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Efficient rendering of breaking waves using MPS method 被引量:9
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作者 WANG Qiang ZHENG Yao +2 位作者 CHEN Chun FUJIMOTO Tadahiro CHIBA Norishige 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2006年第6期1018-1025,共8页
This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded ... This paper proposes an approach for rendering breaking waves out of large-scale of particle-based simulation. Moving particle semi-implicit (MPS) is used to solve the governing equation, and 2D simulation is expanded to 3D representation by giving motion variation using fractional Brownian motion (fBm). The waterbody surface is reconstructed from the outlines of 2D simulation. The splashing effect is computed according to the properties of the particles. Realistic features of the wave are ren-dered on GPU, including the reflective and refractive effect and the effect of splash. Experiments showed that the proposed method can simulate large scale breaking waves efficiently. 展开更多
关键词 Moving particle semi-implicit (MPS) particle-system Surface reconstruction
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