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The Real Option Game Model to the Technology Innovation Investment Strategy 被引量:1
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作者 Rundong Zhang Xiaolin Zhang 《Chinese Business Review》 2005年第9期47-50,共4页
The real option game theory is a new effective method to analyze the project investment decision containing uncertain factors in the incomplete competition circumstance. Based on the introduction of the development of... The real option game theory is a new effective method to analyze the project investment decision containing uncertain factors in the incomplete competition circumstance. Based on the introduction of the development of real option game method, this paper puts forward a real option game model to research on the investment opportunity and investment strategy of technology innovation involved two competitors. The varies of the value of project bring on three kinds of game equilibrium, that is the corporate investment equilibrium strategy, the leader & follower investment equilibrium strategy and the corporate delay equilibrium strategy. 展开更多
关键词 Real option game technology innovation Decision
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A Game Analysis on Technology Alliance of Tech-typed Small and Medium-sized Enterprises 被引量:1
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作者 Cuihua Wu Jingyu Qi +1 位作者 Xinping Wang Qingjie Chen 《Chinese Business Review》 2004年第7期76-81,共6页
As an innovation mode of organization, technology alliance has being increasingly paid more attention to by more and more small and medium-sized enterprises (SME). In this paper, on the basis of analyzing the theory... As an innovation mode of organization, technology alliance has being increasingly paid more attention to by more and more small and medium-sized enterprises (SME). In this paper, on the basis of analyzing the theory and practice meaning of the technology alliance, cooperative game method is used to analyze the forming process of the cooperative mechanism, and it points out that cooperation will make both sides get the largest benefits. 展开更多
关键词 Tech-typed small and medium-sized enterprises technology alliance cooperative game
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EXPRESS XR-EXTENDED REALITY APPLICATIONS FOR MUSEUM EXHIBITIONS
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作者 Kevin Korner Luca Dreiling 《Journal of Ancient Civilizations》 2025年第2期195-211,249,250,共19页
Extended Reality(XR)technologies are increasingly employed in museums and heritage contexts to create immersive,interactive experiences that enhance public engagement with cultural content.However,their widespread ado... Extended Reality(XR)technologies are increasingly employed in museums and heritage contexts to create immersive,interactive experiences that enhance public engagement with cultural content.However,their widespread adoption is often hindered by high development costs,limited technical expertise,and accessibility concerns.This paper introduces ExPresS XR(Experimentation and Presentation for Science with OpenXR),an open-source platform built on the Unity game engine,enabling the creation of Virtual,Augmented,and Mixed Reality exhibitions without programming skills.The system provides museumspecific functionalities,including rapid virtual space creation,interactive artifact showcases,gamified learning modules,and integrated visitor data collection.Two case studies-Temple Tax&Doves,a VR reconstruction of Herod’s Temple with numismatic learning tasks,and Hornmoldhaus VR,a comprehensive virtual representation of the Hornmoldhaus City Museum incorporating both its Japanese artifact collection and other exhibits such as a Roman engraved gem,reconstructed wine cellar,and archival holdings–demonstrate the platform’s application in archaeological and historical contexts.Drawing on over ten XR projects,the paper identifies best practices for motion design,interaction simplicity,and balancing scholarly accuracy with engaging gameplay.ExPresS XR offers a practical,cost-effective approach to XR-based science communication,supporting museums,archaeologists,and cultural institutions in developing accessible,research-informed virtual exhibitions. 展开更多
关键词 Extended Reality(XR) Virtual Reality(VR)exhibitions Serious game technologies digital heritage object-science communication digital museums
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