Validation studies of global Digital Elevation Models(DEMs)in the existing literature are limited by the diversity and spread of landscapes,terrain types considered and sparseness of groundtruth.Moreover,there are kno...Validation studies of global Digital Elevation Models(DEMs)in the existing literature are limited by the diversity and spread of landscapes,terrain types considered and sparseness of groundtruth.Moreover,there are knowledge gaps on the accuracy variations in rugged and complex landscapes,and previous studies have often not relied on robust internal and external validation measures.Thus,there is still only partial understanding and limited perspective of the reliability and adequacy of global DEMs for several applications.In this study,we utilize a dense spread of LiDAR groundtruth to assess the vertical accuracies of four medium-resolution,readily available,free-access and global coverage 1 arc-second(30 m)DEMs:NASADEM,ASTER GDEM,Copernicus GLO-30,and ALOS World 3D(AW3D).The assessment is carried out at landscapes spread across Cape Town,Southern Africa(urban/industrial,agricultural,mountain,peninsula and grassland/shrubland)and forested national parks in Gabon,Central Africa(low-relief tropical rainforest and high-relief tropical rainforest).The statistical analysis is based on robust accuracy metrics that cater for normal and non-normal elevation error distribution,and error ranking.In Cape Town,Copernicus DEM generally had the least vertical error with an overall Mean Error(ME)of 0.82 m and Root Mean Square Error(RMSE)of 2.34 m while ASTER DEM had the poorest performance.However,ASTER GDEM and NASADEM performed better in the low-relief and high-relief tropical forests of Gabon.Generally,the DEM errors have a moderate to high positive correlation in forests,and a low to moderate positive correlation in mountains and urban areas.Copernicus DEM showed superior vertical accuracy in forests with less than 40%tree cover,while ASTER and NASADEM performed better in denser forests with tree cover greater than 70%.This study is a robust regional assessment of these global DEMs.展开更多
Bump mapping is a texture-based rendering approach for simulating surface details to make its illumination results have three-dimensional effects. The bumpy properties of an object are determined by height maps. But i...Bump mapping is a texture-based rendering approach for simulating surface details to make its illumination results have three-dimensional effects. The bumpy properties of an object are determined by height maps. But in the process of generating height maps, a problem arises, i.e. to get a correct value of the pixel height, empirical data should be calculated repeatedly, which proves very complicated, and meanwhile the realistic rendering effect is reduced, because the bumpy property is exaggerated in the height map. Therefore, in this paper, we present a method for describing the details of the bumpy texture, where a new concept "bumpy map" is introduced to replace the height map. Experimental results demonstrate that the bumpy details produced by the "bumpy map" are more consistent with the original bumpy texture than by the method of height map.展开更多
基金supported by the(i)Commonwealth Scholarship Commission and the Foreign,Commonwealth and Development Office in the UK[Grant number NGCN-2021-239](ii)University of Cape Town Postgraduate Funding Office.
文摘Validation studies of global Digital Elevation Models(DEMs)in the existing literature are limited by the diversity and spread of landscapes,terrain types considered and sparseness of groundtruth.Moreover,there are knowledge gaps on the accuracy variations in rugged and complex landscapes,and previous studies have often not relied on robust internal and external validation measures.Thus,there is still only partial understanding and limited perspective of the reliability and adequacy of global DEMs for several applications.In this study,we utilize a dense spread of LiDAR groundtruth to assess the vertical accuracies of four medium-resolution,readily available,free-access and global coverage 1 arc-second(30 m)DEMs:NASADEM,ASTER GDEM,Copernicus GLO-30,and ALOS World 3D(AW3D).The assessment is carried out at landscapes spread across Cape Town,Southern Africa(urban/industrial,agricultural,mountain,peninsula and grassland/shrubland)and forested national parks in Gabon,Central Africa(low-relief tropical rainforest and high-relief tropical rainforest).The statistical analysis is based on robust accuracy metrics that cater for normal and non-normal elevation error distribution,and error ranking.In Cape Town,Copernicus DEM generally had the least vertical error with an overall Mean Error(ME)of 0.82 m and Root Mean Square Error(RMSE)of 2.34 m while ASTER DEM had the poorest performance.However,ASTER GDEM and NASADEM performed better in the low-relief and high-relief tropical forests of Gabon.Generally,the DEM errors have a moderate to high positive correlation in forests,and a low to moderate positive correlation in mountains and urban areas.Copernicus DEM showed superior vertical accuracy in forests with less than 40%tree cover,while ASTER and NASADEM performed better in denser forests with tree cover greater than 70%.This study is a robust regional assessment of these global DEMs.
基金Supported partially by the National Natural Science Foundation of China (Grant Nos. 60533030, 60825203, 60572104)National High-Tech Re-search & Development Program of China (Grant No.2006AA01Z317)Science and Technology Development Program of Education Commission in Beijing (Grant No. KM200710005017)
文摘Bump mapping is a texture-based rendering approach for simulating surface details to make its illumination results have three-dimensional effects. The bumpy properties of an object are determined by height maps. But in the process of generating height maps, a problem arises, i.e. to get a correct value of the pixel height, empirical data should be calculated repeatedly, which proves very complicated, and meanwhile the realistic rendering effect is reduced, because the bumpy property is exaggerated in the height map. Therefore, in this paper, we present a method for describing the details of the bumpy texture, where a new concept "bumpy map" is introduced to replace the height map. Experimental results demonstrate that the bumpy details produced by the "bumpy map" are more consistent with the original bumpy texture than by the method of height map.