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Framework for adaptive multimodal serious games for early intervention of autistic children
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作者 Zhiqi XU Yuyong ZHAO +2 位作者 Jie WANG Jian CHANG Yuetian ZHANG 《虚拟现实与智能硬件(中英文)》 2025年第5期523-542,共20页
Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve develo... Background Autism spectrum disorder(ASD)is a pervasive developmental disorder characterized by difficulties in social communication and restricted,repetitive behaviors.Early intervention is essential to improve developmental outcomes in children with ASD.Serious games,which combine educational objectives with game based interactions,have shown potential as tools for early intervention in patients with ASD.However,in China,the development of serious games specifically designed for children with ASD remains in its infancy,with significant gaps in technical frameworks and effective data management methods.Method This paper proposes a framework aimed at facilitating the development of multimodal serious games designed for ASD interventions.We demonstrated the feasibility of the framework by developing and integrating several components,such as web applications,mobile games,and augmented reality games.These tools are interconnected to achieve data connectivity and management.Additionally,adaptive mechanics were employed within the framework to analyze real-time player data,which allowed the game difficulty to be dynamically adjusted and provide a personalized experience for each child.Results The framework successfully integrated various multimodal games,ensuring that real-time data management supported personalized game experiences.This approach ensured that the interventions remained appropriately challenging while still achievable.Conclusion The results indicate that the proposed framework enhances collaboration among therapists,parents,and developers while also improving the effectiveness of ASD interventions.By delivering personalized gameplay experiences that are both challenging and achievable,the framework offers a scalable platform for the future development of serious games. 展开更多
关键词 Autism spectrum disorder(ASD) Serious games Multimodal games Early intervention Technical framework Augmented reality(AR)games Mobile games
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Distributed algorithms for aggregative games with multiple uncertain Euler–Lagrange systems over switching networks 被引量:1
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作者 Zhaocong Liu Jie Huang 《Journal of Automation and Intelligence》 2025年第1期2-9,共8页
In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.T... In this paper,we investigate the distributed Nash equilibrium(NE)seeking problem for aggregative games with multiple uncertain Euler–Lagrange(EL)systems over jointly connected and weight-balanced switching networks.The designed distributed controller consists of two parts:a dynamic average consensus part that asymptotically reproduces the unknown NE,and an adaptive reference-tracking module responsible for steering EL systems’positions to track a desired trajectory.The generalized Barbalat’s Lemma is used to overcome the discontinuity of the closed-loop system caused by the switching networks.The proposed algorithm is illustrated by a sensor network deployment problem. 展开更多
关键词 Aggregative games Euler-Lagrange systems Jointly connected networks Adaptive control
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《Shapley's Conjecture on the Cores of Abstract Market Games》获教育部第九届高等学校科学研究优秀成果奖(人文社会科学)二等奖
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《北京交通大学学报(社会科学版)》 北大核心 2025年第4期F0002-F0002,共1页
成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博... 成果名称:Shapley's Conjecture on the Cores of Abstract Market Games主要作者:曹志刚,秦承忠,杨晓光奖项类别:著作论文奖获奖等级:二等奖获奖论文《Shapley's Conjecture on the Cores of Abstract Market Games》发表于博弈论领域顶级期刊《Games and Economic Behavior》2018年第2期。论文研究成果初步解决了诺贝尔经济学奖获得者罗伊德·沙普利(Lloyd S. Shapley)提出的抽象市场博弈核非空的猜想。 展开更多
关键词 博弈论 抽象市场博弈 Shapleys Conjecture games and Economic Behavior
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Linear Exponential Quadratic Stochastic Differential Games and Applications
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作者 Su Qing Zhao Jirui 《南开大学学报(自然科学版)》 北大核心 2025年第5期110-120,共11页
The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability mea... The two-player nonzero-sum linear-exponential-quadratic stochastic differential game is studied.The game takes into account the players'attitudes to risk.The nonlinear transformations and change of probability measure techniques are used to study the existence of both open-loop and closed-loop Nash equilibria for the game.Some examples are constructed to illustrate their differences.Furthermore,theoretical results are applied to solve the risk-sensitive portfolio game problem in the financial market and show the effects of risk attitudes and economic performance on equilibria. 展开更多
关键词 risk-sensitive stochastic differential games linear-quadratic problem Nash equilibria open-loop and closed-loop
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The 9th Asian Winter Games
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作者 常聪莹 张超(指导) 《中学生英语》 2025年第15期7-7,共1页
The 9th Asian Winter Games were successfully held in Harbin,Heilongjiang Province,China,from February 7 to February 14,2025.This exciting event brought together athletes from all over Asia.They showed their great skil... The 9th Asian Winter Games were successfully held in Harbin,Heilongjiang Province,China,from February 7 to February 14,2025.This exciting event brought together athletes from all over Asia.They showed their great skills and strong will in different kinds of winter sports,such as skiing,skating and ice hockey. 展开更多
关键词 SKATING Asian Winter games Heilongjiang province SKIING winter sportssuch winter sports China HARBIN
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My Experience as a Volunteer for the 2025 Asian Winter Games
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作者 王冉 张超(指导) 《中学生英语》 2025年第23期7-7,共1页
I was so excited to be a volunteer for the 2025 Asian Winter Games.It was a wonderful chance to meet people from all over Asia.During the Games,I helped players find their way around the stadium.I also answered questi... I was so excited to be a volunteer for the 2025 Asian Winter Games.It was a wonderful chance to meet people from all over Asia.During the Games,I helped players find their way around the stadium.I also answered questions from visitors.Everyone was friendly,and I felt happy to help them. 展开更多
关键词 VOLUNTEER ASSISTANCE Asian Winter games STADIUM VISITORS
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Riot Games 正在探索新的平衡
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作者 杨直 《电子竞技》 2025年第6期54-56,共3页
岁末更迭之际,Riot Games(下文简称拳头)悄然推动了两项重要的变革。2024年12月底,海外一名KOL透露道,2025年起,拳头将允许生态里的俱乐部接受博彩类的赞助。这一消息随后得到拳头首席电子竞技运营官Whalen Rozelle的证实,并透露更多规则。
关键词 电子竞技 赞助 2025 Riot games 博彩
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Min-distance bargaining solution in differential games
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作者 Zeyang WANG Ovanes.PETROSIAN Leon.A.PETROSYAN 《Chinese Journal of Aeronautics》 2025年第6期88-98,共11页
This study introduces a novel bargaining solution termed the"'min-distance bargaining solution"and applies it to a differential games model.A comprehensive algorithm for implementing this new solution is... This study introduces a novel bargaining solution termed the"'min-distance bargaining solution"and applies it to a differential games model.A comprehensive algorithm for implementing this new solution is presented,considering its time consistency within the differential games framework.Realistic scenarios are carefully analyzed to derive insightful findings regarding the mindistance solution,which are further validated through simulations using the resource extraction differential games model.Specifically,we examine scenarios such as managing a finite resource stock in the resource extraction game.Furthermore,a comparative analysis is conducted,pitting the mindistance bargaining solution against well-established alternatives such as Nash bargaining,Kalai-Smorodinsky,and Egalitarian solutions.By subjecting these solutions to numerical evaluations,the study offers valuable insights into decision-making processes.The findings not only contribute to negotiation theory by providing theoretical support but also have practical implications for decision-makers seeking effective strategies.This research significantly advances the field of negotiation theory,particularly in the context of differential games.The proposed min-distance bargaining solution demonstrates its applicability to real-world scenarios and enhances our understanding of strategic decision-making. 展开更多
关键词 Bargaining solution Differential games Negotiation theory Decision-making Time consistency Min-distance bargaining solution
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The Asian Winter Games Empowers the Economy of Heilongjiang Province:Facilitating the Rise of the Ice and Snow Industry and the Diverse Development of the Economy
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作者 ZHU Xiao-dan 《Journal of Literature and Art Studies》 2025年第11期891-896,共6页
This article focuses on the economic dividends of Heilongjiang Province hosting the 9th Asian Winter Games(2025),centered on the ice and snow economy’s high-quality development.Leveraging unique ice and snow resource... This article focuses on the economic dividends of Heilongjiang Province hosting the 9th Asian Winter Games(2025),centered on the ice and snow economy’s high-quality development.Leveraging unique ice and snow resources,Heilongjiang built a“sports events+full industrial chain”model,driving ice and snow tourism upgrading,equipment technology breakthroughs,and cultural brand internationalization.The event optimized the industrial structure by upgrading traditional industries,fostering emerging sectors,and advancing modern services.It also spurred infrastructure leapfrogs(transportation,smart cities,ecology),improved livelihoods(employment,income,public services),and boosted innovation(technology R&D,digital integration,opening-up).Looking ahead,Heilongjiang will use the event’s long-term effects to build a ice and snow-led modern industrial system for high-quality development. 展开更多
关键词 Heilongjiang Asian Winter games ice and snow economy industrial structure optimization high-quality development economic transformation
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The Examination of Language Games in Terms of Equivalence in Translated Text From English to Arabic of the Novel of Jane Eyre by Charlotte Brontë
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作者 MuratÖzcan 《Journalism and Mass Communication》 2025年第4期216-223,共8页
The concept of equivalence,which expresses the relations between the source text and the target text in the translation process,can be defined as finding the closest equivalent of the source text in the target text.In... The concept of equivalence,which expresses the relations between the source text and the target text in the translation process,can be defined as finding the closest equivalent of the source text in the target text.In order for the translated text to have the same taste in the target language,the equivalence between the two languages should be good.Many novels have been translated from English to Arabic.This translation was translated from English to Arabic.Jane Eyre is in the Victorian England.The novel is about love between two people of different classes,underlining the pressures,class distinction,male domination in society.Jane Eyre,who was one of the first novels about women’s freedom and rights,is also one of the most important works of romanticism.The author was inspired by his own life.In this study,language plays in Arabic translation of famous novelist Charlotte Bronte’s Jane Eyre were examined in terms of equivalence.In addition to semantic,syntactic,linguistic,and stylistic dimensions,translation of language games such as proverb,idiom,metaphor,personification,and comparison,which are the main material of a decorated language,is emphasized and their equivalence is interpreted in the light of the theories of translation.The analysis of the selected sample sentences from the novel within the context of translation criticism shows that the translator preserves the form and content of the source text in a significant way and provides a translation equivalent to the original in terms of linguistic,syntactic,and semantic.The Arabic reader seems to be able to understand the language games in English in a similar way in their own language. 展开更多
关键词 Charlotte Bronte Jane Eyre language games translation equivalence
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Chinese Online Games Going Global:Cross-Cultural Communication Strategies in Practice
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作者 LI Xia-qing LI Zheng-he KANG Zhi-feng 《Journal of Literature and Art Studies》 2025年第9期732-736,共5页
The international dissemination of culture is an inevitable trajectory of national development and a direct reflection of soft power enhancement.As a core sector of the digital cultural industry,the global expansion o... The international dissemination of culture is an inevitable trajectory of national development and a direct reflection of soft power enhancement.As a core sector of the digital cultural industry,the global expansion of Chinese games has become both a symbolic vehicle of China’s“going global”strategy and an important medium for cultural communication.The rapid rise of China’s online gaming industry demonstrates the growing strength of national soft power.In recent years,Chinese games have achieved notable success in overseas markets,marked by broader global presence,continuous technological innovation,and deeper industrial collaboration.With strong policy support,the industry has advanced from its initial emergence to a stage where quantitative growth is increasingly accompanied by qualitative improvement.This transformation not only elevates the industry to a new developmental phase but also positions Chinese games as a vital conduit for cross-cultural exchange and international engagement. 展开更多
关键词 Chinese games going global cultural integration technological innovation localization strategies cross-media storytelling
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Domestic Games:A New Engine Driving Chinese Digital Publishing to Go Global
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作者 Yuan Yuan Cao Kailuo 《Contemporary Social Sciences》 2025年第5期1-16,共16页
Digital publishing,as a vital medium of cultural communication in the digital age,is gradually becoming a significant force in promoting China’s fine traditional culture going global and facilitating the internationa... Digital publishing,as a vital medium of cultural communication in the digital age,is gradually becoming a significant force in promoting China’s fine traditional culture going global and facilitating the internationalization of Chinese industries.This paper takes Black Myth:Wukong as a case study to explore the role of digital game publishing in enhancing cultural empowerment,driving innovative communication,and promoting industrial collaboration.As an emerging force in the publishing industry,digital games have invigorated the momentum of Chinese culture going global through marketing and distribution,community operations,and content production,fostering the creative transformation and innovative development of cultural publishing.Through interactive narratives,diverse communication matrices,and industrial chain collaboration,digital game publishing not only facilitates deeper cultural exchange but also promotes the collaborative global development of related industries,including cultural tourism and technology.Digital game publishing has opened up new pathways for the global communication of Chinese culture and driven Chinese industries onto the international stage through technological innovation and cultural collaboration.This demonstrates its strategic value and development potential amid the wave of digitalization and globalization. 展开更多
关键词 digital publishing domestic games culture going global Black Myth:Wukong
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STP-based verification of extended finite multi-potential games
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作者 Zhipeng Zhang Haotian Peng +1 位作者 Jianbo Song Zengqiang Chen 《Control Theory and Technology》 2025年第4期590-601,共12页
Potential games(PG)have attracted the attention of many researchers because of its excellent properties and multi-PG are more flexible and extensible,which greatly improve the application range of PG.Consider that wei... Potential games(PG)have attracted the attention of many researchers because of its excellent properties and multi-PG are more flexible and extensible,which greatly improve the application range of PG.Consider that weights and states to each player are common and practical in many application scenarios,and in this paper,by introducing weight value and state into multi-PG,q-weighted PG and q-state PG are systematically discussed and analyzed to expand the types of PG,respectively.First,using semi-tensor product of matrices(STP),a matrix approach to the modeling of weighted PG is investigated,and the verification method of weighted PG is proposed by defining three matrices,and the problem of how to detect weighted PG can be transformed to solve an algebraic equation,which is composed of the above three matrices.Next,by bringing weight values into multi-PG and detecting the weighted PG for each group,the verification method is extended to the q-weighted PG.Second,the model of state-based PG is constructed,and the problem of how to detect state-based PG can be transformed to solve another algebraic equation,which is seen as an extension of the verification method of weighted PG.Subsequently,the verification of q-state PG is discussed.Finally,we use two examples to demonstrate the validation of obtained results. 展开更多
关键词 Semi-tensor product of matrices Multi-potential games Weighted logic system Linear algebraic equation
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Research on the Inheritance and Development of Children’s Sports Games in Southwestern China From the Perspective of the Production of Space Theory
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作者 Huang Shanying Zhu Yakun Cheng Guangxin 《Contemporary Social Sciences》 2025年第3期34-48,共15页
Children’s sports games in southwestern China have a unique regional cultural foundation and carry the historical memories,values,and lifestyles of the local ethnic groups.However,due to rapid social development,the ... Children’s sports games in southwestern China have a unique regional cultural foundation and carry the historical memories,values,and lifestyles of the local ethnic groups.However,due to rapid social development,the social spaces in southwestern China have undergone profound changes,which have significantly impacted the inheritance of children’s sports games in this region.This study employs research methods such as literature review and logical analysis,based on the production of space theory,to delve into the evolution and origins of the inheritance space of the children’s sports games in southwestern China and to explore pathways for their inheritance and development.Research shows that the evolution of the socio-cultural space has led to changes in the primitive customs of southwestern China;the evolution of the socio-economic space has caused the evolution of traditional production methods.This suggests that modern sports games should be reorganized and harmonized to drive openness in the production of cultural space;stress should be laid on improving safeguards for the cultural inheritance policies to facilitate institutionalization in the production of cultural space;the focus should be placed on the integration of digital technology into the culture to promote innovation in the production of cultural space;and the industrial development of traditional culture should be enhanced to achieve a comprehensive approach to the production of cultural space as well as to promote the expansion of research perspectives and paradigms in regard to China’s traditional cultural spaces. 展开更多
关键词 children’s sports sports games production of space theory cultural inheritance
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Analyzing Female-Oriented Games From the Perspective of Uses and Gratifications Theory--A Case Study of Love and Deep Space
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作者 Shuangkun Fu 《Journalism and Mass Communication》 2025年第2期84-88,共5页
With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using th... With the expansion of the female player base and the increase in their purchasing power,the female-oriented game market has gradually risen.This paper employs the Uses and Gratifications Theory as a framework,using the successful case of Love and Deep Space to explore how female players satisfy their specific social and psychological needs through gaming.The study finds that female-oriented games effectively meet the diverse needs of female players in terms of content design,interactive experiences,and community building,further promoting the prosperity and development of the female-oriented game market. 展开更多
关键词 Uses and Gratifications Theory female-oriented games Love and Deep Space
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美国Games-to-Teach项目概述及启示 被引量:14
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作者 马红亮 马颖峰 +1 位作者 郑志高 贺宝勋 《开放教育研究》 CSSCI 2008年第5期102-107,共6页
随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里... 随着电子游戏产业的不断发展,人们开始关注将这一新的媒体技术引入教育领域,开发具有独特教育目的、教育内容或教育方法的教育电子游戏。而在教育电子游戏研究领域中,麻省理工学院和微软研究院合作开展的Games-to-Teach项目无疑具有里程碑意义;该项目集聚了多个学科的学科专家、教育技术专家、游戏设计人员和学习者,是一项旨在开发下一代交互式娱教产品概念模型的研究。本文在介绍了Games-to-Teach项目的研究目标、主要实践性成果(15个概念模型及设计)以及主要研究结论的基础上,提出该项目对我国设计开发教育电子游戏的四点启示:①教育电子游戏具有广阔的教学前景;②教育电子游戏与课程内容的融合可以通过多种方式和途径来实现;③教育电子游戏的设计需要密切结合教与学的理论;④教育电子游戏的设计最好有教学针对性。 展开更多
关键词 games—to—Teach 教育电子游戏 概念模型 设计 启示
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Solving Stackelberg prediction games using inexact hyper-gradient methods
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作者 SHI Xu WANG Jiulin +1 位作者 JIANG Rujun SONG Weizheng 《运筹学学报(中英文)》 北大核心 2025年第3期93-123,共31页
The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are ... The Stackelberg prediction game(SPG)is a bilevel optimization frame-work for modeling strategic interactions between a learner and a follower.Existing meth-ods for solving this problem with general loss functions are computationally expensive and scarce.We propose a novel hyper-gradient type method with a warm-start strategy to address this challenge.Particularly,we first use a Taylor expansion-based approach to obtain a good initial point.Then we apply a hyper-gradient descent method with an ex-plicit approximate hyper-gradient.We establish the convergence results of our algorithm theoretically.Furthermore,when the follower employs the least squares loss function,our method is shown to reach an e-stationary point by solving quadratic subproblems.Numerical experiments show our algorithms are empirically orders of magnitude faster than the state-of-the-art. 展开更多
关键词 Stackelberg prediction game approximate hyper-gradient bilevel opti-mization
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教育网络游戏中NPC与学习者置入感的关系研究——由Games-to-Teach项目想到的 被引量:6
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作者 马颖峰 隋志华 《电化教育研究》 CSSCI 北大核心 2009年第6期109-112,共4页
教育网络游戏中NPC功能的设计对学习者能否对游戏产生持续的关注至关重要,即与学习者的置入感关系密切。本文通过对NPC在教育网络游戏中所能发挥的作用的分析与研究,探讨了如何设计NPC才能使其功能得以发挥进而增强学习者的置入感的问题。
关键词 NPC 置入感 games—to-Teach项目
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