and candidate play signals of juvenile and infant Tibetan macaques (Macaca thibetana) 被引量:1
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作者 Peng-Fei Fan Jessica A. Mayhew +4 位作者 Lori K. Sheeran Jake A. Funkhouser Ronald. S. Wagner Li-Xing Sun Jin-Hua Li 《Zoological Research》 SCIE CAS CSCD 2018年第4期272-283,共12页
Play behaviors and signals during playful interactions with juvenile conspecifics are important for both the social and cognitive development of young animals. The social organization of a species can also influence j... Play behaviors and signals during playful interactions with juvenile conspecifics are important for both the social and cognitive development of young animals. The social organization of a species can also influence juvenile social play. We examined the relationships among play behaviors, candidate play signals, and play bout termination in Tibetan macaques (Macaca thibetana) during juvenile and infant social play to characterize the species play style. As Tibetan macaques are despotic and live in groups with strict linear dominance hierarchies and infrequent reconciliation, we predicted that play would be at risk of misinterpretation by both the individuals engaged in the play bout and by those watching, possibly leading to injury of the players. Animals living in such societies might need to frequently and clearly signal playful intent to play partners and other group members to avoid aggressive outcomes. We gathered video data on 21 individually-identified juvenile and infant macaques (one month to five years of age) from the Valley of the Wild Monkeys, Mt. Huangshan, China. We used all-occurrence sampling to record play behaviors and candidate play signals based on an ethogram. We predicted that play groups would use multiple candidate play signals in a variety of contexts and in association with the number of audience members in proximity to the players and play bout length. In the 283 playful interactions we scored,juvenile and infant macaques used multiple body and facial candidate play signals. Our data showed that juvenile and infant Tibetan macaques use a versatile repertoire of play behaviors and signals to sustain play 展开更多
关键词 Social play play signaling play face Macaca thibetana
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Multi-Modal Data Analysis Based Game Player Experience Modeling Using LSTM-DNN 被引量:1
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作者 Sehar Shahzad Farooq Mustansar Fiaz +4 位作者 Irfan Mehmood Ali Kashif Bashir Raheel Nawaz KyungJoong Kim Soon Ki Jung 《Computers, Materials & Continua》 SCIE EI 2021年第9期4087-4108,共22页
Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data deri... Game player modeling is a paradigm of computational models to exploit players’behavior and experience using game and player analytics.Player modeling refers to descriptions of players based on frameworks of data derived from the interaction of a player’s behavior within the game as well as the player’s experience with the game.Player behavior focuses on dynamic and static information gathered at the time of gameplay.Player experience concerns the association of the human player during gameplay,which is based on cognitive and affective physiological measurements collected from sensors mounted on the player’s body or in the player’s surroundings.In this paper,player experience modeling is studied based on the board puzzle game“Candy Crush Saga”using cognitive data of players accessed by physiological and peripheral devices.Long Short-Term Memory-based Deep Neural Network(LSTM-DNN)is used to predict players’effective states in terms of valence,arousal,dominance,and liking by employing the concept of transfer learning.Transfer learning focuses on gaining knowledge while solving one problem and using the same knowledge to solve different but related problems.The homogeneous transfer learning approach has not been implemented in the game domain before,and this novel study opens a new research area for the game industry where the main challenge is predicting the significance of innovative games for entertainment and players’engagement.Relevant not only from a player’s point of view,it is also a benchmark study for game developers who have been facing problems of“cold start”for innovative games that strengthen the game industrial economy. 展开更多
关键词 Game player modeling experience modeling player analytics deep learning LSTM game play data Candy Crush Saga
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加拿大幼儿体育素养测评工具Pre PLAy解读及启示 被引量:9
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作者 赵雅萍 孙晋海 +1 位作者 陈思同 蔡捷 《成都体育学院学报》 CSSCI 北大核心 2021年第5期52-58,共7页
通过对目前较为成熟的加拿大幼儿体育素养测评工具Pre PLAy(Preschool Physical Literacy Assessment)进行研究后发现,其具有五个方面的特点,即测评对象聚焦生命周期的萌芽、测评内容体现体育素养的内涵、测评体系延续成熟工具的理念、... 通过对目前较为成熟的加拿大幼儿体育素养测评工具Pre PLAy(Preschool Physical Literacy Assessment)进行研究后发现,其具有五个方面的特点,即测评对象聚焦生命周期的萌芽、测评内容体现体育素养的内涵、测评体系延续成熟工具的理念、测评观察注重常规操作的便捷、测评标准反映个体旅程的独特。对我国的幼儿体育素养测评有两个方面的启示:一是在测评内容方面,强化对幼儿参与动机、运动能力和活动信心的衡量,激发幼儿“我想玩”的参与激情、“我会玩”的运动技能和“我能玩”的活动信心;二是在测评方式方面,关注“动起来”的日常和“练下去”的过程,提高测评可操作性和活动参与度,发挥测评全生命周期的长效作用。 展开更多
关键词 幼儿体育 体育素养 测量与评价 PRE play 加拿大
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基于Conceptual Play Spaces理论的教育游戏设计——探究式教育游戏的情境设计 被引量:6
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作者 马颖峰 付亚丽 《电化教育研究》 CSSCI 北大核心 2012年第9期91-95,共5页
学生理解学科内容并将其转化为智能的最好方式之一,是"参与"到具体问题情境中学习,而精心设计的教育游戏可提供更加真实的"问题情境",有效增强"参与度"。本文在对Conceptual Play Spaces理论分析前提下,... 学生理解学科内容并将其转化为智能的最好方式之一,是"参与"到具体问题情境中学习,而精心设计的教育游戏可提供更加真实的"问题情境",有效增强"参与度"。本文在对Conceptual Play Spaces理论分析前提下,理清教育游戏"概念性玩耍空间"的设计要素,基此提出探究式教育游戏的情境设计,促使学生沉浸于丰富的情境,并有效地参与其中,力求使学习"自然发生",实现有意义的学习。 展开更多
关键词 CONCEPTUAL play Spaces理论 教育游戏 情境设计
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基于Play策略的小型足球机器人角色分配设计 被引量:2
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作者 李鹏 李永新 +1 位作者 杜华生 杨杰 《自动化与仪表》 2006年第3期16-18,23,共4页
小型组足球机器人的决策系统是一个多智能体的协调控制系统,主要由视觉信息处理、协调策略、角色分配、动作实现等组成。文中对角色分配进行研究,提出了一种基于Play策略并与区域相关的角色分配方案,并阐述了决策系统下角色分配的整体... 小型组足球机器人的决策系统是一个多智能体的协调控制系统,主要由视觉信息处理、协调策略、角色分配、动作实现等组成。文中对角色分配进行研究,提出了一种基于Play策略并与区域相关的角色分配方案,并阐述了决策系统下角色分配的整体设计。实现了动态灵活的分配机制。 展开更多
关键词 足球机器人 决策系统 play策略 角色分配
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冲突与共融——cosplay活动的文化性与商业性探析 被引量:18
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作者 刘胜枝 《中国青年研究》 CSSCI 北大核心 2006年第3期16-19,共4页
关键词 文化性 商业性 共融 冲突 角色扮演 play 现代社会 动漫 爱好者 青少年
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How to Improve Spoken English Teaching through Role play in College Schools in China 被引量:2
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作者 刘军 牛慧 《海外英语》 2012年第16期112-115,共4页
In the present competitive society, English becomes more and more important, and how to master English becomes one popular topic for everyone. English is a communicative tool, however, traditional teaching method used... In the present competitive society, English becomes more and more important, and how to master English becomes one popular topic for everyone. English is a communicative tool, however, traditional teaching method used in English teaching is not very suitable, and the traditional teaching is very boring and inefficient. The traditional teaching does not give students a real world situation to practice their English speaking and it does not cultivate their learning interests. This phenomenon continued in the students English learning for many years, and students can not use the English to communicate in their daily life. This phenomenon appears in oral English teaching in college schools as well, In order to solve the problems, the paper firstly describes the problem of English spoken teaching in college schools in Chi na. And then it analyzes the performance of problem and the cause of problems. The aim is that we find the problem and deficiency of Eng lish spoken teaching in college schools and use Role play as an effective way to solve these problems. Moreover, how to uses the role play specifically in the spoken English teaching, So that the role play can help teacher change traditional teaching method, enhance students’ oral communication ability, cultivate the students’learning interests and improve spoken English teaching in colleges. 展开更多
关键词 role play SPOKEN English TEACHING in COLLEGE schoo
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Role Play在商务谈判技能培训中的应用研究 被引量:2
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作者 张小兰 《职大学报》 2014年第6期120-121,32,共3页
本文主要介绍Role Play的含义,理论依据,功能,组织与应用,并且详细地介绍了Role Play在商务谈判技能培训中的具体应用方法。
关键词 ROLE play 商务谈判 角色扮演
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“play+stay”理念在营口理工学院网球课中的应用研究 被引量:1
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作者 徐洋 《科技创新导报》 2015年第11期104-105,共2页
2007年2月ITF正式发起了一项意在增加全球网球参与性的运动——play+stay。它的目标是使网球这项运动更容易、更有趣和更健康。并保证每一位初学者在第一堂课中都能够掌握发球、对打和得分的能力。"play+stay"的理念主要包括... 2007年2月ITF正式发起了一项意在增加全球网球参与性的运动——play+stay。它的目标是使网球这项运动更容易、更有趣和更健康。并保证每一位初学者在第一堂课中都能够掌握发球、对打和得分的能力。"play+stay"的理念主要包括5部分:网球是简单的;网球是有趣的;网球比赛是有趣的;网球是健康的;网球适合所有人。营口理工学院于2012年开始设置了网球课程,并与2014—2015学年引入了"play+stay"理念并结合自身的特点和教学经验进行了教学实验,得出以下结论:(1)"play+stay"理念非常适合高校网球教学。(2)同学们的学习热情显著提高,网球技能水平达到了教学目标的要求。(3)"play+stay"理念应与高校自身的特点相结合才能发挥最大的优势。 展开更多
关键词 play+stay 营口理工学院 实验研究 网球课
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