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Construction of a Multimodal 3D Atlas for a Micrometer-Scale Brain–Computer Interface Based on Mixed Reality
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作者 Hong Zhou Zi-neng Yan +19 位作者 Wei-hang Gao Xiang-xin Lv Rui Luo Jason Shih Hoellwarth Lei He Jia-ming Yang Jia-yao Zhang Hong-lin Wang Yi Xie Xiao-liang Chen Ming-di Xue Ying Fang Yu-yu Duan Rui-yuan Li Xu-dong Wang Rui-lin Wang Mao Xie Li Huang Peng-ran Liu Zhe-wei Ye 《Current Medical Science》 2025年第2期194-205,共12页
Objective To develop a multimodal imaging atlas of a rat brain-computer interface(BCI)that incorporates brain,arterial,bone tissue and a BCI device using mixed reality(MR)for three-dimensional(3D)visualization.Methods... Objective To develop a multimodal imaging atlas of a rat brain-computer interface(BCI)that incorporates brain,arterial,bone tissue and a BCI device using mixed reality(MR)for three-dimensional(3D)visualization.Methods An invasive BCI was implanted in the left visual cortex of 4-week-old Sprague–Dawley rats.Multimodal imaging techniques,including micro-CT and 9.0 T MRI,were used to acquire images of the rat cranial bone structure,vascular distribution,brain tissue functional zones,and BCI device before and after implantation.Using 3D-slicer software,the images were fused through spatial transformations,followed by image segmentation and 3D model reconstruction.The HoloLens platform was employed for MR visualization.Results This study constructed a multimodal imaging atlas for rats that included the skull,brain tissue,arterial tissue,and BCI device coupled with MR technology to create an interactive 3D anatomical model.Conclusions This multimodal 3D atlas provides an objective and stable reference for exploring complex relationships between brain tissue structure and function,enhancing the understanding of the operational principles of BCIs.This is the first multimodal 3D imaging atlas related to a BCI created using Sprague–Dawley rats. 展开更多
关键词 Brain-computer interface mixed reality Three-dimensional atlas Multimodal imaging
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Study on User Interaction for Mixed Reality through Hand Gestures Based on Neural Network
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作者 BeomJun Jo SeongKi Kim 《Computers, Materials & Continua》 2025年第11期2701-2714,共14页
The rapid evolution of virtual reality(VR)and augmented reality(AR)technologies has significantly transformed human-computer interaction,with applications spanning entertainment,education,healthcare,industry,and remot... The rapid evolution of virtual reality(VR)and augmented reality(AR)technologies has significantly transformed human-computer interaction,with applications spanning entertainment,education,healthcare,industry,and remote collaboration.A central challenge in these immersive systems lies in enabling intuitive,efficient,and natural interactions.Hand gesture recognition offers a compelling solution by leveraging the expressiveness of human hands to facilitate seamless control without relying on traditional input devices such as controllers or keyboards,which can limit immersion.However,achieving robust gesture recognition requires overcoming challenges related to accurate hand tracking,complex environmental conditions,and minimizing system latency.This study proposes an artificial intelligence(AI)-driven framework for recognizing both static and dynamic hand gestures in VR and AR environments using skeleton-based tracking compliant with the OpenXR standard.Our approach employs a lightweight neural network architecture capable of real-time classification within approximately 1.3mswhilemaintaining average accuracy of 95%.We also introduce a novel dataset generation method to support training robust models and demonstrate consistent classification of diverse gestures across widespread commercial VR devices.This work represents one of the first studies to implement and validate dynamic hand gesture recognition in real time using standardized VR hardware,laying the groundwork for more immersive,accessible,and user-friendly interaction systems.By advancing AI-driven gesture interfaces,this research has the potential to broaden the adoption of VR and AR across diverse domains and enhance the overall user experience. 展开更多
关键词 Static hand gesture classification dynamic hand gesture classification virtual reality mixed reality
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Mixed Reality-based Interactive Technology for Aircraft Cabin Assembly 被引量:12
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作者 LI Shiqi PENG Tao WANG Junfeng XU Chi 《Chinese Journal of Mechanical Engineering》 SCIE EI CAS CSCD 2009年第3期403-409,共7页
Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of airc... Due to the narrowness of space and the complexity of structure, the assembly of aircraft cabin has become one of the major bottlenecks in the whole manufacturing process. To solve the problem, at the beginning of aircraft design, the different stages of the lifecycle of aircraft must be thought about, which include the trial manufacture, assembly, maintenance, recycling and destruction of the product. Recently, thanks to the development of the virtual reality and augmented reality, some low-cost and fast solutions are found for the product assembly. This paper presents a mixed reality-based interactive technology for the aircraft cabin assembly, which can enhance the efficiency of the assemblage in a virtual environment in terms of vision, information and operation. In the mixed reality-based assembly environment, the physical scene can be obtained by a camera and then generated by a computer. The virtual parts, the features of visual assembly, the navigation information, the physical parts and the physical assembly environment will be mixed and presented in the same assembly scene. The mixed or the augmented information will provide some assembling information as a detailed assembly instruction in the mixed reality-based assembly environment. Constraint proxy and its match rules help to reconstruct and visualize the restriction relationship among different parts, and to avoid the complex calculation of constraint's match. Finally, a desktop prototype system of virtual assembly has been built to assist the assembly verification and training with the virtual hand. 展开更多
关键词 virtual assembly human-computer interaction mixed reality information augmentation constraints navigation
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Uses of a dedicated 3D reconstruction software with augmented and mixed reality in planning and performing advanced liver surgery and living donor liver transplantation(with videos) 被引量:8
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作者 Deniz Balci Elvan Onur Kirimker +2 位作者 Dimitri Aristotle Raptis Yujia Gao Alfred Wei Chieh Kow 《Hepatobiliary & Pancreatic Diseases International》 SCIE CAS CSCD 2022年第5期455-461,共7页
The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery s... The development of digital intelligent diagnostic and treatment technology has opened countless new opportunities for liver surgery from the era of digital anatomy to a new era of digital diagnostics,virtual surgery simulation and using the created scenarios in real-time surgery using mixed reality.In this article,we described our experience on developing a dedicated 3 dimensional visualization and reconstruction software for surgeons to be used in advanced liver surgery and living donor liver transplantation.Furthermore,we shared the recent developments in the field by explaining the outreach of the software from virtual reality to augmented reality and mixed reality. 展开更多
关键词 Living donor liver transplantation 3D reconstruction software 3D volumetry Precision medicine Augmented reality mixed reality
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Application value of mixed reality in hepatectomy for hepatocellular carcinoma 被引量:7
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作者 Liu-Yang Zhu Jian-Cun Hou +4 位作者 Long Yang Zi-Rong Liu Wen Tong Yi Bai Ya-Min Zhang 《World Journal of Gastrointestinal Surgery》 SCIE 2022年第1期36-45,共10页
BACKGROUND As a new digital holographic imaging technology,mixed reality(MR)technology has unique advantages in determining the liver anatomy and location of tumor lesions.With the popularization of 5 G communication ... BACKGROUND As a new digital holographic imaging technology,mixed reality(MR)technology has unique advantages in determining the liver anatomy and location of tumor lesions.With the popularization of 5 G communication technology,MR shows great potential in preoperative planning and intraoperative navigation,making hepatectomy more accurate and safer.AIM To evaluate the application value of MR technology in hepatectomy for hepatocellular carcinoma(HCC).METHODS The clinical data of 95 patients who underwent open hepatectomy surgery for HCC between June 2018 and October 2020 at our hospital were analyzed retrospectively.We selected 95 patients with HCC according to the inclusion criteria and exclusion criteria.In 38 patients,hepatectomy was assisted by MR(Group A),and an additional 57 patients underwent traditional hepatectomy without MR(Group B).The perioperative outcomes of the two groups were collected and compared to evaluate the application value of MR in hepatectomy for patients with HCC.RESULTS We summarized the technical process of MR-assisted hepatectomy in the treatment of HCC.Compared to traditional hepatectomy in Group B,MR-assisted hepatectomy in Group A yielded a shorter operation time(202.86±46.02 min vs 229.52±57.13 min,P=0.003),less volume of bleeding(329.29±97.31 mL vs 398.23±159.61 mL,P=0.028),and shorter obstructive time of the portal vein(17.71±4.16 min vs 21.58±5.24 min,P=0.019).Group A had lower alanine aminotransferas and higher albumin values on the third day after the operation(119.74±29.08 U/L vs 135.53±36.68 U/L,P=0.029 and 33.60±3.21 g/L vs 31.80±3.51 g/L,P=0.014,respectively).The total postoperative complications and hospitalization days in Group A were significantly less than those in Group B[14(37.84%)vs 35(60.34%),P=0.032 and 12.05±4.04 d vs 13.78±4.13 d,P=0.049,respectively].CONCLUSION MR has some application value in three-dimensional visualization of the liver,surgical planning,and intraoperative navigation during hepatectomy,and it significantly improves the perioperative outcomes of hepatectomy for HCC. 展开更多
关键词 mixed reality HEPATECTOMY Hepatocellular carcinoma Three-dimensional reconstruction Surgical planning Intraoperative navigation
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Mixed reality for visualization of orthopedic surgical anatomy 被引量:6
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作者 Dimitrios Chytas Vasileios S Nikolaou 《World Journal of Orthopedics》 2021年第10期727-731,共5页
In the modern era,preoperative planning is substantially facilitated by artificial reality technologies,which permit a better understanding of patient anatomy,thus increasing the safety and accuracy of surgical interv... In the modern era,preoperative planning is substantially facilitated by artificial reality technologies,which permit a better understanding of patient anatomy,thus increasing the safety and accuracy of surgical interventions.In the field of orthopedic surgery,the increase in safety and accuracy improves treatment quality and orthopedic patient outcomes.Artificial reality technologies,which include virtual reality(VR),augmented reality(AR),and mixed reality(MR),use digital images obtained from computed tomography or magnetic resonance imaging.VR replaces the user’s physical environment with one that is computer generated.AR and MR have been defined as technologies that permit the fusing of the physical with the virtual environment,enabling the user to interact with both physical and virtual objects.MR has been defined as a technology that,in contrast to AR,enables users to visualize the depth and perspective of the virtual models.We aimed to shed light on the role that MR can play in the visualization of orthopedic surgical anatomy.The literature suggests that MR could be a valuable tool in orthopedic surgeon’s hands for visualization of the anatomy.However,we remark that confusion exists in the literature concerning the characteristics of MR.Thus,a more clear description of MR is needed in orthopedic research,so that the potential of this technology can be more deeply understood. 展开更多
关键词 Orthopedic surgery mixed reality ANATOMY Augmented reality Threedimensional visualization technologies Artificial reality technologies
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Training on LSA lifeboat operation using Mixed Reality 被引量:2
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作者 Spyridon Nektarios BOLIERAKIS Margarita KOSTOVASILI +1 位作者 Lazaros KARAGIANNIDIS Angelos AMDITIS 《Virtual Reality & Intelligent Hardware》 2023年第3期201-212,共12页
Background This work aims to provide an overview of the Mixed Reality(MR)technology’s use in maritime industry for training purposes.Current training procedures cover a broad range of procedural operations for Life-S... Background This work aims to provide an overview of the Mixed Reality(MR)technology’s use in maritime industry for training purposes.Current training procedures cover a broad range of procedural operations for Life-Saving Appliances(LSA)lifeboats;however,several gaps and limitations have been identified related to the practical training that can be addressed through the use of MR.Augmented,Virtual and Mixed Reality applications are already used in various fields in maritime industry,but their full potential have not been yet exploited.SafePASS project aims to exploit MR advantages in the maritime training by introducing a relevant application focusing on use and maintenance of LSA lifeboats.Methods An MR Training application is proposed supporting the training of crew members in equipment usage and operation,as well as in maintenance activities and procedures.The application consists of the training tool that trains crew members on handling lifeboats,the training evaluation tool that allows trainers to assess the performance of trainees,and the maintenance tool that supports crew members to perform maintenance activities and procedures on lifeboats.For each tool,an indicative session and scenario workflow are implemented,along with the main supported interactions of the trainee with the equipment.Results The application has been tested and validated both in lab environment and using a real LSA lifeboat,resulting to improved experience for the users that provided feedback and recommendations for further development.The application has also been demonstrated onboard a cruise ship,showcasing the supported functionalities to relevant stakeholders that recognized the added value of the application and suggested potential future exploitation areas.Conclusions The MR Training application has been evaluated as very promising in providing a user-friendly training environment that can support crew members in LSA lifeboat operation and maintenance,while it is still subject to improvement and further expansion. 展开更多
关键词 Augmented reality mixed reality Maritime training Cruise industry Lifeboat operation Lifeboat maintenance H2020 research project
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Video Conference System in Mixed Reality Using a Hololens
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作者 Baolin Sun Xuesong Gao +6 位作者 Weiqiang Chen Qihao Sun Xiaoxiao Cui HaoGuo Cishahayo Remesha Kevin Shuaishuai Liu Zhi Liu 《Computer Modeling in Engineering & Sciences》 SCIE EI 2023年第1期383-403,共21页
The mixed reality conference system proposed in this paper is a robust,real-time video conference application software that makes up for the simple interaction and lack of immersion and realism of traditional video co... The mixed reality conference system proposed in this paper is a robust,real-time video conference application software that makes up for the simple interaction and lack of immersion and realism of traditional video conference,which realizes the entire process of holographic video conference from client to cloud to the client.This paper mainly focuses on designing and implementing a video conference system based on AI segmentation technology and mixed reality.Several mixed reality conference system components are discussed,including data collection,data transmission,processing,and mixed reality presentation.The data layer is mainly used for data collection,integration,and video and audio codecs.The network layer uses Web-RTC to realize peer-to-peer data communication.The data processing layer is the core part of the system,mainly for human video matting and human-computer interaction,which is the key to realizing mixed reality conferences and improving the interactive experience.The presentation layer explicitly includes the login interface of the mixed reality conference system,the presentation of real-time matting of human subjects,and the presentation objects.With the mixed reality conference system,conference participants in different places can see each other in real-time in their mixed reality scene and share presentation content and 3D models based on mixed reality technology to have a more interactive and immersive experience. 展开更多
关键词 mixed reality AI segmentation HOLOGRAM video conference Web-RTC
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Design of Learning Media in Mixed Reality for Lao Education
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作者 Kalaphath Kounlaxay Soo Kyun Kim 《Computers, Materials & Continua》 SCIE EI 2020年第7期161-180,共20页
To improve and develop education systems,the communication between instructors and learners in a class during the learning process is of utmost importance.Currently the presentations of 3D models using mixed reality(M... To improve and develop education systems,the communication between instructors and learners in a class during the learning process is of utmost importance.Currently the presentations of 3D models using mixed reality(MR)technology can be used to avoid misinterpretations of oral and 2D model presentations.As an independent concept and MR applications,MR combines the excellent of each virtual reality(VR)and augmented reality(AR).This work aims to present the descriptions of MR systems,which include its devices,applications,and literature reviews and proposes computer vision tracking using the AR Toolkit Tracking Library.The focus of this work will be on creating 3D models and implementing in Unity 3D using the Vuforia SDK platform to develop VR and AR applications for architectural presentations. 展开更多
关键词 mixed reality virtual reality augmented reality Vuforia head-mounted displays.
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Novel Architecture of OneM2M-Based Convergence Platform for Mixed Reality and IoT
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作者 Seungwoon Lee Woogeun Kil +2 位作者 Byeong-hee Roh SJ Kim Jin-suk Kang 《Computers, Materials & Continua》 SCIE EI 2022年第4期51-69,共19页
There have been numerous works proposed to merge augmented reality/mixed reality(AR/MR)and Internet of Things(IoT)in various ways.However,they have focused on their specific target applications and have limitations on... There have been numerous works proposed to merge augmented reality/mixed reality(AR/MR)and Internet of Things(IoT)in various ways.However,they have focused on their specific target applications and have limitations on interoperability or reusability when utilizing them to different domains or adding other devices to the system.This paper proposes a novel architecture of a convergence platform for AR/MR and IoT systems and services.The proposed architecture adopts the oneM2M IoT standard as the basic framework that converges AR/MR and IoT systems and enables the development of application services used in general-purpose environments without being subordinate to specific systems,domains,and device manufacturers.We implement the proposed architecture utilizing the open-source oneM2M-based IoT server and device platforms released by the open alliance for IoT standards(OCEAN)and Microsoft HoloLens as an MR device platform.We also suggest and demonstrate the practical use cases and discuss the advantages of the proposed architecture. 展开更多
关键词 Internet of things(IoT) augmented realty(AR) mixed reality(MR) microsoft HoloLens oneM2M convergence platform
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Adaptive Consistent Management to Prevent System Collapse on Shared Object Manipulation in Mixed Reality
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作者 Jun Lee Hyun Kwon 《Computers, Materials & Continua》 SCIE EI 2023年第4期2025-2042,共18页
A concurrency control mechanism for collaborative work is akey element in a mixed reality environment. However, conventional lockingmechanisms restrict potential tasks or the support of non-owners, thusincreasing the ... A concurrency control mechanism for collaborative work is akey element in a mixed reality environment. However, conventional lockingmechanisms restrict potential tasks or the support of non-owners, thusincreasing the working time because of waiting to avoid conflicts. Herein, wepropose an adaptive concurrency control approach that can reduce conflictsand work time. We classify shared object manipulation in mixed reality intodetailed goals and tasks. Then, we model the relationships among goal,task, and ownership. As the collaborative work progresses, the proposedsystem adapts the different concurrency control mechanisms of shared objectmanipulation according to the modeling of goal–task–ownership. With theproposed concurrency control scheme, users can hold shared objects andmove and rotate together in a mixed reality environment similar to realindustrial sites. Additionally, this system provides MS Hololens and Myosensors to recognize inputs from a user and provides results in a mixed realityenvironment. The proposed method is applied to install an air conditioneras a case study. Experimental results and user studies show that, comparedwith the conventional approach, the proposed method reduced the number ofconflicts, waiting time, and total working time. 展开更多
关键词 mixed reality upper body motion recognition shared object manipulation adaptive task concurrency control
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Design of Teaching System of Industrial Robots Using Mixed Reality Technology
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作者 Guwei Li Yun Yang +1 位作者 Zhou Li Jingchun Fan 《Computers, Materials & Continua》 SCIE EI 2022年第10期1317-1327,共11页
Traditional teaching and learning about industrial robots uses abstract instructions,which are difficult for students to understand.Meanwhile,there are safety issues associated with the use of practical training equip... Traditional teaching and learning about industrial robots uses abstract instructions,which are difficult for students to understand.Meanwhile,there are safety issues associated with the use of practical training equipment.To address these problems,this paper developed an instructional system based on mixed-reality(MR)technology for teaching about industrial robots.The Siasun T6A-series robots were taken as a case study,and the Microsoft MR device HoloLens-2 was used as the instructional platform.First,the parameters of the robots were analyzed based on their structural drawings.Then,the robot modules were decomposed,and 1:1 three-dimensional(3D)digital reproductions were created in Maya.Next,a library of digital models of the robot components was established,and a 3D spatial operation interface for the virtual instructional system was created in Unity.Subsequently,a C#code framework was established to satisfy the requirements of interactive functions and data transmission,and the data were saved in JSON format.In this way,a key technique that facilitates the understanding of spatial structures and a variety of human-machine interactions were realized.Finally,an instructional system based on HoloLens-2 was established for understanding the structures and principles of robots.The results showed that the instructional system developed in this study provides realistic 3D visualizations and a natural,efficient approach for human-machine interactions.This system could effectively improve the efficiency of knowledge transfer and the student’s motivation to learn. 展开更多
关键词 mixed reality SPACE INTERACTION instructional system
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Using Mixed Reality as a Simulation Tool in Urban Planning Project for Sustainable Development
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作者 Hisham E1-Shimy Ghada Ahmed Ragheb Amany Ahmed Ragheb 《Journal of Civil Engineering and Architecture》 2015年第7期830-835,共6页
Nowadays, urban design faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens and the demands of planning. It is desirable to involve the stakeholder... Nowadays, urban design faces complex demands. It has become a necessity to negotiate between stakeholder objectives, the expectations of citizens and the demands of planning. It is desirable to involve the stakeholders and citizens from an early stage in the planning process to enable their different viewpoints to be successfully expressed and comprehended. Therefore, the basic aim of the study was how the MR (mixed reality) application is designed to encourage and improve communication on urban design among stakeholders and citizens? In this paper, we discuss new approaches to visualize urban building and environment alternatives to different stakeholders and provide them with tools to explore different approaches to urban planning in order to support citizen's participation in urban planning with augmented and mixed reality. The major finding of the study is that learning "how these participatory technologies may help build a community of practice around an urban project". And throughout the different experiences, we can learn to assist towards development of a methodology to use the mixed reality as a simulation tool in the enhancement of collaborative interaction in real-Egyptian project. So, we can determine a number of recommendations to deal with new participatory design tools for urban planning projects. 展开更多
关键词 mixed reality real environment virtual reality augmented reality augmented virtuality MR-tent.
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A Mixed Reality System for Investigating Expert Characteristics on Recall of Situation Including Self-Motion
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《Computer Technology and Application》 2012年第4期283-288,共6页
To study recall accuracy of the offensive and defensive situations including movements of elite-athlete/novice oneself, a novel experimental system was developed where defensive actions were performed by the subject w... To study recall accuracy of the offensive and defensive situations including movements of elite-athlete/novice oneself, a novel experimental system was developed where defensive actions were performed by the subject with a CG (Computer Graphics) player who presented predetermined offensive actions. Both the CG player's movements and subject's movements were reproduced by a video using mixed reality technology for recall examination. This system was also designed to rearrange the natural sequence of image frames resulting in a reproducible video in which the time relation of offense and defense was falsified. Displacement of timing in the false video was twofold; delayed from the truth or advanced from the truth. Using this two-video, true/false imagery method, the subject was asked to select the true video by recall; thus it became possible to examine the recall accuracy quantitatively by controlling the timing displacement. Results of the experiment using this system revealed that karate expert possessed a skill to recognize the time relation between the opponent's movement and one's own movement perceptually that was more developed than that of the novice. It was further identified that the expert as well as the novice recognized delayed displacement more accurately than they could recognize advanced displacement. 展开更多
关键词 mixed reality recall paradigm perceptual cognitive skill computer graphics displacement of timing.
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Evaluation of Behavior of Evacuees on a Floor in a Disaster Situation Using Multi-agent Simulation and Mixed Reality Game: Effectiveness of the Field of Vision and Priority of Referred Objects
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作者 Keita Sugiura Masahiro Arakawa 《Computer Technology and Application》 2016年第5期227-235,共9页
In this study, we develop a mixed reality game system to investigate characteristics ofjudgrnents of individual players in an evacuation process. The characteristics of judgments of the players that are inferred from ... In this study, we develop a mixed reality game system to investigate characteristics ofjudgrnents of individual players in an evacuation process. The characteristics of judgments of the players that are inferred from the performance of the game are then incorporated into a multi-agent simulation as rules. The behavior of evacuees is evaluated in approximations of real situations, by using the agent simulation including different judgments of evacuees. Using the results of the simulation, effective methods are discussed for achieving the escape of the evacuees within a short time. 展开更多
关键词 Multi-agent simulation mixed reality game system emergency exit sign behavior of evacuees field of vision.
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Web-based mixed reality video fusion with remote rendering
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作者 Qiang ZHOU Zhong ZHOU 《Virtual Reality & Intelligent Hardware》 2023年第2期188-199,共12页
Background Mixed reality(MR)video fusion systems merge video imagery with 3D scenes to make the scene more realistic and help users understand the video content and temporal–spatial correlation between them,reducing ... Background Mixed reality(MR)video fusion systems merge video imagery with 3D scenes to make the scene more realistic and help users understand the video content and temporal–spatial correlation between them,reducing the user′s cognitive load.MR video fusion are used in various applications;however,video fusion systems require powerful client machines because video streaming delivery,stitching,and rendering are computationally intensive.Moreover,huge bandwidth usage is another critical factor that affects the scalability of video-fusion systems.Methods Our framework proposes a fusion method for dynamically projecting video images into 3D models as textures.Results Several experiments on different metrics demonstrate the effectiveness of the proposed framework.Conclusions The framework proposed in this study can overcome client limitations by utilizing remote rendering.Furthermore,the framework we built is based on browsers.Therefore,the user can test the MR video fusion system with a laptop or tablet without installing any additional plug-ins or application programs. 展开更多
关键词 mixed reality Video fusion WebRTC Remote rendering
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Clinical use of augmented reality,mixed reality,three-dimensionalnavigation and artificial intelligence in liver surgery
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作者 Roger Wahba Michael N Thomas +2 位作者 Alexander C Bunck Christiane J Bruns Dirk L Stippel 《Artificial Intelligence in Gastroenterology》 2021年第4期94-104,共11页
A precise knowledge of intra-parenchymal vascular and biliary architecture and the location of lesions in relation to the complex anatomy is indispensable to perform liver surgery.Therefore,virtual three-dimensional(3... A precise knowledge of intra-parenchymal vascular and biliary architecture and the location of lesions in relation to the complex anatomy is indispensable to perform liver surgery.Therefore,virtual three-dimensional(3D)-reconstruction models from computed tomography/magnetic resonance imaging scans of the liver might be helpful for visualization.Augmented reality,mixed reality and 3Dnavigation could transfer such 3D-image data directly into the operation theater to support the surgeon.This review examines the literature about the clinical and intraoperative use of these image guidance techniques in liver surgery and provides the reader with the opportunity to learn about these techniques.Augmented reality and mixed reality have been shown to be feasible for the use in open and minimally invasive liver surgery.3D-navigation facilitated targeting of intraparenchymal lesions.The existing data is limited to small cohorts and description about technical details e.g.,accordance between the virtual 3D-model and the real liver anatomy.Randomized controlled trials regarding clinical data or oncological outcome are not available.Up to now there is no intraoperative application of artificial intelligence in liver surgery.The usability of all these sophisticated image guidance tools has still not reached the grade of immersion which would be necessary for a widespread use in the daily surgical routine.Although there are many challenges,augmented reality,mixed reality,3Dnavigation and artificial intelligence are emerging fields in hepato-biliary surgery. 展开更多
关键词 Augmented reality mixed reality 3D NAVIGATION Artificial intelligence Liver surgery Liver resection Image guided surgery
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Integrating mixed reality,augmented reality,and artificial intelligence in complex liver surgeries:Enhancing precision,safety,and outcomes
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作者 Xianxing Wang Jiali Yang +2 位作者 Beichuan Zhou Li Tang Yongxing Liang 《iLIVER》 2025年第2期74-80,共7页
Hepatobiliary surgeries,particularly hepatectomy and liver transplantation,are critical interventions for hepatic malignancies and end-stage liver diseases.These complex procedures face challenges due to the liver'... Hepatobiliary surgeries,particularly hepatectomy and liver transplantation,are critical interventions for hepatic malignancies and end-stage liver diseases.These complex procedures face challenges due to the liver's intricate anatomy and vascularization.The integration of Mixed Reality(MR),Augmented Reality(AR),and Artificial Intelligence(AI)is increasingly enhancing the precision,safety,and outcomes of these surgeries.MR and AR improve visualization of anatomical structures,assist in preoperative planning,and support patient education through immersive 3D models.AI-driven technologies provide real-time intraoperative feedback and navigation,optimizing surgical decisions and minimizing risks.Postoperatively,these technologies aid in patient education and recovery management,ultimately improving outcomes.This review explores the applications of MR,AR,and AI in liver surgeries and their potential to transform surgical practice by enhancing precision,safety,and patient engagement. 展开更多
关键词 Hepatobiliary surgery Emerging technologies mixed reality Augmented reality Artificial intelligence Surgical precision and safety
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Edge-assisted indexing for highly dynamic and static data in mixed reality connected autonomous vehicles
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作者 Daniel Mawunyo Doe Dawei Chen +3 位作者 Kyungtae Han Haoxin Wang Jiang Xie Zhu Han 《Intelligent and Converged Networks》 EI 2024年第2期167-179,共13页
The integration of Mixed Reality(MR)technology into Autonomous Vehicles(AVs)has ushered in a new era for the automotive industry,offering heightened safety,convenience,and passenger comfort.However,the substantial and... The integration of Mixed Reality(MR)technology into Autonomous Vehicles(AVs)has ushered in a new era for the automotive industry,offering heightened safety,convenience,and passenger comfort.However,the substantial and varied data generated by MR-Connected AVs(MR-CAVs),encompassing both highly dynamic and static information,presents formidable challenges for efficient data management and retrieval.In this paper,we formulate our indexing problem as a constrained optimization problem,with the aim of maximizing the utility function that represents the overall performance of our indexing system.This optimization problem encompasses multiple decision variables and constraints,rendering it mathematically infeasible to solve directly.Therefore,we propose a heuristic algorithm to address the combinatorial complexity of the problem.Our heuristic indexing algorithm efficiently divides data into highly dynamic and static categories,distributing the index across Roadside Units(RSUs)and optimizing query processing.Our approach takes advantage of the computational capabilities of edge servers or RSUs to perform indexing operations,thereby shifting the burden away from the vehicles themselves.Our algorithm strategically places data in the cache,optimizing cache hit rate and space utilization while reducing latency.The quantitative evaluation demonstrates the superiority of our proposed scheme,with significant reductions in latency(averaging 27%-49.25%),a 30.75%improvement in throughput,a 22.50%enhancement in cache hit rate,and a 32%-50.75%improvement in space utilization compared to baseline schemes. 展开更多
关键词 mixed reality autonomous vehicles data indexing edge computing query optimization
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Innovative exploration of phantom limb pain treatment based on extended reality technology 被引量:1
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作者 Di Gan Shi-Yuan Wang +6 位作者 Kun Liu Shi-Yu Zhang Hui Huang Jia-Hui Xing Chun-Hui Qin Kai-Yang Wang Tao Wang 《World Journal of Orthopedics》 2025年第6期37-46,共10页
Phantom limb pain(PLP)is not only a physical pain experience but also poses a significant challenge to mental health and quality of life.Currently,the mechanism of PLP treatment is still unclear,and there are many met... Phantom limb pain(PLP)is not only a physical pain experience but also poses a significant challenge to mental health and quality of life.Currently,the mechanism of PLP treatment is still unclear,and there are many methods with varying effects.This article starts with the application research of extended reality technology in PLP treatment,through describing the application of its branch technologies(virtual reality,augmented reality,and mixed reality technology),to lay the foundation for subsequent research,in the hope of finding advanced and effective treatment methods,and providing a basis for future product transformation. 展开更多
关键词 Phantom limb pain Extended reality mixed reality Virtual reality Augmented reality
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