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Power Consumption Optimization for 3D Graphics Rendering
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作者 Lidong Xing Tao Li +1 位作者 Hucai Huang Jungang Han 《Journal of Harbin Institute of Technology(New Series)》 EI CAS 2019年第1期42-50,共9页
This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics ha... This paper studies some programming techniques for low power rendering for 3 D graphics. These techniques are derived from analysis and simulation results of hardware circuits of GPU. Although low power3 D graphics hardware design has been studied by other researchers,low power programming techniques from hardware perspective have not been investigated in depth. There are many factors that affect 3 D graphics rendering performance,such as the number of vertices,vertex sharing,level of details,texture mapping,and rendering algorithms. An analytical study of graphics rendering workload is performed and the effect of a number of programming tips such as vertex sharing,clock gating and buffering of unmoving or translational objects is deeply studied. The results presented in this paper can be used to guide 3 D graphics programming for optimizing both power consumption and performance. 展开更多
关键词 GPU 3d graphics RENdERING low power WORKLOAd VERTEX SHARING graphics programMING
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A Prototypical 3D Graphical Visualizer for Object-Oriented Systems
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作者 华庆一 董诚 《Journal of Computer Science & Technology》 SCIE EI CSCD 1996年第5期489-496,共8页
This paper describes a framework for visualizing object-oriented systems within a 3D interactive environment. The 3D visualizer represents the structure of a program as Cylinder Net that simultaneously specifies two r... This paper describes a framework for visualizing object-oriented systems within a 3D interactive environment. The 3D visualizer represents the structure of a program as Cylinder Net that simultaneously specifies two relationships between objects within 3D virtual space. Additionally it represents additional relationships on demand when objects are moved into local focus. The 3D visualizer is implemented using a 3D graphics toolkit, TOAST, that implements 3D widgets and 3D graphics to ease the programming task for 3D visualization. 展开更多
关键词 object-oriented system program visualization 3d graphics
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3D graphical visualization of the genetic architectures underlying complex traits in multiple environments 被引量:1
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作者 HU Cheng-cheng YE Xiu-zi +3 位作者 ZHANG Yin YU Rong-dong YANG Jian ZHU Jun 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2007年第4期563-567,共5页
An approach for generating interactive 3D graphical visualization of the genetic architectures of complex traits in multiple environments is described. 3D graphical visualization is utilized for making improvements on... An approach for generating interactive 3D graphical visualization of the genetic architectures of complex traits in multiple environments is described. 3D graphical visualization is utilized for making improvements on traditional plots in quan- titative trait locus (QTL) mapping analysis. Interactive 3D graphical visualization for abstract expression of QTL, epistasis and their environmental interactions for experimental populations was developed in framework of user-friendly software QTLNetwork (http://ibi.zju.edu.cn/software/qtlnetwork). Novel definition of graphical meta system and computation of virtual coordinates are used to achieve explicit but meaningful visualization. Interactive 3D graphical visualization for QTL analysis provides geneticists and breeders a powerful and easy-to-use tool to analyze and publish their research results. 展开更多
关键词 Ouantitative trait locus (QTL) visualization 3d graphical Interactive visualization
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Research on 3D Modeling and Visualization of Coal Pillars for Surface Protection
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作者 LIU Ya-jing MAO Shan-jun +1 位作者 YAO Ji-ming JIANG Yun-feng 《Journal of China University of Mining and Technology》 EI 2006年第3期254-257,共4页
In order to safely exploit coal resource, protection coal pillars must be prepared in coal mines. Some correlative parameters of protection coal pillar are calculated by Drop face and Drop line methods. Models of prot... In order to safely exploit coal resource, protection coal pillars must be prepared in coal mines. Some correlative parameters of protection coal pillar are calculated by Drop face and Drop line methods. Models of protecting surface objects and coal pillars are established by TIN modeling and object-oriented technique. By using ACCESS2000as the database and the VC++ and OpenGL as the language, the calculation of protective coal pillars is realized and the 3D-visulizaiton system for protected objects on ground surface and for coal pillars is developed. The system can obtain the data of characteristic points on the surface interactively from the digitized mine topography map, constructing 3D model automatically. It can also obtain the interrelated parameters of the coal seam and drill hole data from existing geolog!cal surveying database to calculate the location, surface area and the total coal columns. The whole process can be computed quickly and accurately. And the 3D visualization system was applied in a mine, showing that the system solve the problem of complex calculation, not only realized the automatic 3D mapping and visualization of coal pillars for buildings protection, but also greatly improves the working efficiency. 展开更多
关键词 protection coal pillar drop face drop line 3d visualization object-oriented modeling
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Chronological Restoration of Fort Frontenac in 3D for Heritage Visualization
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Civil Engineering and Architecture》 2015年第12期1463-1473,共11页
This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow an... This paper is composed of three elements: 3D modeling, web design and heritage visualization on the basis of the chronological restoration of Fort Frontenac in 1673, 1675, 1680, 1685 and 1688, changing from narrow and plain to broad, grand features. The aim is to use computer graphic design to inform and create an interest in historical visualization by rebuilding Fort Frontenac using 3D modeling and interactive design. The final model can be integrated into an interactive website to learn more about the fort's historic importance. It is apparent that using computer graphics can save time and money when it comes to historical visualization. Visitors do not have to travel to the actual archaeological buildings and can simply use the web in their own homes to learn about this information virtually. In order to create a sophisticated restoration of archaeological buildings, meticulously assessing historical records will draw viewers into the visualizations, such as the historical world of Fort Frontenac. As a result, the completed restoration allows the viewers to effectively understand the fort's social system, habits and historical events. 展开更多
关键词 Heritage visualization 3d computer graphics interactive virtual design web design effective usage of learning.
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An object oriented multi-robotic graphic simulation environment for programming the welding tasks
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作者 崔泽 赵杰 +1 位作者 崔岩 蔡鹤皋 《China Welding》 EI CAS 2002年第1期77-83,共7页
An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects ... An object oriented multi robotic graphic simulation environment is described in this paper. Object oriented programming is used to model the physical objects of the robotic workcell in the form of software objects or classes. The virtual objects are defined to provide the user with a user friendly interface including realistic graphic simulation and clarify the software architecture. The programming method of associating the task object with active object effectively increases the software reusability, maintainability and modifiability. Task level programming is also demonstrated through a multi robot welding task that allows the user to concentrate on the most important aspects of the tasks. The multi thread programming technique is used to simulate the interaction of multiple tasks. Finally, a virtual test is carried out in the graphic simulation environment to observe design and program errors and fix them before downloading the software to the real workcell. 展开更多
关键词 object oriented programming task level programming welding task 3d graphic simulation expert system
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Islay3D—A Programming Environment for Authoring Interactive 3D Animations in Terms of State-Transition Diagram
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作者 Dandy Ling Kwong Michitoshi Niibori +2 位作者 Shusuke Okamoto Masaru Kamada Tatsuhiro Yonekura 《Journal of Software Engineering and Applications》 2014年第3期177-186,共10页
An educational programming language is a programming language that is designed primarily as a learning instrument and not so much as a tool for writing programs for production. Three-dimensional (3D) interactive anima... An educational programming language is a programming language that is designed primarily as a learning instrument and not so much as a tool for writing programs for production. Three-dimensional (3D) interactive animations provide an effective means to engage the attention of the audience to learn programming language. Traditionally, creating 3D games had been difficult as it requires specialized programming skills. However, it had been proven that the state-transition diagram, which is the most fundamental principle for automata, is intuitively so comprehensive that even children can create programs for interactive animations and video games in the two-dimensional world. Islay3D is a programming environment for authoring interactive 3D animations based on this concept. In this paper, the Islay3D animation language is introduced, where a character is modeled as an object, and its behavior is defined in term of a set of state-transition diagrams. The interpretation of the state-transition diagrams to JavaScript is also presented. Finally, the web-based programming environment is introduced. With the web-based platform, the public will be able express their creativity in creating interactive 3D animations and video games easily from within their browser. 展开更多
关键词 3d visual programming Language Computer GAMES State TRANSITION dIAGRAM Web Service
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一种3-PRS并联机构正向运动学求解方法 被引量:5
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作者 黄俊杰 胡博炜 宋金典 《机械传动》 北大核心 2019年第8期98-102,共5页
并联机构正向运动学求解复杂、存在多解,是研究的热点和难点。提出用D-H法和图形可视化相结合的方法对3-PRS并联机构进行正向运动学求解的方法。首先,对机构中的球铰做等效转换,运用D-H法对支链进行运动学分析,推导出3-PRS并联机构的正... 并联机构正向运动学求解复杂、存在多解,是研究的热点和难点。提出用D-H法和图形可视化相结合的方法对3-PRS并联机构进行正向运动学求解的方法。首先,对机构中的球铰做等效转换,运用D-H法对支链进行运动学分析,推导出3-PRS并联机构的正向运动学方程;然后,采用迭代法得到16组正向运动学方程的解,通过可视化编程,直观地得到3-PRS并联机构的位形,即得到并联机构的运动学正解。结果表明,所得到的一组运动学正解与实际结构的位形相符。该方法有效、正确,并适用于求解其他类型的并联机构正向运动学。 展开更多
关键词 3-PRS并联机构 d-H法 数值法 图形可视化 正解
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Quantitative data graphics in 3D desktop-based virtual environments-an evaluation
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作者 Susanne Bleisch Jason Dykes 《International Journal of Digital Earth》 SCIE EI CSCD 2015年第8期623-639,共17页
3D desktop-based virtual environments provide a means for displaying quantitative data in context.Data that are inherently spatial in three dimensions may benefit from visual exploration and analysis in relation to th... 3D desktop-based virtual environments provide a means for displaying quantitative data in context.Data that are inherently spatial in three dimensions may benefit from visual exploration and analysis in relation to the environment in which they were collected and to which they relate.We empirically evaluate how effectively and efficiently such data can be visually analyzed in relation to location and landform in 3D versus 2D visualizations.In two experiments,participants performed visual analysis tasks in 2D and 3D visualizations and reported insights and their confidence in them.The results showed only small differences between the 2D and 3D visualizations in the performance measures that we evaluated:task completion time,confidence,complexity,and insight plausibility.However,we found differences for different datasets and settings suggesting that 3D visualizations or 2D representations,respectively,may be more or less useful for particular datasets and contexts. 展开更多
关键词 3d GEOvisualization quantitative data graphics visual data analysis empirical evaluation
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Historical Canadian Fortress in the Latest Technology
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作者 Mitsuyoshi Yabe Elizabeth Goins +3 位作者 Chris Jackson David Halbstein Shaun Foster Sue Bazely 《Journal of Earth Science and Engineering》 2015年第5期271-279,共9页
The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that ha... The paper examines thoroughly how utilizing the latest technology, such as a PC (personal computer), an iPad, or an iPhone, can entertain many people and allow them to learn about the archaeological findings that have become broadly available through the application of new technology. The paper assesses web usage through the difference in availability and convenience of PC and compact devices by connection to 3D augmented reality applications. Modem technology has allowed access to this information to become radically altered, whereas historical records and remains are dwindling. However, the development of 3D technology means that the general public can experientially pursue the dignity of historical buildings. It also becomes easier through the use of the latest technology to decipher the effectiveness of people's interaction with inclusive descriptions of the documentation. This research aims at verifying the visualization of Fort Frontenac by the use of a chronological renovation process. This paper is composed of five elements: an introduction, the historical records about the necessity of 3D modeling, heritage visualization by means of 3D modeling, web design, and iPad and iPhone usage, a comparison of the architectural change that occurred in the 展开更多
关键词 Heritage visualization 3d computer graphics interactive virtual design web design iPad and iPhone use.
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Visualization and level-of-detail of metadata for interactive exploration of Sensor Web
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作者 Byounghyun Yoo V.Judson Harward 《International Journal of Digital Earth》 SCIE EI 2014年第11期847-869,共23页
There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user ... There are several issues with Web-based search interfaces on a Sensor Web data infrastructure.It can be difficult to(1)find the proper keywords for the formulation of queries and(2)explore the information if the user does not have previous knowledge about the particular sensor systems providing the informa-tion.We investigate how the visualization of sensor resources on a 3D Web-based Digital Earth globe organized by level-of-detail(LOD)can enhance search and exploration of information by easing the formulation of geospatial queries against the metadata of sensor systems.Our case study provides an approach inspired by geographical mashups in which freely available functionality and data are flexibly combined.We use PostgreSQL,PostGIS,PHP,and X3D-Earth technologies to allow the Web3D standard and its geospatial component to be used for visual exploration and LOD control of a dynamic scene.Our goal is to facilitate the dynamic exploration of the Sensor Web and to allow the user to seamlessly focus in on a particular sensor system from a set of registered sensor networks deployed across the globe.We present a prototype metadata exploration system featuring LOD for a multiscaled Sensor Web as a Digital Earth application. 展开更多
关键词 Sensor Web datavisualization Sensor Web data discovery and search LEVEL-OF-dETAIL metadata visualization Web3d standard extensible 3d graphics X3d geospatial component
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OpenGL技术在地震数据可视化中的应用 被引量:13
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作者 朱亚平 杨慧珠 +1 位作者 董渊 倪逸 《石油地球物理勘探》 EI CSCD 北大核心 2000年第4期403-414,共12页
Open GL(Open Graphics Library)是近年发展起来的一个性能卓越的应用编程接口 (API) ,它已经成为三维图形设计的工业标准。随着计算机软硬件水平的不断提高 ,可视化技术在地震数据处理与解释工作中的地位也日益突出。本文探讨了利用 Open
关键词 OPENGL技术 地震数据可视化 图形软件接口 二维地震数据 三维地震数据 像素灰度图
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混凝土随机骨料模型可视化方法 被引量:8
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作者 李运成 马怀发 +1 位作者 陈厚群 胡晓 《中国水利水电科学研究院学报》 2006年第4期258-263,共6页
在生成三维随机球形骨料模型的基础上,研究了形成随机凸多面体骨料模型的方法,并利用FORTRAN语言编制凸多面体骨料生成程序和细观有限元网格剖分程序。为了实现骨料模型和其细观有限元网络的可视化,着重研究了利用现有商业软件生成多面... 在生成三维随机球形骨料模型的基础上,研究了形成随机凸多面体骨料模型的方法,并利用FORTRAN语言编制凸多面体骨料生成程序和细观有限元网格剖分程序。为了实现骨料模型和其细观有限元网络的可视化,着重研究了利用现有商业软件生成多面体随机骨料的可视化混合编程的方法。利用面向对象的VB语言界面编程技术,编写了实现WINDOWS视窗环境的VB程序,并在该环境下调用生成骨料模型的FORTRANN计算程序和Matlab骨料模型图形绘制程序。另外,还研究了细观有限元剖分数据在GID软件实现网格可视化的格式和方法。 展开更多
关键词 混凝土 三维随机骨料 面相对象编程 可视化
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机器人图形示教盒编程的研究 被引量:1
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作者 何汉武 熊有伦 黄楼林 《机器人》 EI CSCD 北大核心 1993年第1期30-34,共5页
本文介绍机器人作业的图形示教盒编程.通过建立机器人的运动学和三维几何模型,采用实时动画技术,在计算机屏幕上对机器人进行图形仿真示教,文中还讨论了图形示教程序的单步执行和实时修正方法,并给出了国产 PJ-lA 机器人进行喷漆作业的... 本文介绍机器人作业的图形示教盒编程.通过建立机器人的运动学和三维几何模型,采用实时动画技术,在计算机屏幕上对机器人进行图形仿真示教,文中还讨论了图形示教程序的单步执行和实时修正方法,并给出了国产 PJ-lA 机器人进行喷漆作业的图形示教盒编程的实例.结果表明:机器人的图形示教盒编程具有生动、方便的特点,为机器人的编程研究提供了适用的工具. 展开更多
关键词 机器人 三维图形 示教 仿真 编程
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基于VRML和JAVA的计算机图形学课堂教学中三维可视化算法与实现 被引量:3
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作者 吴瑰 陶俊 《湖北成人教育学院学报》 2011年第5期140-143,共4页
在计算机图形学教学中,许多概念使用传统的教学工具很难教授。因此,本文建立了一个三维可视化系统,将该系统运用于计算机图形学课程的课堂教学中,帮助老师讲解许多基础的图形学算法的工作。本文描述了如何使用VRML和JAVA创建applet程序... 在计算机图形学教学中,许多概念使用传统的教学工具很难教授。因此,本文建立了一个三维可视化系统,将该系统运用于计算机图形学课程的课堂教学中,帮助老师讲解许多基础的图形学算法的工作。本文描述了如何使用VRML和JAVA创建applet程序和3D模型,使得计算机图形学中比较难以理解的算法可视化。文中描述了系统结构和算法分析,最后实验例子说明系统的有效性和实用性。 展开更多
关键词 VRML JAVA 三维可视化算法 计算机图形学 课堂教学
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基于OpenGL的三维可视化在地质勘探中的应用 被引量:9
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作者 陈钢花 郑孝强 《勘探地球物理进展》 2005年第6期428-431,共4页
地质构造三维可视化技术可以用图形直观地显示地质、测井、地震等数据,因而可以直观、高效和便捷地展 示三维地质信息。OpenGL是目前应用最广泛且性能非常优越的三维图形应用程序库,主要介绍了OpenGL在 Visual C++6.0上的使用方法和地... 地质构造三维可视化技术可以用图形直观地显示地质、测井、地震等数据,因而可以直观、高效和便捷地展 示三维地质信息。OpenGL是目前应用最广泛且性能非常优越的三维图形应用程序库,主要介绍了OpenGL在 Visual C++6.0上的使用方法和地质模型三维可视化的基本思路与实现过程。 展开更多
关键词 图形显示 三维可视化技术 地质信息 OPENGL
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“新丝路”下户外平面广告的立体化视觉语言分析
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作者 孙斐 《包装工程》 CAS 北大核心 2017年第2期234-238,共5页
目的探讨户外平面广告"立体化"视觉语言设计的实现方法。方法以案例分析法、文献阅读法为基本方法,从视觉、心理、行为3个层面分析"立体化"视觉语言的具体应用方法。结论广告设计中的"立体化"视觉语言使... 目的探讨户外平面广告"立体化"视觉语言设计的实现方法。方法以案例分析法、文献阅读法为基本方法,从视觉、心理、行为3个层面分析"立体化"视觉语言的具体应用方法。结论广告设计中的"立体化"视觉语言使得户外平面广告能够脱离时间和空间的限制,实现了由传统二维空间向三维甚至多维空间的发展,开启了户外平面广告设计的新篇章。 展开更多
关键词 平面设计 户外广告 立体化视觉语言
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基于分形的真实感地形的生成研究 被引量:6
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作者 冯晓峰 王树宗 《微计算机信息》 北大核心 2007年第3期288-290,共3页
基于分形几何的基本原理,提出了三维地形生成算法,利用OpenGL实现了三维地形的可视化处理,从而生成了真实感地形,取得了良好的效果。
关键词 分形 三维地形 真实感图形 可视化
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