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Integrating geographic information system and 3D virtual reality for optimized modeling of large-scale photovoltaic wind hybrid system:A case study in Dakhla City,Morocco 被引量:1
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作者 Elmostafa Achbab Rachid Lambarki +1 位作者 Hassan Rhinane Dennoun Saifaoui 《Energy Geoscience》 2025年第2期174-193,共20页
This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)syste... This research pioneers the integration of geographic information systems(GIS)and 3D modeling within a virtual reality(VR)framework to assess the viability and planning of a 20 MW hybrid wind-solarphotovoltaic(PV)system connected to the local grid.The study focuses on Dakhla,Morocco,a region with vast untapped renewable energy potential.By leveraging GIS,we are innovatively analyzing geographical and environmental factors that influence optimal site selection and system design.The incorporation of VR technologies offers an unprecedented level of realism and immersion,allowing stakeholders to virtually experience the project's impact and design in a dynamic,interactive environment.This novel methodology includes extensive data collection,advanced modeling,and simulations,ensuring that the hybrid system is precisely tailored to the unique climatic and environmental conditions of Dakhla.Our analysis reveals that the region possesses a photovoltaic solar potential of approximately2400 k Wh/m^(2) per year,with an average annual wind power density of about 434 W/m^(2) at an 80-meter hub height.Productivity simulations indicate that the 20 MW hybrid system could generate approximately 60 GWh of energy per year and 1369 GWh over its 25-year lifespan.To validate these findings,we employed the System Advisor Model(SAM)software and the Global Solar Photovoltaic Atlas platform.This comprehensive and interdisciplinary approach not only provides a robust assessment of the system's feasibility but also offers valuable insights into its potential socio-economic and environmental impact. 展开更多
关键词 Geographic information systems 3D virtual reality(vr)modeling Wind energy Solar photovoltaic(PV)energy Hybrid renewable energy system assessment
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VRBT:轻量级骨骼识别与损伤预警VR羽毛球训练方法
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作者 朱羽宁 杨猛 +1 位作者 陈天玥 孟维亮 《系统仿真学报》 北大核心 2026年第1期225-234,共10页
针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿... 针对传统羽毛球训练的场地与指导限制,提出一种基于多模型集成与协同仿真的VR羽毛球训练方法。构建了“感知-决策-交互”的闭环仿真框架:基于Unity引擎开发训练模拟、智能对抗及休闲游戏三大多场景训练模块,通过物理引擎实现运动轨迹仿真;采用轻量化MHFormer架构优化三维骨骼重建;设计多任务增强型损伤预测方法(enhanced injury prediction system,EIPS),集成随机森林与XGBoost实现损伤概率、风险等级及预警类型的联合输出。通过上述模型的协同仿真,系统实现了对复杂人机交互过程的综合模拟与实时评估。所提方法可为解决骨骼重建实时性与精度的平衡难题提供思路,构建动态风险评分模型支撑个性化防护。 展开更多
关键词 虚拟现实 羽毛球训练 三维骨骼识别 运动损伤预警 多任务学习
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Multisensory virtual reality environments in architecture:The impact of smell on presence,engagement,and user experience
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作者 Muhammed YILDIRIM Anastasia GLOBA +1 位作者 Ozgur GOCER Arianna BRAMBILLA 《虚拟现实与智能硬件(中英文)》 2025年第6期577-617,共41页
Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system ... Background Exploring how immersive technologies can simulate and assess user experiences in designed environments is an important topic in architectural research.In this study,a multisensory virtual reality(VR)system developed to support the study of human-built environment interactions under multimodal conditions(visual,olfactory,and auditory)was evaluated.Methods The effectiveness of the system was tested by conducting in-depth user studies using a mixed-method approach to provide quantitative and qualitative evidence.The results of the case study were discussed,key features of the proposed prototype were assessed,and limitations and opportunities for future studies were identified.Results Findings showed that multisensory elements can deepen participants’sense of presence,increase engagement levels,and enrich overall user experience in immersive environments.Integrating olfactory stimuli into virtual representations of architectural spaces revealed how multisensory feedback informs spatial perception and supports the development of more responsive and human-centered design strategies.Conclusions This study contributes to the emerging field of sensory architecture,aiming to move beyond visual simulation toward a richer embodied understanding of space.The proposed approach provides valuable insights into the development of multisensory VR environments in architecture,enabling future research and immersive research methodologies in wider fields. 展开更多
关键词 Immersive virtual reality Multisensory experience Sense of smell Human-environment interaction Multisensory vr in architecture User testing Mixed-method
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Integrating Virtual Reality into English Education: Exploring Technology Acceptance and Learning Outcomes
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作者 Yulan Huang 《Journal of Literature and Art Studies》 2025年第7期540-552,共13页
According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in... According to a BBC report,2016 marked the year when virtual reality(VR)transitioned from concept to reality1.VR has emerged in various fields and is highly effective in many ways.The implementation of VR technology in teaching and learning has gradually become popular.Through the 3D realistic learning environment,learners are immersed in the virtual environment.Language education needs to create an immersive English learning environment and atmosphere.Therefore,in order to understand the substantial benefits of integrating VR into English language acquisition,this research will adopt the VR teaching materials to Freshman English Courses.For students who will participate in the use of VR technology to learn English,the pre-test,post-test,and surveys will be analyzed.Through the analysis of questionnaire data,explore whether the VR model is effective in enhancing learning interest and motivation,and evaluate the effectiveness of enhancing language ability learning.This research is based on the Technology Acceptance Model,using Pivot Report and SPSS software to analyze the results of the tests.Pearson correlation coefficient analysis will be also adopted to explore the three aspects of the usage of VR:(a)Does VR really work for enhancing learning motivation and interest?;(b)To explore the feasibility of VR in the educational field analyzed by the Technology Acceptance Model(TAM,Technology Acceptance Model);and(c)Learning effectiveness of the participants.The results of this research will provide references for language teachers who would like to implement innovative teaching,enrich teaching materials,and enhance learning effectiveness. 展开更多
关键词 virtual reality(vr) Technology Acceptance Model(TAM) immersive learning learning motivation
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Application and Effectiveness Evaluation of PBL Combined with Virtual Reality Technology in Teaching Geriatric Sarcopenia
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作者 Qing Ma 《Journal of Clinical and Nursing Research》 2025年第12期196-202,共7页
Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practic... Objective:To investigate the impact of applying PBL combined with virtual reality(VR)technology in clinical teaching of geriatric sarcopenia on students’knowledge acquisition,attitudes,and behaviors,providing practical evidence for geriatric medicine teaching reform.Methods:Eighty clinical medicine undergraduate interns admitted to the geriatrics department of a hospital from January 2024 to June 2025 were randomly divided into an observation group(n=40)and a control group(n=40).The control group received traditional lecture-based instruction,while the observation group underwent PBL combined with VR technology.The two groups were compared on end-of-term theoretical knowledge assessment scores,clinical practice operation scores,teaching satisfaction,and clinical behavior observation scale scores.Results:Students in the observation group achieved significantly higher scores in basic theoretical knowledge(86.52±5.31)and clinical practice skills(88.15±4.26)compared to the control group(75.28±6.15)and(72.33±5.87),respectively(p<0.05).The observation group and control group students’awareness of geriatric sarcopenia and satisfaction with teaching methods were 95.00%and 97.50%,and 77.50%and 72.50%,respectively,with statistically significant differences(p<0.05);The observation group demonstrated significantly higher frequency of proactive sarcopenia screening,greater enthusiasm in participating in nutritional intervention plan development,and increased engagement in health education during clinical practice compared to the control group,with statistically significant differences(p<0.05).Conclusion:The application of a PBL combined with virtual reality(VR)technology teaching model in clinical teaching on geriatric sarcopenia significantly enhances students’foundational theoretical knowledge,improves their attitudes toward geriatric sarcopenia,and enhances their clinical practice behaviors.This represents a scientifically effective teaching method in geriatric medicine. 展开更多
关键词 Problem-Based Learning(PBL)teaching model virtual reality(vr)technology Geriatric sarcopenia SCREENING Nutritional intervention
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基于VR/AR与BIM平台的智能建造课程教学模式创新与探索
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作者 武精科 陈家瑞 尤志国 《高教学刊》 2026年第1期15-18,23,共5页
为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生... 为应对建筑业数字化转型背景下智能建造人才的培养需求,该文针对传统工程教育中存在的理论与实践脱节、空间认知困难、实训成本高及安全性低等痛点问题,提出一种基于BIM与VR/AR技术深度融合的智能建造课程教学模式。该模式以“虚实共生、能力导向、项目驱动”为核心理念,通过BIM平台构建数字底座,结合VR/AR技术创设沉浸式交互环境,构建“课前认知—课中实训—课后拓展”的全流程闭环教学体系。在智能建造技术课程中的教学实践表明,该模式使学生空间理解能力提升36%,实操效率提高44%,教学总体满意度达到92%。研究证实,该教学模式能有效培养学生数字化设计、虚拟施工与协同管理等智能建造核心能力,为工程教育数字化转型提供可推广的实施路径。 展开更多
关键词 智能建造 虚拟现实 增强现实 建造信息模型 教学模式
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基于眼动追踪的VR空间交互意图识别算法
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作者 代鹏 刘秉阳 祝洪珍 《智能物联技术》 2026年第2期72-75,共4页
基于虚拟现实(Virtual Reality,VR)交互场景中眼动信号的动态变化特征,研究多模态融合与阈值自适应算法。阐述融合模型在眼动、姿态与空间特征协同建模中的实现方法,介绍信号滤波与特征加权的优化策略,并通过实验验证算法在识别准确率... 基于虚拟现实(Virtual Reality,VR)交互场景中眼动信号的动态变化特征,研究多模态融合与阈值自适应算法。阐述融合模型在眼动、姿态与空间特征协同建模中的实现方法,介绍信号滤波与特征加权的优化策略,并通过实验验证算法在识别准确率与响应时延方面的性能表现。结果表明,该算法具有较高的实时性与稳定性。 展开更多
关键词 眼动追踪 虚拟现实(vr) 交互意图识别 多模态融合 自适应阈值
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临床医学生法医学PBL-VR沉浸式教学实践
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作者 彭珊 王争争 乔晓孟 《基础医学教育》 2026年第1期74-78,共5页
法医学作为衔接医学与法学的重要桥梁,在临床医疗纠纷处理、医学证据保存及司法鉴定协作等各方面具有不可或缺的作用。然而,该学科在临床医学教学中仍面临认知边缘化、教学内容脱节及教学资源不足等现实问题,难以满足临床岗位对法医学... 法医学作为衔接医学与法学的重要桥梁,在临床医疗纠纷处理、医学证据保存及司法鉴定协作等各方面具有不可或缺的作用。然而,该学科在临床医学教学中仍面临认知边缘化、教学内容脱节及教学资源不足等现实问题,难以满足临床岗位对法医学应用能力的实际要求。为推进临床法医学教学向实践导向转型,该研究面向临床医学专业本科生,构建以临床需求为导向的PBL与VR技术融合的沉浸式教学体系。基于临床真实场景的PBL问题链设计和开发与之配套的VR法医学场景资源库,实现教学方法与技术手段的有机整合。研究重点在于验证该教学模式对提升学生法医学应用能力的实际成效,并形成可推广的教学改革路径,从而为法医学有效融入临床实践提供系统化方案。 展开更多
关键词 法医学 临床导向 PBL教学 vr教学 教学改革
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基于VR的居家产后修复训练系统设计与开发
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作者 王枫红 陈昊 张檬 《设计》 2026年第2期118-123,共6页
本研究针对居家产后修复训练中专业指导不足、动作质量难以量化评估及训练持续性较低等问题,以一线城市产后女性为研究对象,基于虚拟现实技术开展居家场景下产后修复训练系统的设计研究与实践。通过问卷调查、实地跟随调研与深度访谈,... 本研究针对居家产后修复训练中专业指导不足、动作质量难以量化评估及训练持续性较低等问题,以一线城市产后女性为研究对象,基于虚拟现实技术开展居家场景下产后修复训练系统的设计研究与实践。通过问卷调查、实地跟随调研与深度访谈,系统梳理产后女性在不同恢复阶段的居家运动需求,以及产康医生在修复训练评估与指导中的关键点。在此基础上,引入动作质量评估系统理念,并基于动作识别算法,实现对关键修复动作的实时姿态识别与评分反馈。最终,结合虚拟现实技术的沉浸性与交互性特征,完成VR居家产后修复训练系统的整体设计与开发,实现运动学习、训练与成果评估的闭环流程。通过对比实验与对系统效果进行验证,结果表明,该系统在动作完成质量、训练专注度及用户体验等方面均优于传统视频跟练方式。从设计视角为VR技术在居家产后康复领域的应用提供了系统化的设计方法与实践参考。 展开更多
关键词 产后修复 虚拟现实 居家康复训练 动作质量评估系统 交互系统设计
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The Application of Virtual Reality Technology in Acoustic-Fuze Design
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作者 鲁强 骆清铭 +1 位作者 曾绍群 石定河 《探测与控制学报》 CSCD 2000年第1期-,共4页
研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域... 研究复杂的雷弹声引信系统,采用传统的仿真方法往往难窥系统全貌。虚拟现实技术构建的人机和谐的仿真环境为研究人员创建身临其境的沉浸感,从而启发设计构思、辅助系统测试和评估。本文介绍了声引信虚拟现实系统(AFVRS)是基于PC和局域网(LAN)的分布式虚拟现实系统。 展开更多
关键词 虚拟现实(vr) 系统仿真 声引信
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基于VR技术的建筑工程智能建造可视化设计 被引量:10
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作者 张啸 《山西建筑》 2025年第4期40-42,共3页
为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计... 为提升建筑工程的施工效率和管理水平,基于虚拟现实(VR)技术构建了建筑工程智能建造可视化系统,结合工程实例,从动态设计呈现、施工流程规划和质量检查对比等功能模块介绍了VR智能建造的具体应用。应用案例表明,基于VR技术的可视化设计与施工管理,效果显著,推动了智能建造的应用和发展。 展开更多
关键词 虚拟现实技术 建筑工程 智能建造 可视化设计
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声音提示技术在高职电子技术教学VR系统中的应用
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作者 胡慧艳 滕菲 卢迪墨 《电声技术》 2025年第10期40-42,共3页
提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancem... 提出一种基于声音提示技术的高职电子技术教学虚拟现实(Virtual Reality,VR)系统设计方案,通过详细分析声音特征提取,提出基于深度学习的声音信号处理算法。实验结果表明,UNet模型的各项指标均优于语音增强生成对抗网络(Speech Enhancement Generative Adversarial Network,SEGAN)模型,能够提供更好的语音反馈效果,帮助学生更好地理解和掌握课程内容。 展开更多
关键词 高职电子技术教学 虚拟现实(vr)系统 声音提示 信号处理 UNet模型
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基于aBCI-VR技术的大学生心理问题负性情绪研究
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作者 於磊 严元 《重庆电力高等专科学校学报》 2025年第5期46-50,共5页
现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情... 现阶段大学生心理测评以传统自我测评量表为主,结果失准度较高。以大学生为研究对象,开发融合情感脑机接口(aBCI)与虚拟现实(VR)技术的负性情绪闭环干预调节系统。通过非侵入式脑机接口采集学生情绪,为大学生负性情绪的识别、评估及情感研究提供崭新视角。基于情绪可塑性构建的“大学生负性情绪识别-反馈-VR自适配情绪调节处方-再反馈”的干预调节闭环,为高校开展心理干预工作提供了创新性的工具支持与理论参考。 展开更多
关键词 情感脑机接口(aBCI) 虚拟现实(vr) 大学生心理健康 负性情绪干预调节
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Team effectiveness evaluation and virtual reality scenario mapping model for helicopter emergency rescue 被引量:6
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作者 Xue SUN Hu LIU +2 位作者 Yongliang TIAN Guanghui WU Yuan GAO 《Chinese Journal of Aeronautics》 SCIE EI CAS CSCD 2020年第12期3306-3317,共12页
The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Re... The application of helicopter emergency rescue is becoming increasingly widespread,but the flight crew training in this area is still difficult due to high cost and risk.Nevertheless,with the development of Virtual Reality(VR)technology,virtual simulation has become a significant role in crew training of helicopter rescue.During the implementation of VR-based training,how to transform complex real tasks into VR scenarios and how to evaluate the performance of crew are of great importance.To address these issues,a novel VR-based R-E-A-D(Report,Evaluate,Agree,Do)evaluation model for training is proposed,which is suitable for complex missions with multiple tasks,multiple scenarios,and multiple people.Then,a mapping method of VR scenarios is put forward,which can transform the real tasks into virtual scenarios to serve the virtual simulation training.Finally,an experiment is carried out to verify the feasibility of the evaluation method and virtual scenario mapping method. 展开更多
关键词 Helicopter emergency rescue Scenario mapping model Team effectiveness evaluation virtual reality(vr) virtual simulation-based training
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The Application of Virtual Reality Technology to Ear Microsurgery 被引量:3
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作者 谢叻 戴培东 +6 位作者 张天宇 周印 魏安顺 王克强 金德才 李树峰 王正敏 《Journal of Shanghai Jiaotong university(Science)》 EI 2004年第3期65-68,共4页
The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear micr... The broad application of virtual reality (VR) to medicine has been of great value. The virtual surgery is one of technically difficult applications. With the expansion of the increasingly fine and complicated ear microsurgery, new methods are required to train the doctors. It is necessary and of practical significance to apply VR to the ear micro-operation, which is a functional operation with high precision and great difficulties. In this article, medical VR applications were reviewed. The application of VR to the ear microsurgery was discussed and the virtual ear microsurgery system was designed. 展开更多
关键词 virtual reality(vr) virtual surgery ear microsurgery human anatomy
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Effective Virtual Reality Based Building Navigation Using Dynamic Loading and Path Optimization 被引量:1
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作者 Qing-Jin Peng Xiu-Mei Kang Ting-Ting Zhao 《International Journal of Automation and computing》 EI 2009年第4期335-343,共9页
Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper... Although computer capabilities have been improved significantly, a large-scale virtual reality (VR) system demands much more in terms of memory and computation than the current computer systems can offer. This paper discusses two important issues related to VR performance and applications in building navigation. These are dynamic loading of models based on cell segmentation for the optimal VR operation, and the route optimization based on path planning for easy navigation. The VR model of engineering and information technology complex (EITC) building at the University of Manitoba is built as an example to show the feasibility of the proposed methods. The reality, enhanced by three-dimensional (3D) real-time interactivity and visualization, leads navigators into a state of the virtual building immersion. 展开更多
关键词 virtual reality vr virtual environments (VEs) building navigation dynamic loading cell segmentation path planning
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图书馆VR服务:“双一流”高校的实践之举与挑战之思 被引量:2
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作者 郎林芳 王珏 韩业江 《图书馆工作与研究》 北大核心 2025年第4期86-94,共9页
文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素... 文章调查我国“双一流”高校图书馆VR服务现状,指出其主要包括虚拟图书馆、虚拟设备体验、虚拟入馆培训、虚拟展厅展演和虚拟阅读服务5种类型,分析高校图书馆VR服务存在的不足,进而提出针对性优化策略,即完善VR服务制度,强化馆员数字素养;运用游戏思维,创新VR服务类型;深挖文化精神内核,打造VR服务IP;发挥信息技术优势,提供VR教学支持;利用信息检索特长,创建学科虚拟知识库。 展开更多
关键词 高校图书馆 虚拟现实 vr服务 图书馆服务
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基于VR技术的施工安全教育效果认知试验 被引量:5
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作者 丁超 张向轲 +2 位作者 王琨 宋紫薇 郭晓文 《中国安全科学学报》 北大核心 2025年第1期84-93,共10页
为弥补虚拟现实(VR)技术在安全教育中理论支撑和实际效果检验的不足,以影响工程安全教育效果的相关影响因素为切入点,采用结构方程模型(SEM)构建安全教育影响因素分析框架,并开展认知试验以评估实际效果。结果表明:教育频率、教育方式... 为弥补虚拟现实(VR)技术在安全教育中理论支撑和实际效果检验的不足,以影响工程安全教育效果的相关影响因素为切入点,采用结构方程模型(SEM)构建安全教育影响因素分析框架,并开展认知试验以评估实际效果。结果表明:教育频率、教育方式、个体主动性、内容趣味性以及过程舒适性是影响施工安全教育效果的主要因素;“VR+讲授”的混合模式是试验效果最好的教育方式,但使用VR技术仍需要人员辅助;教育频率的最佳周期建议≤30天;趣味性、舒适性和教育效果呈显著正相关,但结合VR技术的施工安全教育应用中,舒适性更为重要。 展开更多
关键词 虚拟现实(vr)技术 施工安全教育 教育效果 认知试验 结构方程模型(SEM) 影响因素
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The Effectiveness of Virtual Reality-Based Simulation in Health Professions Education Relating to Mental Illness: A Literature Review
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作者 Wai Hin Wan Angie Ho Yan Lam 《Health》 2019年第6期646-660,共15页
The proliferation of Virtual Reality-based tools has led to its increased usage in the field of education over the last decades owing to its increasingly realistic simulation and greater control over the 3D simulated ... The proliferation of Virtual Reality-based tools has led to its increased usage in the field of education over the last decades owing to its increasingly realistic simulation and greater control over the 3D simulated environment. The unique features of Virtual Reality (VR) simulation can provide learners with a hazard-free simulated environment allowing limitless failure attempts. Yet, good quality research to verify the effectiveness of VR simulation in training students of the health profession is still lacking. This literature review focuses on the effectiveness of virtual reality-based simulation in enhancing health profession students’ empathetic attitude relating to mental illness. Four databases were searched from January 1, 2007 to December 31, 2018. Of 1034 articles identified eligible in the databases, a total of 6 articles have met the criteria for inclusion in this review. Findings suggested that there is a clear relationship between VR simulation and an improvement on users’ empathy, attitudes, and knowledge relating to mental Illness. With the unique characteristic of experiential learning of VR simulation, there is a potential development of the VR simulation on empathy and attitude in healthcare education. Also, VR stimulation is found having a larger impact on the users’ empathy of users with a healthcare background compared to those without. Future studies should include more in-depth examination on the effect on the specificity of empathy and attitude of people with healthcare background, and in teaching a wider range of mental illnesses such as depression and general anxiety disorder. 展开更多
关键词 vr SIMULATION Health Professions Education MENTAL Illness virtual reality EXPOSURE
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Solving the Perennial Problems of Inadequate Physical Laboratories in Africa Through the Use of Virtual Reality Technology and Tools
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作者 Moses Okechukwu Onyesolu 《Computer Technology and Application》 2011年第1期67-74,共8页
The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, whic... The major restriction for learning in science and engineering education in Africa is the absence of equipped laboratories. Where laboratory is available, there is the problem of obsolete and antiquated materials, which are seldom available for use. In most Universities in Africa, there is inadequate supply of laboratory space and laboratory materials. The laboratories only have the items of equipment that were provided when the universities were established, this has hampered learning. An alternative educational approach is required to address the aforementioned problems and provide a cost-effective solution for education as well as a valuable complementary or learning tool for university students. The alternative approach is the use of Virtual Reality (VR) technology to simulate virtual learning environments such as virtual reality laboratories. This is a one solution to inadequate physical laboratories in Africa. 展开更多
关键词 virtual reality vr simulation laboratory second-life.
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