This paper proposes a new methodology to optimize trajectory of the path for multi-robots using improved gravitational search algorithm(IGSA) in clutter environment. Classical GSA has been improved in this paper based...This paper proposes a new methodology to optimize trajectory of the path for multi-robots using improved gravitational search algorithm(IGSA) in clutter environment. Classical GSA has been improved in this paper based on the communication and memory characteristics of particle swarm optimization(PSO). IGSA technique is incorporated into the multi-robot system in a dynamic framework, which will provide robust performance, self-deterministic cooperation, and coping with an inhospitable environment. The robots in the team make independent decisions, coordinate, and cooperate with each other to accomplish a common goal using the developed IGSA. A path planning scheme has been developed using IGSA to optimally obtain the succeeding positions of the robots from the existing position in the proposed environment. Finally, the analytical and experimental results of the multi-robot path planning were compared with those obtained by IGSA, GSA and differential evolution(DE) in a similar environment. The simulation and the Khepera environment result show outperforms of IGSA as compared to GSA and DE with respect to the average total trajectory path deviation, average uncovered trajectory target distance and energy optimization in terms of rotation.展开更多
Reducing casualties and property losses through effective evacuation route planning has been a key focus for researchers in recent years.As part of this effort,an enhanced sparrow search algorithm(MSSA)was proposed.Fi...Reducing casualties and property losses through effective evacuation route planning has been a key focus for researchers in recent years.As part of this effort,an enhanced sparrow search algorithm(MSSA)was proposed.Firstly,the Golden Sine algorithm and a nonlinear weight factor optimization strategy were added in the discoverer position update stage of the SSA algorithm.Secondly,the Cauchy-Gaussian perturbation was applied to the optimal position of the SSA algorithm to improve its ability to jump out of local optima.Finally,the local search mechanism based on the mountain climbing method was incorporated into the local search stage of the SSA algorithm,improving its local search ability.To evaluate the effectiveness of the proposed algorithm,the Whale Algorithm,Gray Wolf Algorithm,Improved Gray Wolf Algorithm,Sparrow Search Algorithm,and MSSA Algorithm were employed to solve various test functions.The accuracy and convergence speed of each algorithm were then compared and analyzed.The results indicate that the MSSA algorithm has superior solving ability and stability compared to other algorithms.To further validate the enhanced algorithm’s capabilities for path planning,evacuation experiments were conducted using different maps featuring various obstacle types.Additionally,a multi-exit evacuation scenario was constructed according to the actual building environment of a teaching building.Both the sparrow search algorithm and MSSA algorithm were employed in the simulation experiment for multiexit evacuation path planning.The findings demonstrate that the MSSA algorithm outperforms the comparison algorithm,showcasing its greater advantages and higher application potential.展开更多
This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapi...This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapidly-exploring Random Trees*(Q-RRT*)algorithm.A cost inequality relationship between an ancestor and its descendants was derived,and the ancestors were filtered accordingly.Secondly,the underwater gravity-aided navigation path planning system was designed based on the DSFS algorithm,taking into account the fitness,safety,and asymptotic optimality of the routes,according to the gravity suitability distribution of the navigation space.Finally,experimental comparisons of the computing performance of the ChooseParent procedure,the Rewire procedure,and the combination of the two procedures for Q-RRT*and DSFS were conducted under the same planning environment and parameter conditions,respectively.The results showed that the computational efficiency of the DSFS algorithm was improved by about 1.2 times compared with the Q-RRT*algorithm while ensuring correct computational results.展开更多
With the advancement of technology,the collaboration of multiple unmanned aerial vehicles(multi-UAVs)is a general trend,both in military and civilian domains.Path planning is a crucial step for multi-UAV mission execu...With the advancement of technology,the collaboration of multiple unmanned aerial vehicles(multi-UAVs)is a general trend,both in military and civilian domains.Path planning is a crucial step for multi-UAV mission execution,it is a nonlinear problem with constraints.Traditional optimization algorithms have difficulty in finding the optimal solution that minimizes the cost function under various constraints.At the same time,robustness should be taken into account to ensure the reliable and safe operation of the UAVs.In this paper,a self-adaptive sparrow search algorithm(SSA),denoted as DRSSA,is presented.During optimization,a dynamic population strategy is used to allocate the searching effort between exploration and exploitation;a t-distribution perturbation coefficient is proposed to adaptively adjust the exploration range;a random learning strategy is used to help the algorithm from falling into the vicinity of the origin and local optimums.The convergence of DRSSA is tested by 29 test functions from the Institute of Electrical and Electronics Engineers(IEEE)Congress on Evolutionary Computation(CEC)2017 benchmark suite.Furthermore,a stochastic optimization strategy is introduced to enhance safety in the path by accounting for potential perturbations.Two sets of simulation experiments on multi-UAV path planning in three-dimensional environments demonstrate that the algorithm exhibits strong optimization capabilities and robustness in dealing with uncertain situations.展开更多
This article describes a biologically inspired node generator for the path planning of serially connected hyper-redundant manipulators using probabilistic roadmap planners. The generator searches the configuration spa...This article describes a biologically inspired node generator for the path planning of serially connected hyper-redundant manipulators using probabilistic roadmap planners. The generator searches the configuration space surrounding existing nodes in the roadmap and uses a combination of random and deterministic search methods that emulate the behaviour of octopus limbs. The strategy consists of randomly mutating the states of the links near the end-effector, and mutating the states of the links near the base of the robot toward the states of the goal configuration. When combined with the small tree probabilistic roadmap planner, the method was successfully used to solve the narrow passage motion planning problem of a 17 degree-of-freedom manipulator.展开更多
This paper aims to address the problem of multi-UAV cooperative search for multiple targets in a mountainous environment,considering the constraints of UAV dynamics and prior environmental information.Firstly,using th...This paper aims to address the problem of multi-UAV cooperative search for multiple targets in a mountainous environment,considering the constraints of UAV dynamics and prior environmental information.Firstly,using the target probability distribution map,two strategies of information fusion and information diffusion are employed to solve the problem of environmental information inconsistency caused by different UAVs searching different areas,thereby improving the coordination of UAV groups.Secondly,the task region is decomposed into several high-value sub-regions by using data clustering method.Based on this,a hierarchical search strategy is proposed,which allows precise or rough search in different probability areas by adjusting the altitude of the aircraft,thereby improving the search efficiency.Third,the Elite Dung Beetle Optimization Algorithm(EDBOA)is proposed based on bionics by accurately simulating the social behavior of dung beetles to plan paths that satisfy the UAV dynamics constraints and adapt to the mountainous terrain,where the mountain is considered as an obstacle to be avoided.Finally,the objective function for path optimization is formulated by considering factors such as coverage within the task region,smoothness of the search path,and path length.The effectiveness and superiority of the proposed schemes are verified by the simulation.展开更多
To solve the shortest path planning problems on grid-based map efficiently,a novel heuristic path planning approach based on an intelligent swarm optimization method called Multivariant Optimization Algorithm( MOA) an...To solve the shortest path planning problems on grid-based map efficiently,a novel heuristic path planning approach based on an intelligent swarm optimization method called Multivariant Optimization Algorithm( MOA) and a modified indirect encoding scheme are proposed. In MOA,the solution space is iteratively searched through global exploration and local exploitation by intelligent searching individuals,who are named as atoms. MOA is employed to locate the shortest path through iterations of global path planning and local path refinements in the proposed path planning approach. In each iteration,a group of global atoms are employed to perform the global path planning aiming at finding some candidate paths rapidly and then a group of local atoms are allotted to each candidate path for refinement. Further,the traditional indirect encoding scheme is modified to reduce the possibility of constructing an infeasible path from an array. Comparative experiments against two other frequently use intelligent optimization approaches: Genetic Algorithm( GA) and Particle Swarm Optimization( PSO) are conducted on benchmark test problems of varying complexity to evaluate the performance of MOA. The results demonstrate that MOA outperforms GA and PSO in terms of optimality indicated by the length of the located path.展开更多
Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation metrics of a pathfinding algorithm. In this paper, a new algorithm for grid-based maps, rectangle expansion A* (RE...Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation metrics of a pathfinding algorithm. In this paper, a new algorithm for grid-based maps, rectangle expansion A* (REA*), is presented that improves the performance of A* significantly. REA* explores maps in units of unblocked rectangles. All unnecessary points inside the rectangles are pruned and boundaries of the rectangles (instead of individual points within those boundaries) are used as search nodes. This makes the algorithm plot fewer points and have a much shorter open list than A*. REA* returns jump and grid-optimal path points, but since the line of sight between jump points is protected by the unblocked rectangles, the resulting path of REA" is usually better than grid-optimal. The algorithm is entirely online and requires no offline pre-processing. Experimental results for typical benchmark problem sets show that REA* can speed up a highly optimized A* by an order of magnitude and more while preserving completeness and optimality. This new algorithm is competitive with other highly successful variants of A*.展开更多
With the development of rapid-response Earth-observing techniques, the demand for reducing a requirements-tasking-effects cycle from 1 day to hours grows rapidly. For instance, a satellite user always wants to receive...With the development of rapid-response Earth-observing techniques, the demand for reducing a requirements-tasking-effects cycle from 1 day to hours grows rapidly. For instance, a satellite user always wants to receive requested data in near real-time to support their urgent mis- sions, such as dealing with wildfires, volcanoes, flooding events, etc. In this paper, we try to reduce data transmission time for achieving this goal. The new feature of a responsive satellite is that users can receive signals from it directly. Therefore, the traditional satellite control and operational tech- niques need to be improved to accommodate these changes in user needs and technical upgrading. With that in mind, a data transmission topological model is constructed. Based on this model, we can deal with the satellite data transmission problem as a multi-constraint and multi-objective path- scheduling problem. However, there are many optional data transmission paths for each target based on this model, and the shortest path is preferred. In addition, satellites represent scarce resources that must be carefully scheduled in order to satisfy as many consumer requests as possible. To efficiently balance response time and resource utilization, a K-shortest path genetic algorithm is proposed for solving the data transmission problem. Simulations and analysis show the feasibility and the adaptability of the proposed approach.展开更多
In order to evaluate the practicality and effectiveness of the turn-based algorithm for logit loading (TALL), the TALL is implemented using C++, and it is compared with a combination of the network-expanding metho...In order to evaluate the practicality and effectiveness of the turn-based algorithm for logit loading (TALL), the TALL is implemented using C++, and it is compared with a combination of the network-expanding method and the Dial algorithm based on the analysis of algorithm procedures. The TALL uses the arc-labeling shortest path searching, bidirectional star and the deque structure to directly assign the traffic flow, while the Dial algorithm should be used in an expanded network. The test results over realistic networks of eight cities show the superior performance of the TALL algorithm over the combination of the network-expanding method and the Dial algorithm, and the average processing time is reduced by 55. 4%. Furthermore, it is found that the operational efficiency of the TALL relates to the original densities of the cities. The average processing time is reduced by 65. 1% when the original density is about 14%, but the advantage of the TALL is not obvious with the increase in the original density.展开更多
The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the ...The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the supervised computer. The supervised computer programs the motion paths using A* searching algorithm, and controls mobile robots moving on the grid based chessboard platform via wireless radio frequency (RF) interface. The A* searching algorithm solves shortest path problems of mobile robots from the start point to the target point, and avoids the obstacles on the chessboard platform. The supervised computer calculates the total time to play the game, and computes the residual time to play chess in the step for each player. The simulation results can fired out the shortest motion paths of the mobile robots (chesses) moving to target points from start points in the monitor, and decides the motion path to be existence or not. The eaten chess can moves to the assigned position, and uses the A* searching algorithm to program the motion path, too. Finally, the authors implement the simulation results on the chessboard platform using mobile robots. Users can play the Chinese chess game on the supervised computer according to the Chinese chess game rule, and play each step of the game in the assigned time. The supervised computer can suggests which player don't obey the rules of the game, and decides which player to be a winner. The scenario of the Chinese chess game feedback to the user interface using the image system.展开更多
The wheeled or crawled robots often suffer from big obstacles or ditches, so a hopping robot needs to fit the tough landform in the field environments. In order to jump over obstacles rapidly, a jumping sequence must ...The wheeled or crawled robots often suffer from big obstacles or ditches, so a hopping robot needs to fit the tough landform in the field environments. In order to jump over obstacles rapidly, a jumping sequence must be generated based on the landform information from sensors or user input. The planning method for planar mobile robots is compared with that of hopping robots. Several factors can change the planning result. Adjusting these coefficients, a heuristic searching algorithm for the jumping sequence is developed on a simplified landform. Calculational result indicates that the algorithm can achieve safety and efficient control sequences for a desired goal.展开更多
Safety patrol inspection in chemical industrial parks is a complex multi-objective task with multiple degrees of freedom.Traditional pointer instruments with advantages like high reliability and strong adaptability to...Safety patrol inspection in chemical industrial parks is a complex multi-objective task with multiple degrees of freedom.Traditional pointer instruments with advantages like high reliability and strong adaptability to harsh environment,are widely applied in such parks.However,they rely on manual readings which have problems like heavy patrol workload,high labor cost,high false positives/negatives and poor timeliness.To address the above problems,this study proposes a path planning method for robot patrol in chemical industrial parks,where a path optimization model based on improved iterated local search and random variable neighborhood descent(ILS-RVND)algorithm is established by integrating the actual requirements of patrol tasks in chemical industrial parks.Further,the effectiveness of the model and algorithm is verified by taking real park data as an example.The results show that compared with GA and ILS-RVND,the improved algorithm reduces quantification cost by about 24%and saves patrol time by about 36%.Apart from shortening the patrol time of robots,optimizing their patrol path and reducing their maintenance loss,the proposed algorithm also avoids the untimely patrol of robots and enhances the safety factor of equipment.展开更多
It is difficult to solve complete coverage path planning directly in the obstructed area. Therefore, in this paper, we propose a method of complete coverage path planning with improved area division. Firstly, the bous...It is difficult to solve complete coverage path planning directly in the obstructed area. Therefore, in this paper, we propose a method of complete coverage path planning with improved area division. Firstly, the boustrophedon cell decomposition method is used to partition the map into sub-regions. The complete coverage paths within each sub-region are obtained by the Boustrophedon back-and-forth motions, and the order of traversal of the sub-regions is then described as a generalised traveling salesman problem with pickup and delivery based on the relative positions of the vertices of each sub-region. An adaptive large neighbourhood algorithm is proposed to quickly obtain solution results in traversal order. The effectiveness of the improved algorithm on traversal cost reduction is verified in this paper through multiple sets of experiments. .展开更多
针对传统蚁群算法在农机导航路径规划中存在前期搜索盲目、死锁、收敛速度慢、收敛路径质量低的问题,本文提出基于跳点优化蚁群算法(Jump point optimized ant colony algorithm,JPOACO)的路径规划方法。首先,使用优化跳点搜索算法对地...针对传统蚁群算法在农机导航路径规划中存在前期搜索盲目、死锁、收敛速度慢、收敛路径质量低的问题,本文提出基于跳点优化蚁群算法(Jump point optimized ant colony algorithm,JPOACO)的路径规划方法。首先,使用优化跳点搜索算法对地图进行预处理,获得简化跳点;其次,通过简化跳点对栅格地图进行信息素初始化,以加强简化跳点的引导能力和减少前期盲目搜索;接着,设计蚂蚁死亡惩罚机制,以降低陷入死锁蚂蚁走过路径的信息素,减少死锁问题的发生;再者,通过重新设计启发式信息函数并引入分级式信息素因子改进状态转移概率函数,以提高收敛速度,缩短路径长度;最后,采用路径优化策略删减不必要路径节点,以进一步缩短路径长度、提升平滑度,提高路径质量。仿真结果表明,在简单环境中,JPOACO算法求得的路径长度较传统蚁群算法和另一种优化蚁群算法短约22.6%和2.0%,收敛迭代次数、收敛时间分别减少约77.0%、77.5%和49.3%、87.8%,零死亡迭代次数和零死亡时间较后者减少约19.5%和80.5%;在复杂菠萝种植环境中,JPOACO算法较传统蚁群算法和另一种优化蚁群算法求得的路径长度短16.6%和4.7%,收敛迭代次数、收敛时间分别减少约77.1%、17.4%和73.7%、47.4%,零死亡迭代次数和零死亡时间较后者减少约34.3%和58.2%,表明本文算法具有较高的适用性和可行性。展开更多
文摘This paper proposes a new methodology to optimize trajectory of the path for multi-robots using improved gravitational search algorithm(IGSA) in clutter environment. Classical GSA has been improved in this paper based on the communication and memory characteristics of particle swarm optimization(PSO). IGSA technique is incorporated into the multi-robot system in a dynamic framework, which will provide robust performance, self-deterministic cooperation, and coping with an inhospitable environment. The robots in the team make independent decisions, coordinate, and cooperate with each other to accomplish a common goal using the developed IGSA. A path planning scheme has been developed using IGSA to optimally obtain the succeeding positions of the robots from the existing position in the proposed environment. Finally, the analytical and experimental results of the multi-robot path planning were compared with those obtained by IGSA, GSA and differential evolution(DE) in a similar environment. The simulation and the Khepera environment result show outperforms of IGSA as compared to GSA and DE with respect to the average total trajectory path deviation, average uncovered trajectory target distance and energy optimization in terms of rotation.
基金supported by National Natural Science Foundation of China(71904006)Henan Province Key R&D Special Project(231111322200)+1 种基金the Science and Technology Research Plan of Henan Province(232102320043,232102320232,232102320046)the Natural Science Foundation of Henan(232300420317,232300420314).
文摘Reducing casualties and property losses through effective evacuation route planning has been a key focus for researchers in recent years.As part of this effort,an enhanced sparrow search algorithm(MSSA)was proposed.Firstly,the Golden Sine algorithm and a nonlinear weight factor optimization strategy were added in the discoverer position update stage of the SSA algorithm.Secondly,the Cauchy-Gaussian perturbation was applied to the optimal position of the SSA algorithm to improve its ability to jump out of local optima.Finally,the local search mechanism based on the mountain climbing method was incorporated into the local search stage of the SSA algorithm,improving its local search ability.To evaluate the effectiveness of the proposed algorithm,the Whale Algorithm,Gray Wolf Algorithm,Improved Gray Wolf Algorithm,Sparrow Search Algorithm,and MSSA Algorithm were employed to solve various test functions.The accuracy and convergence speed of each algorithm were then compared and analyzed.The results indicate that the MSSA algorithm has superior solving ability and stability compared to other algorithms.To further validate the enhanced algorithm’s capabilities for path planning,evacuation experiments were conducted using different maps featuring various obstacle types.Additionally,a multi-exit evacuation scenario was constructed according to the actual building environment of a teaching building.Both the sparrow search algorithm and MSSA algorithm were employed in the simulation experiment for multiexit evacuation path planning.The findings demonstrate that the MSSA algorithm outperforms the comparison algorithm,showcasing its greater advantages and higher application potential.
基金the National Natural Science Foundation of China(Grant No.42274119)the Liaoning Revitalization Talents Program(Grant No.XLYC2002082)+1 种基金National Key Research and Development Plan Key Special Projects of Science and Technology Military Civil Integration(Grant No.2022YFF1400500)the Key Project of Science and Technology Commission of the Central Military Commission.
文摘This study focuses on the improvement of path planning efficiency for underwater gravity-aided navigation.Firstly,a Depth Sorting Fast Search(DSFS)algorithm was proposed to improve the planning speed of the Quick Rapidly-exploring Random Trees*(Q-RRT*)algorithm.A cost inequality relationship between an ancestor and its descendants was derived,and the ancestors were filtered accordingly.Secondly,the underwater gravity-aided navigation path planning system was designed based on the DSFS algorithm,taking into account the fitness,safety,and asymptotic optimality of the routes,according to the gravity suitability distribution of the navigation space.Finally,experimental comparisons of the computing performance of the ChooseParent procedure,the Rewire procedure,and the combination of the two procedures for Q-RRT*and DSFS were conducted under the same planning environment and parameter conditions,respectively.The results showed that the computational efficiency of the DSFS algorithm was improved by about 1.2 times compared with the Q-RRT*algorithm while ensuring correct computational results.
基金Foundation items:National Natural Science Foundation of China(No.62303108)Fundamental Research Funds for the Central Universities,China(No.CUSF-DH-T-2023065)。
文摘With the advancement of technology,the collaboration of multiple unmanned aerial vehicles(multi-UAVs)is a general trend,both in military and civilian domains.Path planning is a crucial step for multi-UAV mission execution,it is a nonlinear problem with constraints.Traditional optimization algorithms have difficulty in finding the optimal solution that minimizes the cost function under various constraints.At the same time,robustness should be taken into account to ensure the reliable and safe operation of the UAVs.In this paper,a self-adaptive sparrow search algorithm(SSA),denoted as DRSSA,is presented.During optimization,a dynamic population strategy is used to allocate the searching effort between exploration and exploitation;a t-distribution perturbation coefficient is proposed to adaptively adjust the exploration range;a random learning strategy is used to help the algorithm from falling into the vicinity of the origin and local optimums.The convergence of DRSSA is tested by 29 test functions from the Institute of Electrical and Electronics Engineers(IEEE)Congress on Evolutionary Computation(CEC)2017 benchmark suite.Furthermore,a stochastic optimization strategy is introduced to enhance safety in the path by accounting for potential perturbations.Two sets of simulation experiments on multi-UAV path planning in three-dimensional environments demonstrate that the algorithm exhibits strong optimization capabilities and robustness in dealing with uncertain situations.
文摘This article describes a biologically inspired node generator for the path planning of serially connected hyper-redundant manipulators using probabilistic roadmap planners. The generator searches the configuration space surrounding existing nodes in the roadmap and uses a combination of random and deterministic search methods that emulate the behaviour of octopus limbs. The strategy consists of randomly mutating the states of the links near the end-effector, and mutating the states of the links near the base of the robot toward the states of the goal configuration. When combined with the small tree probabilistic roadmap planner, the method was successfully used to solve the narrow passage motion planning problem of a 17 degree-of-freedom manipulator.
基金supported by the Natural Science Foundation of China(62273068)the Fundamental Research Funds for the Central Universities(3132023512)Dalian Science and Technology Innovation Fund(2019J12GX040).
文摘This paper aims to address the problem of multi-UAV cooperative search for multiple targets in a mountainous environment,considering the constraints of UAV dynamics and prior environmental information.Firstly,using the target probability distribution map,two strategies of information fusion and information diffusion are employed to solve the problem of environmental information inconsistency caused by different UAVs searching different areas,thereby improving the coordination of UAV groups.Secondly,the task region is decomposed into several high-value sub-regions by using data clustering method.Based on this,a hierarchical search strategy is proposed,which allows precise or rough search in different probability areas by adjusting the altitude of the aircraft,thereby improving the search efficiency.Third,the Elite Dung Beetle Optimization Algorithm(EDBOA)is proposed based on bionics by accurately simulating the social behavior of dung beetles to plan paths that satisfy the UAV dynamics constraints and adapt to the mountainous terrain,where the mountain is considered as an obstacle to be avoided.Finally,the objective function for path optimization is formulated by considering factors such as coverage within the task region,smoothness of the search path,and path length.The effectiveness and superiority of the proposed schemes are verified by the simulation.
基金Sponsored by the National Natural Science Foundation of China(Grant No.61261007,61002049)the Key Program of Yunnan Natural Science Foundation(Grant No.2013FA008)
文摘To solve the shortest path planning problems on grid-based map efficiently,a novel heuristic path planning approach based on an intelligent swarm optimization method called Multivariant Optimization Algorithm( MOA) and a modified indirect encoding scheme are proposed. In MOA,the solution space is iteratively searched through global exploration and local exploitation by intelligent searching individuals,who are named as atoms. MOA is employed to locate the shortest path through iterations of global path planning and local path refinements in the proposed path planning approach. In each iteration,a group of global atoms are employed to perform the global path planning aiming at finding some candidate paths rapidly and then a group of local atoms are allotted to each candidate path for refinement. Further,the traditional indirect encoding scheme is modified to reduce the possibility of constructing an infeasible path from an array. Comparative experiments against two other frequently use intelligent optimization approaches: Genetic Algorithm( GA) and Particle Swarm Optimization( PSO) are conducted on benchmark test problems of varying complexity to evaluate the performance of MOA. The results demonstrate that MOA outperforms GA and PSO in terms of optimality indicated by the length of the located path.
基金supported by the National Natural Science Foundation of China (No.61573283)
文摘Search speed, quality of resulting paths and the cost of pre-processing are the principle evaluation metrics of a pathfinding algorithm. In this paper, a new algorithm for grid-based maps, rectangle expansion A* (REA*), is presented that improves the performance of A* significantly. REA* explores maps in units of unblocked rectangles. All unnecessary points inside the rectangles are pruned and boundaries of the rectangles (instead of individual points within those boundaries) are used as search nodes. This makes the algorithm plot fewer points and have a much shorter open list than A*. REA* returns jump and grid-optimal path points, but since the line of sight between jump points is protected by the unblocked rectangles, the resulting path of REA" is usually better than grid-optimal. The algorithm is entirely online and requires no offline pre-processing. Experimental results for typical benchmark problem sets show that REA* can speed up a highly optimized A* by an order of magnitude and more while preserving completeness and optimality. This new algorithm is competitive with other highly successful variants of A*.
基金supported in part by the National Natural Science Foundation of China (Nos. 61174159, 61101184)
文摘With the development of rapid-response Earth-observing techniques, the demand for reducing a requirements-tasking-effects cycle from 1 day to hours grows rapidly. For instance, a satellite user always wants to receive requested data in near real-time to support their urgent mis- sions, such as dealing with wildfires, volcanoes, flooding events, etc. In this paper, we try to reduce data transmission time for achieving this goal. The new feature of a responsive satellite is that users can receive signals from it directly. Therefore, the traditional satellite control and operational tech- niques need to be improved to accommodate these changes in user needs and technical upgrading. With that in mind, a data transmission topological model is constructed. Based on this model, we can deal with the satellite data transmission problem as a multi-constraint and multi-objective path- scheduling problem. However, there are many optional data transmission paths for each target based on this model, and the shortest path is preferred. In addition, satellites represent scarce resources that must be carefully scheduled in order to satisfy as many consumer requests as possible. To efficiently balance response time and resource utilization, a K-shortest path genetic algorithm is proposed for solving the data transmission problem. Simulations and analysis show the feasibility and the adaptability of the proposed approach.
基金National Science and Technology Action Program for Road Traffic Safety (No. 2009BAG13A05)the National Natural Science Foundation of China (No. 51078086)
文摘In order to evaluate the practicality and effectiveness of the turn-based algorithm for logit loading (TALL), the TALL is implemented using C++, and it is compared with a combination of the network-expanding method and the Dial algorithm based on the analysis of algorithm procedures. The TALL uses the arc-labeling shortest path searching, bidirectional star and the deque structure to directly assign the traffic flow, while the Dial algorithm should be used in an expanded network. The test results over realistic networks of eight cities show the superior performance of the TALL algorithm over the combination of the network-expanding method and the Dial algorithm, and the average processing time is reduced by 55. 4%. Furthermore, it is found that the operational efficiency of the TALL relates to the original densities of the cities. The average processing time is reduced by 65. 1% when the original density is about 14%, but the advantage of the TALL is not obvious with the increase in the original density.
文摘The article presents the path planning algorithm to be applied in the Chinese chess game, and uses multiple mobile robots to present the experimental scenario. Users play the Chinese chess game using the mouse on the supervised computer. The supervised computer programs the motion paths using A* searching algorithm, and controls mobile robots moving on the grid based chessboard platform via wireless radio frequency (RF) interface. The A* searching algorithm solves shortest path problems of mobile robots from the start point to the target point, and avoids the obstacles on the chessboard platform. The supervised computer calculates the total time to play the game, and computes the residual time to play chess in the step for each player. The simulation results can fired out the shortest motion paths of the mobile robots (chesses) moving to target points from start points in the monitor, and decides the motion path to be existence or not. The eaten chess can moves to the assigned position, and uses the A* searching algorithm to program the motion path, too. Finally, the authors implement the simulation results on the chessboard platform using mobile robots. Users can play the Chinese chess game on the supervised computer according to the Chinese chess game rule, and play each step of the game in the assigned time. The supervised computer can suggests which player don't obey the rules of the game, and decides which player to be a winner. The scenario of the Chinese chess game feedback to the user interface using the image system.
文摘The wheeled or crawled robots often suffer from big obstacles or ditches, so a hopping robot needs to fit the tough landform in the field environments. In order to jump over obstacles rapidly, a jumping sequence must be generated based on the landform information from sensors or user input. The planning method for planar mobile robots is compared with that of hopping robots. Several factors can change the planning result. Adjusting these coefficients, a heuristic searching algorithm for the jumping sequence is developed on a simplified landform. Calculational result indicates that the algorithm can achieve safety and efficient control sequences for a desired goal.
基金the National Key R&D Plan of China(No.2021YFE0105000)the National Natural Science Foundation of China(No.52074213)+1 种基金the Shaanxi Key R&D Plan Project(No.2021SF-472)the Yulin Science and Technology Plan Project(No.CXY-2020-036).
文摘Safety patrol inspection in chemical industrial parks is a complex multi-objective task with multiple degrees of freedom.Traditional pointer instruments with advantages like high reliability and strong adaptability to harsh environment,are widely applied in such parks.However,they rely on manual readings which have problems like heavy patrol workload,high labor cost,high false positives/negatives and poor timeliness.To address the above problems,this study proposes a path planning method for robot patrol in chemical industrial parks,where a path optimization model based on improved iterated local search and random variable neighborhood descent(ILS-RVND)algorithm is established by integrating the actual requirements of patrol tasks in chemical industrial parks.Further,the effectiveness of the model and algorithm is verified by taking real park data as an example.The results show that compared with GA and ILS-RVND,the improved algorithm reduces quantification cost by about 24%and saves patrol time by about 36%.Apart from shortening the patrol time of robots,optimizing their patrol path and reducing their maintenance loss,the proposed algorithm also avoids the untimely patrol of robots and enhances the safety factor of equipment.
文摘It is difficult to solve complete coverage path planning directly in the obstructed area. Therefore, in this paper, we propose a method of complete coverage path planning with improved area division. Firstly, the boustrophedon cell decomposition method is used to partition the map into sub-regions. The complete coverage paths within each sub-region are obtained by the Boustrophedon back-and-forth motions, and the order of traversal of the sub-regions is then described as a generalised traveling salesman problem with pickup and delivery based on the relative positions of the vertices of each sub-region. An adaptive large neighbourhood algorithm is proposed to quickly obtain solution results in traversal order. The effectiveness of the improved algorithm on traversal cost reduction is verified in this paper through multiple sets of experiments. .
文摘针对传统蚁群算法在农机导航路径规划中存在前期搜索盲目、死锁、收敛速度慢、收敛路径质量低的问题,本文提出基于跳点优化蚁群算法(Jump point optimized ant colony algorithm,JPOACO)的路径规划方法。首先,使用优化跳点搜索算法对地图进行预处理,获得简化跳点;其次,通过简化跳点对栅格地图进行信息素初始化,以加强简化跳点的引导能力和减少前期盲目搜索;接着,设计蚂蚁死亡惩罚机制,以降低陷入死锁蚂蚁走过路径的信息素,减少死锁问题的发生;再者,通过重新设计启发式信息函数并引入分级式信息素因子改进状态转移概率函数,以提高收敛速度,缩短路径长度;最后,采用路径优化策略删减不必要路径节点,以进一步缩短路径长度、提升平滑度,提高路径质量。仿真结果表明,在简单环境中,JPOACO算法求得的路径长度较传统蚁群算法和另一种优化蚁群算法短约22.6%和2.0%,收敛迭代次数、收敛时间分别减少约77.0%、77.5%和49.3%、87.8%,零死亡迭代次数和零死亡时间较后者减少约19.5%和80.5%;在复杂菠萝种植环境中,JPOACO算法较传统蚁群算法和另一种优化蚁群算法求得的路径长度短16.6%和4.7%,收敛迭代次数、收敛时间分别减少约77.1%、17.4%和73.7%、47.4%,零死亡迭代次数和零死亡时间较后者减少约34.3%和58.2%,表明本文算法具有较高的适用性和可行性。