期刊文献+
共找到1篇文章
< 1 >
每页显示 20 50 100
Study of the Interception Scheme Based on A* Path Finding Algorithm in Computer Game
1
作者 Zhenjie Li Haiming Li 《Journal of Computer and Communications》 2020年第7期32-49,共18页
In the game, we generally use A* algorithm for pathfinding according to the target location and map information to realize the tracking and interception task. This approach is simple to implement, but is often less th... In the game, we generally use A* algorithm for pathfinding according to the target location and map information to realize the tracking and interception task. This approach is simple to implement, but is often less than ideal in its presentation, because it does not allow game units to predictably choose paths based on dynamic targets or obstacles, and may lead to blocked channels or difficulty in choosing the actual optimal path. This paper focuses on analyzing the need of a unit when intercepting another unit in the game, and make an interception scheme which can adapt itself to dynamic obstacles and moving target thus presents artificial intelligence to some extent. 展开更多
关键词 interception path A* Algorithm Dynamic Obstacles Dynamic A* Algorithm
在线阅读 下载PDF
上一页 1 下一页 到第
使用帮助 返回顶部