To support the requirement analysis of the user interfaces and the auto generation of the final user interfaces, we should improve the traditional modeling method which centered on the system and the implementation, a...To support the requirement analysis of the user interfaces and the auto generation of the final user interfaces, we should improve the traditional modeling method which centered on the system and the implementation, and turn to use the modeling method which centered on the usage and the user. The compound use cases describe the system function from the user point of view. Based on the compound use cases, we can generate the final user interfaces.展开更多
In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with d...In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with digital information. First, this paper exam- ines the existing body of work on tangible user interfaces and discusses their application domains, especially information visualiza- tion. Then it provides a definition of intuitive use and reviews formerly separated ideas on physicality. As interaction has an impact on the overall product experience, we also discuss whether intuitive use influences the users' aesthetic judgements of such products.展开更多
With the rise of metaverse-related technologies and industries,user interface design(UID)has become increasingly important in enhancing user experience and engagement.This study focuses on the metaverse platform ZEPET...With the rise of metaverse-related technologies and industries,user interface design(UID)has become increasingly important in enhancing user experience and engagement.This study focuses on the metaverse platform ZEPETO World,using the Technology Acceptance Model(TAM)as the theoretical framework to investigate the effects of UID elements on users’perceived ease of use(PEOU),perceived usefulness(PU),and behavioral intention(BI)through empirical analysis.A total of 204 valid questionnaires were collected,and multiple regression analysis was conducted to test the theoretical model.The results indicate that typography and responsiveness are the key factors significantly affecting the perceived variables,followed by color and layout.As an essential component of UID elements,aesthetics has no significant direct impact in this technical environment.Additionally,perceived ease of use has a stronger influence on user behavioral intention than perceived usefulness.This study extends the applicability of the TAM model in the metaverse virtual environment and provides both theoretical and practical guidance for the optimization of user interfaces on metaverse platforms.展开更多
In this work, we present DUSM (Disciplined Use Cases with Screen Mockups), a novel method for describing and refining requirements specifications based on disciplined use cases and screen mockups. Disciplined use ca...In this work, we present DUSM (Disciplined Use Cases with Screen Mockups), a novel method for describing and refining requirements specifications based on disciplined use cases and screen mockups. Disciplined use cases are characterized by a quite stringent template to prevent common mistakes, and to increase the quality of the specifications. Use cases descriptions are formulated in a structured natural language, which allows to reach a good level of precision, avoiding the need for further notations and complex models. Screen mockups are precisely associated with the steps of the use cases scenarios and they present the corresponding GUIs (graphical user interfaces) as seen by the human actors before/after the steps executions, improving the comprehension and the expression of the non-functional requirements on the user interface. DUSM has been proposed and fine-tuned during several editions of a software engineering course at the University of Genova. Then, by means of a series of case studies and experiments, we validated the method and evaluated: 1) its effectiveness in improving the comprehension and, in general, the quality of the produced requirements specification, and 2) its applicability in the industry, where the method has been found useful and not particularly onerous.展开更多
文摘To support the requirement analysis of the user interfaces and the auto generation of the final user interfaces, we should improve the traditional modeling method which centered on the system and the implementation, and turn to use the modeling method which centered on the usage and the user. The compound use cases describe the system function from the user point of view. Based on the compound use cases, we can generate the final user interfaces.
文摘In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with digital information. First, this paper exam- ines the existing body of work on tangible user interfaces and discusses their application domains, especially information visualiza- tion. Then it provides a definition of intuitive use and reviews formerly separated ideas on physicality. As interaction has an impact on the overall product experience, we also discuss whether intuitive use influences the users' aesthetic judgements of such products.
文摘With the rise of metaverse-related technologies and industries,user interface design(UID)has become increasingly important in enhancing user experience and engagement.This study focuses on the metaverse platform ZEPETO World,using the Technology Acceptance Model(TAM)as the theoretical framework to investigate the effects of UID elements on users’perceived ease of use(PEOU),perceived usefulness(PU),and behavioral intention(BI)through empirical analysis.A total of 204 valid questionnaires were collected,and multiple regression analysis was conducted to test the theoretical model.The results indicate that typography and responsiveness are the key factors significantly affecting the perceived variables,followed by color and layout.As an essential component of UID elements,aesthetics has no significant direct impact in this technical environment.Additionally,perceived ease of use has a stronger influence on user behavioral intention than perceived usefulness.This study extends the applicability of the TAM model in the metaverse virtual environment and provides both theoretical and practical guidance for the optimization of user interfaces on metaverse platforms.
文摘In this work, we present DUSM (Disciplined Use Cases with Screen Mockups), a novel method for describing and refining requirements specifications based on disciplined use cases and screen mockups. Disciplined use cases are characterized by a quite stringent template to prevent common mistakes, and to increase the quality of the specifications. Use cases descriptions are formulated in a structured natural language, which allows to reach a good level of precision, avoiding the need for further notations and complex models. Screen mockups are precisely associated with the steps of the use cases scenarios and they present the corresponding GUIs (graphical user interfaces) as seen by the human actors before/after the steps executions, improving the comprehension and the expression of the non-functional requirements on the user interface. DUSM has been proposed and fine-tuned during several editions of a software engineering course at the University of Genova. Then, by means of a series of case studies and experiments, we validated the method and evaluated: 1) its effectiveness in improving the comprehension and, in general, the quality of the produced requirements specification, and 2) its applicability in the industry, where the method has been found useful and not particularly onerous.