Genshin Impact and Uma Musume:Pretty Derby are two of the hottest mobile games in China and Japan,respectively,in the past two years,both of which have gained enormous popularity and revenue in their home countries.Th...Genshin Impact and Uma Musume:Pretty Derby are two of the hottest mobile games in China and Japan,respectively,in the past two years,both of which have gained enormous popularity and revenue in their home countries.This paper focuses on the cross-cultural perspective,and analyzes the differences between the two games and their reasons for their popularity from three aspects:character design,cultural background,and game genre.展开更多
Mobile games are gaining in popularity among students, although the factors driving engagement remain poorly understood. This study, conducted among 378 students studying for a Bachelor’s degree in Computer and Digit...Mobile games are gaining in popularity among students, although the factors driving engagement remain poorly understood. This study, conducted among 378 students studying for a Bachelor’s degree in Computer and Digital Sciences at the Université Virtuelle de Côte d’Ivoire, explores the influence of game assets and colours on player engagement. Using an online questionnaire, the study identified students’ gaming preferences and their perception of colours. The results show that the key elements most favoured by students are graphics, sound design, the game system, narrative, interactivity and accessibility. What’s more, colour plays a decisive role in their preferences and commitment to educational mobile games.展开更多
Objective:The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games(CMG)designed for cognitive training are sensitive enough to detect changes in cognitive function induced by vari...Objective:The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games(CMG)designed for cognitive training are sensitive enough to detect changes in cognitive function induced by various acute respiratory loads in healthy subjects.Material and methods:Thirty healthy subjects participated in this study(25±4 years old,13 women).A set of three brief CMG was used to assess cognitive function(Rush Back,Must Sort,True Color)in control situation and at four different inspiratory loads(through a mouthpiece without resistance and with 10,50 and 70%of the maximal inspiratory pressure).Results:Statistically significant decreases in CMG scores were observed in Rush Back(p=0.032)and True Color(p=0.002)when the subjects breathed through the mouthpiece without resistance compared to the control condition.A statistical difference was observed for Must Sort(p=0.003)between baseline and 10%of Inspiratory Threshold Load(ITL).Significant differences for the three games were observed between the baseline and 50%of ITL and between baseline and 70%of ITL.Conclusion:CMG designed for cognitive training are sensitive in detecting transitional changes in cognitive function induced by low,medium and high acute respiratory loads in healthy subjects.This offers interesting new possibilities for the assessment and long-term follow-up of patients suffering from chronic respiratory disease,since this type of assessment could easily be completed independently by patients in their own homes,and could be combined with rehabilitation exercises as an evaluative measure.展开更多
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo...Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games.展开更多
Microtransactions denote a payment made for purchase of mobile phone application or additional content in video games.The basic revenue principle for publisher was to sell the entire content at once,with the buyer hav...Microtransactions denote a payment made for purchase of mobile phone application or additional content in video games.The basic revenue principle for publisher was to sell the entire content at once,with the buyer having to pay the game as a whole.Trends from mobile applications and mobile games market have slowly transferred to PC games and console video games.About one half of total revenue of big video games publishers comes from microtransactions.The topics of this paper are the economic effects of microtransactions on video game industry business model.The scope of microtransactions and different implementing procedures will be discused in paper.The goal is to determine the change of the position of all stakeholders involved in the process of creating and publishing video games.展开更多
文摘Genshin Impact and Uma Musume:Pretty Derby are two of the hottest mobile games in China and Japan,respectively,in the past two years,both of which have gained enormous popularity and revenue in their home countries.This paper focuses on the cross-cultural perspective,and analyzes the differences between the two games and their reasons for their popularity from three aspects:character design,cultural background,and game genre.
文摘Mobile games are gaining in popularity among students, although the factors driving engagement remain poorly understood. This study, conducted among 378 students studying for a Bachelor’s degree in Computer and Digital Sciences at the Université Virtuelle de Côte d’Ivoire, explores the influence of game assets and colours on player engagement. Using an online questionnaire, the study identified students’ gaming preferences and their perception of colours. The results show that the key elements most favoured by students are graphics, sound design, the game system, narrative, interactivity and accessibility. What’s more, colour plays a decisive role in their preferences and commitment to educational mobile games.
文摘Objective:The aim of this work was to determine if scoring mechanisms embedded in cognitive mobile games(CMG)designed for cognitive training are sensitive enough to detect changes in cognitive function induced by various acute respiratory loads in healthy subjects.Material and methods:Thirty healthy subjects participated in this study(25±4 years old,13 women).A set of three brief CMG was used to assess cognitive function(Rush Back,Must Sort,True Color)in control situation and at four different inspiratory loads(through a mouthpiece without resistance and with 10,50 and 70%of the maximal inspiratory pressure).Results:Statistically significant decreases in CMG scores were observed in Rush Back(p=0.032)and True Color(p=0.002)when the subjects breathed through the mouthpiece without resistance compared to the control condition.A statistical difference was observed for Must Sort(p=0.003)between baseline and 10%of Inspiratory Threshold Load(ITL).Significant differences for the three games were observed between the baseline and 50%of ITL and between baseline and 70%of ITL.Conclusion:CMG designed for cognitive training are sensitive in detecting transitional changes in cognitive function induced by low,medium and high acute respiratory loads in healthy subjects.This offers interesting new possibilities for the assessment and long-term follow-up of patients suffering from chronic respiratory disease,since this type of assessment could easily be completed independently by patients in their own homes,and could be combined with rehabilitation exercises as an evaluative measure.
基金Supported by the Public Welfare Technology Application Research Project of Zhejiang Province(No.LTGY23F020001)the Provincial Construction Programme for First-Class Online and Offline Blended Courses(No.Z202Y22513)the Higher Education Teaching Reform Research Programme of Communication University of Zhejiang“Research on Contextualized Teaching Mode for the New Generation of Engineering Students Based on Convergence Media”。
文摘Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games.
文摘Microtransactions denote a payment made for purchase of mobile phone application or additional content in video games.The basic revenue principle for publisher was to sell the entire content at once,with the buyer having to pay the game as a whole.Trends from mobile applications and mobile games market have slowly transferred to PC games and console video games.About one half of total revenue of big video games publishers comes from microtransactions.The topics of this paper are the economic effects of microtransactions on video game industry business model.The scope of microtransactions and different implementing procedures will be discused in paper.The goal is to determine the change of the position of all stakeholders involved in the process of creating and publishing video games.