Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Met...Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Methods This study involved 50 male participants,with equal numbers of gamers and nongamers,who were subject to a VR environment using head-mounted displays in a sitting position for a 15-minute session.The intensity of cybersickness symptoms,such as nausea,oculomotor disturbances,and disorientation,was measured using a simulator sickness questionnaire,and the onset of cybersickness was measured using the fast motion sickness scale.Physiological indices were measured based on heart rate variability(HRV)parameters.Results This study found that prior gaming experience significantly affected symptoms of cybersickness during VR immersion.Nongamers experienced more severe symptoms,including higher levels of nausea,disorientation,and oculomotor disturbances,with symptoms appearing earlier than those in gamers.These differences were linked to increased fluctuations in HRV and reduced parasympathetic activity in nongamers,indicating higher autonomic nervous system strain.By contrast,gamers showed more stable HRV responses,suggesting better physiological adaptability to VR environments.Conclusion These findings indicate that familiarity of gamers with dynamic visual and sensory inputs may help them manage VR-induced sensory conflicts more effectively.展开更多
In the summers of 1998 and 1999, Chinese and Japanese scientists cooperatively conducted the first large-scale energy and water cycle experiment(WCRP/GEWEX/GAME/HUBEX: World Climate Research Program/Global Energy and ...In the summers of 1998 and 1999, Chinese and Japanese scientists cooperatively conducted the first large-scale energy and water cycle experiment(WCRP/GEWEX/GAME/HUBEX: World Climate Research Program/Global Energy and Water Cycle Experiment/Asian Monsoon Experiment/Huaihe River Basin Energy and Water Cycle Experiment) in the Huaihe River basin, Anhui Province of China. The main objective of this field experiment(HUBEX)was to investigate the multiple-scale structure characteristics, life cycles, and genesis and development mechanisms of the Meiyu system in East Asia as well as the cause of related flooding disasters. It was a joint China-Japan cooperative meteorological and hydrological observation experiment. On the basis of intensive observations, scientists from the two countries conducted follow-up investigations through collating and compiling data and performing scientific analysis during the following five years. It can be concluded that the HUBEX project has yielded comprehensive and remarkable achievements. This paper introduces the major scientific results derived from this field experiment and the ensuing investigations, and reassesses their merits and shortages for the purpose of providing useful experience and proposing new research targets as well as prospects for the initiation of a new joint scientific Meiyu experiment in the middle and lower Yangtze River basin.展开更多
基金Supported by Rekognisi Tugas Akhir(RTA)Grant(No.5286/UN1.P1/PT.01.03/2024)from Universitas Gadjah Mada,Indonesia.
文摘Background This study aimed to explore the influence of prior gaming experience on the intensity and onset of cybersickness symptoms by comparing the effects of virtual reality(VR)immersion in gamers and nongamers.Methods This study involved 50 male participants,with equal numbers of gamers and nongamers,who were subject to a VR environment using head-mounted displays in a sitting position for a 15-minute session.The intensity of cybersickness symptoms,such as nausea,oculomotor disturbances,and disorientation,was measured using a simulator sickness questionnaire,and the onset of cybersickness was measured using the fast motion sickness scale.Physiological indices were measured based on heart rate variability(HRV)parameters.Results This study found that prior gaming experience significantly affected symptoms of cybersickness during VR immersion.Nongamers experienced more severe symptoms,including higher levels of nausea,disorientation,and oculomotor disturbances,with symptoms appearing earlier than those in gamers.These differences were linked to increased fluctuations in HRV and reduced parasympathetic activity in nongamers,indicating higher autonomic nervous system strain.By contrast,gamers showed more stable HRV responses,suggesting better physiological adaptability to VR environments.Conclusion These findings indicate that familiarity of gamers with dynamic visual and sensory inputs may help them manage VR-induced sensory conflicts more effectively.
基金Supported by the Special Strategic Project of Leading Science and Technology of Chinese Academy of Sciences(XDA20100304)National Natural Science Foundation of China(41790471)。
文摘In the summers of 1998 and 1999, Chinese and Japanese scientists cooperatively conducted the first large-scale energy and water cycle experiment(WCRP/GEWEX/GAME/HUBEX: World Climate Research Program/Global Energy and Water Cycle Experiment/Asian Monsoon Experiment/Huaihe River Basin Energy and Water Cycle Experiment) in the Huaihe River basin, Anhui Province of China. The main objective of this field experiment(HUBEX)was to investigate the multiple-scale structure characteristics, life cycles, and genesis and development mechanisms of the Meiyu system in East Asia as well as the cause of related flooding disasters. It was a joint China-Japan cooperative meteorological and hydrological observation experiment. On the basis of intensive observations, scientists from the two countries conducted follow-up investigations through collating and compiling data and performing scientific analysis during the following five years. It can be concluded that the HUBEX project has yielded comprehensive and remarkable achievements. This paper introduces the major scientific results derived from this field experiment and the ensuing investigations, and reassesses their merits and shortages for the purpose of providing useful experience and proposing new research targets as well as prospects for the initiation of a new joint scientific Meiyu experiment in the middle and lower Yangtze River basin.