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基于实时渲染技术的室内家居设计研究——以Nanite技术为例
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作者 蒋叙 吴智慧 《艺术科技》 2023年第20期40-43,共4页
目前住房需求节节攀升,行业竞争越来越激烈,信息化、智能化技术应用广泛,家居设计行业正进入大众消费、娱乐消费和品质消费共存的消费时代,亟须融合新技术向前迈进。随着渲染技术的进一步发展,实时渲染技术的运用更加广泛,在室内家居设... 目前住房需求节节攀升,行业竞争越来越激烈,信息化、智能化技术应用广泛,家居设计行业正进入大众消费、娱乐消费和品质消费共存的消费时代,亟须融合新技术向前迈进。随着渲染技术的进一步发展,实时渲染技术的运用更加广泛,在室内家居设计领域,实时渲染技术可以帮助设计师和客户快速预览家居设计方案,并且可以在设计过程中进行修改。将实时渲染技术应用于家居设计,能更新现代家居设计行业的发展模式,结合消费者的真实体验,及时沟通家居场景的修改。目前室内设计大多还是运用3Ds Max、Blender、SketchUp这类主流建模、渲染软件,这类软件在与实时渲染技术相结合的过程中,为追求画面的流畅度,不得不通过优化模型的方式来弥补电脑配置、网络流送的缺陷。传统的优化方式是创建不同的LOD模型,这种方式过于烦琐且展示效果不理想。文章对实时渲染技术及实时渲染引擎进行概述,提出用UE5 Nanite技术代替传统的LOD技术,并结合具体室内家居设计案例分析Nanite技术的优势,旨在为实时渲染技术在室内家居行业的运用提供可靠的技术支持。 展开更多
关键词 实时渲染 UE5 nanite 室内家居设计
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A Proposed Meta-Reality Immersive Development Pipeline: Generative AI Models and Extended Reality (XR) Content for the Metaverse 被引量:2
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作者 Jeremiah Ratican James Hutson Andrew Wright 《Journal of Intelligent Learning Systems and Applications》 2023年第1期24-35,共12页
The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascen... The realization of an interoperable and scalable virtual platform, currently known as the “metaverse,” is inevitable, but many technological challenges need to be overcome first. With the metaverse still in a nascent phase, research currently indicates that building a new 3D social environment capable of interoperable avatars and digital transactions will represent most of the initial investment in time and capital. The return on investment, however, is worth the financial risk for firms like Meta, Google, and Apple. While the current virtual space of the metaverse is worth $6.30 billion, that is expected to grow to $84.09 billion by the end of 2028. But the creation of an entire alternate virtual universe of 3D avatars, objects, and otherworldly cityscapes calls for a new development pipeline and workflow. Existing 3D modeling and digital twin processes, already well-established in industry and gaming, will be ported to support the need to architect and furnish this new digital world. The current development pipeline, however, is cumbersome, expensive and limited in output capacity. This paper proposes a new and innovative immersive development pipeline leveraging the recent advances in artificial intelligence (AI) for 3D model creation and optimization. The previous reliance on 3D modeling software to create assets and then import into a game engine can be replaced with nearly instantaneous content creation with AI. While AI art generators like DALL-E 2 and DeepAI have been used for 2D asset creation, when combined with game engine technology, such as Unreal Engine 5 and virtualized geometry systems like Nanite, a new process for creating nearly unlimited content for immersive reality is possible. New processes and workflows, such as those proposed here, will revolutionize content creation and pave the way for Web 3.0, the metaverse and a truly 3D social environment. 展开更多
关键词 AI Content Generator Metaverse Development Pipeline AI Art Generator 3D Asset Creation Unreal Engine 5 nanite
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Nanorobotic Agents Communication Using Bee-Inspired Swarm Intelligence
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作者 Rodney Mushining Francis Joseph Ogwu 《Wireless Sensor Network》 2013年第10期208-214,共7页
The main goal of this paper is to design nanorobotic agent communication mechanisms which would yield coordinated swarm behavior. Precisely we propose a bee-inspired swarm control algorithm that allows nanorobotic age... The main goal of this paper is to design nanorobotic agent communication mechanisms which would yield coordinated swarm behavior. Precisely we propose a bee-inspired swarm control algorithm that allows nanorobotic agents communication in order to converge at a specific target. In this paper, we present experiment to test convergence speed and quality in a simulated multi-agent deployment in an environment with a single target. This is done to measure whether the use of our algorithm or random guess improves efficiency in terms of convergence and quality. The results attained from the experiments indicated that the use of our algorithm enhance the coordinated movement of agents towards the target compared to random guess. 展开更多
关键词 Nanorobots AGENTS nanites SWARMS NANOTECHNOLOGY Beelike Nano-Machine
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UE5实时渲染技术在《黑神话:悟空》中的视觉表现与应用研究
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作者 龙家奥 《包装与设计》 2025年第5期226-227,共2页
UE5(Unreal Engine 5,虚幻引擎5)开发的关键渲染技术标志着游戏行业实时渲染能力的显著飞跃,其集成的Nanite虚拟几何体渲染系统、Lumen实时全局光照渲染系统等渲染模块为高质量游戏开发提供了创新的实时渲染解决方案。本文以游戏《黑神... UE5(Unreal Engine 5,虚幻引擎5)开发的关键渲染技术标志着游戏行业实时渲染能力的显著飞跃,其集成的Nanite虚拟几何体渲染系统、Lumen实时全局光照渲染系统等渲染模块为高质量游戏开发提供了创新的实时渲染解决方案。本文以游戏《黑神话:悟空》为案例,分析了该游戏在渲染方面的技术需求,而后重点探讨了Nanite和Lumen在游戏中的应用及其视觉表现。研究表明,这些技术的应用显著增强了游戏的视觉表现效果,为游戏场景与角色的视觉塑造提供了重要的技术支持,提升了游戏的艺术性。凭借对UE5实时渲染技术的成功应用,《黑神话:悟空》为未来本土游戏开发提供了实践经验和可行的技术路径,具有重要的参考价值。 展开更多
关键词 虚幻引擎5 《黑神话:悟空》 nanite LUMEN 实时渲染
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