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A Mapping Method of Using the Compound Use Cases to Generate User Interface
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作者 Bingbing Xia Yue Zhang 《Open Journal of Applied Sciences》 2012年第3期180-183,共4页
To support the requirement analysis of the user interfaces and the auto generation of the final user interfaces, we should improve the traditional modeling method which centered on the system and the implementation, a... To support the requirement analysis of the user interfaces and the auto generation of the final user interfaces, we should improve the traditional modeling method which centered on the system and the implementation, and turn to use the modeling method which centered on the usage and the user. The compound use cases describe the system function from the user point of view. Based on the compound use cases, we can generate the final user interfaces. 展开更多
关键词 COMPOUND Use CASES user interfaceS Modeling Method
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Information visualization,physicality and intuitive use for tangible user interfaces 被引量:1
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作者 HO U Shijiang LIU Guohua 《Computer Aided Drafting,Design and Manufacturing》 2012年第3期18-22,共5页
In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with d... In the last two decades, tangible user interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. TUIs show a potential to enhance the way in which people interact with digital information. First, this paper exam- ines the existing body of work on tangible user interfaces and discusses their application domains, especially information visualiza- tion. Then it provides a definition of intuitive use and reviews formerly separated ideas on physicality. As interaction has an impact on the overall product experience, we also discuss whether intuitive use influences the users' aesthetic judgements of such products. 展开更多
关键词 human-computer interaction tangible user interfaces intuitive use AESTHETICS physicality information visualization
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从Nokia看手机界面的发展及趋势
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作者 曾令敏 张宝光 《设计》 2006年第F02期112-115,共4页
通过分析Nokia手机,总结和探讨未来手机界面的发展及其趋势。这里主要介绍了Nokia手机的硬件界面设计,产品的系列化、强调用户为中心的设计原则,使用性研究四个方面的内容,每个方面均由所举图例展开阐述和分析,进而对未来手机界面... 通过分析Nokia手机,总结和探讨未来手机界面的发展及其趋势。这里主要介绍了Nokia手机的硬件界面设计,产品的系列化、强调用户为中心的设计原则,使用性研究四个方面的内容,每个方面均由所举图例展开阐述和分析,进而对未来手机界面发展进行展望。 展开更多
关键词 nokia 手机界面 使用性
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Empirical Evidence on the Role of UID Elements in Influencing Behavioral Intentions: A TAM-Based Analysis of the ZEPETO Metaverse
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作者 Wenbo Wei Hongning Ma Euitay Jung 《Psychology Research》 2024年第11期303-316,共14页
With the rise of metaverse-related technologies and industries,user interface design(UID)has become increasingly important in enhancing user experience and engagement.This study focuses on the metaverse platform ZEPET... With the rise of metaverse-related technologies and industries,user interface design(UID)has become increasingly important in enhancing user experience and engagement.This study focuses on the metaverse platform ZEPETO World,using the Technology Acceptance Model(TAM)as the theoretical framework to investigate the effects of UID elements on users’perceived ease of use(PEOU),perceived usefulness(PU),and behavioral intention(BI)through empirical analysis.A total of 204 valid questionnaires were collected,and multiple regression analysis was conducted to test the theoretical model.The results indicate that typography and responsiveness are the key factors significantly affecting the perceived variables,followed by color and layout.As an essential component of UID elements,aesthetics has no significant direct impact in this technical environment.Additionally,perceived ease of use has a stronger influence on user behavioral intention than perceived usefulness.This study extends the applicability of the TAM model in the metaverse virtual environment and provides both theoretical and practical guidance for the optimization of user interfaces on metaverse platforms. 展开更多
关键词 metaverse platforms user interface design perceived ease of use perceived usefulness behavioral intentions
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DUSM: A Method for Requirements Specification and Refinement Based on Disciplined Use Cases and Screen Mockups
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作者 Gianna Reggio Maurizio Leotta +1 位作者 Filippo Ricca Diego Clerissi 《Journal of Computer Science & Technology》 SCIE EI CSCD 2018年第5期918-939,共22页
In this work, we present DUSM (Disciplined Use Cases with Screen Mockups), a novel method for describing and refining requirements specifications based on disciplined use cases and screen mockups. Disciplined use ca... In this work, we present DUSM (Disciplined Use Cases with Screen Mockups), a novel method for describing and refining requirements specifications based on disciplined use cases and screen mockups. Disciplined use cases are characterized by a quite stringent template to prevent common mistakes, and to increase the quality of the specifications. Use cases descriptions are formulated in a structured natural language, which allows to reach a good level of precision, avoiding the need for further notations and complex models. Screen mockups are precisely associated with the steps of the use cases scenarios and they present the corresponding GUIs (graphical user interfaces) as seen by the human actors before/after the steps executions, improving the comprehension and the expression of the non-functional requirements on the user interface. DUSM has been proposed and fine-tuned during several editions of a software engineering course at the University of Genova. Then, by means of a series of case studies and experiments, we validated the method and evaluated: 1) its effectiveness in improving the comprehension and, in general, the quality of the produced requirements specification, and 2) its applicability in the industry, where the method has been found useful and not particularly onerous. 展开更多
关键词 requirements specification use case screen mockup empirical validation graphical user interface (GUI) user interface requirements
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